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//
Copyright 2009 Ryan Dahl <ry@tinyclouds.org>
#
ifndef
SRC_NODE_H_
#
define
SRC_NODE_H_
#
include
<
ev.h
>
#
include
<
eio.h
>
#
include
<
v8.h
>
#
include
<
sys/types.h
>
/*
struct stat
*/
#
include
<
sys/stat.h
>
#
include
<
node_object_wrap.h
>
#
ifndef
NODE_STRINGIFY
#
define
NODE_STRINGIFY
(
n
)
NODE_STRINGIFY_HELPER
(n)
#
define
NODE_STRINGIFY_HELPER
(
n
) #n
#
endif
namespace
node
{
#
define
NODE_PSYMBOL
(
s
) Persistent<String>::New(String::NewSymbol(s))
/*
Converts a unixtime to V8 Date
*/
#
define
NODE_UNIXTIME_V8
(
t
) v8::Date::New(
1000
*
static_cast
<
double
>(t))
#
define
NODE_V8_UNIXTIME
(
v
) (
static_cast
<
double
>((v)->
IntegerValue
())/1000.0);
#
define
NODE_DEFINE_CONSTANT
(
target, constant
) \
(target)->
Set
(v8::String::NewSymbol(#constant), \
v8::Integer::New(constant), \
static_cast<v8::PropertyAttribute>(v8::ReadOnly|v8::DontDelete))
#
define
NODE_SET_METHOD
(
obj, name, callback
) \
obj->
Set
(v8::String::NewSymbol(name), \
v8::FunctionTemplate::New(callback)->GetFunction())
#
define
NODE_SET_PROTOTYPE_METHOD
(
templ, name, callback
) \
do
{ \
v8::Local<v8::Signature> __callback##_SIG =
v8::Signature::New
(templ); \
v8::Local<v8::FunctionTemplate> __callback##_TEM = \
FunctionTemplate::New
(callback, v8::Handle<v8::Value>(), \
__callback##_SIG); \
templ->
PrototypeTemplate
()->
Set
(
v8::String::NewSymbol
(name), \
__callback##_TEM); \
}
while
(
0
)
enum
encoding {
ASCII
,
UTF8
,
BASE64
,
BINARY
};
enum
encoding
ParseEncoding
(v8::Handle<v8::Value> encoding_v,
enum
encoding _default =
BINARY
);
void
FatalException
(v8::TryCatch &try_catch);
v8::Local<v8::Value>
Encode
(
const
void
*buf,
size_t
len,
enum
encoding encoding =
BINARY
);
//
Returns -1 if the handle was not valid for decoding
ssize_t
DecodeBytes
(v8::Handle<v8::Value>,
enum
encoding encoding =
BINARY
);
//
returns bytes written.
ssize_t
DecodeWrite
(
char
*buf,
size_t
buflen,
v8::Handle<v8::Value>,
enum
encoding encoding =
BINARY
);
v8::Local<v8::Object>
BuildStatsObject
(
struct
stat
* s);
static
inline
v8::Persistent<v8::Function>*
cb_persist
(
const
v8::Local<v8::Value> &v) {
v8::Persistent<v8::Function> *fn =
new
v8::Persistent<v8::Function>();
*fn = v8::Persistent<v8::Function>::
New
(v8::Local<v8::Function>::
Cast
(v));
return
fn;
}
static
inline
v8::Persistent<v8::Function>*
cb_unwrap
(
void
*data) {
v8::Persistent<v8::Function> *cb =
reinterpret_cast
<v8::Persistent<v8::Function>*>(data);
assert
((*cb)->
IsFunction
());
return
cb;
}
static
inline
void
cb_destroy
(v8::Persistent<v8::Function> * cb) {
cb->
Dispose
();
delete
cb;
}
v8::Local<v8::Value>
ErrnoException
(
int
errorno,
const
char
*syscall =
NULL
,
const
char
*msg =
"
"
,
const
char
*path =
NULL
);
const
char
*
signo_string
(
int
errorno);
struct
node_module_struct
{
int
version;
void
*dso_handle;
const
char
*filename;
void
(*register_func) (v8::Handle<v8::Object> target);
const
char
*modname;
};
node_module_struct*
get_builtin_module
(
const
char
*name);
/*
*
* When this version number is changed, node.js will refuse
* to load older modules. This should be done whenever
* an API is broken in the C++ side, including in v8 or
* other dependencies
*/
#
define
NODE_MODULE_VERSION
(
1
)
#
define
NODE_STANDARD_MODULE_STUFF
\
NODE_MODULE_VERSION
, \
NULL
, \
__FILE__
#
define
NODE_MODULE
(
modname, regfunc
) \
node::node_module_struct modname ## _module = \
{ \
NODE_STANDARD_MODULE_STUFF
, \
regfunc, \
NODE_STRINGIFY
(modname) \
};
#
define
NODE_MODULE_DECL
(
modname
) \
extern
node::node_module_struct modname ## _module;
}
//
namespace node
#
endif
//
SRC_NODE_H_
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