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#! -*- coding:utf-8 -*-
# Author: qianyong
# Created: 2016.06.21 21.56
from
freetime
.
entity
.
msg
import
MsgPack
from
poker
.
entity
.
game
.
tables
.
table_sender
import
TYTableSender
from
poker
.
protocol
import
router
from
cars
.
entity
import
const
from
cars
.
entity
import
carsconf
from
cars
.
entity
.
util
import
UtilFunc
from
cars
.
gameplays
.
kingday
import
KingDay
from
cars
.
gameplays
.
kingweek
import
KingWeek
class
Sender
(
TYTableSender
):
def
__init__
(
self
,
table
):
super
(
Sender
,
self
).
__init__
(
table
)
def
sendQuickStartRes
(
self
,
userId
,
clientId
,
result
):
'''quickstart的响应消息'''
mpSitRes
=
self
.
createMsgPackRes
(
"quick_start"
)
mpSitRes
.
updateResult
(
result
)
router
.
sendToUser
(
mpSitRes
,
userId
)
@
classmethod
def
sendUserErrorMsg
(
self
,
userId
,
action
,
error
):
'''发送错误消息'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
action
)
mo
.
setResult
(
'error'
,
error
)
router
.
sendToUser
(
mo
,
userId
)
def
sendInfoMsg
(
self
,
user
,
clientId
,
history
,
openFruitsPeriod
,
lotteryTimeLeft
,
uchip
,
poolChip
,
rejoin
,
betsInfo
,
issueNum
,
now
):
'''玩家进入牌桌时, 推送该消息, 包含客户端要用的配置, 金币等初始化消息'''
mo
=
self
.
createMsgPackRes
(
'table_call'
,
'cars_info'
)
mo
.
setResult
(
'conf'
,
carsconf
.
getClientConf
())
mo
.
setResult
(
'fruitHistory'
,
history
)
mo
.
setResult
(
'openFruitsPeriod'
,
Sender
.
_convertFruitsOpenTimeLeft
(
openFruitsPeriod
))
mo
.
setResult
(
'lotteryTimeLeft'
,
lotteryTimeLeft
)
mo
.
setResult
(
'uchip'
,
uchip
)
mo
.
setResult
(
'poolchip'
,
poolChip
)
mo
.
setResult
(
'product'
,
UtilFunc
.
getProductsGroup
(
user
.
userId
,
clientId
,
carsconf
.
getProductsConf
()))
# 充值用的product
mo
.
setResult
(
'ranklist'
,
KingDay
.
getTodayGameRanks
(
now
)),
mo
.
setResult
(
'myWinChips'
,
user
.
getDayWinChips
())
mo
.
setResult
(
'weekKingList'
,
KingWeek
.
buildDataForClient
())
mo
.
setResult
(
'kingReward'
,
KingWeek
.
getUserClaimStatus
(
user
.
userId
))
mo
.
setResult
(
'rejoin'
,
rejoin
)
mo
.
setResult
(
'issueNum'
,
issueNum
)
if
betsInfo
is
not
None
:
# 仅在rejoin时有效
mo
.
setResult
(
'bets'
,
betsInfo
)
router
.
sendToUser
(
mo
,
user
.
userId
)
def
sendLeaveMsg
(
self
,
userId
):
'''玩家发送离开请求时的响应消息'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'cars_leave'
)
mo
.
setResult
(
'isOK'
,
True
)
router
.
sendToUser
(
mo
,
userId
)
@
classmethod
def
sendBetMsg
(
cls
,
userId
,
uchip
,
fruitBettingChips
):
'''发送押注响应消息'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'cars_bet'
)
mo
.
setResult
(
'uchip'
,
uchip
)
mo
.
setResult
(
'fruitBettingChips'
,
fruitBettingChips
)
router
.
sendToUser
(
mo
,
userId
)
def
sendClaimKingRewardMsg
(
self
,
userId
,
uchip
):
'''发送领取水果王奖励的响应消息'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'cars_claim_king_reward'
)
mo
.
setResult
(
'uchip'
,
uchip
)
router
.
sendToUser
(
mo
,
userId
)
@
classmethod
def
sendLotteryMsg
(
cls
,
userId
,
uchip
,
poolchip
,
fruitsOpenTimeLeft
,
openIds
,
luckType
,
triggeredPool
,
triggeredPoolTotal
,
maxWinPoolList
,
lotteryTimeLeft
,
dayWinChips
,
winBetChip
,
winPoolChip
,
weekKingList
,
myKingReward
,
top
,
nextIssueNum
,
now
):
'''发送开奖消息'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'cars_lottery'
)
if
uchip
>
0
:
mo
.
setResult
(
'uchip'
,
uchip
)
mo
.
setResult
(
'nextIssueNum'
,
nextIssueNum
)
mo
.
setResult
(
'openFruitsPeriod'
,
cls
.
_convertFruitsOpenTimeLeft
(
fruitsOpenTimeLeft
))
mo
.
setResult
(
'poolchip'
,
poolchip
)
again
=
const
.
AGAIN_ID
in
openIds
mo
.
setResult
(
'lottery'
, {
"openIds"
:
openIds
,
"luckType"
:
luckType
,
"isBonus"
:
triggeredPool
,
"again"
:
again
})
mo
.
setResult
(
'triggeredPoolTotal'
,
triggeredPoolTotal
)
mo
.
setResult
(
'maxWinPoolList'
,
maxWinPoolList
)
mo
.
setResult
(
'lotteryTimeLeft'
,
lotteryTimeLeft
)
mo
.
setResult
(
'top'
,
top
)
mo
.
setResult
(
'ranklist'
,
KingDay
.
getTodayGameRanks
(
now
))
mo
.
setResult
(
'winBetChip'
,
winBetChip
)
mo
.
setResult
(
'winPoolChip'
,
winPoolChip
)
mo
.
setResult
(
'myWinChips'
,
dayWinChips
)
if
weekKingList
is
not
None
:
mo
.
setResult
(
'weekKingList'
,
weekKingList
)
if
myKingReward
is
not
None
:
mo
.
setResult
(
'kingReward'
,
myKingReward
)
router
.
sendToUser
(
mo
,
userId
)
@
classmethod
def
sendFireBuyMsg
(
cls
,
userId
,
uchip
,
fireIndex
):
'''发送购买礼花的响应'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'cars_fire_buy'
)
mo
.
setResult
(
'uchip'
,
uchip
)
mo
.
setResult
(
'index'
,
fireIndex
)
router
.
sendToUser
(
mo
,
userId
)
@
classmethod
def
sendFireRewardMsg
(
cls
,
userId
,
fireId
,
timeout
,
name
,
fireIndex
):
'''发送获得礼花奖励的响应'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'cars_fire_reward'
)
mo
.
setResult
(
'fireId'
,
fireId
)
mo
.
setResult
(
'timeout'
,
timeout
)
mo
.
setResult
(
'name'
,
name
)
mo
.
setResult
(
'index'
,
fireIndex
)
router
.
sendToUser
(
mo
,
userId
)
@
classmethod
def
sendClaimFireRewardMsg
(
cls
,
userId
,
fireId
,
buyerName
,
reward
,
uchip
):
'''发送领取礼花奖励的响应'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'cars_claim_firework_prize'
)
mo
.
setResult
(
'gameId'
,
const
.
GAME_ID
)
mo
.
setResult
(
'buyerName'
,
buyerName
)
mo
.
setResult
(
'userId'
,
userId
)
mo
.
setResult
(
'fireId'
,
fireId
)
mo
.
setResult
(
'fireReward'
,
reward
)
mo
.
setResult
(
'chip'
,
uchip
)
router
.
sendToUser
(
mo
,
userId
)
@
classmethod
def
sendPoolListMsg
(
cls
,
userId
,
poolList
):
'''发送彩池中奖名单的响应'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'cars_pool_list'
)
mo
.
setResult
(
'poolList'
,
poolList
)
router
.
sendToUser
(
mo
,
userId
)
@
classmethod
def
sendClickMoreGameMsg
(
self
,
userId
):
'''用户点击"更多游戏"时,发送该消息,用于记录BI'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'click_more_game'
)
mo
.
setResult
(
'isOK'
,
True
)
mo
.
setResult
(
'reason'
,
0
)
router
.
sendToUser
(
mo
,
userId
)
@
classmethod
def
sendSwitchGameMsg
(
cls
,
userId
):
'''用户点击切换游戏时,发送该消息,用于记录BI'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'switch_game'
)
mo
.
setResult
(
'isOK'
,
True
)
mo
.
setResult
(
'reason'
,
0
)
router
.
sendToUser
(
mo
,
userId
)
@
classmethod
def
sendHistoryDetail
(
cls
,
userId
,
historyDetail
):
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'cars_history_detail'
)
mo
.
setResult
(
'gameId'
,
const
.
GAME_ID
)
mo
.
setResult
(
'historyDetail'
,
historyDetail
)
router
.
sendToUser
(
mo
,
userId
)
@
classmethod
def
sendDebugMsg
(
cls
,
userId
,
action
,
text
):
'''发送debug响应消息'''
mo
=
MsgPack
()
mo
.
setCmd
(
'debug'
)
mo
.
setResult
(
'action'
,
action
)
mo
.
setResult
(
'text'
,
text
)
router
.
sendToUser
(
mo
,
userId
)
@
classmethod
def
buildChatMsg
(
cls
,
userId
,
userName
,
vipLevel
,
type
,
chatMsg
,
lableType
):
'''构造聊天消息'''
mo
=
MsgPack
()
mo
.
setCmd
(
'new_table_chat'
)
mo
.
setResult
(
'gameId'
,
const
.
GAME_ID
)
mo
.
setResult
(
'type'
,
type
)
mo
.
setResult
(
'userId'
,
userId
)
mo
.
setResult
(
'vipLevel'
,
vipLevel
)
mo
.
setResult
(
'msg'
,
chatMsg
)
mo
.
setResult
(
'name'
,
userName
)
mo
.
setResult
(
'lableType'
,
lableType
)
return
mo
@
classmethod
def
directlySendMsg
(
cls
,
userId
,
mo
):
'''直接发送裸消息'''
router
.
sendToUser
(
mo
,
userId
)
@
classmethod
def
buildLotteryObserverMsg
(
cls
,
poolchip
,
fruitsOpenTimeLeft
,
openIds
,
luckType
,
triggeredPool
,
triggeredPoolTotal
,
maxWinPoolList
,
lotteryTimeLeft
,
dayWinChips
,
weekKingList
,
myKingReward
,
top
,
nextIssueNum
,
now
):
'''构建发给观察者的开奖消息'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'cars_lottery'
)
mo
.
setResult
(
'poolchip'
,
poolchip
)
mo
.
setResult
(
'openFruitsPeriod'
,
cls
.
_convertFruitsOpenTimeLeft
(
fruitsOpenTimeLeft
))
again
=
const
.
AGAIN_ID
in
openIds
mo
.
setResult
(
'lottery'
, {
"openIds"
:
openIds
,
"luckType"
:
luckType
,
"isBonus"
:
triggeredPool
,
"again"
:
again
})
mo
.
setResult
(
'triggeredPoolTotal'
,
triggeredPoolTotal
)
mo
.
setResult
(
'maxWinPoolList'
,
maxWinPoolList
)
mo
.
setResult
(
'lotteryTimeLeft'
,
lotteryTimeLeft
)
mo
.
setResult
(
'myWinChips'
,
dayWinChips
)
mo
.
setResult
(
'top'
,
top
)
mo
.
setResult
(
'nextIssueNum'
,
nextIssueNum
)
mo
.
setResult
(
'ranklist'
,
KingDay
.
getTodayGameRanks
(
now
))
if
weekKingList
is
not
None
:
mo
.
setResult
(
'weekKingList'
,
weekKingList
)
if
myKingReward
is
not
None
:
mo
.
setResult
(
'kingReward'
,
myKingReward
)
return
mo
@
classmethod
def
buildFruitBettingMsg
(
cls
,
fruitBetting
):
'''构建水果总注的广播消息'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'cars_betting_chips'
)
mo
.
setResult
(
'fruitBettingChips'
,
fruitBetting
)
return
mo
@
classmethod
def
buildFireNotifyMsg
(
cls
,
name
,
fireIndex
):
'''构建放礼花的通知消息'''
mo
=
MsgPack
()
mo
.
setCmd
(
'table_call'
)
mo
.
setResult
(
'action'
,
'cars_fire_notify'
)
mo
.
setResult
(
'name'
,
name
)
mo
.
setResult
(
'index'
,
fireIndex
)
return
mo
@
classmethod
def
_convertFruitsOpenTimeLeft
(
cls
,
fruitsOpenTimeLeft
):
'''转化格式'''
m
=
fruitsOpenTimeLeft
.
copy
()
for
fruit
,
t
in
m
.
iteritems
():
if
t
==
-
1
:
m
[
fruit
]
=
u'暂未开奖'
else
:
if
t
<
const
.
ONE_HOUR_SEC
:
m
[
fruit
]
=
u'{MIN}分前'
.
format
(
MIN
=
t
/
const
.
ONE_MINIUTE_SEC
)
else
:
hour
=
t
/
const
.
ONE_HOUR_SEC
miniute
=
(
t
%
const
.
ONE_HOUR_SEC
)
/
const
.
ONE_MINIUTE_SEC
m
[
fruit
]
=
u'{HOUR}时{MIN}分前'
.
format
(
HOUR
=
hour
,
MIN
=
miniute
)
return
m
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