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UnrealEnginePython/tests.py at master · mrG7/UnrealEnginePython · GitHub
mrG7
UnrealEnginePython
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import
sys
import
unittest
import
unreal_engine
as
ue
import
tests
class
UnrealEngineOutput
:
def
__init__
(
self
,
logger
):
self
.
logger
=
logger
def
write
(
self
,
buf
):
self
.
logger
(
buf
)
def
flush
(
self
):
return
sys
.
stdout
=
UnrealEngineOutput
(
ue
.
log
)
sys
.
stderr
=
UnrealEngineOutput
(
ue
.
log_error
)
tester_actor
=
None
class
TestTransform
(
unittest
.
TestCase
):
def
setUp
(
self
):
self
.
actor
=
tests
.
tester_actor
def
test_location
(
self
):
self
.
actor
.
set_actor_location
(
1
,
1
,
1
)
location
=
self
.
actor
.
get_actor_location
()
self
.
assertEqual
(
location
, (
1
,
1
,
1
))
def
test_rotation
(
self
):
self
.
actor
.
set_actor_rotation
(
17
,
22
,
30
)
roll
,
pitch
,
yaw
=
self
.
actor
.
get_actor_rotation
()
self
.
assertTrue
(
17
-
roll
<
0.01
)
self
.
assertTrue
(
22
-
pitch
<
0.01
)
self
.
assertTrue
(
30
-
yaw
<
0.01
)
def
test_scale
(
self
):
self
.
actor
.
set_actor_scale
(
3
,
5
,
7
)
scale
=
self
.
actor
.
get_actor_scale
()
self
.
assertEqual
(
scale
, (
3
,
5
,
7
))
class
TestPlayer
(
unittest
.
TestCase
):
def
setUp
(
self
):
self
.
actor
=
tests
.
tester_actor
def
test_create_player
(
self
):
self
.
assertEqual
(
self
.
actor
.
get_num_players
(),
1
)
self
.
actor
.
create_player
(
-
1
)
self
.
assertEqual
(
self
.
actor
.
get_num_players
(),
2
)
class
TesterActor
:
def
begin_play
(
self
):
tests
.
tester_actor
=
self
.
uobject
unittest
.
main
(
module
=
'tests'
,
exit
=
False
)
self
.
uobject
.
quit_game
()
def
tick
(
self
,
delta_time
):
pass
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