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openSplat/rasterize_gaussians.cpp at main · mureva/openSplat · GitHub
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#
include
"
rasterize_gaussians.hpp
"
#
include
"
gsplat.hpp
"
#
if
defined(USE_HIP) || defined(USE_CUDA) || defined(USE_MPS)
std::tuple<torch::Tensor,
torch::Tensor,
torch::Tensor,
torch::Tensor,
torch::Tensor>
binAndSortGaussians
(
int
numPoints,
int
numIntersects,
torch::Tensor xys,
torch::Tensor depths,
torch::Tensor radii,
torch::Tensor cumTilesHit,
TileBounds tileBounds){
auto
t =
map_gaussian_to_intersects_tensor
(numPoints, numIntersects,
xys, depths, radii, cumTilesHit, tileBounds);
//
unique IDs for each gaussian in the form (tile | depth id)
torch::Tensor isectIds = std::get<
0
>(t);
//
Tensor that maps isect_ids back to cumHitTiles
torch::Tensor gaussianIds = std::get<
1
>(t);
auto
sorted =
torch::sort
(isectIds);
//
sorted unique IDs for each gaussian in the form (tile | depth id)
torch::Tensor isectIdsSorted = std::get<
0
>(sorted);
torch::Tensor sortedIndices = std::get<
1
>(sorted);
//
sorted Tensor that maps isect_ids back to cumHitTiles
torch::Tensor gaussianIdsSorted =
torch::gather
(gaussianIds,
0
, sortedIndices);
//
range of gaussians hit per tile
torch::Tensor tileBins =
get_tile_bin_edges_tensor
(numIntersects, isectIdsSorted);
return
std::make_tuple
(isectIds, gaussianIds, isectIdsSorted, gaussianIdsSorted, tileBins);
}
torch::Tensor
RasterizeGaussians::forward
(AutogradContext *ctx,
torch::Tensor xys,
torch::Tensor depths,
torch::Tensor radii,
torch::Tensor conics,
torch::Tensor numTilesHit,
torch::Tensor colors,
torch::Tensor opacity,
int
imgHeight,
int
imgWidth,
torch::Tensor background
){
int
numPoints = xys.
size
(
0
);
TileBounds tileBounds =
std::make_tuple
(
(imgWidth +
BLOCK_X
-
1
) /
BLOCK_X
,
(imgHeight +
BLOCK_Y
-
1
) /
BLOCK_Y
,
1
);
std::tuple<
int
,
int
,
int
> block =
std::make_tuple
(
BLOCK_X
,
BLOCK_Y
,
1
);
std::tuple<
int
,
int
,
int
> imgSize =
std::make_tuple
(imgWidth, imgHeight,
1
);
torch::Tensor cumTilesHit =
torch::cumsum
(numTilesHit,
0
, torch::
kInt32
);
int
numIntersects = cumTilesHit[cumTilesHit.
size
(
0
) -
1
].
item
<
int
>();
auto
b =
binAndSortGaussians
(numPoints, numIntersects, xys, depths, radii, cumTilesHit, tileBounds);
torch::Tensor gaussianIdsSorted = std::get<
3
>(b);
torch::Tensor tileBins = std::get<
4
>(b);
auto
t =
rasterize_forward_tensor
(tileBounds, block, imgSize,
gaussianIdsSorted,
tileBins,
xys,
conics,
colors,
opacity,
background);
//
Final image
torch::Tensor outImg = std::get<
0
>(t);
torch::Tensor finalTs = std::get<
1
>(t);
//
Map of tile bin IDs
torch::Tensor finalIdx = std::get<
2
>(t);
ctx->
saved_data
[
"
imgWidth
"
] = imgWidth;
ctx->
saved_data
[
"
imgHeight
"
] = imgHeight;
ctx->
save_for_backward
({ gaussianIdsSorted, tileBins, xys, conics, colors, opacity, background, finalTs, finalIdx });
return
outImg;
}
tensor_list
RasterizeGaussians::backward
(AutogradContext *ctx, tensor_list grad_outputs) {
torch::Tensor v_outImg = grad_outputs[
0
];
int
imgHeight = ctx->
saved_data
[
"
imgHeight
"
].
toInt
();
int
imgWidth = ctx->
saved_data
[
"
imgWidth
"
].
toInt
();
variable_list saved = ctx->
get_saved_variables
();
torch::Tensor gaussianIdsSorted = saved[
0
];
torch::Tensor tileBins = saved[
1
];
torch::Tensor xys = saved[
2
];
torch::Tensor conics = saved[
3
];
torch::Tensor colors = saved[
4
];
torch::Tensor opacity = saved[
5
];
torch::Tensor background = saved[
6
];
torch::Tensor finalTs = saved[
7
];
torch::Tensor finalIdx = saved[
8
];
torch::Tensor v_outAlpha =
torch::zeros_like
(v_outImg.
index
({
"
...
"
,
0
}));
auto
t =
rasterize_backward_tensor
(imgHeight, imgWidth,
gaussianIdsSorted,
tileBins,
xys,
conics,
colors,
opacity,
background,
finalTs,
finalIdx,
v_outImg,
v_outAlpha);
torch::Tensor v_xy = std::get<
0
>(t);
torch::Tensor v_conic = std::get<
1
>(t);
torch::Tensor v_colors = std::get<
2
>(t);
torch::Tensor v_opacity = std::get<
3
>(t);
torch::Tensor none;
return
{ v_xy,
none,
//
depths
none,
//
radii
v_conic,
none,
//
numTilesHit
v_colors,
v_opacity,
none,
//
imgHeight
none,
//
imgWidth
none
//
background
};
}
#
endif
torch::Tensor
RasterizeGaussiansCPU::forward
(AutogradContext *ctx,
torch::Tensor xys,
torch::Tensor radii,
torch::Tensor conics,
torch::Tensor colors,
torch::Tensor opacity,
torch::Tensor cov2d,
torch::Tensor camDepths,
int
imgHeight,
int
imgWidth,
torch::Tensor background
){
int
numPoints = xys.
size
(
0
);
auto
t =
rasterize_forward_tensor_cpu
(imgWidth, imgHeight,
xys,
conics,
colors,
opacity,
background,
cov2d,
camDepths
);
//
Final image
torch::Tensor outImg = std::get<
0
>(t);
torch::Tensor finalTs = std::get<
1
>(t);
std::vector<
int32_t
> *px2gid = std::get<
2
>(t);
ctx->
saved_data
[
"
px2gid
"
] =
reinterpret_cast
<
int64_t
>(px2gid);
ctx->
saved_data
[
"
imgWidth
"
] = imgWidth;
ctx->
saved_data
[
"
imgHeight
"
] = imgHeight;
ctx->
save_for_backward
({ xys, conics, colors, opacity, background, cov2d, camDepths, finalTs });
return
outImg;
}
tensor_list
RasterizeGaussiansCPU::backward
(AutogradContext *ctx, tensor_list grad_outputs) {
torch::Tensor v_outImg = grad_outputs[
0
];
int
imgHeight = ctx->
saved_data
[
"
imgHeight
"
].
toInt
();
int
imgWidth = ctx->
saved_data
[
"
imgWidth
"
].
toInt
();
const
std::vector<
int32_t
> *px2gid =
reinterpret_cast
<
const
std::vector<
int32_t
> *>(ctx->
saved_data
[
"
px2gid
"
].
toInt
());
variable_list saved = ctx->
get_saved_variables
();
torch::Tensor xys = saved[
0
];
torch::Tensor conics = saved[
1
];
torch::Tensor colors = saved[
2
];
torch::Tensor opacity = saved[
3
];
torch::Tensor background = saved[
4
];
torch::Tensor cov2d = saved[
5
];
torch::Tensor camDepths = saved[
6
];
torch::Tensor finalTs = saved[
7
];
torch::Tensor v_outAlpha =
torch::zeros_like
(v_outImg.
index
({
"
...
"
,
0
}));
auto
t =
rasterize_backward_tensor_cpu
(imgHeight, imgWidth,
xys,
conics,
colors,
opacity,
background,
cov2d,
camDepths,
finalTs,
px2gid,
v_outImg,
v_outAlpha);
delete[]
px2gid;
torch::Tensor v_xy = std::get<
0
>(t);
torch::Tensor v_conic = std::get<
1
>(t);
torch::Tensor v_colors = std::get<
2
>(t);
torch::Tensor v_opacity = std::get<
3
>(t);
torch::Tensor none;
return
{ v_xy,
none,
//
radii
v_conic,
v_colors,
v_opacity,
none,
//
cov2d
none,
//
camDepths
none,
//
imgHeight
none,
//
imgWidth
none
//
background
};
}
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