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#! -*- coding:utf-8 -*-
# Author: qianyong
# Created: 2016.06.21 21.43
from
freetime
.
util
import
log
as
ftlog
from
poker
.
entity
.
game
.
tables
.
table_player
import
TYPlayer
from
cars
.
gameplays
.
kingday
import
KingDay
from
cars
.
entity
.
util
import
UtilFunc
from
cars
.
entity
import
carsconf
import
json
import
time
class
CarsPlayer
(
TYPlayer
):
'''player'''
def
__init__
(
self
,
table
,
userId
,
name
,
vipLevel
,
clientId
=
''
):
super
(
CarsPlayer
,
self
).
__init__
(
table
,
1
)
self
.
_userId
=
userId
self
.
_name
=
name
self
.
_vipLevel
=
vipLevel
# vip等级, 做后续打印日志用,不能用做判断游戏行为标准,比如判断是否能聊天等
self
.
_clientId
=
clientId
# 玩家client id
self
.
_bets
=
{}
# 玩家当前这局押注情况: 某个水果在什么价位押注多少次, <fruitId: {<price>: count, ...}>
self
.
_fruitBetChips
=
{}
# 玩家当前局每个水果押了多少钱, <fruitId: chip>
self
.
_betChip
=
0
# 玩家当前局总押注金额
self
.
_uchip
=
0
# 在开奖时, 临时用一下的变量,保存玩家的金币。 这个值不是实时更新的,仅在开奖加金币时更新一下
self
.
_winBetChip
=
0
# 玩家在本局开奖时押注要赢的金币
self
.
_winPoolChip
=
0
# 玩家在本局开奖时彩池要赢的金币
self
.
_dayWinChips
=
{}
# 玩家在哪天总计赢的金币数, key是日期0612, value是赢的金币数
self
.
_lastChatAt
=
0
# 玩家上次发送聊天消息的时间
self
.
_enterGameAt
=
time
.
time
()
# 玩家进入游戏的时间
self
.
_winHistory
=
None
# 中奖记录 dict[issueNum, winChip]
self
.
_initWinHistory
()
@
property
def
userId
(
self
):
return
self
.
_userId
@
property
def
name
(
self
):
return
self
.
_name
@
property
def
vipLevel
(
self
):
return
self
.
_vipLevel
@
property
def
clientId
(
self
):
return
self
.
_clientId
@
clientId
.
setter
def
clientId
(
self
,
value
):
self
.
_clientId
=
value
@
property
def
bets
(
self
):
return
self
.
_bets
@
bets
.
setter
def
bets
(
self
,
value
):
self
.
_bets
=
value
@
property
def
uchip
(
self
):
return
self
.
_uchip
@
uchip
.
setter
def
uchip
(
self
,
value
):
self
.
_uchip
=
value
@
property
def
winBetChip
(
self
):
return
self
.
_winBetChip
@
winBetChip
.
setter
def
winBetChip
(
self
,
value
):
self
.
_winBetChip
=
value
@
property
def
winPoolChip
(
self
):
return
self
.
_winPoolChip
@
winPoolChip
.
setter
def
winPoolChip
(
self
,
value
):
self
.
_winPoolChip
=
value
@
property
def
fruitBetChips
(
self
):
return
self
.
_fruitBetChips
@
fruitBetChips
.
setter
def
fruitBetChips
(
self
,
value
):
self
.
_fruitBetChips
=
value
@
property
def
betChip
(
self
):
return
self
.
_betChip
@
betChip
.
setter
def
betChip
(
self
,
value
):
self
.
_betChip
=
value
@
property
def
lastChatAt
(
self
):
return
self
.
_lastChatAt
@
lastChatAt
.
setter
def
lastChatAt
(
self
,
value
):
self
.
_lastChatAt
=
value
@
property
def
enterGameAt
(
self
):
return
self
.
_enterGameAt
@
enterGameAt
.
setter
def
enterGameAt
(
self
,
value
):
self
.
_enterGameAt
=
value
@
property
def
winHistory
(
self
):
return
self
.
_winHistory
def
_initWinHistory
(
self
):
if
self
.
_winHistory
is
None
:
data
=
UtilFunc
.
getUserWinHistory
(
self
.
_userId
)
ftlog
.
debug
(
self
.
_userId
,
data
)
self
.
_winHistory
=
{}
if
data
:
tmp
=
json
.
loads
(
data
)
for
issueNum
,
chip
in
tmp
.
iteritems
():
self
.
_winHistory
[
int
(
issueNum
)]
=
chip
return
self
.
_winHistory
def
updateWinHistory
(
self
,
issueNum
,
winChip
):
'''更新获胜记录'''
self
.
_winHistory
[
issueNum
]
=
winChip
if
len
(
self
.
_winHistory
)
>
carsconf
.
getHistoryConf
().
get
(
'num'
,
0
):
del
self
.
_winHistory
[
min
(
self
.
_winHistory
.
keys
())]
UtilFunc
.
setUserWinHistory
(
self
.
_userId
,
json
.
dumps
(
self
.
_winHistory
))
def
resetDataForNextRound
(
self
):
'''为下一局开奖重置相关数据'''
self
.
_bets
.
clear
()
self
.
_fruitBetChips
.
clear
()
self
.
_betChip
=
0
self
.
_uchip
=
0
self
.
_winBetChip
=
0
self
.
_winPoolChip
=
0
def
getDayWinChips
(
self
,
now
=
None
):
'''获取今日总赢取金币数'''
if
now
is
None
:
now
=
time
.
time
()
date
=
time
.
strftime
(
"%m%d"
,
time
.
localtime
(
now
))
if
date
not
in
self
.
_dayWinChips
:
self
.
_dayWinChips
[
date
]
=
KingDay
.
getUserTodayWinChips
(
self
.
_userId
,
now
)
return
self
.
_dayWinChips
[
date
]
def
addDayWinChips
(
self
,
deltaChips
,
now
):
'''添加今日赢取金币数'''
# redis为该用户添加赢取金币数
dayWinChips
=
KingDay
.
addWinChip
(
self
.
_userId
,
deltaChips
,
now
)
# 本地变量也同步添加赢取金币数
date
=
time
.
strftime
(
"%m%d"
,
time
.
localtime
(
now
))
self
.
_dayWinChips
[
date
]
=
dayWinChips
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