FazBrowse GitHub Viewer
|
Trending
|
URL:
|
Home
Tools:
[Download Repo ZIP]
[View Raw Code]
[Original HTTPS Page]
aima-python/games.py at aima3python2 · prango/aima-python · GitHub
prango
aima-python
Repository navigation
Code
Pull requests
Actions
Projects
Security and quality
Insights
Expand file tree
Breadcrumbs
aima-python
/
games.py
Copy path
More file actions
More file actions
Latest commit
History
History
History
292 lines (242 loc) · 9.94 KB
Breadcrumbs
aima-python
/
games.py
Copy path
File metadata and controls
292 lines (242 loc) · 9.94 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
"""Games, or Adversarial Search. (Chapter 5)
"""
from
utils
import
*
import
random
#______________________________________________________________________________
# Minimax Search
def
minimax_decision
(
state
,
game
):
"""Given a state in a game, calculate the best move by searching
forward all the way to the terminal states. [Fig. 5.3]"""
player
=
game
.
to_move
(
state
)
def
max_value
(
state
):
if
game
.
terminal_test
(
state
):
return
game
.
utility
(
state
,
player
)
v
=
-
infinity
for
a
in
game
.
actions
(
state
):
v
=
max
(
v
,
min_value
(
game
.
result
(
state
,
a
)))
return
v
def
min_value
(
state
):
if
game
.
terminal_test
(
state
):
return
game
.
utility
(
state
,
player
)
v
=
infinity
for
a
in
game
.
actions
(
state
):
v
=
min
(
v
,
max_value
(
game
.
result
(
state
,
a
)))
return
v
# Body of minimax_decision:
return
argmax
(
game
.
actions
(
state
),
lambda
a
:
min_value
(
game
.
result
(
state
,
a
)))
#______________________________________________________________________________
def
alphabeta_full_search
(
state
,
game
):
"""Search game to determine best action; use alpha-beta pruning.
As in [Fig. 5.7], this version searches all the way to the leaves."""
player
=
game
.
to_move
(
state
)
def
max_value
(
state
,
alpha
,
beta
):
if
game
.
terminal_test
(
state
):
return
game
.
utility
(
state
,
player
)
v
=
-
infinity
for
a
in
game
.
actions
(
state
):
v
=
max
(
v
,
min_value
(
game
.
result
(
state
,
a
),
alpha
,
beta
))
if
v
>=
beta
:
return
v
alpha
=
max
(
alpha
,
v
)
return
v
def
min_value
(
state
,
alpha
,
beta
):
if
game
.
terminal_test
(
state
):
return
game
.
utility
(
state
,
player
)
v
=
infinity
for
a
in
game
.
actions
(
state
):
v
=
min
(
v
,
max_value
(
game
.
result
(
state
,
a
),
alpha
,
beta
))
if
v
<=
alpha
:
return
v
beta
=
min
(
beta
,
v
)
return
v
# Body of alphabeta_search:
return
argmax
(
game
.
actions
(
state
),
lambda
a
:
min_value
(
game
.
result
(
state
,
a
),
-
infinity
,
infinity
))
def
alphabeta_search
(
state
,
game
,
d
=
4
,
cutoff_test
=
None
,
eval_fn
=
None
):
"""Search game to determine best action; use alpha-beta pruning.
This version cuts off search and uses an evaluation function."""
player
=
game
.
to_move
(
state
)
def
max_value
(
state
,
alpha
,
beta
,
depth
):
if
cutoff_test
(
state
,
depth
):
return
eval_fn
(
state
)
v
=
-
infinity
for
a
in
game
.
actions
(
state
):
v
=
max
(
v
,
min_value
(
game
.
result
(
state
,
a
),
alpha
,
beta
,
depth
+
1
))
if
v
>=
beta
:
return
v
alpha
=
max
(
alpha
,
v
)
return
v
def
min_value
(
state
,
alpha
,
beta
,
depth
):
if
cutoff_test
(
state
,
depth
):
return
eval_fn
(
state
)
v
=
infinity
for
a
in
game
.
actions
(
state
):
v
=
min
(
v
,
max_value
(
game
.
result
(
state
,
a
),
alpha
,
beta
,
depth
+
1
))
if
v
<=
alpha
:
return
v
beta
=
min
(
beta
,
v
)
return
v
# Body of alphabeta_search starts here:
# The default test cuts off at depth d or at a terminal state
cutoff_test
=
(
cutoff_test
or
(
lambda
state
,
depth
:
depth
>
d
or
game
.
terminal_test
(
state
)))
eval_fn
=
eval_fn
or
(
lambda
state
:
game
.
utility
(
state
,
player
))
return
argmax
(
game
.
actions
(
state
),
lambda
a
:
min_value
(
game
.
result
(
state
,
a
),
-
infinity
,
infinity
,
0
))
#______________________________________________________________________________
# Players for Games
def
query_player
(
game
,
state
):
"Make a move by querying standard input."
game
.
display
(
state
)
return
num_or_str
(
raw_input
(
'Your move? '
))
def
random_player
(
game
,
state
):
"A player that chooses a legal move at random."
return
random
.
choice
(
game
.
actions
(
state
))
def
alphabeta_player
(
game
,
state
):
return
alphabeta_search
(
state
,
game
)
def
play_game
(
game
,
*
players
):
"""Play an n-person, move-alternating game.
>>> play_game(Fig52Game(), alphabeta_player, alphabeta_player)
3
"""
state
=
game
.
initial
while
True
:
for
player
in
players
:
move
=
player
(
game
,
state
)
state
=
game
.
result
(
state
,
move
)
if
game
.
terminal_test
(
state
):
return
game
.
utility
(
state
,
game
.
to_move
(
game
.
initial
))
#______________________________________________________________________________
# Some Sample Games
class
Game
:
"""A game is similar to a problem, but it has a utility for each
state and a terminal test instead of a path cost and a goal
test. To create a game, subclass this class and implement actions,
result, utility, and terminal_test. You may override display and
successors or you can inherit their default methods. You will also
need to set the .initial attribute to the initial state; this can
be done in the constructor."""
def
actions
(
self
,
state
):
"Return a list of the allowable moves at this point."
abstract
def
result
(
self
,
state
,
move
):
"Return the state that results from making a move from a state."
abstract
def
utility
(
self
,
state
,
player
):
"Return the value of this final state to player."
abstract
def
terminal_test
(
self
,
state
):
"Return True if this is a final state for the game."
return
not
self
.
actions
(
state
)
def
to_move
(
self
,
state
):
"Return the player whose move it is in this state."
return
state
.
to_move
def
display
(
self
,
state
):
"Print or otherwise display the state."
print
state
def
__repr__
(
self
):
return
'<%s>'
%
self
.
__class__
.
__name__
class
Fig52Game
(
Game
):
"""The game represented in [Fig. 5.2]. Serves as a simple test case.
>>> g = Fig52Game()
>>> minimax_decision('A', g)
'a1'
>>> alphabeta_full_search('A', g)
'a1'
>>> alphabeta_search('A', g)
'a1'
"""
succs
=
dict
(
A
=
dict
(
a1
=
'B'
,
a2
=
'C'
,
a3
=
'D'
),
B
=
dict
(
b1
=
'B1'
,
b2
=
'B2'
,
b3
=
'B3'
),
C
=
dict
(
c1
=
'C1'
,
c2
=
'C2'
,
c3
=
'C3'
),
D
=
dict
(
d1
=
'D1'
,
d2
=
'D2'
,
d3
=
'D3'
))
utils
=
Dict
(
B1
=
3
,
B2
=
12
,
B3
=
8
,
C1
=
2
,
C2
=
4
,
C3
=
6
,
D1
=
14
,
D2
=
5
,
D3
=
2
)
initial
=
'A'
def
actions
(
self
,
state
):
return
self
.
succs
.
get
(
state
, {}).
keys
()
def
result
(
self
,
state
,
move
):
return
self
.
succs
[
state
][
move
]
def
utility
(
self
,
state
,
player
):
if
player
==
'MAX'
:
return
self
.
utils
[
state
]
else
:
return
-
self
.
utils
[
state
]
def
terminal_test
(
self
,
state
):
return
state
not
in
(
'A'
,
'B'
,
'C'
,
'D'
)
def
to_move
(
self
,
state
):
return
if_
(
state
in
'BCD'
,
'MIN'
,
'MAX'
)
class
TicTacToe
(
Game
):
"""Play TicTacToe on an h x v board, with Max (first player) playing 'X'.
A state has the player to move, a cached utility, a list of moves in
the form of a list of (x, y) positions, and a board, in the form of
a dict of {(x, y): Player} entries, where Player is 'X' or 'O'."""
def
__init__
(
self
,
h
=
3
,
v
=
3
,
k
=
3
):
update
(
self
,
h
=
h
,
v
=
v
,
k
=
k
)
moves
=
[(
x
,
y
)
for
x
in
range
(
1
,
h
+
1
)
for
y
in
range
(
1
,
v
+
1
)]
self
.
initial
=
Struct
(
to_move
=
'X'
,
utility
=
0
,
board
=
{},
moves
=
moves
)
def
actions
(
self
,
state
):
"Legal moves are any square not yet taken."
return
state
.
moves
def
result
(
self
,
state
,
move
):
if
move
not
in
state
.
moves
:
return
state
# Illegal move has no effect
board
=
state
.
board
.
copy
();
board
[
move
]
=
state
.
to_move
moves
=
list
(
state
.
moves
);
moves
.
remove
(
move
)
return
Struct
(
to_move
=
if_
(
state
.
to_move
==
'X'
,
'O'
,
'X'
),
utility
=
self
.
compute_utility
(
board
,
move
,
state
.
to_move
),
board
=
board
,
moves
=
moves
)
def
utility
(
self
,
state
,
player
):
"Return the value to player; 1 for win, -1 for loss, 0 otherwise."
return
if_
(
player
==
'X'
,
state
.
utility
,
-
state
.
utility
)
def
terminal_test
(
self
,
state
):
"A state is terminal if it is won or there are no empty squares."
return
state
.
utility
!=
0
or
len
(
state
.
moves
)
==
0
def
display
(
self
,
state
):
board
=
state
.
board
for
x
in
range
(
1
,
self
.
h
+
1
):
for
y
in
range
(
1
,
self
.
v
+
1
):
print
board
.
get
((
x
,
y
),
'.'
),
print
def
compute_utility
(
self
,
board
,
move
,
player
):
"If X wins with this move, return 1; if O return -1; else return 0."
if
(
self
.
k_in_row
(
board
,
move
,
player
, (
0
,
1
))
or
self
.
k_in_row
(
board
,
move
,
player
, (
1
,
0
))
or
self
.
k_in_row
(
board
,
move
,
player
, (
1
,
-
1
))
or
self
.
k_in_row
(
board
,
move
,
player
, (
1
,
1
))):
return
if_
(
player
==
'X'
,
+
1
,
-
1
)
else
:
return
0
def
k_in_row
(
self
,
board
,
move
,
player
, (
delta_x
,
delta_y
)):
"Return true if there is a line through move on board for player."
x
,
y
=
move
n
=
0
# n is number of moves in row
while
board
.
get
((
x
,
y
))
==
player
:
n
+=
1
x
,
y
=
x
+
delta_x
,
y
+
delta_y
x
,
y
=
move
while
board
.
get
((
x
,
y
))
==
player
:
n
+=
1
x
,
y
=
x
-
delta_x
,
y
-
delta_y
n
-=
1
# Because we counted move itself twice
return
n
>=
self
.
k
class
ConnectFour
(
TicTacToe
):
"""A TicTacToe-like game in which you can only make a move on the bottom
row, or in a square directly above an occupied square. Traditionally
played on a 7x6 board and requiring 4 in a row."""
def
__init__
(
self
,
h
=
7
,
v
=
6
,
k
=
4
):
TicTacToe
.
__init__
(
self
,
h
,
v
,
k
)
def
actions
(
self
,
state
):
return
[(
x
,
y
)
for
(
x
,
y
)
in
state
.
moves
if
y
==
0
or
(
x
,
y
-
1
)
in
state
.
board
]
__doc__
+=
random_tests
(
"""
>>> play_game(Fig52Game(), random_player, random_player)
6
>>> play_game(TicTacToe(), random_player, random_player)
0
"""
)
Back
|
FazBrowse Home
|
New Git URL