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1 parent 9801680 commit de6b290
3 files changed
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|---|---|---|---|
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| 1 | + // Use of custom vertex attributes. | ||
| 2 | + // Inspired by | ||
| 3 | + // http://pyopengl.sourceforge.net/context/tutorials/shader_4.html | ||
| 4 | + | ||
| 5 | + PShader sh; | ||
| 6 | + | ||
| 7 | + void setup() { | ||
| 8 | + size(640, 360, P3D); | ||
| 9 | + sh = loadShader("frag.glsl", "vert.glsl"); | ||
| 10 | + shader(sh); | ||
| 11 | + noStroke(); | ||
| 12 | + } | ||
| 13 | + | ||
| 14 | + void draw() { | ||
| 15 | + background(255); | ||
| 16 | + | ||
| 17 | + sh.set("tween", map(mouseX, 0, width, 0, 1)); | ||
| 18 | + | ||
| 19 | + translate(width/2, height/2, 0); | ||
| 20 | + rotateX(frameCount * 0.01); | ||
| 21 | + rotateY(frameCount * 0.01); | ||
| 22 | + | ||
| 23 | + fill(150); | ||
| 24 | + beginShape(QUADS); | ||
| 25 | + float d = 10; | ||
| 26 | + for (int x = -500; x < 500; x += d) { | ||
| 27 | + for (int y = -500; y < 500; y += d) { | ||
| 28 | + fill(255 * noise(x, y)); | ||
| 29 | + attribPosition("tweened", x, y, 100 * noise(x, y)); | ||
| 30 | + vertex(x, y, 0); | ||
| 31 | + | ||
| 32 | + fill(255 * noise(x + d, y)); | ||
| 33 | + attribPosition("tweened", x + d, y, 100 * noise(x + d, y)); | ||
| 34 | + vertex(x + d, y, 0); | ||
| 35 | + | ||
| 36 | + fill(255 * noise(x + d, y + d)); | ||
| 37 | + attribPosition("tweened", x + d, y + d, 100 * noise(x + d, y + d)); | ||
| 38 | + vertex(x + d, y + d, 0); | ||
| 39 | + | ||
| 40 | + fill(255 * noise(x, y + d)); | ||
| 41 | + attribPosition("tweened", x, y + d, 100 * noise(x, y + d)); | ||
| 42 | + vertex(x, y + d, 0); | ||
| 43 | + } | ||
| 44 | + } | ||
| 45 | + endShape(); | ||
| 46 | + } | ||
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| 1 | + varying vec4 vertColor; | ||
| 2 | + | ||
| 3 | + void main() { | ||
| 4 | + gl_FragColor = vertColor; | ||
| 5 | + } | ||
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| 1 | + uniform mat4 transformMatrix; | ||
| 2 | + uniform float tween; | ||
| 3 | + | ||
| 4 | + attribute vec4 position; | ||
| 5 | + attribute vec4 tweened; | ||
| 6 | + attribute vec4 color; | ||
| 7 | + | ||
| 8 | + varying vec4 vertColor; | ||
| 9 | + | ||
| 10 | + void main() { | ||
| 11 | + gl_Position = transformMatrix * ((1- tween) * position + tween * tweened); | ||
| 12 | + | ||
| 13 | + vertColor = color; | ||
| 14 | + } | ||
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