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GDayZ_Multihack/GPlayerManager.cpp at master · p3NTech/GDayZ_Multihack · GitHub
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#
include
"
GSDK.h
"
#
include
"
GDraw.h
"
#
include
"
GESP.h
"
#
include
"
GAimbot.h
"
#
include
"
GMenu.h
"
#
include
"
GPlayerManager.h
"
#
include
"
GTools.h
"
#
include
"
GOverlay.h
"
GPlayerManager *g_pPlayerMgr =
new
GPlayerManager();
GPlayerManager::GPlayerManager
()
{
base =
0
;
networkmgr =
0
;
transform =
0
;
time =
0
;
memset
(vel_enemy,
0
,
sizeof
(vel_enemy));
ESP
=
new
GESP
();
Aimbot =
new
GAimbot
();
}
void
GPlayerManager::Init
()
{
DoPointerSearch
();
}
void
GPlayerManager::Release
()
{
delete
ESP
;
delete
Aimbot;
}
CBase *
GPlayerManager::GetBase
()
{
if
(
IsBadToRead
((
void
*)base,
4
))
return
NULL
;;
return
base;
}
CNetworkManager *
GPlayerManager::GetNetworkMgr
()
{
if
(
IsBadToRead
((
void
*)networkmgr,
4
))
return
NULL
;;
return
networkmgr;
}
CTransformationData *
GPlayerManager::GetTransformation
()
{
if
(
IsBadToRead
((
void
*)transform,
4
))
return
NULL
;;
if
(!transform || !transform->
transform
||
IsBadToRead
((
void
*)transform->
transform
,
4
) ||
!transform->
transform
->
TransformationData
||
IsBadToRead
((
void
*)transform->
transform
->
TransformationData
,
4
))
return
NULL
;
return
transform->
transform
->
TransformationData
;
}
CGameTime *
GPlayerManager::GetTime
()
{
if
(
IsBadToRead
((
void
*)time,
4
))
return
NULL
;;
return
time;
}
bool
GPlayerManager::IsValidWorld
()
{
if
(!
GetBase
())
return
false
;
CWorld *World =
GetBase
()->
World
;
if
(!World ||
IsBadToRead
((
void
*)World,
4
))
return
false
;
if
(!World->
Objects
||
IsBadToRead
((
void
*)World->
Objects
,
4
))
return
false
;
if
(!World->
LocalPlayer
||
IsBadToRead
((
void
*)World->
LocalPlayer
,
4
))
return
false
;
if
(!World->
LocalPlayer
->
Object
||
IsBadToRead
((
void
*)World->
LocalPlayer
->
Object
,
4
))
return
false
;
if
(!
IsValid
(World->
LocalPlayer
->
Object
))
return
false
;
return
true
;
}
bool
GPlayerManager::IsValid
(
const
CObject *obj)
{
if
(!obj ||
IsBadToRead
((
void
*)obj,
4
))
return
false
;
if
(!obj->
visualstate
||
IsBadToRead
((
void
*)obj->
visualstate
,
sizeof
(CObjectVisualState)))
return
false
;
if
(!obj->
ObjectClass
||
IsBadToRead
((
void
*)obj->
ObjectClass
,
sizeof
(CObjectClass)))
return
false
;
//
if (obj->isdead)
//
return false;
return
true
;
}
bool
GPlayerManager::IsValid
(
const
CItem *obj)
{
return
IsValid
(
reinterpret_cast
<
const
CObject*>(obj));
}
CObject *
GPlayerManager::GetLocalPlayer
()
{
if
(!
IsValidWorld
())
return
NULL
;
CObject *tmp =
GetBase
()->
World
->
LocalPlayer
->
Object
;
if
(!
IsValid
(tmp))
return
NULL
;
return
tmp;
}
void
GPlayerManager::GetFixedView
(GVector &forward, GVector &up, GVector &right)
{
GVector fov, translation, viewport;
GetFixedView
(forward, up, right, fov, translation, viewport);
}
void
GPlayerManager::GetFixedView
(GVector &forward, GVector &up, GVector &right, GVector &fov, GVector &translation, GVector &viewport)
{
static
GVector buf_forward, buf_up, buf_right, buf_fov, buf_translation, buf_viewport;
CTransformationData *data =
GetTransformation
();
if
(!data)
return
;
bool
isFucked =
data->
right
==
GVector
(
1
,
0
,
0
) &&
data->
up
==
GVector
(
0
,
1
,
0
) &&
data->
forward
==
GVector
(
0
,
0
,
1
);
bool
isFucked2 = data->
fov
==
GVector
(
0.30
,
0.19
,
0
);
if
(!isFucked && !isFucked2) {
buf_right = data->
right
;
buf_up = data->
up
;
buf_forward = data->
forward
;
buf_fov = data->
fov
;
buf_translation = data->
translation
;
buf_viewport = data->
viewport
;
}
forward = buf_forward;
up = buf_up;
right = buf_right;
fov = buf_fov;
translation = buf_translation;
viewport = buf_viewport;
}
GVector
GPlayerManager::GetViewangles
()
{
GVector forward, up, right;
GetFixedView
(forward, up, right);
GVector view;
view.
x
=
asin
(forward.
y
);
//
pitch x=right
view.
y
=
atan2f
(right.
z
, right.
x
);
//
yaw y=up
view.
z
=
asin
(right.
y
);
//
roll z=forward
return
view;
}
GVector
GPlayerManager::GetForwardVector
(
float
factor)
{
GVector view =
GetViewangles
();
GVector move;
move.
x
=
sin
(-view.
y
) * factor;
move.
z
=
cos
(view.
y
) * factor;
move.
y
=
sin
(view.
x
) * factor;
return
move;
}
GVector
GPlayerManager::GetRightVector
(
float
factor)
{
GVector view =
GetViewangles
();
view.
y
-=
PI_2
;
GVector move;
move.
x
=
sin
(-view.
y
) * factor;
move.
z
=
cos
(view.
y
) * factor;
move.
y
=
sin
(view.
x
) * factor;
return
move;
}
GVector
GPlayerManager::GetUpVector
(
float
factor)
{
GVector view =
GetViewangles
();
view.
x
-= factor;
GVector move;
move.
x
=
sin
(-view.
y
) * factor;
move.
z
=
cos
(view.
y
) * factor;
move.
y
=
sin
(view.
x
) * factor;
return
move;
}
GVector
GPlayerManager::GetPlayerViewangles
(
const
CObject *obj)
{
if
(!
IsValid
(obj))
return
0
;
GVector view;
view.
x
= obj->
pitch
[
20
];
view.
y
=
atan2f
(obj->
visualstate
->
right
.
x
, obj->
visualstate
->
right
.
z
);
view.
z
=
0
;
return
view;
}
GVector
GPlayerManager::GetPlayerForwardVector
(
const
CObject *obj,
float
factor)
{
if
(!
IsValid
(obj))
return
0
;
GVector view =
GetPlayerViewangles
(obj);
GVector move;
move.
x
=
sin
(view.
y
) * factor;
move.
z
=
cos
(view.
y
) * factor;
move.
y
=
sin
(view.
x
) * factor;
return
move;
}
GVector
GPlayerManager::GetPlayerRightVector
(
const
CObject *obj,
float
factor)
{
if
(!
IsValid
(obj))
return
0
;
GVector view =
GetPlayerViewangles
(obj);
view.
y
-=
PI_2
;
GVector move;
move.
x
=
sin
(view.
y
) * factor;
move.
z
=
cos
(view.
y
) * factor;
move.
y
=
sin
(view.
x
) * factor;
return
move;
}
float
GPlayerManager::CalcDistance
(
const
CObject *from,
const
CObject *to)
{
if
(!
IsValid
(from) || !
IsValid
(to))
return
0
;
return
CalcDistance
(from->
visualstate
->
pos
, to->
visualstate
->
pos
);
}
float
GPlayerManager::CalcDistance
(
const
CObject *to)
{
CObject *local =
GetLocalPlayer
();
if
(!local || !
IsValid
(to))
return
0
;
return
CalcDistance
(local, to);
}
float
GPlayerManager::CalcDistance
(
const
CItem *to)
{
return
CalcDistance
(
reinterpret_cast
<
const
CObject*>(to));
}
float
GPlayerManager::CalcDistance
(GVector from, GVector to)
{
return
from.
Dist
(to);
}
float
GPlayerManager::CalcDistance
(GVector to)
{
CObject *local =
GetLocalPlayer
();
if
(!local)
return
0
;
return
CalcDistance
(local->
visualstate
->
pos
, to);
}
bool
GPlayerManager::WorldToScreen
(
const
CObject *in, GVector &out)
{
if
(!
IsValid
(in))
return
false
;
return
WorldToScreen
(in->
visualstate
->
pos
, out);
}
bool
GPlayerManager::WorldToScreen
(GVector in, GVector &out)
{
GVector forward, up, right, fov, translation, viewport;
GetFixedView
(forward, up, right, fov, translation, viewport);
GVector temp = translation - in;
float
x = temp.
Dot
(right);
float
y = temp.
Dot
(up);
float
z = temp.
Dot
(forward);
out.
x
= viewport.
x
* (
1
+ (x / fov.
x
/ z));
out.
y
= viewport.
y
* (
1
- (y / fov.
y
/ z));
out.
z
= z;
return
(out.
z
<
1
&& out.
x
>
0
&& out.
y
>
0
);
}
GVector
GPlayerManager::GetViewPosition
()
{
GVector forward, up, right, fov, translation, viewport;
GetFixedView
(forward, up, right, fov, translation, viewport);
return
translation;
}
char
*
GPlayerManager::GetPlayerName
(
const
CObject *obj)
{
CNetworkManager* pBase =
GetNetworkMgr
();
if
(!pBase)
return
NULL
;
if
(!
IsValid
(obj))
return
NULL
;
if
(!pBase->
PlayerInfo
||
IsBadToRead
((
void
*)pBase->
PlayerInfo
,
4
))
return
NULL
;
if
(!pBase->
PlayerInfo
->
PlayerTable
||
IsBadToRead
((
void
*)pBase->
PlayerInfo
->
PlayerTable
,
4
))
return
NULL
;
DWORD
dwPlayerTable =
reinterpret_cast
<
DWORD
>(pBase->
PlayerInfo
->
PlayerTable
);
int
dwPlayerCount = pBase->
PlayerInfo
->
iPlayerCount
;
if
(dwPlayerCount ==
0
)
return
NULL
;
for
(
register
int
i =
0
; i < dwPlayerCount; i++) {
CPlayerTable* pInfo =
reinterpret_cast
<CPlayerTable*>(dwPlayerTable + (i * playerinfo_offset));
if
(!pInfo ||
IsBadToRead
((
void
*)pInfo,
4
))
continue
;
if
(pInfo->
iPlayerID
!= obj->
playerid
)
continue
;
if
(!pInfo->
PlayerName
||
IsBadToRead
((
void
*)pInfo->
PlayerName
,
4
))
continue
;
return
pInfo->
PlayerName
->
szName
;
}
return
NULL
;
}
char
*
GPlayerManager::GetPlayerName
(
int
playerid)
{
CNetworkManager* pBase =
GetNetworkMgr
();
CObject* obj =
GetPlayerByPlayerId
(playerid);
if
(!pBase)
return
NULL
;
if
(!
IsValid
(obj))
return
NULL
;
if
(!pBase->
PlayerInfo
||
IsBadToRead
((
void
*)pBase->
PlayerInfo
,
4
))
return
NULL
;
if
(!pBase->
PlayerInfo
->
PlayerTable
||
IsBadToRead
((
void
*)pBase->
PlayerInfo
->
PlayerTable
,
4
))
return
NULL
;
DWORD
dwPlayerTable =
reinterpret_cast
<
DWORD
>(pBase->
PlayerInfo
->
PlayerTable
);
int
dwPlayerCount = pBase->
PlayerInfo
->
iPlayerCount
;
if
(dwPlayerCount ==
0
)
return
NULL
;
for
(
register
int
i =
0
; i < dwPlayerCount; i++) {
CPlayerTable* pInfo =
reinterpret_cast
<CPlayerTable*>(dwPlayerTable + (i * playerinfo_offset));
if
(!pInfo)
continue
;
if
(pInfo->
iPlayerID
!= obj->
playerid
)
continue
;
if
(!pInfo->
PlayerName
)
continue
;
return
pInfo->
PlayerName
->
szName
;
}
return
NULL
;
}
CObject *
GPlayerManager::GetPlayerByIndex
(
int
index)
{
if
(!
IsValidWorld
())
return
NULL
;
if
(index >
GetMaxObjectIndex
())
return
NULL
;
CObjectList *ObjectList =
GetBase
()->
World
->
Objects
->
ObjectList
;
if
(!ObjectList ||
IsBadToRead
((
void
*)ObjectList,
4
))
return
NULL
;
DWORD
dwObject = (
DWORD
)ObjectList + (index *
0x2C
);
if
(
IsBadToRead
((
void
*)dwObject,
4
))
return
NULL
;
CEntity* ent = (CEntity*)*(
DWORD
*)dwObject;
if
(!ent ||
IsBadToRead
((
void
*)ent,
4
))
return
NULL
;
if
(!
IsValid
(ent->
Object
))
return
NULL
;
return
ent->
Object
;
}
CEntity *
GPlayerManager::GetPlayerByIndex1
(
int
index)
{
if
(!
IsValidWorld
())
return
NULL
;
if
(index >
GetMaxObjectIndex
())
return
NULL
;
CObjectList *ObjectList =
GetBase
()->
World
->
Objects
->
ObjectList
;
if
(!ObjectList ||
IsBadToRead
((
void
*)ObjectList,
4
))
return
NULL
;
DWORD
dwObject = (
DWORD
)ObjectList + (index *
0x2C
);
if
(
IsBadToRead
((
void
*)dwObject,
4
))
return
NULL
;
CEntity* ent = (CEntity*)*(
DWORD
*)dwObject;
if
(!ent ||
IsBadToRead
((
void
*)ent,
4
))
return
NULL
;
return
ent;
}
CObject *
GPlayerManager::GetPlayerByPlayerId
(
int
playerid)
{
if
(!
GetBase
())
return
NULL
;
for
(
register
int
i =
0
; i <
GetMaxObjectIndex
(); i++) {
CObject* obj =
GetPlayerByIndex
(i);
if
(!obj)
continue
;
if
(obj->
playerid
!= playerid)
continue
;
return
obj;
}
return
NULL
;
}
int
GPlayerManager::GetMaxObjectIndex
()
{
if
(!
IsValidWorld
())
return
0
;
return
GetBase
()->
World
->
Objects
->
iObjectSize
;
}
bool
GPlayerManager::IsZombie
(
const
CObject *obj)
{
char
*name =
GetObjectClassName
(obj);
if
(!name)
return
false
;
if
(
strstr
(name,
/*
Zombie
*/
XorStr<
0x7c
,
7
,
0x4678794a
>(
"
\x26\x12\x13\x1d\xe9\xe4
"
+
0x4678794a
).
s
))
return
true
;
return
false
;
}
bool
GPlayerManager::IsPlayer
(
const
CObject *obj)
{
char
*name =
GetObjectClassName
(obj);
if
(!name)
return
false
;
if
(
strstr
(name,
/*
SurvivorParts
*/
XorStr<
0x74
,
14
,
0x9d6a7d
>(
"
\x27\x0\x4\x1\x11\xf\x15\x9\x2c\x1c\xc\xb\xf3
"
+
0x9d6a7d
).
s
))
return
true
;
return
false
;
}
bool
GPlayerManager::IsAnimal
(
const
CObject *obj)
{
char
*name =
GetObjectTypeName
(obj);
if
(!name)
return
false
;
if
(
strstr
(name,
/*
animal
*/
XorStr<
0x58
,
7
,
0xbaec8723
>(
"
\x39\x37\x33\x36\x3d\x31
"
+
0xbaec8723
).
s
))
return
true
;
return
false
;
}
bool
GPlayerManager::IsFriend
(
const
CObject *obj)
{
char
*name = g_pPlayerMgr->
GetPlayerName
(obj);
if
(!name ||
IsBadToRead
((
void
*)name,
4
) ||
strlen
(name) ==
0
)
return
false
;
if
(
strstr
(name,
/*
ZeaS
*/
XorStr<
0xb8
,
5
,
0x80eaeb1d
>(
"
\xe2\xdc\xdb\xe8
"
+
0x80eaeb1d
).
s
) ||
strstr
(name,
/*
NeoIII
*/
XorStr<
0xaf
,
7
,
0x41117813
>(
"
\xe1\xd5\xde\xfb\xfa\xfd
"
+
0x41117813
).
s
) ||
strstr
(name,
/*
Silex
*/
XorStr<
0xce
,
6
,
0x30659732
>(
"
\x9d\xa6\xbc\xb4\xaa
"
+
0x30659732
).
s
) ||
strstr
(name,
/*
ShadowEternal
*/
XorStr<
0x8d
,
14
,
0xbef18bc1
>(
"
\xde\xe6\xee\xf4\xfe\xe5\xd6\xe0\xf0\xe4\xf9\xf9\xf5
"
+
0xbef18bc1
).
s
))
return
true
;
return
false
;
}
CObject *
GPlayerManager::GetTableObjectByIndex
(
char
object_type,
int
index)
{
if
(!
IsValidWorld
())
return
NULL
;
//
CWorld *World = GetBase()->World;
CObject **obj =
0
;
if
(object_type ==
OBJ_TABLE
::
ANIMALS
)
obj =
GetBase
()->
World
->
AnimalTable
.
obj
;
else
if
(object_type ==
OBJ_TABLE
::
FAR_ANIMALS
)
obj =
GetBase
()->
World
->
FarAnimalTable
.
obj
;
else
if
(object_type ==
OBJ_TABLE
::
FARFAR_ANIMALS
)
obj =
GetBase
()->
World
->
FarFarAnimalTable
.
obj
;
else
if
(object_type ==
OBJ_TABLE
::
SMOKE
)
obj =
GetBase
()->
World
->
SmokeEffectsTable
.
obj
;
else
if
(object_type ==
OBJ_TABLE
::
EFFECTS
)
obj =
GetBase
()->
World
->
EffectsTable
.
obj
;
else
if
(object_type ==
OBJ_TABLE
::
FAR_EFFECTS
)
obj =
GetBase
()->
World
->
FarEffectsTable
.
obj
;
else
if
(object_type ==
OBJ_TABLE
::
DROPPED_ITEM
)
obj =
GetBase
()->
World
->
DroppedItemTable
.
obj
;
else
if
(object_type ==
OBJ_TABLE
::
FAR_DROPPED_ITEM
)
obj =
GetBase
()->
World
->
FarDroppedItemTable
.
obj
;
else
if
(object_type ==
OBJ_TABLE
::
ITEM
)
obj =
GetBase
()->
World
->
ItemTable
.
obj
;
else
if
(object_type ==
OBJ_TABLE
::
FAR_BUILDING
)
obj =
GetBase
()->
World
->
FarBuildingTable
.
obj
;
else
if
(object_type ==
OBJ_TABLE
::
INVALID_ITEM
)
obj =
GetBase
()->
World
->
InvalidItemTable
.
obj
;
else
return
NULL
;
if
(index >
GetMaxTableObjectIndex
(object_type))
return
NULL
;
if
(!obj ||
IsBadToRead
((
void
*)obj,
4
))
return
NULL
;
if
(
IsBadToRead
((
void
*)((
DWORD
)obj + index *
4
),
4
))
return
NULL
;
if
(!obj[index] ||
IsBadToRead
((
void
*)obj[index],
4
))
return
NULL
;
if
(!
IsValid
(obj[index]))
return
NULL
;
return
obj[index];
}
//
E68
int
GPlayerManager::GetMaxTableObjectIndex
(
char
object_type)
{
if
(!
IsValidWorld
())
return
0
;
int
max_index =
0
;
if
(object_type ==
OBJ_TABLE
::
ANIMALS
)
max_index =
GetBase
()->
World
->
AnimalTable
.
size
;
else
if
(object_type ==
OBJ_TABLE
::
FAR_ANIMALS
)
max_index =
GetBase
()->
World
->
FarAnimalTable
.
size
;
else
if
(object_type ==
OBJ_TABLE
::
FARFAR_ANIMALS
)
max_index =
GetBase
()->
World
->
FarFarAnimalTable
.
size
;
else
if
(object_type ==
OBJ_TABLE
::
SMOKE
)
max_index =
GetBase
()->
World
->
SmokeEffectsTable
.
size
;
else
if
(object_type ==
OBJ_TABLE
::
EFFECTS
)
max_index =
GetBase
()->
World
->
EffectsTable
.
size
;
else
if
(object_type ==
OBJ_TABLE
::
FAR_EFFECTS
)
max_index =
GetBase
()->
World
->
FarEffectsTable
.
size
;
else
if
(object_type ==
OBJ_TABLE
::
DROPPED_ITEM
)
max_index =
GetBase
()->
World
->
DroppedItemTable
.
size
;
else
if
(object_type ==
OBJ_TABLE
::
FAR_DROPPED_ITEM
)
max_index =
GetBase
()->
World
->
FarDroppedItemTable
.
size
;
else
if
(object_type ==
OBJ_TABLE
::
ITEM
)
max_index =
GetBase
()->
World
->
ItemTable
.
size
;
else
if
(object_type ==
OBJ_TABLE
::
FAR_BUILDING
)
max_index =
GetBase
()->
World
->
FarBuildingTable
.
size
;
else
if
(object_type ==
OBJ_TABLE
::
INVALID_ITEM
)
max_index =
GetBase
()->
World
->
InvalidItemTable
.
size
;
return
max_index;
}
bool
GPlayerManager::InCenterArea
(GVector screen)
{
int
w, h;
g_pOverlay->
DirectX
->
Draw
->
GetViewport
(w, h);
int
center_x = w /
2
;
int
center_y = h /
2
;
int
padding =
25
;
if
(screen.
x
> (center_x - padding) &&
screen.
x
< (center_x + padding) &&
screen.
y
>(center_y - padding) &&
screen.
y
< (center_y + padding)
)
return
true
;
POINT
pt;
GetCursorPos
(&pt);
ScreenToClient
(g_pOverlay->
GetAppWindow
(), &pt);
center_x = pt.
x
;
center_y = pt.
y
;
padding =
10
;
if
(screen.
x
>(center_x - padding) &&
screen.
x
< (center_x + padding) &&
screen.
y
>(center_y - padding) &&
screen.
y
< (center_y + padding)
)
return
true
;
return
false
;
}
bool
GPlayerManager::IsConnected
()
{
if
(!
GetBase
())
return
false
;
if
(!
GetLocalPlayer
())
return
false
;
return
GetBase
()->
World
->
LocalPlayer
->
connected
>
18
;
}
void
GPlayerManager::DoPointerSearch
()
{
DWORD
start = g_pTools->
GetModuleAddress
();
DWORD
size = g_pTools->
GetModuleSize
();
BYTE
base_pattern[] =
"
\x8B\x0D\x00\x00\x00\x00\x56\x81\xC1\x10\x0D\x00\x00
"
;
char
base_mask[
32
] = {
0
};
strcpy
(base_mask,
/*
xx????xxxxxx
*/
XorStr<
0xbb
,
13
,
0x1d831eeb
>(
"
\xc3\xc4\x82\x81\x80\xff\xb9\xba\xbb\xbc\xbd\xbe
"
+
0x1d831eeb
).
s
);
long
base_fix =
0x02
;
//
004E98D0 B8 50510701 mov eax, DayZ_0_4.01075150 ; b8????????C3CCCCCCCCCCCC
//
0050A0ED 68 40ACE400 push DayZ_0_4.00E4AC40 ; ASCII "Unknown player"
//
0050A1D5 68 50ACE400 push DayZ_0_4.00E4AC50 ; ASCII "%d.%d.%d.%d:%d"
//
0050A389 68 6810E200 push DayZ_0_4.00E21068 ; ASCII "name"
//
0050A3DD 68 BC9AE400 push DayZ_0_4.00E49ABC ; ASCII "content"
BYTE
networkmgr_pattern[] =
"
\xB9\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\xC6\x5E
"
;
char
networkmgr_mask[
32
] = {
0
};
strcpy
(networkmgr_mask,
/*
x????x????xxx
*/
XorStr<
0xf7
,
14
,
0x8e8e275c
>(
"
\x8f\xc7\xc6\xc5\xc4\x84\xc2\xc1\xc0\x3f\x79\x7a\x7b
"
+
0x8e8e275c
).
s
);
long
networkmgr_fix =
0x01
;
BYTE
transform_pattern[] =
"
\x8B\x0D\x00\x00\x00\x00\x8B\x81\x94
"
;
char
transform_mask[
32
] = {
0
};
strcpy
(transform_mask,
/*
xx????xxx
*/
XorStr<
0xed
,
10
,
0x1d4feab7
>(
"
\x95\x96\xd0\xcf\xce\xcd\x8b\x8c\x8d
"
+
0x1d4feab7
).
s
);
long
transform_fix =
0x02
;
BYTE
time_pattern[] =
"
\xDB\x05\x00\x00\x00\x00\x83\xEC
"
;
char
time_mask[
32
] = {
0
};
strcpy
(time_mask,
/*
xx????xx
*/
XorStr<
0xbb
,
9
,
0xebed1f20
>(
"
\xc3\xc4\x82\x81\x80\xff\xb9\xba
"
+
0xebed1f20
).
s
);
long
time_fix =
0x02
;
BYTE
d3ddevice_pattern[] =
"
\x8B\x0D\x00\x00\x00\x00\x8B\x11\x8B\x82
"
;
char
d3ddevice_mask[
32
] = {
0
};
strcpy
(d3ddevice_mask,
/*
xx????xxxx
*/
XorStr<
0x6a
,
11
,
0x9a06768
>(
"
\x12\x13\x53\x52\x51\x50\x8\x9\xa\xb
"
+
0x9a06768
).
s
);
long
d3ddevice_fix =
0x02
;
BYTE
d3ddevice_offset_pattern[] =
"
\x8D\x8A\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x47
"
;
char
d3ddevice_offset_mask[
32
] = {
0
};
strcpy
(d3ddevice_offset_mask,
/*
xx????x????xx
*/
XorStr<
0xba
,
14
,
0x50515221
>(
"
\xc2\xc3\x83\x82\x81\x80\xb8\xfe\xfd\xfc\xfb\xbd\xbe
"
+
0x50515221
).
s
);
long
d3ddevice_offset_fix =
0x02
;
DWORD
search_base = g_pTools->
FindPattern
(start, size, base_pattern, base_mask);
DWORD
search_networkmgr = g_pTools->
FindPattern
(start, size, networkmgr_pattern, networkmgr_mask);
DWORD
search_transform = g_pTools->
FindPattern
(start, size, transform_pattern, transform_mask);
DWORD
search_time = g_pTools->
FindPattern
(start, size, time_pattern, time_mask);
DWORD
search_d3ddevice = g_pTools->
FindPattern
(start, size, d3ddevice_pattern, d3ddevice_mask);
DWORD
search_d3ddevice_offset = g_pTools->
FindPattern
(start, size, d3ddevice_offset_pattern, d3ddevice_offset_mask);
if
(search_base) {
search_base += base_fix;
base =
reinterpret_cast
<CBase*>(*(
DWORD
*)search_base);
}
if
(search_networkmgr) {
search_networkmgr += networkmgr_fix;
/*
__asm {
call search_playerinfo
mov search_playerinfo, eax
}
*/
search_networkmgr = *(
DWORD
*)search_networkmgr;
networkmgr =
reinterpret_cast
<CNetworkManager*>(search_networkmgr);
}
if
(search_transform) {
search_transform += transform_fix;
transform =
reinterpret_cast
<CTransformation*>(*(
DWORD
*)search_transform);
}
if
(search_time) {
search_time += time_fix;
time =
reinterpret_cast
<CGameTime*>(*(
DWORD
*)search_time);
}
if
(search_d3ddevice) {
search_d3ddevice += d3ddevice_fix;
g_pOverlay->
DirectX
->
Draw
->
dwD3D9Address
= *
reinterpret_cast
<
DWORD
*>(search_d3ddevice);
}
if
(search_d3ddevice_offset) {
search_d3ddevice_offset += d3ddevice_offset_fix;
g_pOverlay->
DirectX
->
Draw
->
dwD3D9Offset
= *
reinterpret_cast
<
DWORD
*>(search_d3ddevice_offset);
}
/*
g_pTools->Log("Base: %08X", base);
g_pTools->Log("NetworkManager: %08X", networkmgr);
g_pTools->Log("Transformations: %08X", transform);
g_pTools->Log("Worldtime: %08X", time);
g_pTools->Log("D3D9 Device + Offset: %08X + %08X", g_pOverlay->DirectX->Draw->dwD3D9Address, g_pOverlay->DirectX->Draw->dwD3D9Offset);
*/
/*
Base:
00418AC1 8B0D 301EE500 mov ecx, dword ptr ds:[E51E30]
00418AC7 56 push esi
00418AC8 81C1 0C0D0000 add ecx, 0D0C
00418ACE E8 6DF23200 call DayZ.00747D40
00418AD3 8B75 10 mov esi, dword ptr ss:[ebp+10]
004CD902 68 9C74E800 push DayZ.00E8749C ; ASCII "ChernarusPlus"
004CD907 50 push eax
004CD908 E8 637E3400 call DayZ.00815770
004CD90D 59 pop ecx
004CD90E 59 pop ecx
004CD90F 85C0 test eax, eax
004CD911 ^ 75 D9 jnz short DayZ.004CD8EC
004CD913 8B0D 301EE500 mov ecx, dword ptr ds:[E51E30]
8B 0D ?? ?? ?? ?? 56 81 C1 0C 0D 00 00 +2
*/
/*
Playerinfo:
004F6447 B8 3046E400 mov eax, DayZ.00E44630
004F644C C3 retn
004F644D > D9EE fldz
004F644F C2 0800 retn 8
004F6452 6A 64 push 64
004F6454 58 pop eax
004F6455 C3 retn
B8 ?? ?? ?? ?? C3 D9 EE C2 08 00 <-- call, oder +1
*/
/*
Transformations:
00418BAC 8B0D 442FEA00 mov ecx, dword ptr ds:[EA2F44]
00418BB2 8B81 94000000 mov eax, dword ptr ds:[ecx+94]
00418BB8 F3:0F1040 30 movss xmm0, dword ptr ds:[eax+30]
00418BBD F3:0F5C47 08 subss xmm0, dword ptr ds:[edi+8]
00A00334 8B0D 442FEA00 mov ecx, dword ptr ds:[EA2F44]
00A0033A 8B81 94000000 mov eax, dword ptr ds:[ecx+94]
00A00340 F3:0F1040 28 movss xmm0, dword ptr ds:[eax+28]
00A00345 F3:0F1048 2C movss xmm1, dword ptr ds:[eax+2C]
00A0034A F3:0F1050 30 movss xmm2, dword ptr ds:[eax+30]
00A0034F 6A 01 push 1
00A00351 6A 01 push 1
8B 0D ?? ?? ?? ?? 8B 81 94 +2
GameTime:
004F5916 DB05 D070E800 fild dword ptr ds:[E870D0]
004F591C 51 push ecx
004F591D 51 push ecx
004F591E D80D E0C5D300 fmul dword ptr ds:[D3C5E0]
004F5924 DD1C24 fstp qword ptr ss:[esp]
004F5927 68 70BCC100 push DayZ.00C1BC70 ; ASCII "Network simulation, time = %.3f"
004F592C E8 1CE14D00 call DayZ.009D3A4D
DB 05 ?? ?? ?? ?? 51 51
*/
//
DWORD search_test1 = g_pTools->FindPattern(start, size, (BYTE*)"\xF3\x0F\x10\x41\x34\xF3\x0F\x11", /*xxxxxxxx*/XorStr<0x98, 9, 0x94602dfc>("\xe0\xe1\xe2\xe3\xe4\xe5\xe6\xe7" + 0x94602dfc).s);
//
if (search_test1) {
//
search_test1 -= 0x17;
//
g_pTools->Log("World::Localplayer Offset: %08X", *(DWORD*)(search_test1 + 0x8));
//
g_pTools->Log("CEntity::object Offset: %08X", *(BYTE*)(search_test1 + 0xE));
//
}
//
DWORD search_test2 = g_pTools->FindPattern(start, size, (BYTE*)"\x8D\x86\x00\x00\x00\x00\x8B\x48\x00\x8B\x11\x50\xFF\x12\x8B", /*xx????xx?xxxxxx*/XorStr<0xad, 16, 0xda10aa46>("\xd5\xd6\x90\x8f\x8e\x8d\xcb\xcc\x8a\xce\xcf\xc0\xc1\xc2\xc3" + 0xda10aa46).s);
//
if (search_test2) {
//
g_pTools->Log("World::ItemTable Offset: %08X", *(DWORD*)(search_test2 + 0x2));
//
g_pTools->Log("CObject::ObjectVisualState Offset: %08X", *(BYTE*)(search_test2 + 0x8));
//
}
//
DWORD search_test3 = g_pTools->FindPattern(start, size, (BYTE*)"\x8B\x8E\x00\x00\x00\x00\x57\xE8\x00\x00\x00\x00\x5F\x5E", /*xx????xx????xx*/XorStr<0xf8, 15, 0x278d5bf7>("\x80\x81\xc5\xc4\xc3\xc2\x86\x87\x3f\x3e\x3d\x3c\x7c\x7d" + 0x278d5bf7).s);
//
if (search_test3) {
//
g_pTools->Log("World::objects: %08X", *(DWORD*)(search_test3 + 0x2));
//
}
//
DWORD search_test4 = g_pTools->FindPattern(start, size, (BYTE*)"\x35\xB6\xC8\xBA\xBA", /*xxxxx*/XorStr<0xbd, 6, 0xb889efbc>("\xc5\xc6\xc7\xb8\xb9" + 0xb889efbc).s);
//
if (search_test4) {
//
g_pTools->Log("CWeapon::magazine::ammo_count1: %08X", *(DWORD*)(search_test4 + 0xD));
//
g_pTools->Log("CWeapon::magazine::ammo_count1: %08X", *(DWORD*)(search_test4 + 0x13));
//
g_pTools->Log("CWeapon::magazine: %08X", *(DWORD*)(search_test4 + 0x88));
//
}
/*
8B 15 ?? ?? ?? ?? 8B 82 ?? ?? ?? ?? 3B 78 ?? 8B 84 24
CBase: + 2
CWorld::localplayeroffset: +8
CEntity::object offset: +E
8D 86 ?? ?? ?? ?? 8B 48 ?? 8B 11 50 FF 12 8B
CWorld::neartable offset: +2
CObject::movement: +8
8B 8E ?? ?? ?? ?? 57 E8 ?? ?? ?? ?? 5F 5E
CWorld::objects: +2
35 B6 C8 BA BA
CWeapon::ammo_count1: +D
CWeapon::ammo_count2: +0x13
CWeapon::magazine: +0x88
*/
}
char
*
GPlayerManager::GetPlayerWeaponName
(
const
CObject *obj)
{
if
(!
IsValid
(obj))
return
NULL
;
CWeaponPtr *ent = obj->
weapon
;
if
(!ent ||
IsBadToRead
((
void
*)ent,
4
))
return
NULL
;
CWeapon *weapon = ent->
object
;
if
(!
IsValid
(
reinterpret_cast
<CObject*>(weapon)))
return
NULL
;
return
GetObjectName
(
reinterpret_cast
<CObject*>(weapon));
}
void
GPlayerManager::GetPlayerHealthBlood
(
const
CObject *obj, player_info &info)
{
DWORD
dwGameVariables = (
DWORD
)obj->
GameVariables
;
if
(!dwGameVariables ||
IsBadToRead
((
void
*)dwGameVariables,
4
))
return
;
for
(
int
n =
0
; n < obj->
GameVariables_Count
; n++) {
DWORD
firstArray = *(
DWORD
*)(dwGameVariables +
0x0C
* n);
if
(!firstArray ||
IsBadToRead
((
void
*)firstArray,
0x4
))
continue
;
if
(!obj->
GameVariables
->
var
||
IsBadToRead
((
void
*)obj->
GameVariables
->
var
,
4
))
continue
;
for
(
int
k =
0
; k < obj->
GameVariables
->
var
[n].
count
; k++) {
CArmaString* name = (CArmaString*)*(
DWORD
*)(firstArray + k *
0x14
+
0x4
);
if
(!name ||
IsBadToRead
((
void
*)name,
0x4
))
continue
;
DWORD
arrayEntity = *(
DWORD
*)(firstArray + k *
0x14
+
0xC
);
if
(!arrayEntity ||
IsBadToRead
((
void
*)arrayEntity,
0x4
))
continue
;
float
*val = (
float
*)(arrayEntity +
0xC
);
if
(!val ||
IsBadToRead
((
void
*)val,
4
))
continue
;
if
(
strstr
(name->
szName
,
/*
health
*/
XorStr<
0xca
,
7
,
0x9162942f
>(
"
\xa2\xae\xad\xa1\xba\xa7
"
+
0x9162942f
).
s
) !=
0
)
info.
health
= *val;
else
if
(
strstr
(name->
szName
,
/*
blood
*/
XorStr<
0xbc
,
6
,
0xe984ebbb
>(
"
\xde\xd1\xd1\xd0\xa4
"
+
0xe984ebbb
).
s
) !=
0
)
info.
blood
= *val;
else
if
(
strstr
(name->
szName
,
/*
morale
*/
XorStr<
0xe8
,
7
,
0xe3b016b2
>(
"
\x85\x86\x98\x8a\x80\x88
"
+
0xe3b016b2
).
s
) !=
0
)
info.
morale
= *val;
else
if
(
strstr
(name->
szName
,
/*
shock
*/
XorStr<
0x13
,
6
,
0xa641a878
>(
"
\x60\x7c\x7a\x75\x7c
"
+
0xa641a878
).
s
) !=
0
)
info.
shock
= *val;
else
if
(
strstr
(name->
szName
,
/*
bleedingeffects
*/
XorStr<
0xe9
,
16
,
0xb14be77f
>(
"
\x8b\x86\x8e\x89\x89\x87\x81\x97\x94\x94\x95\x91\x96\x82\x84
"
+
0xb14be77f
).
s
) !=
0
)
info.
bleedingeffects
= *val;
else
if
(
strstr
(name->
szName
,
/*
bleedingsources
*/
XorStr<
0x41
,
16
,
0xd6d870a6
>(
"
\x23\x2e\x26\x21\x21\x2f\x29\x2f\x3a\x25\x3e\x3e\x2e\x2b\x3c
"
+
0xd6d870a6
).
s
) !=
0
)
info.
bleedingsources
= *val;
else
if
(
strstr
(name->
szName
,
/*
unconscious
*/
XorStr<
0xb
,
12
,
0x7713ea4
>(
"
\x7e\x62\x6e\x61\x61\x63\x72\x7b\x7c\x61\x66
"
+
0x7713ea4
).
s
) !=
0
)
info.
unconscious
= *val;
}
}
}
void
GPlayerManager::SetViewangles
(
const
GVector angles)
{
CObject *pLocal = g_pPlayerMgr->
GetLocalPlayer
();
if
(!pLocal)
return
;
float
x =
sin
(-angles.
y
);
float
z =
cos
(angles.
y
);
GVector
v1
(x,
0
, z);
GVector
v2
(z,
0
, -x);
GVector
v3
(z,
0
, x);
GVector
v4
(-x,
0
, z);
pLocal->
visualstate
->
right
= v1;
pLocal->
visualstate
->
forward
= v2;
pLocal->
visualstate
->
forward_
= v3;
pLocal->
visualstate
->
right_
= v4;
//
CTransformationData *data = GetTransformation();
//
if (data && !isnan(v1.x) && !isnan(v2.x) && !isnan(v1.z) && !isnan(v2.z)) {
//
data->right.x = v2.x;
//
data->right.z = v2.z;
//
data->forward.x = v1.x;
//
data->forward.z = v1.z;
//
data->forward.y = angles.x;
//
}
//
2 3 6 7 20 21 28 29
for
(
auto
i : {
2
,
3
,
6
,
7
,
20
,
21
,
28
,
29
})
pLocal->
pitch
[i] = angles.
x
;
}
void
GPlayerManager::AimToPoint
(
const
GVector pos)
{
CObject *pLocal = g_pPlayerMgr->
GetLocalPlayer
();
if
(!pLocal)
return
;
GVector angles =
GMath::CalcAngle
(pos, pLocal->
visualstate
->
head_pos
);
SetViewangles
(angles);
}
void
GPlayerManager::DrawHealthbars
()
{
CObject *obj =
GetLocalPlayer
();
if
(!obj)
View remainder of file in raw view
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