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#
ifndef
SRC_DEBUG_UTILS_H_
#
define
SRC_DEBUG_UTILS_H_
#
if
defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#
include
"
async_wrap.h
"
#
include
"
util.h
"
#
include
<
algorithm
>
#
include
<
sstream
>
#
include
<
string
>
//
Use FORCE_INLINE on functions that have a debug-category-enabled check first
//
and then ideally only a single function call following it, to maintain
//
performance for the common case (no debugging used).
#
ifdef
__GNUC__
#
define
FORCE_INLINE
__attribute__
((always_inline))
#
define
COLD_NOINLINE
__attribute__
((cold, noinline))
#
else
#
define
FORCE_INLINE
#
define
COLD_NOINLINE
#
endif
namespace
node
{
class
Environment
;
template
<
typename
T>
inline
std::string
ToString
(
const
T& value);
template
<
typename
T>
inline
auto
ToStringOrStringView
(
const
T& value);
//
C++-style variant of sprintf()/fprintf() that:
//
- Returns an std::string
//
- Handles \0 bytes correctly
//
- Supports %p and %s. %d, %i and %u are aliases for %s.
//
- Accepts any class that has a ToString() method for stringification.
template
<
typename
... Args>
inline
std::string
SPrintF
(std::string_view format, Args&&... args);
template
<
typename
... Args>
inline
void
FPrintF
(
FILE
* file, std::string_view format, Args&&... args);
void
NODE_EXTERN_PRIVATE
FWrite
(
FILE
* file,
const
std::string& str);
//
Listing the AsyncWrap provider types first enables us to cast directly
//
from a provider type to a debug category.
#
define
DEBUG_CATEGORY_NAMES
(
V
) \
NODE_ASYNC_PROVIDER_TYPES
(V) \
V
(
BOOTSTRAP
) \
V
(
CRYPTO
) \
V
(
COMPILE_CACHE
) \
V
(
CONTEXTIFY
) \
V
(
DIAGNOSTICS
) \
V
(
INSPECTOR_SERVER
) \
V
(
INSPECTOR_CLIENT
) \
V
(
INSPECTOR_PROFILER
) \
V
(
CODE_CACHE
) \
V
(
NGTCP2
) \
V
(
NGHTTP3
) \
V
(
SEA
) \
V
(
WASI
) \
V
(
MODULE
) \
V
(
MKSNAPSHOT
) \
V
(
SNAPSHOT_SERDES
) \
V
(
PERFETTO
) \
V
(
PERMISSION_MODEL
) \
V
(
PLATFORM_MINIMAL
) \
V
(
PLATFORM_VERBOSE
) \
V
(
QUIC
)
enum
class
DebugCategory
:
unsigned
int
{
#
define
V
(
name
) name,
DEBUG_CATEGORY_NAMES
(V)
#
undef
V
};
#
define
V
(
name
) +
1
constexpr
unsigned
int
kDebugCategoryCount
=
DEBUG_CATEGORY_NAMES
(V);
#
undef
V
class
NODE_EXTERN_PRIVATE
EnabledDebugList {
public:
bool
FORCE_INLINE
enabled
(DebugCategory category)
const
{
DCHECK_LT
(
static_cast
<
unsigned
int
>(category),
kDebugCategoryCount
);
return
enabled_[
static_cast
<
unsigned
int
>(category)];
}
//
Uses NODE_DEBUG_NATIVE to initialize the categories. env->env_vars()
//
is parsed if it is not a nullptr, otherwise the system environment
//
variables are parsed.
void
Parse
(Environment* env);
private:
//
Enable all categories matching cats.
void
Parse
(
const
std::string& cats);
void
set_enabled
(DebugCategory category) {
DCHECK_LT
(
static_cast
<
unsigned
int
>(category),
kDebugCategoryCount
);
enabled_[
static_cast
<
int
>(category)] =
true
;
}
bool
enabled_[
kDebugCategoryCount
] = {
false
};
};
template
<
typename
... Args>
inline
void
FORCE_INLINE
Debug
(EnabledDebugList* list,
DebugCategory cat,
const
char
* format,
Args&&... args);
inline
void
FORCE_INLINE
Debug
(EnabledDebugList* list,
DebugCategory cat,
const
char
* message);
template
<
typename
... Args>
inline
void
FORCE_INLINE
Debug
(Environment* env, DebugCategory cat,
const
char
* format, Args&&... args);
inline
void
FORCE_INLINE
Debug
(Environment* env,
DebugCategory cat,
const
char
* message);
template
<
typename
... Args>
inline
void
Debug
(Environment* env,
DebugCategory cat,
const
std::string& format,
Args&&... args);
//
Used internally by the 'real' Debug(AsyncWrap*, ...) functions below, so that
//
the FORCE_INLINE flag on them doesn't apply to the contents of this function
//
as well.
//
We apply COLD_NOINLINE to tell the compiler that it's not worth optimizing
//
this function for speed and it should rather focus on keeping it out of
//
hot code paths. In particular, we want to keep the string concatenating code
//
out of the function containing the original `Debug()` call.
template
<
typename
... Args>
void
COLD_NOINLINE
UnconditionalAsyncWrapDebug
(AsyncWrap* async_wrap,
const
char
* format,
Args&&... args);
template
<
typename
... Args>
inline
void
FORCE_INLINE
Debug
(AsyncWrap* async_wrap,
const
char
* format,
Args&&... args);
template
<
typename
... Args>
inline
void
FORCE_INLINE
Debug
(AsyncWrap* async_wrap,
const
std::string& format,
Args&&... args);
//
Debug helper for inspecting the currently running `node` executable.
class
NativeSymbolDebuggingContext
{
public:
static
std::unique_ptr<NativeSymbolDebuggingContext>
New
();
class
SymbolInfo
{
public:
std::string name;
std::string filename;
size_t
line =
0
;
size_t
dis =
0
;
std::string
Display
()
const
;
};
NativeSymbolDebuggingContext
() =
default
;
virtual
~NativeSymbolDebuggingContext
() =
default
;
virtual
SymbolInfo
LookupSymbol
(
void
* address) {
return
{}; }
virtual
bool
IsMapped
(
void
* address) {
return
false
; }
virtual
int
GetStackTrace
(
void
** frames,
int
count) {
return
0
; }
NativeSymbolDebuggingContext
(
const
NativeSymbolDebuggingContext&) =
delete
;
NativeSymbolDebuggingContext
(NativeSymbolDebuggingContext&&) =
delete
;
NativeSymbolDebuggingContext
operator
=(NativeSymbolDebuggingContext&)
=
delete
;
NativeSymbolDebuggingContext
operator
=(NativeSymbolDebuggingContext&&)
=
delete
;
static
std::vector<std::string>
GetLoadedLibraries
();
};
//
Variant of `uv_loop_close` that tries to be as helpful as possible
//
about giving information on currently existing handles, if there are any,
//
but still aborts the process.
void
CheckedUvLoopClose
(
uv_loop_t
* loop);
void
PrintLibuvHandleInformation
(
uv_loop_t
* loop,
FILE
* stream);
namespace
per_process
{
extern
NODE_EXTERN_PRIVATE
EnabledDebugList enabled_debug_list;
template
<
typename
... Args>
inline
void
FORCE_INLINE
Debug
(DebugCategory cat,
const
char
* format,
Args&&... args);
inline
void
FORCE_INLINE
Debug
(DebugCategory cat,
const
char
* message);
}
//
namespace per_process
}
//
namespace node
#
endif
//
defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#
endif
//
SRC_DEBUG_UTILS_H_
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