FazBrowse GitHub Viewer
|
Trending
|
URL:
|
Home
Tools:
[Download Repo ZIP]
[View Raw Code]
[Original HTTPS Page]
AsyncDisplayKit/Source/ASRunLoopQueue.mm at master · luli87/AsyncDisplayKit · GitHub
luli87
/
AsyncDisplayKit
Public
forked from
facebookarchive/AsyncDisplayKit
Notifications
You must be signed in to change notification settings
Fork
0
Star
0
Code
Pull requests
0
Actions
Projects
Wiki
Security and quality
0
Insights
Additional navigation options
Code
Pull requests
Actions
Projects
Wiki
Security and quality
Insights
Expand file tree
Breadcrumbs
AsyncDisplayKit
/
Source
/
ASRunLoopQueue.mm
Copy path
More file actions
More file actions
Latest commit
History
History
History
335 lines (281 loc) · 9.98 KB
Breadcrumbs
AsyncDisplayKit
/
Source
/
ASRunLoopQueue.mm
Copy path
File metadata and controls
335 lines (281 loc) · 9.98 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
//
//
ASRunLoopQueue.mm
//
AsyncDisplayKit
//
//
Created by Rahul Malik on 3/7/16.
//
//
Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
//
This source code is licensed under the BSD-style license found in the
//
LICENSE file in the root directory of this source tree. An additional grant
//
of patent rights can be found in the PATENTS file in the same directory.
//
#
import
<
AsyncDisplayKit/ASAvailability.h
>
#
import
<
AsyncDisplayKit/ASRunLoopQueue.h
>
#
import
<
AsyncDisplayKit/ASThread.h
>
#
import
<
AsyncDisplayKit/ASLog.h
>
#
import
<
cstdlib
>
#
import
<
deque
>
#
import
<
vector
>
#
define
ASRunLoopQueueLoggingEnabled
0
#
define
ASRunLoopQueueVerboseLoggingEnabled
0
static
void
runLoopSourceCallback
(
void
*info) {
//
No-op
#
if
ASRunLoopQueueVerboseLoggingEnabled
NSLog
(
@"
<
%@
> - Called runLoopSourceCallback
"
, info);
#
endif
}
#
pragma mark
- ASDeallocQueue
@implementation
ASDeallocQueue
{
NSThread
*_thread;
NSCondition
*_condition;
std::deque<
id
> _queue;
ASDN
::RecursiveMutex _queueLock;
}
+ (
instancetype
)
sharedDeallocationQueue
{
static
ASDeallocQueue *deallocQueue =
nil
;
static
dispatch_once_t
onceToken;
dispatch_once
(&onceToken, ^{
deallocQueue = [[ASDeallocQueue
alloc
]
init
];
});
return
deallocQueue;
}
- (
void
)
releaseObjectInBackground
:
(
id
)
object
{
//
Disable background deallocation on iOS 8 and below to avoid crashes related to UIAXDelegateClearer (#2767).
if
(!
AS_AT_LEAST_IOS9
) {
return
;
}
_queueLock.
lock
();
_queue.
push_back
(object);
_queueLock.
unlock
();
}
- (
void
)
threadMain
{
@autoreleasepool {
__unsafe_unretained
__typeof__
(self) weakSelf = self;
//
100ms timer. No resources are wasted in between, as the thread sleeps, and each check is fast.
//
This time is fast enough for most use cases without excessive churn.
CFRunLoopTimerRef timer =
CFRunLoopTimerCreateWithHandler
(
NULL
, -
1
,
0.1
,
0
,
0
, ^(CFRunLoopTimerRef timer) {
weakSelf->
_queueLock
.
lock
();
if
(weakSelf->
_queue
.
size
() ==
0
) {
weakSelf->
_queueLock
.
unlock
();
return
;
}
//
The scope below is entered while already locked. @autorelease is crucial here; see PR 2890.
@autoreleasepool {
#
if
ASRunLoopQueueLoggingEnabled
NSLog
(
@"
ASDeallocQueue Processing:
%lu
objects destroyed
"
, weakSelf->_queue.size());
#
endif
//
Sometimes we release 10,000 objects at a time. Don't hold the lock while releasing.
std::deque<
id
> currentQueue = weakSelf->
_queue
;
weakSelf->
_queue
= std::deque<
id
>();
weakSelf->
_queueLock
.
unlock
();
currentQueue.
clear
();
}
});
CFRunLoopRef runloop =
CFRunLoopGetCurrent
();
CFRunLoopAddTimer
(runloop, timer,
kCFRunLoopCommonModes
);
[_condition
lock
];
[_condition
signal
];
//
At this moment, -init is signalled that the thread is guaranteed to be finished starting.
[_condition
unlock
];
//
Keep processing events until the runloop is stopped.
CFRunLoopRun
();
CFRunLoopTimerInvalidate
(timer);
CFRunLoopRemoveTimer
(runloop, timer,
kCFRunLoopCommonModes
);
CFRelease
(timer);
[_condition
lock
];
[_condition
signal
];
//
At this moment, -stop is signalled that the thread is guaranteed to be finished exiting.
[_condition
unlock
];
}
}
- (
instancetype
)
init
{
if
((self = [
super
init
])) {
_condition = [[
NSCondition
alloc
]
init
];
_thread = [[
NSThread
alloc
]
initWithTarget:
self
selector:
@selector
(
threadMain
)
object:
nil
];
_thread.
name
=
@"
ASDeallocQueue
"
;
//
Use condition to ensure NSThread has finished starting.
[_condition
lock
];
[_thread
start
];
[_condition
wait
];
[_condition
unlock
];
}
return
self;
}
- (
void
)
stop
{
if
(!_thread) {
return
;
}
[_condition
lock
];
[
self
performSelector:
@selector
(
_stop
)
onThread:
_thread
withObject:
nil
waitUntilDone:
NO
];
[_condition
wait
];
//
At this moment, the thread is guaranteed to be finished running.
[_condition
unlock
];
_thread =
nil
;
}
- (
void
)
_stop
{
CFRunLoopStop
(
CFRunLoopGetCurrent
());
}
- (
void
)
dealloc
{
[
self
stop
];
}
@end
#
pragma mark
- ASRunLoopQueue
@interface
ASRunLoopQueue
() {
CFRunLoopRef _runLoop;
CFRunLoopSourceRef _runLoopSource;
CFRunLoopObserverRef _runLoopObserver;
NSPointerArray
*_internalQueue;
//
Use NSPointerArray so we can decide __strong or __weak per-instance.
ASDN
::RecursiveMutex _internalQueueLock;
#
if
ASRunLoopQueueLoggingEnabled
NSTimer
*_runloopQueueLoggingTimer;
#
endif
}
@property
(
nonatomic
,
copy
)
void
(^queueConsumer)(
id
dequeuedItem,
BOOL
isQueueDrained);
@end
@implementation
ASRunLoopQueue
- (
instancetype
)
initWithRunLoop
:
(CFRunLoopRef)
runloop
retainObjects
:
(
BOOL
)
retainsObjects
handler
:
(
void
(^)(
id
_Nullable,
BOOL
))
handlerBlock
{
if
(self = [
super
init
]) {
_runLoop = runloop;
NSPointerFunctionsOptions
options = retainsObjects ? NSPointerFunctionsStrongMemory :
NSPointerFunctionsWeakMemory
;
_internalQueue = [[
NSPointerArray
alloc
]
initWithOptions:
options];
_queueConsumer = handlerBlock;
_batchSize =
1
;
_ensureExclusiveMembership =
YES
;
//
Self is guaranteed to outlive the observer. Without the high cost of a weak pointer,
//
__unsafe_unretained allows us to avoid flagging the memory cycle detector.
__unsafe_unretained
__typeof__
(self) weakSelf = self;
void
(^handlerBlock) (CFRunLoopObserverRef observer, CFRunLoopActivity activity) = ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
[weakSelf
processQueue
];
};
_runLoopObserver =
CFRunLoopObserverCreateWithHandler
(
NULL
,
kCFRunLoopBeforeWaiting
,
true
,
0
, handlerBlock);
CFRunLoopAddObserver
(_runLoop, _runLoopObserver,
kCFRunLoopCommonModes
);
//
It is not guaranteed that the runloop will turn if it has no scheduled work, and this causes processing of
//
the queue to stop. Attaching a custom loop source to the run loop and signal it if new work needs to be done
CFRunLoopSourceContext sourceContext = {};
sourceContext.
perform
= runLoopSourceCallback;
#
if
ASRunLoopQueueLoggingEnabled
sourceContext.
info
= (__bridge
void
*)self;
#
endif
_runLoopSource =
CFRunLoopSourceCreate
(
NULL
,
0
, &sourceContext);
CFRunLoopAddSource
(runloop, _runLoopSource,
kCFRunLoopCommonModes
);
#
if
ASRunLoopQueueLoggingEnabled
_runloopQueueLoggingTimer = [
NSTimer
timerWithTimeInterval:
1.0
target:
self
selector:
@selector
(
checkRunLoop
)
userInfo:
nil
repeats:
YES
];
[[
NSRunLoop
mainRunLoop
]
addTimer:
_runloopQueueLoggingTimer
forMode:
NSRunLoopCommonModes
];
#
endif
}
return
self;
}
- (
void
)
dealloc
{
if
(
CFRunLoopContainsSource
(_runLoop, _runLoopSource,
kCFRunLoopCommonModes
)) {
CFRunLoopRemoveSource
(_runLoop, _runLoopSource,
kCFRunLoopCommonModes
);
}
CFRelease
(_runLoopSource);
_runLoopSource =
nil
;
if
(
CFRunLoopObserverIsValid
(_runLoopObserver)) {
CFRunLoopObserverInvalidate
(_runLoopObserver);
}
CFRelease
(_runLoopObserver);
_runLoopObserver =
nil
;
}
#
if
ASRunLoopQueueLoggingEnabled
- (
void
)
checkRunLoop
{
NSLog
(
@"
<
%@
> - Jobs:
%ld
"
, self, _internalQueue.size());
}
#
endif
- (
void
)
processQueue
{
BOOL
hasExecutionBlock = (_queueConsumer !=
nil
);
//
If we have an execution block, this vector will be populated, otherwise remains empty.
//
This is to avoid needlessly retaining/releasing the objects if we don't have a block.
std::vector<
id
> itemsToProcess;
BOOL
isQueueDrained =
NO
;
{
ASDN
::MutexLocker
l
(_internalQueueLock);
//
Early-exit if the queue is empty.
NSInteger
internalQueueCount = _internalQueue.
count
;
if
(internalQueueCount ==
0
) {
return
;
}
ASProfilingSignpostStart
(
0
, self);
//
Snatch the next batch of items.
NSInteger
maxCountToProcess =
MIN
(internalQueueCount, self.
batchSize
);
/*
*
* For each item in the next batch, if it's non-nil then NULL it out
* and if we have an execution block then add it in.
* This could be written a bunch of different ways but
* this particular one nicely balances readability, safety, and efficiency.
*/
NSInteger
foundItemCount =
0
;
for
(
NSInteger
i =
0
; i < internalQueueCount && foundItemCount < maxCountToProcess; i++) {
/*
*
* It is safe to use unsafe_unretained here. If the queue is weak, the
* object will be added to the autorelease pool. If the queue is strong,
* it will retain the object until we transfer it (retain it) in itemsToProcess.
*/
__unsafe_unretained
id
ptr = (__bridge
id
)[_internalQueue
pointerAtIndex:
i];
if
(ptr !=
nil
) {
foundItemCount++;
if
(hasExecutionBlock) {
itemsToProcess.
push_back
(ptr);
}
[_internalQueue
replacePointerAtIndex:
i
withPointer:
NULL
];
}
}
[_internalQueue
compact
];
if
(_internalQueue.
count
==
0
) {
isQueueDrained =
YES
;
}
}
//
itemsToProcess will be empty if _queueConsumer == nil so no need to check again.
if
(itemsToProcess.
empty
() ==
false
) {
#
if
ASRunLoopQueueLoggingEnabled
NSLog
(
@"
<
%@
> - Starting processing of:
%ld
"
, self, itemsToProcess.size());
#
endif
auto
itemsEnd = itemsToProcess.
cend
();
for
(
auto
iterator = itemsToProcess.
begin
(); iterator < itemsEnd; iterator++) {
_queueConsumer
(*iterator, isQueueDrained && iterator == itemsEnd -
1
);
#
if
ASRunLoopQueueLoggingEnabled
NSLog
(
@"
<
%@
> - Finished processing 1 item
"
, self);
#
endif
}
}
//
If the queue is not fully drained yet force another run loop to process next batch of items
if
(!isQueueDrained) {
CFRunLoopSourceSignal
(_runLoopSource);
CFRunLoopWakeUp
(_runLoop);
}
ASProfilingSignpostEnd
(
0
, self);
}
- (
void
)
enqueue
:
(
id
)
object
{
if
(!object) {
return
;
}
ASDN
::MutexLocker
l
(_internalQueueLock);
//
Check if the object exists.
BOOL
foundObject =
NO
;
if
(_ensureExclusiveMembership) {
for
(
id
currentObject in _internalQueue) {
if
(currentObject == object) {
foundObject =
YES
;
break
;
}
}
}
if
(!foundObject) {
[_internalQueue
addPointer:
(__bridge
void
*)object];
CFRunLoopSourceSignal
(_runLoopSource);
CFRunLoopWakeUp
(_runLoop);
}
}
@end
Back
|
FazBrowse Home
|
New Git URL