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Sample10_ByteArrayBased.cs
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Samples
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Sample10_ByteArrayBased.cs
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#region -- License Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2017 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion -- License Terms --
using
System
;
using
System
.
Collections
.
Generic
;
using
MsgPack
;
using
MsgPack
.
Serialization
;
using
NUnit
.
Framework
;
// For running checking
namespace
Samples
{
/// <summary>
/// A sample code to describe byte array based behavior.
/// </summary>
[
TestFixture
]
public
class
Sample10_ByteArrayBased
{
/// <summary>
/// Uses byte array for serialization and deserialization.
/// </summary>
[
Test
]
public
void
SimpleBufferCase
(
)
{
// Assumes that we know maximum serialized data size, so just use it!
var
buffer
=
new
byte
[
1024
*
64
]
;
var
context
=
new
SerializationContext
(
)
;
var
serializer
=
context
.
GetSerializer
<
PhotoEntry
>
(
)
;
var
obj
=
new
PhotoEntry
{
Id
=
123
,
Title
=
"My photo"
,
Date
=
DateTime
.
Now
,
Image
=
new
byte
[
]
{
1
,
2
,
3
,
4
}
,
Comment
=
"This is test object to be serialize/deserialize using MsgPack."
}
;
// Note that the packer automatically increse buffer.
using
(
var
bytePacker
=
Packer
.
Create
(
buffer
,
true
,
PackerCompatibilityOptions
.
None
)
)
{
serializer
.
PackTo
(
bytePacker
,
obj
)
;
// Note: You can get actual bytes with GetResultBytes(), but it causes array copy.
// You can avoid copying using original buffer (when you prohibits buffer allocation on Packer.Create) or GetFinalBuffers() instead.
Console
.
WriteLine
(
"Serialized: {0}"
,
BitConverter
.
ToString
(
buffer
,
0
,
(
int
)
bytePacker
.
BytesUsed
)
)
;
using
(
var
byteUnpacker
=
Unpacker
.
Create
(
buffer
)
)
{
var
deserialized
=
serializer
.
UnpackFrom
(
byteUnpacker
)
;
}
}
}
}
public
class
MyArrayBufferManager
{
public
IList
<
ArraySegment
<
byte
>
>
Buffers
{
get
;
}
}
}
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