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Notes/cpp/effectivecpp/src/BaseItem.cpp at master · memorywalker/Notes · GitHub
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#
include
<
iostream
>
//
#include <cstdlib>
#
include
<
cstring
>
#
include
"
BaseItem.h
"
using
namespace
std
;
const
float
BaseItem::
PIE
=
3.14
;
const
int
MAX_ITEM_COUNT
=
50
;
BaseItem::BaseItem
():m_nID(
0
)
{
//
ctor
cout<<
"
default constructor....
"
<<endl;
memset
(m_szName,
0
,
sizeof
(m_szName));
}
BaseItem::BaseItem
(
int
id)
{
cout<<
"
constructor with an integer...
"
<<endl;
m_nID = id;
memset
(m_szName,
0
,
sizeof
(m_szName));
}
BaseItem::~BaseItem
()
{
//
dtor
cout<<
"
destructor ...
"
<<endl;
}
BaseItem::BaseItem
(
const
BaseItem& other)
{
//
copy ctor
cout<<
"
BaseItem copy constructor...
"
<<endl;
m_nID = other.
m_nID
;
strncpy
(m_szName, other.
m_szName
,
strlen
(m_szName));
}
BaseItem& BaseItem::
operator
=(
const
BaseItem& rhs)
{
//
this是=左侧的对象指针
cout<<
"
BaseItem assignment ...
"
<<endl;
if
(
this
== &rhs)
return
*
this
;
//
handle self assignment
//
assignment operator
m_nID = rhs.
m_nID
;
strncpy
(m_szName, rhs.
m_szName
,
strlen
(m_szName));
//
返回指向=左侧对象的引用,从而实现连锁赋值
return
*
this
;
}
void
BaseItem::SetName
(
char
* val)
{
strncpy
(m_szName, val,
strlen
(m_szName));
}
void
BaseItem::Print
()
{
cout<<
"
id:
"
<<m_nID<<endl;
cout << (&
MAX_ITEM_COUNT
) << endl;
}
Game::Game
():type(
0
)
{
}
Game::~Game
()
{
}
Game::Game
(
const
Game& rhs)
:BaseItem(rhs),
//
调用基类的拷贝构造
type(rhs.type)
//
子类本地成员
{
cout<<
"
Game copy constructor
"
<< endl;
}
Game& Game::
operator
=(
const
Game& rhs)
{
cout<<
"
Game's = function...
"
<< endl;
if
(&rhs ==
this
)
return
*
this
;
BaseItem::
operator
=(rhs);
//
调用基类的赋值
type = rhs.
type
;
//
子类本地成员
return
*
this
;
}
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