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# encoding: utf-8
import
sys
import
os
import
re
import
traceback
import
random
import
time
import
objc
from
io
import
open
from
objc
import
super
from
..
lib
.
cocoa
import
*
from
.
preferences
import
get_default
from
.
editor
import
OutputTextView
,
EditorView
from
.
widgets
import
DashboardController
,
ExportSheet
from
.
views
import
FullscreenWindow
,
FullscreenView
from
..
run
import
Sandbox
,
encoded
from
..
import
DeviceError
from
.
import
set_timeout
NSEventGestureAxisVertical
=
2
class
PlotDeviceDocument
(
NSDocument
):
def
init
(
self
):
self
.
stationery
=
"TMPL:sketch"
# untitled/example docs flag
self
.
source
=
None
# string read in from file
self
.
source_enc
=
'utf-8'
# or the contents of a coding: comment
self
.
script
=
None
# window controller
return
super
(
PlotDeviceDocument
,
self
).
init
()
def
makeWindowControllers
(
self
):
self
.
script
=
ScriptController
.
alloc
().
initWithWindowNibName_
(
"PlotDeviceDocument"
)
if
self
.
stationery
:
self
.
script
.
setStationery_
(
self
.
stationery
)
if
os
.
path
.
exists
(
self
.
stationery
)
and
not
self
.
stationery
.
startswith
(
'TMPL:'
):
self
.
setDisplayName_
(
os
.
path
.
basename
(
self
.
stationery
).
replace
(
'.pv'
,
''
))
self
.
script
.
synchronizeWindowTitleWithDocumentName
()
elif
self
.
source
is
not
None
:
self
.
script
.
setPath_source_
(
self
.
path
,
self
.
source
)
self
.
addWindowController_
(
self
.
script
)
@
property
def
path
(
self
):
url
=
self
.
fileURL
()
return
url
.
path
()
if
url
else
None
#
# Reading & writing the script file (and keeping track of its path)
#
def
setFileURL_
(
self
,
url
):
self
.
stationery
=
None
super
(
PlotDeviceDocument
,
self
).
setFileURL_
(
url
)
# make sure the vm knows about saved/renamed files
if
self
.
script
and
self
.
path
:
self
.
script
.
path
=
self
.
path
def
writeToURL_ofType_error_
(
self
,
url
,
tp
,
err
):
path
=
url
.
fileSystemRepresentation
()
# always use the same encoding we were read in with (even if they deleted the '# encoding:' line)
with
open
(
path
,
'w'
,
encoding
=
self
.
source_enc
)
as
f
:
f
.
write
(
self
.
script
.
_get_source
())
return
True
,
err
def
readFromURL_ofType_error_
(
self
,
url
,
tp
,
err
):
path
=
url
.
fileSystemRepresentation
()
self
.
source_enc
=
encoded
(
path
)
self
.
source
=
open
(
path
,
encoding
=
self
.
source_enc
).
read
()
if
self
.
script
:
self
.
script
.
setPath_source_
(
self
.
path
,
self
.
source
)
return
True
,
err
# for debugging the editor:
def
updateChangeCount_
(
self
,
chg
):
# changes = {0:"NSChangeDone", 1:"NSChangeUndone", 2:"NSChangeCleared", 3:"NSChangeReadOtherContents", 4:"NSChangeAutosaved", 5:"NSChangeRedone", 256:"NSChangeDiscardable", }
# print changes[chg]
super
(
PlotDeviceDocument
,
self
).
updateChangeCount_
(
chg
)
## Autosave & restoration on re-launch
@
classmethod
def
autosavesInPlace
(
self
):
return
get_default
(
'autosave'
)
def
encodeRestorableStateWithCoder_
(
self
,
coder
):
super
(
PlotDeviceDocument
,
self
).
encodeRestorableStateWithCoder_
(
coder
)
if
self
.
stationery
and
not
self
.
undoManager
().
canUndo
():
coder
.
encodeObject_forKey_
(
self
.
stationery
,
"plotdevice:stationery"
)
def
restoreStateWithCoder_
(
self
,
coder
):
super
(
PlotDeviceDocument
,
self
).
restoreStateWithCoder_
(
coder
)
self
.
stationery
=
coder
.
decodeObjectForKey_
(
"plotdevice:stationery"
)
if
self
.
stationery
:
self
.
script
.
setStationery_
(
self
.
stationery
)
## Explicit saves
def
prepareSavePanel_
(
self
,
panel
):
# saving modifications to .py files is fine, but if a Save As operation
# happens, restrict it to .pv files
panel
.
setRequiredFileType_
(
"pv"
)
panel
.
setAccessoryView_
(
None
)
return
True
def
presentedItemDidChange
(
self
):
# reload the doc if an external editor modified the file
self
.
performSelectorOnMainThread_withObject_waitUntilDone_
(
"_refresh"
,
None
,
True
)
def
_refresh
(
self
):
doc_mtime
=
self
.
fileModificationDate
().
timeIntervalSince1970
()
file_mtime
=
os
.
path
.
getmtime
(
self
.
fileURL
().
fileSystemRepresentation
())
if
file_mtime
>
doc_mtime
:
self
.
revertToContentsOfURL_ofType_error_
(
self
.
fileURL
(),
self
.
fileType
(),
None
)
# `file's owner' in PlotDeviceDocument.xib
class
ScriptController
(
NSWindowController
):
# main document window
graphicsView
=
IBOutlet
()
outputView
=
IBOutlet
()
editorView
=
IBOutlet
()
# auxiliary windows
dashboardController
=
IBOutlet
()
exportSheet
=
IBOutlet
()
# toolbar modes
imageToolbar
=
IBOutlet
()
animToolbar
=
IBOutlet
()
exportToolbar
=
IBOutlet
()
statusView
=
IBOutlet
()
statusViewItem
=
IBOutlet
()
## Properties
# .path
@
objc
.
python_method
def
_get_path
(
self
):
return
self
.
vm
.
path
@
objc
.
python_method
def
_set_path
(
self
,
pth
):
self
.
vm
.
path
=
pth
path
=
property
(
_get_path
,
_set_path
)
# .source
def
_get_source
(
self
):
return
self
.
editorView
.
source
if
self
.
editorView
else
self
.
vm
.
source
@
objc
.
python_method
def
_set_source
(
self
,
src
):
self
.
vm
.
source
=
src
if
self
.
editorView
:
self
.
editorView
.
source
=
src
source
=
property
(
_get_source
,
_set_source
)
## Initializers
def
initWithWindowNibName_
(
self
,
nib
):
self
.
_init_state
()
return
super
(
ScriptController
,
self
).
initWithWindowNibName_
(
nib
)
def
_init_state
(
self
):
self
.
vm
=
Sandbox
(
self
)
self
.
animationTimer
=
None
self
.
offscreen
=
None
self
.
fullScreen
=
None
self
.
currentView
=
None
self
.
stationery
=
None
self
.
is_tab
=
False
def
setPath_source_
(
self
,
path
,
source
):
self
.
vm
.
path
=
path
self
.
vm
.
source
=
source
if
self
.
editorView
:
self
.
editorView
.
source
=
source
def
setStationery_
(
self
,
tmpl
):
is_untitled
=
tmpl
.
startswith
(
'TMPL:'
)
is_example
=
os
.
path
.
exists
(
tmpl
)
and
not
is_untitled
if
is_example
:
self
.
source
=
open
(
tmpl
,
encoding
=
'utf-8'
).
read
()
if
self
.
document
():
# when an example script is opened, setStatioenry is called before the
# ScriptController gets a reference to the document and the doc handles
# setting the title.
#
# when restored at launch, the stationery value doesn't get unpacked until
# after an untitled doc gets created. thus we have a self.document reference
# and should set the title to the example's name (rather than "Untitled")
self
.
document
().
setDisplayName_
(
os
.
path
.
basename
(
tmpl
).
replace
(
'.pv'
,
''
))
self
.
synchronizeWindowTitleWithDocumentName
()
elif
is_untitled
:
from
plotdevice
.
util
.
ottobot
import
genTemplate
self
.
source
=
genTemplate
(
tmpl
.
split
(
':'
,
1
)[
1
])
self
.
is_tab
=
tmpl
.
endswith
(
':tab'
)
def
awakeFromNib
(
self
):
win
=
self
.
window
()
win
.
setTabbingMode_
(
NSWindowTabbingModePreferred
if
self
.
is_tab
else
NSWindowTabbingModeAutomatic
)
win
.
setPreferredBackingLocation_
(
NSWindowBackingLocationVideoMemory
)
win
.
useOptimizedDrawing_
(
True
)
# wire up the export-status widget in the title bar
self
.
statusViewItem
.
setView_
(
self
.
statusView
)
self
.
setToolbarMode_
(
'stop'
)
# sign up for autoresume on quit-and-relaunch (but only if this isn't console.py)
if
self
.
editorView
:
win
.
setRestorable_
(
True
)
# always a reference to either the in-window view or a fullscreen view
self
.
currentView
=
self
.
graphicsView
# watch for changes in light/dark-mode and pass them along to subviews
from
AppKit
import
NSKeyValueObservingOptionInitial
NSApp
.
addObserver_forKeyPath_options_context_
(
self
,
"effectiveAppearance"
,
NSKeyValueObservingOptionNew
|
NSKeyValueObservingOptionInitial
,
None
)
def
observeValueForKeyPath_ofObject_change_context_
(
self
,
path
,
obj
,
change
,
context
):
appearance
=
change
.
get
(
'new'
,
change
.
get
(
'initial'
))
self
.
graphicsView
.
updatePlaceholder
(
appearance
)
if
self
.
editorView
:
self
.
editorView
.
superview
().
setDividerColor_
(
NSColor
.
colorWithWhite_alpha_
(
1.0
,
0.333
)
if
'Dark'
in
appearance
.
name
()
else
NSColor
.
thinSplitViewDividerColor
()
)
## WindowController duties
def
windowDidLoad
(
self
):
# the editor might not exist if we're being opened in console.py
if
self
.
editorView
:
# pass the editor a reference to the undomanager so it can sync up with the
# menus and the file's dirty-state
self
.
editorView
.
_undo_mgr
=
self
.
document
().
undoManager
()
# if the document was loaded from disk (rather than stationery/untitled), the
# setPath_Source_ call came before the editorview was loaded from the nib.
# now that the editor has woken up, we can populate it.
if
self
.
vm
.
source
:
self
.
editorView
.
source
=
self
.
vm
.
source
def
encodeRestorableStateWithCoder_
(
self
,
coder
):
# walk through editor's superviews to autosave the splitview positions
if
self
.
editorView
:
split_frames
=
[]
it
=
self
.
editorView
while
it
.
superview
():
if
type
(
it
)
is
NSSplitView
:
sub_frames
=
[
NSStringFromRect
(
sub
.
frame
())
for
sub
in
it
.
subviews
()]
split_frames
.
append
(
sub_frames
)
if
len
(
split_frames
)
==
2
:
break
it
=
it
.
superview
()
coder
.
encodeObject_forKey_
(
split_frames
,
"plotdevice:split_rects"
)
super
(
ScriptController
,
self
).
encodeRestorableStateWithCoder_
(
coder
)
def
restoreStateWithCoder_
(
self
,
coder
):
# restore the splitview positions (if rects were autosaved)
split_frames
=
coder
.
decodeObjectForKey_
(
"plotdevice:split_rects"
)
if
split_frames
:
it
=
self
.
editorView
while
it
.
superview
():
if
type
(
it
)
is
NSSplitView
:
first
,
second
=
[
NSRectFromString
(
s
)
for
s
in
split_frames
.
pop
(
0
)]
for
sub
,
rect
in
zip
(
it
.
subviews
(), [
first
,
second
]):
sub
.
setFrame_
(
rect
)
if
not
split_frames
:
break
it
=
it
.
superview
()
super
(
ScriptController
,
self
).
restoreStateWithCoder_
(
coder
)
## Window behavior
def
windowDidResignKey_
(
self
,
note
):
if
self
.
editorView
:
self
.
editorView
.
blur
()
self
.
editorView
.
window
().
makeFirstResponder_
(
None
)
def
windowDidBecomeKey_
(
self
,
note
):
if
self
.
editorView
:
self
.
editorView
.
window
().
makeFirstResponder_
(
self
.
editorView
)
set_timeout
(
self
.
editorView
,
'focus'
,
0.1
)
def
windowWillUseStandardFrame_defaultFrame_
(
self
,
win
,
rect
):
container
=
self
.
graphicsView
.
superview
().
superview
().
superview
().
superview
()
# nssplitview or nsview
frame
=
win
.
frame
()
current
=
frame
.
size
gworld
=
self
.
graphicsView
.
frame
().
size
scrollview
=
self
.
graphicsView
.
superview
().
superview
().
superview
().
frame
().
size
thumb_w
=
1
if
type
(
container
)
is
NSSplitView
else
0
# no thumb when running from command line
gfx_share
=
scrollview
.
width
/
(
current
.
width
-
thumb_w
)
best_w
=
round
(
gworld
.
width
/
gfx_share
)
+
thumb_w
best_h
=
gworld
.
height
+
38
merged
=
NSIntersectionRect
(
rect
, (
rect
.
origin
, (
best_w
,
best_h
)))
if
merged
.
size
.
width
<
300
or
merged
.
size
.
height
<
222
:
# whatever appkit code makes the decision to zoom does crazy stuff if you pass it a
# standard-frame of a fixed min size. no clue why it bobbles the height. the real ‘solution’
# is to shim into the nswindow zoom: method. might also be the only place to disable animated
# frame resize (which doesn't really fit with the graphicsview resize behavior)
return
frame
center
=
dict
(
x
=
NSMidX
(
frame
),
y
=
NSMidY
(
frame
))
merged
.
origin
.
x
=
round
(
center
[
'x'
]
-
merged
.
size
.
width
/
2.0
)
merged
.
origin
.
y
=
round
(
center
[
'y'
]
-
merged
.
size
.
height
/
2.0
)
return
merged
def
windowShouldZoom_toFrame_
(
self
,
win
,
rect
):
# catch the occasions where we don't modify the size and cancel the zoom
return
win
.
frame
().
size
!=
rect
.
size
def
windowWillClose_
(
self
,
note
):
self
.
stopScript
()
# break some retain cycles on our way out
self
.
vm
.
_cleanup
()
if
self
.
editorView
:
self
.
editorView
.
_cleanup
()
self
.
outputView
.
_cleanup
()
self
.
dashboardController
.
shutdown
()
self
.
graphicsView
=
self
.
outputView
=
self
.
editorView
=
self
.
statusView
=
None
self
.
dashboardController
=
self
.
exportSheet
=
self
.
vm
=
None
# stop tracking appearance changes
NSApp
.
removeObserver_forKeyPath_
(
self
,
"effectiveAppearance"
)
def
shouldCloseDocument
(
self
):
return
True
def
splitView_shouldAdjustSizeOfSubview_
(
self
,
splitview
,
subview
):
# keep the size of the editor fixed and adjust the graphics view on resize
return
type
(
subview
)
is
not
NSSplitView
#
# Toolbar state
#
def
setToolbarMode_
(
self
,
mode
):
if
self
.
window
():
if
mode
==
'export'
:
toolbar
=
self
.
exportToolbar
elif
not
self
.
vm
.
animated
:
toolbar
=
self
.
imageToolbar
else
:
toolbar
=
self
.
animToolbar
for
item
in
toolbar
.
items
():
if
item
.
itemIdentifier
()
==
'run-script'
:
action
=
dict
(
play
=
'pause'
,
pause
=
'forward.frame'
,
stop
=
'play'
)[
mode
]
caption
=
dict
(
play
=
'Pause'
,
pause
=
'Resume'
,
stop
=
'Run Script'
)[
mode
]
item
.
setImage_
(
NSImage
.
imageWithSystemSymbolName_accessibilityDescription_
(
'%s.fill'
%
action
,
caption
))
self
.
window
().
setToolbar_
(
toolbar
)
toolbar
.
validateVisibleItems
()
def
validateToolbarItem_
(
self
,
item
):
ident
=
item
.
itemIdentifier
()
anim
=
self
.
animationTimer
is
not
None
if
ident
==
'stop-script'
:
return
anim
if
ident
==
'export'
:
return
not
anim
or
not
self
.
animationTimer
.
isValid
()
return
True
#
# Running the script in the main window
#
@
IBAction
def
runScript_
(
self
,
sender
):
if
self
.
vm
.
session
:
return
NSBeep
()
# always run from beginning for cmd-r, but play/pause for toolbar clicks
if
self
.
animationTimer
and
not
isinstance
(
sender
,
NSMenuItem
):
if
self
.
animationTimer
.
isValid
():
self
.
animationTimer
.
invalidate
()
else
:
self
.
animationTimer
=
set_timeout
(
self
,
'step'
,
1.0
/
self
.
vm
.
speed
,
repeat
=
True
)
self
.
setToolbarMode_
(
"play"
if
self
.
animationTimer
.
isValid
()
else
"pause"
)
else
:
self
.
setToolbarMode_
(
"play"
)
self
.
runScript
()
@
IBAction
def
runFullscreen_
(
self
,
sender
):
# listens for cmd-shift-r
if
not
self
.
fullScreen
:
# create a full-screen window to draw in
self
.
stopScript
()
self
.
currentView
=
FullscreenView
.
alloc
().
init
()
self
.
currentView
.
canvas
=
None
fullRect
=
NSScreen
.
mainScreen
().
frame
()
if
not
self
.
offscreen
:
self
.
offscreen
=
FullscreenWindow
.
alloc
().
initWithRect_
(
fullRect
)
self
.
fullScreen
=
self
.
offscreen
self
.
fullScreen
.
setContentView_
(
self
.
currentView
)
self
.
fullScreen
.
makeKeyAndOrderFront_
(
self
)
self
.
fullScreen
.
makeFirstResponder_
(
self
.
currentView
)
NSMenu
.
setMenuBarVisible_
(
False
)
NSCursor
.
hide
()
self
.
runScript
()
def
runScript
(
self
):
"""Compile the script and run its global scope.
For non-animated scripts, this is a whole run since all of their drawing and control
flow is at the module level. For animated scripts, this is just a first pass to populate
the namespace with the script's variables and particularly the setup/draw/stop functions.
If a draw() function is defined, we'll start the animationTimer which will repeatedly
call self.invoke('draw') until cancelled by the user.
"""
# ihalt any animation that was already running
if
self
.
animationTimer
:
self
.
animationTimer
.
invalidate
()
self
.
animationTimer
=
None
# clear out any key/mousedown state from previous run
self
.
reset_ui
()
# clear the previous run's output
if
(
self
.
outputView
):
self
.
editorView
.
clearErrors
()
self
.
outputView
.
clear
(
timestamp
=
True
)
# Compile the script and run its global scope
self
.
vm
.
source
=
self
.
source
success
=
self
.
invoke
(
None
)
# Display the dashboard if the var() command was called
self
.
vm
.
params
=
self
.
vm
.
vars
self
.
dashboardController
.
updateInterface
()
# Run the setup routine (if it exists)
if
success
:
success
=
self
.
invoke
(
"setup"
)
if
not
success
or
not
self
.
vm
.
animated
:
# don't mess with the gui window-state if running in fullscreen until the
# user explicitly cancels with esc or cmd-period
if
success
and
not
self
.
fullScreen
:
self
.
stopScript
()
return
# either way, the run is complete
# Check whether we are dealing with animation
if
self
.
vm
.
animated
:
if
not
self
.
vm
.
crashed
:
# calling speed(0) just draws the first frame, so bail out before repeating
if
self
.
vm
.
speed
<=
0
:
return
self
.
step
()
# shift the focus so we can catch mouse events in the canvas
window
=
self
.
currentView
.
window
()
window
.
makeFirstResponder_
(
self
.
currentView
)
# Start the timer
self
.
animationTimer
=
set_timeout
(
self
,
'step'
,
1.0
/
self
.
vm
.
speed
,
repeat
=
True
)
# enable the stop button in the toolbar
self
.
setToolbarMode_
(
"play"
)
def
step
(
self
):
"""Keep calling the script's draw method until an error occurs or the animation complete."""
ok
=
self
.
invoke
(
"draw"
)
if
not
ok
:
self
.
stopScript
()
# if not hasattr(self, '_step_times'):
# self._step_times = []
# self._step_times.append(time.time())
# if len(self._step_times) == 10:
# fps = sum([1.0/(t1-t0) for t0, t1 in zip(self._step_times, self._step_times[1:])]) / len(self._step_times)
# print(fps)
# self._step_times = []
@
objc
.
python_method
def
invoke
(
self
,
method
):
"""Call a method defined in the script's global namespace and update the ui appropriately
If `method` exists in the namespace, it is called. If it's undefined, the invocation
is ignored and no error is raised. If the method is None, the script's global scope
will be run, but no additional methods will be called.
Returns a boolean flagging whether the call was successful.
"""
# Run the script
self
.
vm
.
state
=
self
.
_ui_state
()
result
=
self
.
vm
.
run
(
method
=
method
)
self
.
echo
(
result
.
output
)
# only update the view during animations after the script's draw()
# method is called (otherwise a blank canvas flashes on the screen
# during the compilation and setup() calls.
redraw
=
not
self
.
vm
.
animated
or
method
==
'draw'
# Display the output of the script
if
result
.
ok
and
redraw
:
try
:
self
.
currentView
.
setCanvas
(
self
.
vm
.
canvas
)
except
DeviceError
as
e
:
return
self
.
crash
()
if
not
result
.
ok
and
method
in
(
None
,
"setup"
):
self
.
stopScript
()
if
result
.
ok
==
'HALTED'
:
self
.
stopScript
()
return
result
.
ok
@
objc
.
python_method
def
echo
(
self
,
output
):
"""Pass a list of (isStdErr, txt) tuples to the output window"""
for
isErr
,
data
in
output
:
self
.
outputView
.
append
(
data
,
stream
=
'err'
if
isErr
else
'message'
)
def
reset_ui
(
self
):
self
.
currentView
.
mousedown
=
None
self
.
currentView
.
keydown
=
None
self
.
currentView
.
key
=
None
self
.
currentView
.
keycode
=
None
def
_ui_state
(
self
):
"""Collect mouse & keyboard events to be spliced into the script's namespace"""
# Set the mouse position
window
=
self
.
currentView
.
window
()
pt
=
window
.
mouseLocationOutsideOfEventStream
()
mx
,
my
=
window
.
contentView
().
convertPoint_toView_
(
pt
,
self
.
currentView
)
# Hack: mouse coordinates are flipped vertically in FullscreenView.
# This flips them back.
if
isinstance
(
self
.
currentView
,
FullscreenView
):
my
=
self
.
currentView
.
bounds
()[
1
][
1
]
-
my
if
self
.
fullScreen
is
None
:
mx
/=
self
.
currentView
.
zoom
my
/=
self
.
currentView
.
zoom
return
dict
(
# UI events
MOUSEX
=
mx
,
MOUSEY
=
my
,
mousedown
=
self
.
currentView
.
mousedown
,
keydown
=
self
.
currentView
.
keydown
,
key
=
self
.
currentView
.
key
,
keycode
=
self
.
currentView
.
keycode
,
# scrollwheel=self.currentView.scrollwheel,
# wheeldelta=self.currentView.wheeldelta,
)
#
# Exporting to file(s)
#
@
IBAction
def
exportAsImage_
(
self
,
sender
):
if
self
.
vm
.
session
:
return
NSBeep
()
self
.
exportSheet
.
beginExport
(
'image'
)
@
IBAction
def
exportAsMovie_
(
self
,
sender
):
if
self
.
vm
.
session
:
return
NSBeep
()
self
.
exportSheet
.
beginExport
(
'movie'
)
@
objc
.
python_method
def
exportInit
(
self
,
kind
,
fname
,
opts
):
"""Begin actual export (invoked by self.exportSheet unless sheet was cancelled)"""
if
self
.
animationTimer
is
not
None
:
self
.
stopScript
()
# if this is a single-image export and the canvas already contains some grobs,
# write it out synchronously rather than starting up an export session
if
kind
==
'image'
and
opts
[
'last'
]
==
opts
[
'first'
]
and
list
(
self
.
vm
.
canvas
):
img_data
=
self
.
vm
.
canvas
.
_getImageData
(
opts
[
'format'
],
opts
[
'zoom'
],
opts
[
'cmyk'
])
img_data
.
writeToFile_atomically_
(
fname
,
True
)
self
.
exportStatus
(
'complete'
)
return
# if we're exporting multiple frames, give some ui feedback
if
self
.
outputView
:
self
.
outputView
.
clear
(
timestamp
=
True
)
# replace the toolbar buttons with a progress indicator
self
.
setToolbarMode_
(
"export"
)
if
self
.
statusView
:
self
.
statusView
.
beginExport
()
# let the Sandbox take over
self
.
vm
.
source
=
self
.
source
self
.
vm
.
export
(
kind
,
fname
,
opts
)
@
objc
.
python_method
def
exportFrame
(
self
,
status
,
canvas
=
None
):
"""Handle a newly rendered frame (and any console output it generated)"""
if
status
.
output
:
# print any console messages
self
.
echo
(
status
.
output
)
if
canvas
and
self
.
window
()
and
self
.
vm
.
_meta
.
frame
%
2
:
# blit the canvas to the graphics view ^ (but only every other frame)
self
.
currentView
.
setCanvas
(
canvas
)
@
objc
.
python_method
def
exportProgress
(
self
,
written
,
total
,
cancelled
):
"""Update the progress meter in the StatusView (invoked by self.vm.session)"""
if
self
.
statusView
:
self
.
statusView
.
updateExport_total_
(
written
,
total
)
@
objc
.
python_method
def
exportStatus
(
self
,
event
):
"""Handle an export-lifecycle event (invoked by self.vm.session)"""
if
self
.
statusView
:
# give ui feedback for export state
if
event
==
'cancelled'
:
self
.
statusView
.
finishExport
()
elif
event
==
'complete'
:
self
.
statusView
.
endExport
()
if
event
==
'complete'
:
# shut down the export ui
self
.
stopScript
()
#
# Interrupting the run
#
@
IBAction
def
stopScript_
(
self
,
sender
=
None
):
# catch command-period
if
self
.
vm
.
session
:
self
.
vm
.
session
.
cancel
()
else
:
self
.
stopScript
()
def
cancelOperation_
(
self
,
sender
):
# catch the escape key
self
.
stopScript_
(
sender
)
def
stopScript
(
self
):
# if we're currently animating, finish up the draw loop
if
self
.
animationTimer
:
self
.
animationTimer
.
invalidate
()
self
.
animationTimer
=
None
# run stop() method if the script defines one
result
=
self
.
vm
.
stop
()
self
.
echo
(
result
.
output
)
# re-enable the play button
self
.
setToolbarMode_
(
"stop"
)
# relay any errors to the text panes (if we're in the app)
if
self
.
editorView
:
self
.
editorView
.
report
(
self
.
vm
.
crashed
,
self
.
vm
.
path
or
"<Untitled>"
)
self
.
outputView
.
report
(
self
.
vm
.
crashed
,
self
.
vm
.
namespace
.
get
(
'FRAME'
)
if
self
.
vm
.
animated
else
None
)
# return from fullscreen (if applicable)
needs_focus
=
False
if
self
.
fullScreen
is
not
None
:
# copy the final frame back to the window's view
self
.
graphicsView
.
setCanvas
(
self
.
vm
.
canvas
)
self
.
currentView
=
self
.
graphicsView
# close the fullscreen window
NSMenu
.
setMenuBarVisible_
(
True
)
self
.
fullScreen
.
orderOut_
(
self
)
self
.
fullScreen
=
None
NSCursor
.
unhide
()
needs_focus
=
True
# try to send the cursor to the editor
if
self
.
editorView
:
self
.
editorView
.
focus
()
elif
self
.
graphicsView
:
self
.
graphicsView
.
window
().
makeFirstResponder_
(
self
.
graphicsView
)
# bring the window forward (to recover from fullscreen mode) and re-cache the graphics
if
needs_focus
:
# note that graphicsView is nulled out in self.close_ before we're called.
# otherwise the makeKey will cause a double-flicker before the window disappears
focus
=
self
.
editorView
or
self
.
graphicsView
focus
.
window
().
makeKeyAndOrderFront_
(
self
)
def
crash
(
self
):
# called by the graphicsview when a grob blows up with unexpected input
errtxt
=
self
.
vm
.
die
()
self
.
echo
([(
True
,
errtxt
)])
self
.
stopScript
()
#
# Pasteboards
#
@
IBAction
def
copyImageAsPDF_
(
self
,
sender
):
pboard
=
NSPasteboard
.
generalPasteboard
()
# graphicsView implements the pboard delegate method to provide the data
pboard
.
declareTypes_owner_
([
NSPasteboardTypePDF
,
NSPasteboardTypeTIFF
,
"com.adobe.encapsulated-postscript"
],
self
.
graphicsView
)
#
# Zoom commands, forwarding to the graphics view.
#
@
IBAction
def
zoomIn_
(
self
,
sender
):
if
self
.
fullScreen
is
not
None
:
return
self
.
graphicsView
.
zoomIn_
(
sender
)
@
IBAction
def
zoomOut_
(
self
,
sender
):
if
self
.
fullScreen
is
not
None
:
return
self
.
graphicsView
.
zoomOut_
(
sender
)
@
IBAction
def
zoomToTag_
(
self
,
sender
):
if
self
.
fullScreen
is
not
None
:
return
self
.
graphicsView
.
zoomTo_
(
sender
.
tag
()
/
100.0
)
@
IBAction
def
zoomToFit_
(
self
,
sender
):
if
self
.
fullScreen
is
not
None
:
return
self
.
graphicsView
.
zoomToFit_
(
sender
)
# separate document class for public.python-source files
class
PythonScriptDocument
(
PlotDeviceDocument
):
pass
def
errorAlert
(
msgText
,
infoText
):
# Force NSApp initialisation.
NSApplication
.
sharedApplication
().
activateIgnoringOtherApps_
(
0
)
alert
=
NSAlert
.
alloc
().
init
()
alert
.
setMessageText_
(
msgText
)
alert
.
setInformativeText_
(
infoText
)
alert
.
setAlertStyle_
(
NSCriticalAlertStyle
)
btn
=
alert
.
addButtonWithTitle_
(
"OK"
)
return
alert
.
runModal
()
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