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Java/DataStructures/Graphs/A_Star.java at dev · primary-code-test/Java · GitHub
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A_Star.java
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DataStructures
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Graphs
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A_Star.java
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/*
Time Complexity = O(E), where E is equal to the number of edges
*/
package
A_Star
;
import
java
.
util
.*;
public
class
A_Star
{
private
static
class
Graph
{
// Graph's structure can be changed only applying changes to this class.
private
ArrayList
<
Edge
>[]
graph
;
// Initialise ArrayLists in Constructor
public
Graph
(
int
size
) {
this
.
graph
=
new
ArrayList
[
size
];
for
(
int
i
=
0
;
i
<
size
;
i
++) {
this
.
graph
[
i
] =
new
ArrayList
<>();
}
}
private
ArrayList
<
Edge
>
getNeighbours
(
int
from
) {
return
this
.
graph
[
from
];
}
// Graph is bidirectional, for just one direction remove second instruction of this method.
private
void
addEdge
(
Edge
edge
) {
this
.
graph
[
edge
.
getFrom
()].
add
(
new
Edge
(
edge
.
getFrom
(),
edge
.
getTo
(),
edge
.
getWeight
()));
this
.
graph
[
edge
.
getTo
()].
add
(
new
Edge
(
edge
.
getTo
(),
edge
.
getFrom
(),
edge
.
getWeight
()));
}
}
private
static
class
Edge
{
private
int
from
;
private
int
to
;
private
int
weight
;
public
Edge
(
int
from
,
int
to
,
int
weight
) {
this
.
from
=
from
;
this
.
to
=
to
;
this
.
weight
=
weight
;
}
public
int
getFrom
() {
return
from
;
}
public
int
getTo
() {
return
to
;
}
public
int
getWeight
() {
return
weight
;
}
}
// class to iterate during the algorithm execution, and also used to return the solution.
private
static
class
PathAndDistance
{
private
int
distance
;
// distance advanced so far.
private
ArrayList
<
Integer
>
path
;
// list of visited nodes in this path.
private
int
estimated
;
// heuristic value associated to the last node od the path (current node).
public
PathAndDistance
(
int
distance
,
ArrayList
<
Integer
>
path
,
int
estimated
) {
this
.
distance
=
distance
;
this
.
path
=
path
;
this
.
estimated
=
estimated
;
}
public
int
getDistance
() {
return
distance
;
}
public
ArrayList
<
Integer
>
getPath
() {
return
path
;
}
public
int
getEstimated
() {
return
estimated
;
}
private
void
printSolution
() {
if
(
this
.
path
!=
null
)
System
.
out
.
println
(
"Optimal path: "
+
this
.
path
.
toString
() +
", distance: "
+
this
.
distance
);
else
System
.
out
.
println
(
"There is no path available to connect the points"
);
}
}
private
static
void
initializeGraph
(
Graph
graph
,
ArrayList
<
Integer
>
data
) {
for
(
int
i
=
0
;
i
<
data
.
size
();
i
+=
4
) {
graph
.
addEdge
(
new
Edge
(
data
.
get
(
i
),
data
.
get
(
i
+
1
),
data
.
get
(
i
+
2
)));
}
/*
.x. node
(y) cost
- or | or / bidirectional connection
( 98)- .7. -(86)- .4.
|
( 85)- .17. -(142)- .18. -(92)- .8. -(87)- .11.
|
. 1. -------------------- (160)
| \ |
(211) \ .6.
| \ |
. 5. (101)-.13. -(138) (115)
| | | /
( 99) ( 97) | /
| | | /
.12. -(151)- .15. -(80)- .14. | /
| | | | /
( 71) (140) (146)- .2. -(120)
| | |
.19. -( 75)- . 0. .10. -(75)- .3.
| |
(118) ( 70)
| |
.16. -(111)- .9.
*/
}
public
static
void
main
(
String
[]
args
) {
// heuristic function optimistic values
int
[]
heuristic
= {
366
,
0
,
160
,
242
,
161
,
178
,
77
,
151
,
226
,
244
,
241
,
234
,
380
,
98
,
193
,
253
,
329
,
80
,
199
,
374
};
Graph
graph
=
new
Graph
(
20
);
ArrayList
<
Integer
>
graphData
=
new
ArrayList
<>(
Arrays
.
asList
(
0
,
19
,
75
,
null
,
0
,
15
,
140
,
null
,
0
,
16
,
118
,
null
,
19
,
12
,
71
,
null
,
12
,
15
,
151
,
null
,
16
,
9
,
111
,
null
,
9
,
10
,
70
,
null
,
10
,
3
,
75
,
null
,
3
,
2
,
120
,
null
,
2
,
14
,
146
,
null
,
2
,
13
,
138
,
null
,
2
,
6
,
115
,
null
,
15
,
14
,
80
,
null
,
15
,
5
,
99
,
null
,
14
,
13
,
97
,
null
,
5
,
1
,
211
,
null
,
13
,
1
,
101
,
null
,
6
,
1
,
160
,
null
,
1
,
17
,
85
,
null
,
17
,
7
,
98
,
null
,
7
,
4
,
86
,
null
,
17
,
18
,
142
,
null
,
18
,
8
,
92
,
null
,
8
,
11
,
87
));
initializeGraph
(
graph
,
graphData
);
PathAndDistance
solution
=
aStar
(
3
,
1
,
graph
,
heuristic
);
solution
.
printSolution
();
}
public
static
PathAndDistance
aStar
(
int
from
,
int
to
,
Graph
graph
,
int
[]
heuristic
) {
// nodes are prioritised by the less value of the current distance of their paths, and the
// estimated value
// given by the heuristic function to reach the destination point from the current point.
PriorityQueue
<
PathAndDistance
>
queue
=
new
PriorityQueue
<>(
Comparator
.
comparingInt
(
a
-> (
a
.
getDistance
() +
a
.
getEstimated
())));
// dummy data to start the algorithm from the beginning point
queue
.
add
(
new
PathAndDistance
(
0
,
new
ArrayList
<>(
Arrays
.
asList
(
from
)),
0
));
boolean
solutionFound
=
false
;
PathAndDistance
currentData
=
new
PathAndDistance
(-
1
,
null
, -
1
);
while
(!
queue
.
isEmpty
() && !
solutionFound
) {
currentData
=
queue
.
poll
();
// first in the queue, best node so keep exploring.
int
currentPosition
=
currentData
.
getPath
().
get
(
currentData
.
getPath
().
size
() -
1
);
// current node.
if
(
currentPosition
==
to
)
solutionFound
=
true
;
else
for
(
Edge
edge
:
graph
.
getNeighbours
(
currentPosition
))
if
(!
currentData
.
getPath
().
contains
(
edge
.
getTo
())) {
// Avoid Cycles
ArrayList
<
Integer
>
updatedPath
=
new
ArrayList
<>(
currentData
.
getPath
());
updatedPath
.
add
(
edge
.
getTo
());
// Add the new node to the path, update the distance,
// and the heuristic function value associated to that path.
queue
.
add
(
new
PathAndDistance
(
currentData
.
getDistance
() +
edge
.
getWeight
(),
updatedPath
,
heuristic
[
edge
.
getTo
()]));
}
}
return
(
solutionFound
) ?
currentData
:
new
PathAndDistance
(-
1
,
null
, -
1
);
// Out of while loop, if there is a solution, the current Data stores the optimal path, and its
// distance
}
}
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