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// Copyright Sebastian Jeckel 2014. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include #include #include #include "react/Domain.h" #include "react/Signal.h" #include "react/Event.h" #include "react/Reactor.h" /////////////////////////////////////////////////////////////////////////////////////////////////// /// Example 1 - Creating reactive loops /////////////////////////////////////////////////////////////////////////////////////////////////// namespace example1 { using namespace std; using namespace react; REACTIVE_DOMAIN(D, sequential) USING_REACTIVE_DOMAIN(D) using PointT = pair; using PathT = vector; vector paths; EventSourceT mouseDown = MakeEventSource(); EventSourceT mouseUp = MakeEventSource(); EventSourceT mouseMove = MakeEventSource(); ReactorT loop { [] (ReactorT::Context ctx) { PathT points; points.emplace_back(ctx.Await(mouseDown)); ctx.RepeatUntil(mouseUp, [&] { points.emplace_back(ctx.Await(mouseMove)); }); points.emplace_back(ctx.Await(mouseUp)); paths.push_back(points); } }; void Run() { cout

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