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VideoGameFileSystemParser/.editorconfig at master · purelogiccode/VideoGameFileSystemParser · GitHub
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VideoGameFileSystemParser
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.editorconfig
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root
=
true
[
*
]
indent_style
=
space
indent_size
=
4
end_of_line
=
crlf
charset
=
utf-8
trim_trailing_whitespace
=
true
insert_final_newline
=
true
[
*
.{csproj,props,targets,sln,xml,json,yml,yaml}
]
indent_size
=
2
[
*
.md
]
trim_trailing_whitespace
=
false
[
*
.cs
]
#
Organize usings
dotnet_sort_system_directives_first
=
true
dotnet_separate_import_directive_groups
=
false
#
Namespace preferences
csharp_style_namespace_declarations
=
file_scoped:suggestion
#
var preferences
csharp_style_var_for_built_in_types
=
false
:
suggestion
csharp_style_var_when_type_is_apparent
=
true
:
suggestion
csharp_style_var_elsewhere
=
false
:
suggestion
#
Expression-bodied members
csharp_style_expression_bodied_methods
=
when_on_single_line:suggestion
csharp_style_expression_bodied_constructors
=
false
:
suggestion
csharp_style_expression_bodied_properties
=
true
:
suggestion
#
Pattern matching
csharp_style_pattern_matching_over_is_with_cast_check
=
true
:
suggestion
csharp_style_pattern_matching_over_as_with_null_check
=
true
:
suggestion
#
Null-checking preferences
csharp_style_throw_expression
=
true
:
suggestion
csharp_style_conditional_delegate_call
=
true
:
suggestion
#
Code-block preferences
csharp_prefer_braces
=
true
:
suggestion
#
Naming conventions
dotnet_naming_rule.private_fields_should_be_camel_case.severity
=
suggestion
dotnet_naming_rule.private_fields_should_be_camel_case.symbols
=
private_fields
dotnet_naming_rule.private_fields_should_be_camel_case.style
=
camel_case_underscore_prefix
dotnet_naming_symbols.private_fields.applicable_kinds
=
field
dotnet_naming_symbols.private_fields.applicable_accessibilities
=
private
dotnet_naming_style.camel_case_underscore_prefix.required_prefix
=
_
dotnet_naming_style.camel_case_underscore_prefix.capitalization
=
camel_case
#
Suppress specific warnings for this project
#
CS1591: Missing XML comment for publicly visible type or member
#
Already suppressed in Directory.Build.props
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