See processing/processing#4131, we should include beginDraw() and endDraw() and state they are needed so the example and description works across all renderers.
@REAS @alignedleft tried to improvise it a bit.
#387
compatible code with P2D/P3D- issue processing#355
compatible code with P2D/P3D- issue processing#355 (revised)
Merge pull request #389 from GABBAR1947/master
Activity
GABBAR1947 commented on Jan 31, 2016
@REAS @alignedleft tried to improvise it a bit.
#387
compatible code with P2D/P3D- issue processing#355
compatible code with P2D/P3D- issue processing#355 (revised)
Merge pull request #389 from GABBAR1947/master