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Socket.IO-node/example/server.js at master · mycoding/Socket.IO-node · GitHub
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example
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server.js
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63 lines (53 loc) · 1.59 KB
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Socket.IO-node
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example
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server.js
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/**
* Important note: this application is not suitable for benchmarks!
*/
var
http
=
require
(
'http'
)
,
url
=
require
(
'url'
)
,
fs
=
require
(
'fs'
)
,
io
=
require
(
'../'
)
,
sys
=
require
(
process
.
binding
(
'natives'
)
.
util
?
'util'
:
'sys'
)
,
server
;
server
=
http
.
createServer
(
function
(
req
,
res
)
{
// your normal server code
var
path
=
url
.
parse
(
req
.
url
)
.
pathname
;
switch
(
path
)
{
case
'/'
:
res
.
writeHead
(
200
,
{
'Content-Type'
:
'text/html'
}
)
;
res
.
write
(
'<h1>Welcome. Try the <a href="/chat.html">chat</a> example.</h1>'
)
;
res
.
end
(
)
;
break
;
case
'/json.js'
:
case
'/chat.html'
:
fs
.
readFile
(
__dirname
+
path
,
function
(
err
,
data
)
{
if
(
err
)
return
send404
(
res
)
;
res
.
writeHead
(
200
,
{
'Content-Type'
:
path
==
'json.js'
?
'text/javascript'
:
'text/html'
}
)
res
.
write
(
data
,
'utf8'
)
;
res
.
end
(
)
;
}
)
;
break
;
default
:
send404
(
res
)
;
}
}
)
,
send404
=
function
(
res
)
{
res
.
writeHead
(
404
)
;
res
.
write
(
'404'
)
;
res
.
end
(
)
;
}
;
server
.
listen
(
8080
)
;
// socket.io, I choose you
// simplest chat application evar
var
io
=
io
.
listen
(
server
)
,
buffer
=
[
]
;
io
.
on
(
'connection'
,
function
(
client
)
{
client
.
send
(
{
buffer
:
buffer
}
)
;
client
.
broadcast
(
{
announcement
:
client
.
sessionId
+
' connected'
}
)
;
client
.
on
(
'message'
,
function
(
message
)
{
var
msg
=
{
message
:
[
client
.
sessionId
,
message
]
}
;
buffer
.
push
(
msg
)
;
if
(
buffer
.
length
>
15
)
buffer
.
shift
(
)
;
client
.
broadcast
(
msg
)
;
}
)
;
client
.
on
(
'disconnect'
,
function
(
)
{
client
.
broadcast
(
{
announcement
:
client
.
sessionId
+
' disconnected'
}
)
;
}
)
;
}
)
;
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