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Commits on Nov 8, 2022
NEW: Extended action code generator to provide support for adding and removing multiple callback instances. (#1593)
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ekcoh
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jamesmcgill
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ab56f25
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Commits on Nov 2, 2022
CHANGE: bump to version 1.5.0 (#1605)
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jamesmcgill
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3b0e8ba
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FIX: Not setting control scheme on composite bindings during pasting (#1604)
Dmytro Ivanov
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97b79cf
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Commits on Nov 1, 2022
RELEASE: 1.4.4
jamesmcgill
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160bde4
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FIX: Fixing devices not being removed when unplugged during domain reload (#1582)
Dmytro Ivanov
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760a4a4
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FIX: some actions not being triggered when other duplicate control bindings exist (ISXB-254). (#1600)
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jamesmcgill
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aff7a19
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Commits on Oct 28, 2022
FIX: memory alignment issue when deserializing InputEventTraces (ISXB-317) (#1596)
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jamesmcgill
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91762ca
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FIX: Handling InputActionAsset in InputActionTrace (#1543)
Dmytro Ivanov
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156bd1f
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Commits on Oct 25, 2022
FIX: Make sure InputEventPtr is valid when marking it as handled (#1601)
andrew-oc
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573f4ff
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Commits on Oct 7, 2022
FIX: Type of instance in array does not match expected type assertion (ISXB-282) (#1591)
jamesmcgill
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cc33939
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NEW: Improving state debugger to show live values, binary, etc (#1583)
Dmytro Ivanov
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2a51b10
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FIX: Not adding temp settings object to preloaded assets, and actually setting dirty flag so editor saves asset on exit (#1590)
Dmytro Ivanov
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0356253
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NEW: Added visualization of current devices (#1584)
Dmytro Ivanov
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2e9d2c2
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Commits on Sep 29, 2022
FIX: NullReferenceException when using Prefab Overrides window (#1567)
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Commits on Sep 27, 2022
CHANGE: bump to version 1.4.4 (#1587)
jamesmcgill
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4acce32
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Commits on Sep 23, 2022
RELEASE: 1.4.3
jamesmcgill
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2f6372f
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Commits on Sep 7, 2022
FIX: Fixed behavior field repaint when switching input actions (#1580)
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jimon
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Dmytro Ivanov
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3660631
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Commits on Sep 6, 2022
Revert "Fixed behavior field repaint when switching input actions"
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Dmytro Ivanov
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0c2d01a
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Fixed behavior field repaint when switching input actions
Dmytro Ivanov
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0b65541
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Commits on Sep 5, 2022
CHANGE: Improve performance of HID descriptor parsing and device matching (#1579)
andrew-oc
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6808810
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Commits on Aug 25, 2022
Tracked pose driver icon (#1575)
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ekcoh
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8ff4ac3
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Commits on Aug 24, 2022
FIX: Updated device simulator plugin to avoid triggering IOCTL during editor shutdown. (Simulator Window) (#1573)
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ekcoh
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7d53de2
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FIX: Fixed an issue where Input Action name would not display correctly if serialized within a non-MonoBehavior class. (#1574)
ekcoh
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13846f7
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FIX: Users can be removed without other users' assigned devices changing (#1572)
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andrew-oc
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ekcoh
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7f7a363
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Commits on Aug 22, 2022
CHANGE: bump to version 1.4.3 (#1571)
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jamesmcgill
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04d0165
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Commits on Aug 12, 2022
RELEASE: 1.4.2 (#1570)
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jamesmcgill
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3365a1d
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Commits on Aug 10, 2022
FIX: first player's UI controls stop working after a second player joins (ISXB-125) (#1561)
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jamesmcgill
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d9d85c9
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Only generate docs once per run when executing API tests (#1549)
andrew-oc
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977ee8e
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[XR] Proposal to hide legacy XR HMD/controllers layout in Editor UI dropdowns (#1565)
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Tanya-Li-Unity
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22312cd
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Commits on Aug 2, 2022
DOCS: Add Device Command example for simulated devices (#1568)
jamesmcgill
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67e120a
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FIX: Fixed an issue where `ReadUnprocessedValueFromState` in PoseControl always returning default values.
Tanya-Li-Unity
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1a958ab
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Commits on Jul 5, 2022
CHANGE: unblock CI by moving to v1.5.0 (#1555)
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jamesmcgill
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960cee5
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Commits on Jul 4, 2022
FIX: Fixing typo in DualSense output report normalization code (#1554)
jimon
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aa035eb
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Commits on Jun 21, 2022
FIX: Fixed an issue where the Input Action asset icon would not be visible during asset creation.
ekcoh
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70daa61
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Commits on Jun 16, 2022
CHANGE: CI change to build against trunk Unity version (#1548)
andrew-oc
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eb042a5
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