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| 1 | 1 | # Changelog | |
| 2 | 2 | ||
| 3 | + ## [0.18.1](https://github.com/nodejs/gyp-next/compare/v0.18.0...v0.18.1) (2024-05-26) | ||
| 4 | + | ||
| 5 | + | ||
| 6 | + ### Bug Fixes | ||
| 7 | + | ||
| 8 | + * **ci:** add Python 3.13 pre-release to test matrix ([#257](https://github.com/nodejs/gyp-next/issues/257)) ([8597203](https://github.com/nodejs/gyp-next/commit/8597203b687325c7516367135e026586279d0583)) | ||
| 9 | + | ||
| 10 | + | ||
| 11 | + ### Documentation | ||
| 12 | + | ||
| 13 | + * vendor docs from gyp.gsrc.io ([#254](https://github.com/nodejs/gyp-next/issues/254)) ([8d7ba6e](https://github.com/nodejs/gyp-next/commit/8d7ba6e784dedf1122a0456150c739d2a09ecf57)) | ||
| 14 | + | ||
| 3 | 15 | ## [0.18.0](https://github.com/nodejs/gyp-next/compare/v0.17.0...v0.18.0) (2024-05-08) | |
| 4 | 16 | ||
| 5 | 17 | ||
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| 1 | 1 | # Contributing to gyp-next | |
| 2 | 2 | ||
| 3 | + ## Start contributing | ||
| 4 | + | ||
| 5 | + Read the docs at [`./docs/Hacking.md`](./docs/Hacking.md) to get started. | ||
| 6 | + | ||
| 3 | 7 | ## Code of Conduct | |
| 4 | 8 | ||
| 5 | 9 | This project is bound to the [Node.js Code of Conduct](https://github.com/nodejs/admin/blob/HEAD/CODE_OF_CONDUCT.md). | |
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| 1 | 1 | GYP can Generate Your Projects. | |
| 2 | 2 | =================================== | |
| 3 | 3 | ||
| 4 | - Documents are available at [gyp.gsrc.io](https://gyp.gsrc.io), or you can check out ```md-pages``` branch to read those documents offline. | ||
| 4 | + Documents are available at [`./docs`](./docs). | ||
| 5 | 5 | ||
| 6 | 6 | __gyp-next__ is [released](https://github.com/nodejs/gyp-next/releases) to the [__Python Packaging Index__](https://pypi.org/project/gyp-next) (PyPI) and can be installed with the command: | |
| 7 | 7 | * `python3 -m pip install gyp-next` | |
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| 1 | + # vs. CMake | ||
| 2 | + | ||
| 3 | + GYP was originally created to generate native IDE project files (Visual Studio, Xcode) for building [Chromium](http://www.chromim.org). | ||
| 4 | + | ||
| 5 | + The functionality of GYP is very similar to the [CMake](http://www.cmake.org) | ||
| 6 | + build tool. Bradley Nelson wrote up the following description of why the team | ||
| 7 | + created GYP instead of using CMake. The text below is copied from | ||
| 8 | + http://www.mail-archive.com/webkit-dev@lists.webkit.org/msg11029.html | ||
| 9 | + | ||
| 10 | + ``` | ||
| 11 | + | ||
| 12 | + Re: [webkit-dev] CMake as a build system? | ||
| 13 | + Bradley Nelson | ||
| 14 | + Mon, 19 Apr 2010 22:38:30 -0700 | ||
| 15 | + | ||
| 16 | + Here's the innards of an email with a laundry list of stuff I came up with a | ||
| 17 | + while back on the gyp-developers list in response to Mike Craddick regarding | ||
| 18 | + what motivated gyp's development, since we were aware of cmake at the time | ||
| 19 | + (we'd even started a speculative port): | ||
| 20 | + | ||
| 21 | + | ||
| 22 | + I did an exploratory port of portions of Chromium to cmake (I think I got as | ||
| 23 | + far as net, base, sandbox, and part of webkit). | ||
| 24 | + There were a number of motivations, not all of which would apply to other | ||
| 25 | + projects. Also, some of the design of gyp was informed by experience at | ||
| 26 | + Google with large projects built wholly from source, leading to features | ||
| 27 | + absent from cmake, but not strictly required for Chromium. | ||
| 28 | + | ||
| 29 | + 1. Ability to incrementally transition on Windows. It took us about 6 months | ||
| 30 | + to switch fully to gyp. Previous attempts to move to scons had taken a long | ||
| 31 | + time and failed, due to the requirement to transition while in flight. For a | ||
| 32 | + substantial period of time, we had a hybrid of checked in vcproj and gyp generated | ||
| 33 | + vcproj. To this day we still have a good number of GUIDs pinned in the gyp files, | ||
| 34 | + because different parts of our release pipeline have leftover assumptions | ||
| 35 | + regarding manipulating the raw sln/vcprojs. This transition occurred from | ||
| 36 | + the bottom up, largely because modules like base were easier to convert, and | ||
| 37 | + had a lower churn rate. During early stages of the transition, the majority | ||
| 38 | + of the team wasn't even aware they were using gyp, as it integrated into | ||
| 39 | + their existing workflow, and only affected modules that had been converted. | ||
| 40 | + | ||
| 41 | + 2. Generation of a more 'normal' vcproj file. Gyp attempts, particularly on | ||
| 42 | + Windows, to generate vcprojs which resemble hand generated projects. It | ||
| 43 | + doesn't generate any Makefile type projects, but instead produces msvs | ||
| 44 | + Custom Build Steps and Custom Build Rules. This makes the resulting projects | ||
| 45 | + easier to understand from the IDE and avoids parts of the IDE that simply | ||
| 46 | + don't function correctly if you use Makefile projects. Our early hope with | ||
| 47 | + gyp was to support the least common denominator of features present in each | ||
| 48 | + of the platform specific project file formats, rather than falling back on | ||
| 49 | + generated Makefiles/shell scripts to emulate some common abstraction. CMake by | ||
| 50 | + comparison makes a good faith attempt to use native project features, but | ||
| 51 | + falls back on generated scripts in order to preserve the same semantics on | ||
| 52 | + each platforms. | ||
| 53 | + | ||
| 54 | + 3. Abstraction on the level of project settings, rather than command line | ||
| 55 | + flags. In gyp's syntax you can add nearly any option present in a hand | ||
| 56 | + generated xcode/vcproj file. This allows you to use abstractions built into | ||
| 57 | + the IDEs rather than reverse engineering them possibly incorrectly for | ||
| 58 | + things like: manifest generation, precompiled headers, bundle generation. | ||
| 59 | + When somebody wants to use a particular menu option from msvs, I'm able to | ||
| 60 | + do a web search on the name of the setting from the IDE and provide them | ||
| 61 | + with a gyp stanza that does the equivalent. In many cases, not all project | ||
| 62 | + file constructs correspond to command line flags. | ||
| 63 | + | ||
| 64 | + 4. Strong notion of module public/private interface. Gyp allows targets to | ||
| 65 | + publish a set of direct_dependent_settings, specifying things like | ||
| 66 | + include_dirs, defines, platforms specific settings, etc. This means that | ||
| 67 | + when module A depends on module B, it automatically acquires the right build | ||
| 68 | + settings without module A being filled with assumptions/knowledge of exactly | ||
| 69 | + how module B is built. Additionally, all of the transitive dependencies of | ||
| 70 | + module B are pulled in. This avoids their being a single top level view of | ||
| 71 | + the project, rather each gyp file expresses knowledge about its immediate | ||
| 72 | + neighbors. This keep local knowledge local. CMake effectively has a large | ||
| 73 | + shared global namespace. | ||
| 74 | + | ||
| 75 | + 5. Cross platform generation. CMake is not able to generate all project | ||
| 76 | + files on all platforms. For example xcode projects cannot be generated from | ||
| 77 | + windows (cmake uses mac specific libraries to do project generation). This | ||
| 78 | + means that for instance generating a tarball containing pregenerated | ||
| 79 | + projects for all platforms is hard with Cmake (requires distribution to | ||
| 80 | + several machine types). | ||
| 81 | + | ||
| 82 | + 6. Gyp has rudimentary cross compile support. Currently we've added enough | ||
| 83 | + functionality to gyp to support x86 -> arm cross compiles. Last I checked | ||
| 84 | + this functionality wasn't present in cmake. (This occurred later). | ||
| 85 | + | ||
| 86 | + | ||
| 87 | + That being said there are a number of drawbacks currently to gyp: | ||
| 88 | + | ||
| 89 | + 1. Because platform specific settings are expressed at the project file | ||
| 90 | + level (rather than the command line level). Settings which might otherwise | ||
| 91 | + be shared in common between platforms (flags to gcc on mac/linux), end up | ||
| 92 | + being repeated twice. Though in fairness there is actually less sharing here | ||
| 93 | + than you'd think. include_dirs and defines actually represent 90% of what | ||
| 94 | + can be typically shared. | ||
| 95 | + | ||
| 96 | + 2. CMake may be more mature, having been applied to a broader range of | ||
| 97 | + projects. There a number of 'tool modules' for cmake, which are shared in a | ||
| 98 | + common community. | ||
| 99 | + | ||
| 100 | + 3. gyp currently makes some nasty assumptions about the availability of | ||
| 101 | + chromium's hermetic copy of cygwin on windows. This causes you to either | ||
| 102 | + have to special case a number of rules, or swallow this copy of cygwin as a | ||
| 103 | + build time dependency. | ||
| 104 | + | ||
| 105 | + 4. CMake includes a fairly readable imperative language. Currently Gyp has a | ||
| 106 | + somewhat poorly specified declarative language (variable expansion happens | ||
| 107 | + in sometimes weird and counter-intuitive ways). In fairness though, gyp assumes | ||
| 108 | + that external python scripts can be used as an escape hatch. Also gyp avoids | ||
| 109 | + a lot of the things you'd need imperative code for, by having a nice target | ||
| 110 | + settings publication mechanism. | ||
| 111 | + | ||
| 112 | + 5. (Feature/drawback depending on personal preference). Gyp's syntax is | ||
| 113 | + DEEPLY nested. It suffers from all of Lisp's advantages and drawbacks. | ||
| 114 | + | ||
| 115 | + -BradN | ||
| 116 | + ``` | ||
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| 1 | + # Hacking | ||
| 2 | + | ||
| 3 | + ## Getting the sources | ||
| 4 | + | ||
| 5 | + Git is required to hack on anything, you can set up a git clone of GYP | ||
| 6 | + as follows: | ||
| 7 | + | ||
| 8 | + ``` | ||
| 9 | + mkdir foo | ||
| 10 | + cd foo | ||
| 11 | + git clone git@github.com:nodejs/gyp-next.git | ||
| 12 | + cd gyp | ||
| 13 | + ``` | ||
| 14 | + | ||
| 15 | + (this will clone gyp underneath it into `foo/gyp`. | ||
| 16 | + `foo` can be any directory name you want. Once you've done that, | ||
| 17 | + you can use the repo like anything other Git repo. | ||
| 18 | + | ||
| 19 | + ## Testing your change | ||
| 20 | + | ||
| 21 | + GYP has a suite of tests which you can run with the provided test driver | ||
| 22 | + to make sure your changes aren't breaking anything important. | ||
| 23 | + | ||
| 24 | + You run the test driver with e.g. | ||
| 25 | + | ||
| 26 | + ``` sh | ||
| 27 | + $ python -m pip install --upgrade pip setuptools | ||
| 28 | + $ pip install --editable ".[dev]" | ||
| 29 | + $ python -m pytest | ||
| 30 | + ``` | ||
| 31 | + | ||
| 32 | + See [Testing](Testing.md) for more details on the test framework. | ||
| 33 | + | ||
| 34 | + Note that it can be handy to look at the project files output by the tests | ||
| 35 | + to diagnose problems. The easiest way to do that is by kindly asking the | ||
| 36 | + test driver to leave the temporary directories it creates in-place. | ||
| 37 | + This is done by setting the enviroment variable "PRESERVE", e.g. | ||
| 38 | + | ||
| 39 | + ``` | ||
| 40 | + set PRESERVE=all # On Windows | ||
| 41 | + export PRESERVE=all # On saner platforms. | ||
| 42 | + ``` | ||
| 43 | + | ||
| 44 | + ## Reviewing your change | ||
| 45 | + | ||
| 46 | + All changes to GYP must be code reviewed before submission. | ||
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