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README.md

GLApplication

This is a simple OpenGL application framework around GLFW

Notes

  • Custom application is derived from GLApplication::Application
  • Functions called in this order:
    • InitializeApplication called before window creation. It's a good place to call glfwWindowHint for setup
    • InitializeContext called after the window is created and the OpenGL context is current. It's a place to set up resources before the main render loop starts.
    • Update Called every frame while the window is open
  • OnKey is currently the only event handler implemented. The default closes the application when ESC is pressed.
  • Needs a lot more work to be a complete OpenGL application framework

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