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r""" Patches are `.Artist`\s with a face color and an edge color. """ import functools import inspect import math from numbers import Number, Real import textwrap from types import SimpleNamespace from collections import namedtuple from matplotlib.transforms import Affine2D import numpy as np import matplotlib as mpl from . import (_api, artist, cbook, colors, _docstring, hatch as mhatch, lines as mlines, transforms) from .bezier import ( NonIntersectingPathException, get_cos_sin, get_intersection, get_parallels, inside_circle, make_wedged_bezier2, split_bezier_intersecting_with_closedpath, split_path_inout) from .path import Path from ._enums import JoinStyle, CapStyle @_docstring.interpd @_api.define_aliases({ "antialiased": ["aa"], "edgecolor": ["ec"], "facecolor": ["fc"], "linestyle": ["ls"], "linewidth": ["lw"], }) class Patch(artist.Artist): """ A patch is a 2D artist with a face color and an edge color. If any of *edgecolor*, *facecolor*, *linewidth*, or *antialiased* are *None*, they default to their rc params setting. """ zorder = 1 # Whether to draw an edge by default. Set on a # subclass-by-subclass basis. _edge_default = False def __init__(self, *, edgecolor=None, facecolor=None, color=None, linewidth=None, linestyle=None, antialiased=None, hatch=None, fill=True, capstyle=None, joinstyle=None, hatchcolor=None, edgegapcolor=None, **kwargs): """ The following kwarg properties are supported %(Patch:kwdoc)s """ super().__init__() if linestyle is None: linestyle = "solid" if capstyle is None: capstyle = CapStyle.butt if joinstyle is None: joinstyle = JoinStyle.miter self._hatch_linewidth = mpl.rcParams['hatch.linewidth'] self._fill = bool(fill) # needed for set_facecolor call if color is not None: if edgecolor is not None or facecolor is not None: _api.warn_external( "Setting the 'color' property will override " "the edgecolor or facecolor properties.") self.set_color(color) else: self.set_edgecolor(edgecolor) self.set_hatchcolor(hatchcolor) self.set_facecolor(facecolor) self._linewidth = 0 self._unscaled_dash_pattern = (0, None) # offset, dash self._dash_pattern = (0, None) # offset, dash (scaled by linewidth) self._gapcolor = None self.set_linestyle(linestyle) self.set_linewidth(linewidth) self.set_antialiased(antialiased) self.set_hatch(hatch) self.set_capstyle(capstyle) self.set_joinstyle(joinstyle) self.set_edgegapcolor(edgegapcolor) if len(kwargs): self._internal_update(kwargs) def get_verts(self): """ Return a copy of the vertices used in this patch. If the patch contains Bézier curves, the curves will be interpolated by line segments. To access the curves as curves, use `get_path`. """ trans = self.get_transform() path = self.get_path() polygons = path.to_polygons(trans) if len(polygons): return polygons[0] return [] def _process_radius(self, radius): if radius is not None: return radius if isinstance(self._picker, Number): _radius = self._picker else: if self.get_edgecolor()[3] == 0: _radius = 0 else: _radius = self.get_linewidth() return _radius def contains(self, mouseevent, radius=None): """ Test whether the mouse event occurred in the patch. Parameters ---------- mouseevent : `~matplotlib.backend_bases.MouseEvent` Where the user clicked. radius : float, optional Additional margin on the patch in target coordinates of `.Patch.get_transform`. See `.Path.contains_point` for further details. If `None`, the default value depends on the state of the object: - If `.Artist.get_picker` is a number, the default is that value. This is so that picking works as expected. - Otherwise if the edge color has a non-zero alpha, the default is half of the linewidth. This is so that all the colored pixels are "in" the patch. - Finally, if the edge has 0 alpha, the default is 0. This is so that patches without a stroked edge do not have points outside of the filled region report as "in" due to an invisible edge. Returns ------- (bool, empty dict) """ if self._different_canvas(mouseevent): return False, {} radius = self._process_radius(radius) codes = self.get_path().codes if codes is not None: vertices = self.get_path().vertices # if the current path is concatenated by multiple sub paths. # get the indexes of the starting code(MOVETO) of all sub paths idxs, = np.where(codes == Path.MOVETO) # Don't split before the first MOVETO. idxs = idxs[1:] subpaths = map( Path, np.split(vertices, idxs), np.split(codes, idxs)) else: subpaths = [self.get_path()] inside = any( subpath.contains_point( (mouseevent.x, mouseevent.y), self.get_transform(), radius) for subpath in subpaths) return inside, {} def contains_point(self, point, radius=None): """ Return whether the given point is inside the patch. Parameters ---------- point : (float, float) The point (x, y) to check, in target coordinates of ``.Patch.get_transform()``. These are display coordinates for patches that are added to a figure or Axes. radius : float, optional Additional margin on the patch in target coordinates of `.Patch.get_transform`. See `.Path.contains_point` for further details. If `None`, the default value depends on the state of the object: - If `.Artist.get_picker` is a number, the default is that value. This is so that picking works as expected. - Otherwise if the edge color has a non-zero alpha, the default is half of the linewidth. This is so that all the colored pixels are "in" the patch. - Finally, if the edge has 0 alpha, the default is 0. This is so that patches without a stroked edge do not have points outside of the filled region report as "in" due to an invisible edge. Returns ------- bool Notes ----- The proper use of this method depends on the transform of the patch. Isolated patches do not have a transform. In this case, the patch creation coordinates and the point coordinates match. The following example checks that the center of a circle is within the circle >>> center = 0, 0 >>> c = Circle(center, radius=1) >>> c.contains_point(center) True The convention of checking against the transformed patch stems from the fact that this method is predominantly used to check if display coordinates (e.g. from mouse events) are within the patch. If you want to do the above check with data coordinates, you have to properly transform them first: >>> center = 0, 0 >>> c = Circle(center, radius=3) >>> plt.gca().add_patch(c) >>> transformed_interior_point = c.get_data_transform().transform((0, 2)) >>> c.contains_point(transformed_interior_point) True """ radius = self._process_radius(radius) return self.get_path().contains_point(point, self.get_transform(), radius) def contains_points(self, points, radius=None): """ Return whether the given points are inside the patch. Parameters ---------- points : (N, 2) array The points to check, in target coordinates of ``self.get_transform()``. These are display coordinates for patches that are added to a figure or Axes. Columns contain x and y values. radius : float, optional Additional margin on the patch in target coordinates of `.Patch.get_transform`. See `.Path.contains_point` for further details. If `None`, the default value depends on the state of the object: - If `.Artist.get_picker` is a number, the default is that value. This is so that picking works as expected. - Otherwise if the edge color has a non-zero alpha, the default is half of the linewidth. This is so that all the colored pixels are "in" the patch. - Finally, if the edge has 0 alpha, the default is 0. This is so that patches without a stroked edge do not have points outside of the filled region report as "in" due to an invisible edge. Returns ------- length-N bool array Notes ----- The proper use of this method depends on the transform of the patch. See the notes on `.Patch.contains_point`. """ radius = self._process_radius(radius) return self.get_path().contains_points(points, self.get_transform(), radius) def update_from(self, other): # docstring inherited. super().update_from(other) # For some properties we don't need or don't want to go through the # getters/setters, so we just copy them directly. self._edgecolor = other._edgecolor self._facecolor = other._facecolor self._original_edgecolor = other._original_edgecolor self._original_facecolor = other._original_facecolor self._fill = other._fill self._hatch = other._hatch self._hatch_color = other._hatch_color self._original_hatchcolor = other._original_hatchcolor self._unscaled_dash_pattern = other._unscaled_dash_pattern self._gapcolor = other._gapcolor self.set_linewidth(other._linewidth) # also sets scaled dashes self.set_transform(other.get_data_transform()) # If the transform of other needs further initialization, then it will # be the case for this artist too. self._transformSet = other.is_transform_set() def get_extents(self): """ Return the `Patch`'s axis-aligned extents as a `~.transforms.Bbox`. """ return self.get_path().get_extents(self.get_transform()) def get_transform(self): """Return the `~.transforms.Transform` applied to the `Patch`.""" return self.get_patch_transform() + artist.Artist.get_transform(self) def get_data_transform(self): """ Return the `~.transforms.Transform` mapping data coordinates to physical coordinates. """ return artist.Artist.get_transform(self) def get_patch_transform(self): """ Return the `~.transforms.Transform` instance mapping patch coordinates to data coordinates. For example, one may define a patch of a circle which represents a radius of 5 by providing coordinates for a unit circle, and a transform which scales the coordinates (the patch coordinate) by 5. """ return transforms.IdentityTransform() def get_antialiased(self): """Return whether antialiasing is used for drawing.""" return self._antialiased def get_edgecolor(self): """Return the edge color.""" return self._edgecolor def get_facecolor(self): """Return the face color.""" return self._facecolor def get_hatchcolor(self): """Return the hatch color.""" if self._hatch_color == 'edge': if self._edgecolor[3] == 0: # fully transparent return colors.to_rgba(mpl.rcParams['patch.edgecolor']) return self.get_edgecolor() return self._hatch_color def get_linewidth(self): """Return the line width in points.""" return self._linewidth def get_linestyle(self): """Return the linestyle.""" return self._linestyle def set_antialiased(self, aa): """ Set whether to use antialiased rendering. Parameters ---------- aa : bool or None """ self._antialiased = mpl._val_or_rc(aa, 'patch.antialiased') self.stale = True def _set_edgecolor(self, color): if color is None: if (mpl.rcParams['patch.force_edgecolor'] or not self._fill or self._edge_default): color = mpl.rcParams['patch.edgecolor'] else: color = 'none' self._edgecolor = colors.to_rgba(color, self._alpha) self.stale = True def set_edgecolor(self, color): """ Set the patch edge color. Parameters ---------- color : :mpltype:`color` or None """ self._original_edgecolor = color self._set_edgecolor(color) def _set_facecolor(self, color): color = mpl._val_or_rc(color, 'patch.facecolor') alpha = self._alpha if self._fill else 0 self._facecolor = colors.to_rgba(color, alpha) self.stale = True def set_facecolor(self, color): """ Set the patch face color. Parameters ---------- color : :mpltype:`color` or None """ self._original_facecolor = color self._set_facecolor(color) def set_color(self, c): """ Set both the edgecolor and the facecolor. Parameters ---------- c : :mpltype:`color` See Also -------- Patch.set_facecolor, Patch.set_edgecolor For setting the edge or face color individually. """ self.set_edgecolor(c) self.set_hatchcolor(c) self.set_facecolor(c) def _set_hatchcolor(self, color): color = mpl._val_or_rc(color, 'hatch.color') if cbook._str_equal(color, 'edge'): self._hatch_color = 'edge' else: self._hatch_color = colors.to_rgba(color, self._alpha) self.stale = True def set_hatchcolor(self, color): """ Set the patch hatch color. Parameters ---------- color : :mpltype:`color` or 'edge' or None """ self._original_hatchcolor = color self._set_hatchcolor(color) def get_edgegapcolor(self): """ Return the edge gap color. .. versionadded:: 3.11 See also `~.Patch.set_edgegapcolor`. """ return self._gapcolor def set_edgegapcolor(self, edgegapcolor): """ Set a color to fill the gaps in the dashed edge style. .. versionadded:: 3.11 .. note:: Striped edges are created by drawing two interleaved dashed lines. There can be overlaps between those two, which may result in artifacts when using transparency. This functionality is experimental and may change. Parameters ---------- edgegapcolor : :mpltype:`color` or None The color with which to fill the gaps. If None, the gaps are unfilled. """ if edgegapcolor is not None: self._gapcolor = colors.to_rgba(edgegapcolor, self._alpha) else: self._gapcolor = None self.stale = True def set_alpha(self, alpha): # docstring inherited super().set_alpha(alpha) self._set_facecolor(self._original_facecolor) self._set_edgecolor(self._original_edgecolor) self._set_hatchcolor(self._original_hatchcolor) # stale is already True def set_linewidth(self, w): """ Set the patch linewidth in points. Parameters ---------- w : float or None """ w = mpl._val_or_rc(w, 'patch.linewidth') w = float(w) self._linewidth = w self._dash_pattern = mlines._scale_dashes(*self._unscaled_dash_pattern, w) self.stale = True def set_linestyle(self, ls): """ Set the patch linestyle. Parameters ---------- ls : {'-', '--', '-.', ':', '', ...} or (offset, on-off-seq) Possible values: - A string: ======================================================= ================ linestyle description ======================================================= ================ ``'-'`` or ``'solid'`` solid line ``'--'`` or ``'dashed'`` dashed line ``'-.'`` or ``'dashdot'`` dash-dotted line ``':'`` or ``'dotted'`` dotted line ``''`` or ``'none'`` (discouraged: ``'None'``, ``' '``) draw nothing ======================================================= ================ - A tuple describing the start position and lengths of dashes and spaces: (offset, onoffseq) where - *offset* is a float specifying the offset (in points); i.e. how much is the dash pattern shifted. - *onoffseq* is a sequence of on and off ink in points. There can be arbitrary many pairs of on and off values. Example: The tuple ``(0, (10, 5, 1, 5))`` means that the pattern starts at the beginning of the line. It draws a 10 point long dash, then a 5 point long space, then a 1 point long dash, followed by a 5 point long space, and then the pattern repeats. For examples see :doc:`/gallery/lines_bars_and_markers/linestyles`. """ if ls is None: ls = "solid" if ls in [' ', '', 'none']: ls = 'None' self._linestyle = ls self._unscaled_dash_pattern = mlines._get_dash_pattern(ls) self._dash_pattern = mlines._scale_dashes( *self._unscaled_dash_pattern, self._linewidth) self.stale = True def set_fill(self, b): """ Set whether to fill the patch. Parameters ---------- b : bool """ self._fill = bool(b) self._set_facecolor(self._original_facecolor) self._set_edgecolor(self._original_edgecolor) self._set_hatchcolor(self._original_hatchcolor) self.stale = True def get_fill(self): """Return whether the patch is filled.""" return self._fill # Make fill a property so as to preserve the long-standing # but somewhat inconsistent behavior in which fill was an # attribute. fill = property(get_fill, set_fill) @_docstring.interpd def set_capstyle(self, s): """ Set the `.CapStyle`. The default capstyle is 'round' for `.FancyArrowPatch` and 'butt' for all other patches. Parameters ---------- s : `.CapStyle` or %(CapStyle)s """ cs = CapStyle(s) self._capstyle = cs self.stale = True def get_capstyle(self): """Return the capstyle.""" return self._capstyle.name @_docstring.interpd def set_joinstyle(self, s): """ Set the `.JoinStyle`. The default joinstyle is 'round' for `.FancyArrowPatch` and 'miter' for all other patches. Parameters ---------- s : `.JoinStyle` or %(JoinStyle)s """ js = JoinStyle(s) self._joinstyle = js self.stale = True def get_joinstyle(self): """Return the joinstyle.""" return self._joinstyle.name def set_hatch(self, hatch): r""" Set the hatching pattern. *hatch* can be one of:: / - diagonal hatching \ - back diagonal | - vertical - - horizontal + - crossed x - crossed diagonal o - small circle O - large circle . - dots * - stars Letters can be combined, in which case all the specified hatchings are done. If same letter repeats, it increases the density of hatching of that pattern. In regular (non-raw) Python strings, backslashes must be doubled: ``'\\\\'`` and ``r'\\'`` are both a double back-diagonal hatch. Parameters ---------- hatch : {'/', '\\', '|', '-', '+', 'x', 'o', 'O', '.', '*'} """ # Use validate_hatch(list) after deprecation. mhatch._validate_hatch_pattern(hatch) self._hatch = hatch self.stale = True def get_hatch(self): """Return the hatching pattern.""" return self._hatch def set_hatch_linewidth(self, lw): """Set the hatch linewidth.""" self._hatch_linewidth = lw def get_hatch_linewidth(self): """Return the hatch linewidth.""" return self._hatch_linewidth def _has_dashed_edge(self): """ Return whether the patch edge has a dashed linestyle. A custom linestyle is assumed to be dashed, we do not inspect the ``onoffseq`` directly. See also `~.Patch.set_linestyle`. """ return self._linestyle not in ('solid', '-') def _draw_paths_with_artist_properties( self, renderer, draw_path_args_list): """ ``draw()`` helper factored out for sharing with `FancyArrowPatch`. Configure *renderer* and the associated graphics context *gc* from the artist properties, then repeatedly call ``renderer.draw_path(gc, *draw_path_args)`` for each tuple *draw_path_args* in *draw_path_args_list*. """ renderer.open_group('patch', self.get_gid()) gc = renderer.new_gc() lw = self._linewidth if self._edgecolor[3] == 0 or self._linestyle == 'None': lw = 0 gc.set_linewidth(lw) gc.set_capstyle(self._capstyle) gc.set_joinstyle(self._joinstyle) gc.set_antialiased(self._antialiased) self._set_gc_clip(gc) gc.set_url(self._url) gc.set_snap(self.get_snap()) gc.set_alpha(self._alpha) if self._hatch: gc.set_hatch(self._hatch) gc.set_hatch_color(self.get_hatchcolor()) gc.set_hatch_linewidth(self._hatch_linewidth) if self.get_sketch_params() is not None: gc.set_sketch_params(*self.get_sketch_params()) if self.get_path_effects(): from matplotlib.patheffects import PathEffectRenderer renderer = PathEffectRenderer(self.get_path_effects(), renderer) # We first draw a path within the gaps if needed, but only for visible # dashed edges; zero-width edges would otherwise yield all-zero dashes. if lw > 0 and self._has_dashed_edge() and self._gapcolor is not None: gc.set_foreground(self._gapcolor, isRGBA=True) offset_gaps, gaps = mlines._get_inverse_dash_pattern( *self._dash_pattern) gc.set_dashes(offset_gaps, gaps) for draw_path_args in draw_path_args_list: renderer.draw_path(gc, *draw_path_args) # Draw the main edge gc.set_foreground(self._edgecolor, isRGBA=True) if lw > 0: gc.set_dashes(*self._dash_pattern) else: gc.set_dashes(0, None) for draw_path_args in draw_path_args_list: renderer.draw_path(gc, *draw_path_args) gc.restore() renderer.close_group('patch') self.stale = False @artist.allow_rasterization def draw(self, renderer): # docstring inherited if not self.get_visible(): return path = self.get_path() transform = self.get_transform() tpath = transform.transform_path_non_affine(path) affine = transform.get_affine() self._draw_paths_with_artist_properties( renderer, [(tpath, affine, # Work around a bug in the PDF and SVG renderers, which # do not draw the hatches if the facecolor is fully # transparent, but do if it is None. self._facecolor if self._facecolor[3] else None)]) def get_path(self): """Return the path of this patch.""" raise NotImplementedError('Derived must override') def get_window_extent(self, renderer=None): return self.get_path().get_extents(self.get_transform()) def _convert_xy_units(self, xy): """Convert x and y units for a tuple (x, y).""" x = self.convert_xunits(xy[0]) y = self.convert_yunits(xy[1]) return x, y class Shadow(Patch): def __str__(self): return f"Shadow({self.patch})" @_docstring.interpd def __init__(self, patch, ox, oy, *, shade=0.7, **kwargs): """ Create a shadow of the given *patch*. By default, the shadow will have the same face color as the *patch*, but darkened. The darkness can be controlled by *shade*. Parameters ---------- patch : `~matplotlib.patches.Patch` The patch to create the shadow for. ox, oy : float The shift of the shadow in data coordinates, scaled by a factor of dpi/72. shade : float, default: 0.7 How the darkness of the shadow relates to the original color. If 1, the shadow is black, if 0, the shadow has the same color as the *patch*. .. versionadded:: 3.8 **kwargs Properties of the shadow patch. Supported keys are: %(Patch:kwdoc)s """ super().__init__() self.patch = patch self._ox, self._oy = ox, oy self._shadow_transform = transforms.Affine2D() self.update_from(self.patch) if not 0 Path *x0*, *y0*, *width* and *height* specify the location and size of the box to be drawn; *mutation_size* scales the outline properties such as padding. """ _style_list = {} @_register_style(_style_list) class Square: """A square box.""" def __init__(self, pad=0.3): """ Parameters ---------- pad : float, default: 0.3 The amount of padding around the original box. """ self.pad = pad def __call__(self, x0, y0, width, height, mutation_size): pad = mutation_size * self.pad # width and height with padding added. width, height = width + 2 * pad, height + 2 * pad # boundary of the padded box x0, y0 = x0 - pad, y0 - pad x1, y1 = x0 + width, y0 + height return Path._create_closed( [(x0, y0), (x1, y0), (x1, y1), (x0, y1)]) @_register_style(_style_list) class Circle: """A circular box.""" def __init__(self, pad=0.3): """ Parameters ---------- pad : float, default: 0.3 The amount of padding around the original box. """ self.pad = pad def __call__(self, x0, y0, width, height, mutation_size): pad = mutation_size * self.pad width, height = width + 2 * pad, height + 2 * pad # boundary of the padded box x0, y0 = x0 - pad, y0 - pad return Path.circle((x0 + width / 2, y0 + height / 2), max(width, height) / 2) @_register_style(_style_list) class Ellipse: """ An elliptical box. .. versionadded:: 3.7 """ def __init__(self, pad=0.3): """ Parameters ---------- pad : float, default: 0.3 The amount of padding around the original box. """ self.pad = pad def __call__(self, x0, y0, width, height, mutation_size): pad = mutation_size * self.pad width, height = width + 2 * pad, height + 2 * pad # boundary of the padded box x0, y0 = x0 - pad, y0 - pad a = width / math.sqrt(2) b = height / math.sqrt(2) trans = Affine2D().scale(a, b).translate(x0 + width / 2, y0 + height / 2) return trans.transform_path(Path.unit_circle()) @_register_style(_style_list) class RArrow: """A box in the shape of a right-pointing arrow.""" def __init__(self, pad=0.3, head_width=1.5, head_angle=90): """ Parameters ---------- pad : float, default: 0.3 The amount of padding around the original box. head_width : float, default: 1.5 The head width, relative to the arrow shaft width; must be nonnegative. head_angle : float, default: 90 The angle at the tip of the arrow, in degrees; must be nonzero (modulo 360). Negative angles result in arrow heads pointing backwards. """ self.pad = pad if head_width < 0: raise ValueError("'head_width' must be nonnegative") self.head_width = head_width if head_angle % 360 == 0: raise ValueError("'head_angle' must be nonzero") self.head_angle = head_angle def __call__(self, x0, y0, width, height, mutation_size): # padding & padded dimensions pad = mutation_size * self.pad dx, dy = width + 2 * pad, height + 2 * pad x0, y0 = x0 - pad, y0 - pad, x1, y1 = x0 + dx, y0 + dy head_dy = self.head_width * dy mid_y = (y0 + y1) / 2 shaft_y0 = mid_y - head_dy / 2 shaft_y1 = mid_y + head_dy / 2 cot = 1 / math.tan(math.radians(self.head_angle / 2)) if cot > 0: # tip_x is chosen s.t. the angled line moving back from the tip hits # i) if head_width > 1: the box corner, or ii) if head_width < # 1 the box edge at the point giving the correct shaft width. tip_x = x1 + cot * min(dy, head_dy) / 2 shaft_x = tip_x - cot * head_dy / 2 return Path._create_closed([ (x0, y0), (shaft_x, y0), (shaft_x, shaft_y0), (tip_x, mid_y), (shaft_x, shaft_y1), (shaft_x, y1), (x0, y1), ]) else: # Reverse arrowhead. # Make the long (outer) side of the arrowhead flush with the # original box, and move back accordingly (but clipped to no # more than the box length). If this clipping is necessary, # the y positions at the short (inner) side of the arrowhead # will be thicker than the original box, hence the need to # recompute mid_y0 & mid_y1. # If head_width < 1 no arrowhead is drawn. dx = min(-cot * max(head_dy - dy, 0) / 2, dx) # cot < 0! mid_y0 = min(shaft_y0, y0) - dx / cot mid_y1 = max(shaft_y1, y1) + dx / cot return Path._create_closed([ (x0, y0), (x1 - dx, mid_y0), (x1, shaft_y0), (x1, shaft_y1), (x1 - dx, mid_y1), (x0, y1), ]) @_register_style(_style_list) class LArrow(RArrow): """A box in the shape of a left-pointing arrow.""" def __call__(self, x0, y0, width, height, mutation_size): p = super().__call__(x0, y0, width, height, mutation_size) p.vertices[:, 0] = 2 * x0 + width - p.vertices[:, 0] return p @_register_style(_style_list) class DArrow(RArrow): """A box in the shape of a two-way arrow.""" # Modified from RArrow to have arrows on both sides; see comments above. def __call__(self, x0, y0, width, height, mutation_size): # padding & padded dimensions pad = mutation_size * self.pad dx, dy = width + 2 * pad, height + 2 * pad x0, y0 = x0 - pad, y0 - pad, x1, y1 = x0 + dx, y0 + dy head_dy = self.head_width * dy mid_y = (y0 + y1) / 2 shaft_y0 = mid_y - head_dy / 2 shaft_y1 = mid_y + head_dy / 2 cot = 1 / math.tan(math.radians(self.head_angle / 2)) if cot > 0: tip_x0 = x0 - cot * min(dy, head_dy) / 2 shaft_x0 = tip_x0 + cot * head_dy / 2 tip_x1 = x1 + cot * min(dy, head_dy) / 2 shaft_x1 = tip_x1 - cot * head_dy / 2 return Path._create_closed([ (shaft_x0, y1), (shaft_x0, shaft_y1), (tip_x0, mid_y), (shaft_x0, shaft_y0), (shaft_x0, y0), (shaft_x1, y0), (shaft_x1, shaft_y0), (tip_x1, mid_y), (shaft_x1, shaft_y1), (shaft_x1, y1), ]) else: # Don't move back by more than half the box length. dx = min(-cot * max(head_dy - dy, 0) / 2, dx / 2) # cot < 0! mid_y0 = min(shaft_y0, y0) - dx / cot mid_y1 = max(shaft_y1, y1) + dx / cot return Path._create_closed([ (x0, shaft_y0), (x0 + dx, mid_y0), (x1 - dx, mid_y0), (x1, shaft_y0), (x1, shaft_y1), (x1 - dx, mid_y1), (x0 + dx, mid_y1), (x0, shaft_y1), ]) @_register_style(_style_list) class Round: """A box with round corners.""" def __init__(self, pad=0.3, rounding_size=None): """ Parameters ---------- pad : float, default: 0.3 The amount of padding around the original box. rounding_size : float, default: *pad* Radius of the corners. """ self.pad = pad self.rounding_size = rounding_size def __call__(self, x0, y0, width, height, mutation_size): # padding pad = mutation_size * self.pad # size of the rounding corner if self.rounding_size: dr = mutation_size * self.rounding_size else: dr = pad width, height = width + 2 * pad, height + 2 * pad x0, y0 = x0 - pad, y0 - pad, x1, y1 = x0 + width, y0 + height # Round corners are implemented as quadratic Bezier, e.g., # [(x0, y0-dr), (x0, y0), (x0+dr, y0)] for lower left corner. cp = [(x0 + dr, y0), (x1 - dr, y0), (x1, y0), (x1, y0 + dr), (x1, y1 - dr), (x1, y1), (x1 - dr, y1), (x0 + dr, y1), (x0, y1), (x0, y1 - dr), (x0, y0 + dr), (x0, y0), (x0 + dr, y0), (x0 + dr, y0)] com = [Path.MOVETO, Path.LINETO, Path.CURVE3, Path.CURVE3, Path.LINETO, Path.CURVE3, Path.CURVE3, Path.LINETO, Path.CURVE3, Path.CURVE3, Path.LINETO, Path.CURVE3, Path.CURVE3, Path.CLOSEPOLY] return Path(cp, com) @_register_style(_style_list) class Round4: """A box with rounded edges.""" def __init__(self, pad=0.3, rounding_size=None): """ Parameters ---------- pad : float, default: 0.3 The amount of padding around the original box. rounding_size : float, default: *pad*/2 Rounding of edges. """ self.pad = pad self.rounding_size = rounding_size def __call__(self, x0, y0, width, height, mutation_size): # padding pad = mutation_size * self.pad # Rounding size; defaults to half of the padding. if self.rounding_size: dr = mutation_size * self.rounding_size else: dr = pad / 2. width = width + 2 * pad - 2 * dr height = height + 2 * pad - 2 * dr x0, y0 = x0 - pad + dr, y0 - pad + dr, x1, y1 = x0 + width, y0 + height cp = [(x0, y0), (x0 + dr, y0 - dr), (x1 - dr, y0 - dr), (x1, y0), (x1 + dr, y0 + dr), (x1 + dr, y1 - dr), (x1, y1), (x1 - dr, y1 + dr), (x0 + dr, y1 + dr), (x0, y1), (x0 - dr, y1 - dr), (x0 - dr, y0 + dr), (x0, y0), (x0, y0)] com = [Path.MOVETO, Path.CURVE4, Path.CURVE4, Path.CURVE4, Path.CURVE4, Path.CURVE4, Path.CURVE4, Path.CURVE4, Path.CURVE4, Path.CURVE4, Path.CURVE4, Path.CURVE4, Path.CURVE4, Path.CLOSEPOLY] return Path(cp, com) @_register_style(_style_list) class Sawtooth: """A box with a sawtooth outline.""" def __init__(self, pad=0.3, tooth_size=None): """ Parameters ---------- pad : float, default: 0.3 The amount of padding around the original box. tooth_size : float, default: *pad*/2 Size of the sawtooth. """ self.pad = pad self.tooth_size = tooth_size def _get_sawtooth_vertices(self, x0, y0, width, height, mutation_size): # padding pad = mutation_size * self.pad # size of sawtooth if self.tooth_size is None: tooth_size = self.pad * .5 * mutation_size else: tooth_size = self.tooth_size * mutation_size hsz = tooth_size / 2 width = width + 2 * pad - tooth_size height = height + 2 * pad - tooth_size # the sizes of the vertical and horizontal sawtooth are # separately adjusted to fit the given box size. dsx_n = round((width - tooth_size) / (tooth_size * 2)) * 2 dsy_n = round((height - tooth_size) / (tooth_size * 2)) * 2 x0, y0 = x0 - pad + hsz, y0 - pad + hsz x1, y1 = x0 + width, y0 + height xs = [ x0, *np.linspace(x0 + hsz, x1 - hsz, 2 * dsx_n + 1), # bottom *([x1, x1 + hsz, x1, x1 - hsz] * dsy_n)[:2*dsy_n+2], # right x1, *np.linspace(x1 - hsz, x0 + hsz, 2 * dsx_n + 1), # top *([x0, x0 - hsz, x0, x0 + hsz] * dsy_n)[:2*dsy_n+2], # left ] ys = [ *([y0, y0 - hsz, y0, y0 + hsz] * dsx_n)[:2*dsx_n+2], # bottom y0, *np.linspace(y0 + hsz, y1 - hsz, 2 * dsy_n + 1), # right *([y1, y1 + hsz, y1, y1 - hsz] * dsx_n)[:2*dsx_n+2], # top y1, *np.linspace(y1 - hsz, y0 + hsz, 2 * dsy_n + 1), # left ] return [*zip(xs, ys), (xs[0], ys[0])] def __call__(self, x0, y0, width, height, mutation_size): saw_vertices = self._get_sawtooth_vertices(x0, y0, width, height, mutation_size) return Path(saw_vertices, closed=True) @_register_style(_style_list) class Roundtooth(Sawtooth): """A box with a rounded sawtooth outline.""" def __call__(self, x0, y0, width, height, mutation_size): saw_vertices = self._get_sawtooth_vertices(x0, y0, width, height, mutation_size) # Add a trailing vertex to allow us to close the polygon correctly saw_vertices = np.concatenate([saw_vertices, [saw_vertices[0]]]) codes = ([Path.MOVETO] + [Path.CURVE3, Path.CURVE3] * ((len(saw_vertices)-1)//2) + [Path.CLOSEPOLY]) return Path(saw_vertices, codes) @_docstring.interpd class ConnectionStyle(_Style): """ `ConnectionStyle` is a container class which defines several connectionstyle classes, which is used to create a path between two points. These are mainly used with `FancyArrowPatch`. A connectionstyle object can be either created as:: ConnectionStyle.Arc3(rad=0.2) or:: ConnectionStyle("Arc3", rad=0.2) or:: ConnectionStyle("Arc3, rad=0.2") The following classes are defined %(ConnectionStyle:table)s An instance of any connection style class is a callable object, whose call signature is:: __call__(self, posA, posB, patchA=None, patchB=None, shrinkA=2., shrinkB=2.) and it returns a `.Path` instance. *posA* and *posB* are tuples of (x, y) coordinates of the two points to be connected. *patchA* (or *patchB*) is given, the returned path is clipped so that it start (or end) from the boundary of the patch. The path is further shrunk by *shrinkA* (or *shrinkB*) which is given in points. """ _style_list = {} class _Base: """ A base class for connectionstyle classes. The subclass needs to implement a *connect* method whose call signature is:: connect(posA, posB) where posA and posB are tuples of x, y coordinates to be connected. The method needs to return a path connecting two points. This base class defines a __call__ method, and a few helper methods. """ def _in_patch(self, patch): """ Return a predicate function testing whether a point *xy* is contained in *patch*. """ return lambda xy: patch.contains( SimpleNamespace(x=xy[0], y=xy[1]))[0] def _clip(self, path, in_start, in_stop): """ Clip *path* at its start by the region where *in_start* returns True, and at its stop by the region where *in_stop* returns True. The original path is assumed to start in the *in_start* region and to stop in the *in_stop* region. """ if in_start: try: _, path = split_path_inout(path, in_start) except ValueError: pass if in_stop: try: path, _ = split_path_inout(path, in_stop) except ValueError: pass return path def __call__(self, posA, posB, shrinkA=2., shrinkB=2., patchA=None, patchB=None): """ Call the *connect* method to create a path between *posA* and *posB*; then clip and shrink the path. """ path = self.connect(posA, posB) path = self._clip( path, self._in_patch(patchA) if patchA else None, self._in_patch(patchB) if patchB else None, ) path = self._clip( path, inside_circle(*path.vertices[0], shrinkA) if shrinkA else None, inside_circle(*path.vertices[-1], shrinkB) if shrinkB else None ) return path @_register_style(_style_list) class Arc3(_Base): """ Creates a simple quadratic Bézier curve between two points. The curve is created so that the middle control point (C1) is located at the same distance from the start (C0) and end points(C2) and the distance of the C1 to the line connecting C0-C2 is *rad* times the distance of C0-C2. """ def __init__(self, rad=0.): """ Parameters ---------- rad : float Curvature of the curve. """ self.rad = rad def connect(self, posA, posB): x1, y1 = posA x2, y2 = posB x12, y12 = (x1 + x2) / 2., (y1 + y2) / 2. dx, dy = x2 - x1, y2 - y1 f = self.rad cx, cy = x12 + f * dy, y12 - f * dx vertices = [(x1, y1), (cx, cy), (x2, y2)] codes = [Path.MOVETO, Path.CURVE3, Path.CURVE3] return Path(vertices, codes) @_register_style(_style_list) class Angle3(_Base): """ Creates a simple quadratic Bézier curve between two points. The middle control point is placed at the intersecting point of two lines which cross the start and end point, and have a slope of *angleA* and *angleB*, respectively. """ def __init__(self, angleA=90, angleB=0): """ Parameters ---------- angleA : float Starting angle of the path. angleB : float Ending angle of the path. """ self.angleA = angleA self.angleB = angleB def connect(self, posA, posB): x1, y1 = posA x2, y2 = posB cosA = math.cos(math.radians(self.angleA)) sinA = math.sin(math.radians(self.angleA)) cosB = math.cos(math.radians(self.angleB)) sinB = math.sin(math.radians(self.angleB)) cx, cy = get_intersection(x1, y1, cosA, sinA, x2, y2, cosB, sinB) vertices = [(x1, y1), (cx, cy), (x2, y2)] codes = [Path.MOVETO, Path.CURVE3, Path.CURVE3] return Path(vertices, codes) @_register_style(_style_list) class Angle(_Base): """ Creates a piecewise continuous quadratic Bézier path between two points. The path has a one passing-through point placed at the intersecting point of two lines which cross the start and end point, and have a slope of *angleA* and *angleB*, respectively. The connecting edges are rounded with *rad*. """ def __init__(self, angleA=90, angleB=0, rad=0.): """ Parameters ---------- angleA : float Starting angle of the path. angleB : float Ending angle of the path. rad : float Rounding radius of the edge. """ self.angleA = angleA self.angleB = angleB self.rad = rad def connect(self, posA, posB): x1, y1 = posA x2, y2 = posB cosA = math.cos(math.radians(self.angleA)) sinA = math.sin(math.radians(self.angleA)) cosB = math.cos(math.radians(self.angleB)) sinB = math.sin(math.radians(self.angleB)) cx, cy = get_intersection(x1, y1, cosA, sinA, x2, y2, cosB, sinB) vertices = [(x1, y1)] codes = [Path.MOVETO] if self.rad == 0.: vertices.append((cx, cy)) codes.append(Path.LINETO) else: dx1, dy1 = x1 - cx, y1 - cy d1 = np.hypot(dx1, dy1) f1 = self.rad / d1 dx2, dy2 = x2 - cx, y2 - cy d2 = np.hypot(dx2, dy2) f2 = self.rad / d2 vertices.extend([(cx + dx1 * f1, cy + dy1 * f1), (cx, cy), (cx + dx2 * f2, cy + dy2 * f2)]) codes.extend([Path.LINETO, Path.CURVE3, Path.CURVE3]) vertices.append((x2, y2)) codes.append(Path.LINETO) return Path(vertices, codes) @_register_style(_style_list) class Arc(_Base): """ Creates a piecewise continuous quadratic Bézier path between two points. The path can have two passing-through points, a point placed at the distance of *armA* and angle of *angleA* from point A, another point with respect to point B. The edges are rounded with *rad*. """ def __init__(self, angleA=0, angleB=0, armA=None, armB=None, rad=0.): """ Parameters ---------- angleA : float Starting angle of the path. angleB : float Ending angle of the path. armA : float or None Length of the starting arm. armB : float or None Length of the ending arm. rad : float Rounding radius of the edges. """ self.angleA = angleA self.angleB = angleB self.armA = armA self.armB = armB self.rad = rad def connect(self, posA, posB): x1, y1 = posA x2, y2 = posB vertices = [(x1, y1)] rounded = [] codes = [Path.MOVETO] if self.armA: cosA = math.cos(math.radians(self.angleA)) sinA = math.sin(math.radians(self.angleA)) # x_armA, y_armB d = self.armA - self.rad rounded.append((x1 + d * cosA, y1 + d * sinA)) d = self.armA rounded.append((x1 + d * cosA, y1 + d * sinA)) if self.armB: cosB = math.cos(math.radians(self.angleB)) sinB = math.sin(math.radians(self.angleB)) x_armB, y_armB = x2 + self.armB * cosB, y2 + self.armB * sinB if rounded: xp, yp = rounded[-1] dx, dy = x_armB - xp, y_armB - yp dd = (dx * dx + dy * dy) ** .5 rounded.append((xp + self.rad * dx / dd, yp + self.rad * dy / dd)) vertices.extend(rounded) codes.extend([Path.LINETO, Path.CURVE3, Path.CURVE3]) else: xp, yp = vertices[-1] dx, dy = x_armB - xp, y_armB - yp dd = (dx * dx + dy * dy) ** .5 d = dd - self.rad rounded = [(xp + d * dx / dd, yp + d * dy / dd), (x_armB, y_armB)] if rounded: xp, yp = rounded[-1] dx, dy = x2 - xp, y2 - yp dd = (dx * dx + dy * dy) ** .5 rounded.append((xp + self.rad * dx / dd, yp + self.rad * dy / dd)) vertices.extend(rounded) codes.extend([Path.LINETO, Path.CURVE3, Path.CURVE3]) vertices.append((x2, y2)) codes.append(Path.LINETO) return Path(vertices, codes) @_register_style(_style_list) class Bar(_Base): """ A line with *angle* between A and B with *armA* and *armB*. One of the arms is extended so that they are connected in a right angle. The length of *armA* is determined by (*armA* + *fraction* x AB distance). Same for *armB*. """ def __init__(self, armA=0., armB=0., fraction=0.3, angle=None): """ Parameters ---------- armA : float Minimum length of armA. armB : float Minimum length of armB. fraction : float A fraction of the distance between two points that will be added to armA and armB. angle : float or None Angle of the connecting line (if None, parallel to A and B). """ self.armA = armA self.armB = armB self.fraction = fraction self.angle = angle def connect(self, posA, posB): x1, y1 = posA x20, y20 = x2, y2 = posB theta1 = math.atan2(y2 - y1, x2 - x1) dx, dy = x2 - x1, y2 - y1 dd = (dx * dx + dy * dy) ** .5 ddx, ddy = dx / dd, dy / dd armA, armB = self.armA, self.armB if self.angle is not None: theta0 = np.deg2rad(self.angle) dtheta = theta1 - theta0 dl = dd * math.sin(dtheta) dL = dd * math.cos(dtheta) x2, y2 = x1 + dL * math.cos(theta0), y1 + dL * math.sin(theta0) armB = armB - dl # update dx, dy = x2 - x1, y2 - y1 dd2 = (dx * dx + dy * dy) ** .5 ddx, ddy = dx / dd2, dy / dd2 arm = max(armA, armB) f = self.fraction * dd + arm cx1, cy1 = x1 + f * ddy, y1 - f * ddx cx2, cy2 = x2 + f * ddy, y2 - f * ddx vertices = [(x1, y1), (cx1, cy1), (cx2, cy2), (x20, y20)] codes = [Path.MOVETO, Path.LINETO, Path.LINETO, Path.LINETO] return Path(vertices, codes) def _point_along_a_line(x0, y0, x1, y1, d): """ Return the point on the line connecting (*x0*, *y0*) -- (*x1*, *y1*) whose distance from (*x0*, *y0*) is *d*. """ dx, dy = x0 - x1, y0 - y1 ff = d / (dx * dx + dy * dy) ** .5 x2, y2 = x0 - ff * dx, y0 - ff * dy return x2, y2 @_docstring.interpd class ArrowStyle(_Style): """ `ArrowStyle` is a container class which defines several arrowstyle classes, which is used to create an arrow path along a given path. These are mainly used with `FancyArrowPatch`. An arrowstyle object can be either created as:: ArrowStyle.Fancy(head_length=.4, head_width=.4, tail_width=.4) or:: ArrowStyle("Fancy", head_length=.4, head_width=.4, tail_width=.4) or:: ArrowStyle("Fancy, head_length=.4, head_width=.4, tail_width=.4") The following classes are defined %(ArrowStyle:table)s For an overview of the visual appearance, see :doc:`/gallery/text_labels_and_annotations/fancyarrow_demo`. An instance of any arrow style class is a callable object, whose call signature is:: __call__(self, path, mutation_size, linewidth, aspect_ratio=1.) and it returns a tuple of a `.Path` instance and a boolean value. *path* is a `.Path` instance along which the arrow will be drawn. *mutation_size* and *aspect_ratio* have the same meaning as in `BoxStyle`. *linewidth* is a line width to be stroked. This is meant to be used to correct the location of the head so that it does not overshoot the destination point, but not all classes support it. Notes ----- *angleA* and *angleB* specify the orientation of the bracket, as either a clockwise or counterclockwise angle depending on the arrow type. 0 degrees means perpendicular to the line connecting the arrow's head and tail. .. plot:: gallery/text_labels_and_annotations/angles_on_bracket_arrows.py """ _style_list = {} class _Base: """ Arrow Transmuter Base class ArrowTransmuterBase and its derivatives are used to make a fancy arrow around a given path. The __call__ method returns a path (which will be used to create a PathPatch instance) and a boolean value indicating the path is open therefore is not fillable. This class is not an artist and actual drawing of the fancy arrow is done by the FancyArrowPatch class. """ # The derived classes are required to be able to be initialized # w/o arguments, i.e., all its argument (except self) must have # the default values. @staticmethod def ensure_quadratic_bezier(path): """ Some ArrowStyle classes only works with a simple quadratic Bézier curve (created with `.ConnectionStyle.Arc3` or `.ConnectionStyle.Angle3`). This static method checks if the provided path is a simple quadratic Bézier curve and returns its control points if true. """ segments = list(path.iter_segments()) if (len(segments) != 2 or segments[0][1] != Path.MOVETO or segments[1][1] != Path.CURVE3): raise ValueError( "'path' is not a valid quadratic Bezier curve") return [*segments[0][0], *segments[1][0]] def transmute(self, path, mutation_size, linewidth): """ The transmute method is the very core of the ArrowStyle class and must be overridden in the subclasses. It receives the *path* object along which the arrow will be drawn, and the *mutation_size*, with which the arrow head etc. will be scaled. The *linewidth* may be used to adjust the path so that it does not pass beyond the given points. It returns a tuple of a `.Path` instance and a boolean. The boolean value indicate whether the path can be filled or not. The return value can also be a list of paths and list of booleans of the same length. """ raise NotImplementedError('Derived must override') def __call__(self, path, mutation_size, linewidth, aspect_ratio=1.): """ The __call__ method is a thin wrapper around the transmute method and takes care of the aspect ratio. """ if aspect_ratio is not None: # Squeeze the given height by the aspect_ratio vertices = path.vertices / [1, aspect_ratio] path_shrunk = Path(vertices, path.codes) # call transmute method with squeezed height. path_mutated, fillable = self.transmute(path_shrunk, mutation_size, linewidth) if np.iterable(fillable): # Restore the height path_list = [Path(p.vertices * [1, aspect_ratio], p.codes) for p in path_mutated] return path_list, fillable else: return path_mutated, fillable else: return self.transmute(path, mutation_size, linewidth) class _Curve(_Base): """ A simple arrow which will work with any path instance. The returned path is the concatenation of the original path, and at most two paths representing the arrow head or bracket at the start point and at the end point. The arrow heads can be either open or closed. """ arrow = "-" fillbegin = fillend = False # Whether arrows are filled. def __init__(self, head_length=.4, head_width=.2, widthA=1., widthB=1., lengthA=0.2, lengthB=0.2, angleA=0, angleB=0, scaleA=None, scaleB=None): """ Parameters ---------- head_length : float, default: 0.4 Length of the arrow head, relative to *mutation_size*. head_width : float, default: 0.2 Width of the arrow head, relative to *mutation_size*. widthA, widthB : float, default: 1.0 Width of the bracket. lengthA, lengthB : float, default: 0.2 Length of the bracket. angleA, angleB : float, default: 0 Orientation of the bracket, as a counterclockwise angle. 0 degrees means perpendicular to the line. scaleA, scaleB : float, default: *mutation_size* The scale of the brackets. """ self.head_length, self.head_width = head_length, head_width self.widthA, self.widthB = widthA, widthB self.lengthA, self.lengthB = lengthA, lengthB self.angleA, self.angleB = angleA, angleB self.scaleA, self.scaleB = scaleA, scaleB self._beginarrow_head = False self._beginarrow_bracket = False self._endarrow_head = False self._endarrow_bracket = False if "-" not in self.arrow: raise ValueError("arrow must have the '-' between " "the two heads") beginarrow, endarrow = self.arrow.split("-", 1) if beginarrow == "": self._endarrow_head = True self._endarrow_bracket = False self.fillend = True elif endarrow in ("[", "|"): self._endarrow_head = False self._endarrow_bracket = True super().__init__() def _get_arrow_wedge(self, x0, y0, x1, y1, head_dist, cos_t, sin_t, linewidth): """ Return the paths for arrow heads. Since arrow lines are drawn with capstyle=projected, The arrow goes beyond the desired point. This method also returns the amount of the path to be shrunken so that it does not overshoot. """ # arrow from x0, y0 to x1, y1 dx, dy = x0 - x1, y0 - y1 cp_distance = np.hypot(dx, dy) # pad_projected : amount of pad to account the # overshooting of the projection of the wedge pad_projected = (.5 * linewidth / sin_t) # Account for division by zero if cp_distance == 0: cp_distance = 1 # apply pad for projected edge ddx = pad_projected * dx / cp_distance ddy = pad_projected * dy / cp_distance # offset for arrow wedge dx = dx / cp_distance * head_dist dy = dy / cp_distance * head_dist dx1, dy1 = cos_t * dx + sin_t * dy, -sin_t * dx + cos_t * dy dx2, dy2 = cos_t * dx - sin_t * dy, sin_t * dx + cos_t * dy vertices_arrow = [(x1 + ddx + dx1, y1 + ddy + dy1), (x1 + ddx, y1 + ddy), (x1 + ddx + dx2, y1 + ddy + dy2)] codes_arrow = [Path.MOVETO, Path.LINETO, Path.LINETO] return vertices_arrow, codes_arrow, ddx, ddy def _get_bracket(self, x0, y0, x1, y1, width, length, angle): cos_t, sin_t = get_cos_sin(x1, y1, x0, y0) # arrow from x0, y0 to x1, y1 from matplotlib.bezier import get_normal_points x1, y1, x2, y2 = get_normal_points(x0, y0, cos_t, sin_t, width) dx, dy = length * cos_t, length * sin_t vertices_arrow = [(x1 + dx, y1 + dy), (x1, y1), (x2, y2), (x2 + dx, y2 + dy)] codes_arrow = [Path.MOVETO, Path.LINETO, Path.LINETO, Path.LINETO] if angle: trans = transforms.Affine2D().rotate_deg_around(x0, y0, angle) vertices_arrow = trans.transform(vertices_arrow) return vertices_arrow, codes_arrow def transmute(self, path, mutation_size, linewidth): # docstring inherited if self._beginarrow_head or self._endarrow_head: head_length = self.head_length * mutation_size head_width = self.head_width * mutation_size head_dist = np.hypot(head_length, head_width) cos_t, sin_t = head_length / head_dist, head_width / head_dist scaleA = mutation_size if self.scaleA is None else self.scaleA scaleB = mutation_size if self.scaleB is None else self.scaleB # begin arrow x0, y0 = path.vertices[0] x1, y1 = path.vertices[1] # If there is no room for an arrow and a line, then skip the arrow has_begin_arrow = self._beginarrow_head and (x0, y0) != (x1, y1) verticesA, codesA, ddxA, ddyA = ( self._get_arrow_wedge(x1, y1, x0, y0, head_dist, cos_t, sin_t, linewidth) if has_begin_arrow else ([], [], 0, 0) ) # end arrow x2, y2 = path.vertices[-2] x3, y3 = path.vertices[-1] # If there is no room for an arrow and a line, then skip the arrow has_end_arrow = self._endarrow_head and (x2, y2) != (x3, y3) verticesB, codesB, ddxB, ddyB = ( self._get_arrow_wedge(x2, y2, x3, y3, head_dist, cos_t, sin_t, linewidth) if has_end_arrow else ([], [], 0, 0) ) # This simple code will not work if ddx, ddy is greater than the # separation between vertices. paths = [Path(np.concatenate([[(x0 + ddxA, y0 + ddyA)], path.vertices[1:-1], [(x3 + ddxB, y3 + ddyB)]]), path.codes)] fills = [False] if has_begin_arrow: if self.fillbegin: paths.append( Path([*verticesA, (0, 0)], [*codesA, Path.CLOSEPOLY])) fills.append(True) else: paths.append(Path(verticesA, codesA)) fills.append(False) elif self._beginarrow_bracket: x0, y0 = path.vertices[0] x1, y1 = path.vertices[1] verticesA, codesA = self._get_bracket(x0, y0, x1, y1, self.widthA * scaleA, self.lengthA * scaleA, self.angleA) paths.append(Path(verticesA, codesA)) fills.append(False) if has_end_arrow: if self.fillend: fills.append(True) paths.append( Path([*verticesB, (0, 0)], [*codesB, Path.CLOSEPOLY])) else: fills.append(False) paths.append(Path(verticesB, codesB)) elif self._endarrow_bracket: x0, y0 = path.vertices[-1] x1, y1 = path.vertices[-2] verticesB, codesB = self._get_bracket(x0, y0, x1, y1, self.widthB * scaleB, self.lengthB * scaleB, self.angleB) paths.append(Path(verticesB, codesB)) fills.append(False) return paths, fills @_register_style(_style_list, name="-") class Curve(_Curve): """A simple curve without any arrow head.""" def __init__(self): # hide head_length, head_width # These attributes (whose values come from backcompat) only matter # if someone modifies beginarrow/etc. on an ArrowStyle instance. super().__init__(head_length=.2, head_width=.1) @_register_style(_style_list, name="" @_register_style(_style_list, name="") class CurveAB(_Curve): """An arrow with heads both at the start and the end point.""" arrow = "" @_register_style(_style_list, name="" @_register_style(_style_list, name="") class CurveFilledAB(_Curve): """An arrow with filled triangle heads at both ends.""" arrow = "" @_register_style(_style_list, name="]-") class BracketA(_Curve): """An arrow with an outward square bracket at its start.""" arrow = "]-" def __init__(self, widthA=1., lengthA=0.2, angleA=0): """ Parameters ---------- widthA : float, default: 1.0 Width of the bracket. lengthA : float, default: 0.2 Length of the bracket. angleA : float, default: 0 degrees Orientation of the bracket, as a counterclockwise angle. 0 degrees means perpendicular to the line. """ super().__init__(widthA=widthA, lengthA=lengthA, angleA=angleA) @_register_style(_style_list, name="-[") class BracketB(_Curve): """An arrow with an outward square bracket at its end.""" arrow = "-[" def __init__(self, widthB=1., lengthB=0.2, angleB=0): """ Parameters ---------- widthB : float, default: 1.0 Width of the bracket. lengthB : float, default: 0.2 Length of the bracket. angleB : float, default: 0 degrees Orientation of the bracket, as a counterclockwise angle. 0 degrees means perpendicular to the line. """ super().__init__(widthB=widthB, lengthB=lengthB, angleB=angleB) @_register_style(_style_list, name="]-[") class BracketAB(_Curve): """An arrow with outward square brackets at both ends.""" arrow = "]-[" def __init__(self, widthA=1., lengthA=0.2, angleA=0, widthB=1., lengthB=0.2, angleB=0): """ Parameters ---------- widthA, widthB : float, default: 1.0 Width of the bracket. lengthA, lengthB : float, default: 0.2 Length of the bracket. angleA, angleB : float, default: 0 degrees Orientation of the bracket, as a counterclockwise angle. 0 degrees means perpendicular to the line. """ super().__init__(widthA=widthA, lengthA=lengthA, angleA=angleA, widthB=widthB, lengthB=lengthB, angleB=angleB) @_register_style(_style_list, name="|-|") class BarAB(_Curve): """An arrow with vertical bars ``|`` at both ends.""" arrow = "|-|" def __init__(self, widthA=1., angleA=0, widthB=1., angleB=0): """ Parameters ---------- widthA, widthB : float, default: 1.0 Width of the bracket. angleA, angleB : float, default: 0 degrees Orientation of the bracket, as a counterclockwise angle. 0 degrees means perpendicular to the line. """ super().__init__(widthA=widthA, lengthA=0, angleA=angleA, widthB=widthB, lengthB=0, angleB=angleB) @_register_style(_style_list, name=']->') class BracketCurve(_Curve): """ An arrow with an outward square bracket at its start and a head at the end. """ arrow = "]->" def __init__(self, widthA=1., lengthA=0.2, angleA=None): """ Parameters ---------- widthA : float, default: 1.0 Width of the bracket. lengthA : float, default: 0.2 Length of the bracket. angleA : float, default: 0 degrees Orientation of the bracket, as a counterclockwise angle. 0 degrees means perpendicular to the line. """ super().__init__(widthA=widthA, lengthA=lengthA, angleA=angleA) @_register_style(_style_list, name='= 0 else bb.x1 + x y = bb.y0 + y if y >= 0 else bb.y1 + y return x, y elif s == 'subfigure pixels': # pixels from the lower left corner of the figure bb = self.get_figure(root=False).bbox x = bb.x0 + x if x >= 0 else bb.x1 + x y = bb.y0 + y if y >= 0 else bb.y1 + y return x, y elif s == 'axes pixels': # pixels from the lower left corner of the Axes bb = axes.bbox x = bb.x0 + x if x >= 0 else bb.x1 + x y = bb.y0 + y if y >= 0 else bb.y1 + y return x, y elif isinstance(s, transforms.Transform): return s.transform(xy) else: raise ValueError(f"{s0} is not a valid coordinate transformation") def set_annotation_clip(self, b): """ Set the annotation's clipping behavior. Parameters ---------- b : bool or None - True: The annotation will be clipped when ``self.xy`` is outside the Axes. - False: The annotation will always be drawn. - None: The annotation will be clipped when ``self.xy`` is outside the Axes and ``self.xycoords == "data"``. """ self._annotation_clip = b self.stale = True def get_annotation_clip(self): """ Return the clipping behavior. See `.set_annotation_clip` for the meaning of the return value. """ return self._annotation_clip def _get_path_in_displaycoord(self): """Return the mutated path of the arrow in display coordinates.""" dpi_cor = self._dpi_cor posA = self._get_xy(self.xy1, self.coords1, self.axesA) posB = self._get_xy(self.xy2, self.coords2, self.axesB) path = self.get_connectionstyle()( posA, posB, patchA=self.patchA, patchB=self.patchB, shrinkA=self.shrinkA * dpi_cor, shrinkB=self.shrinkB * dpi_cor, ) path, fillable = self.get_arrowstyle()( path, self.get_mutation_scale() * dpi_cor, self.get_linewidth() * dpi_cor, self.get_mutation_aspect() ) return path, fillable def _check_xy(self, renderer): """Check whether the annotation needs to be drawn.""" b = self.get_annotation_clip() if b or (b is None and self.coords1 == "data"): xy_pixel = self._get_xy(self.xy1, self.coords1, self.axesA) if self.axesA is None: axes = self.axes else: axes = self.axesA if not axes.contains_point(xy_pixel): return False if b or (b is None and self.coords2 == "data"): xy_pixel = self._get_xy(self.xy2, self.coords2, self.axesB) if self.axesB is None: axes = self.axes else: axes = self.axesB if not axes.contains_point(xy_pixel): return False return True def draw(self, renderer): if not self.get_visible() or not self._check_xy(renderer): return super().draw(renderer)

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