| FazBrowse GitHub Viewer | Trending | | Home |
| Tools: [Download Repo ZIP] [View Raw Code] [Original HTTPS Page] |
pythonnative.gestures attaches native gesture recognition to any view-like element through the gestures= prop. Seven recognizers ship out of the box: [Tap][pythonnative.gestures.Tap], [LongPress][pythonnative.gestures.LongPress], [Pan][pythonnative.gestures.Pan], [Swipe][pythonnative.gestures.Swipe], [Fling][pythonnative.gestures.Fling], [Pinch][pythonnative.gestures.Pinch], and [Rotation][pythonnative.gestures.Rotation], plus three composition combinators: [Simultaneous][pythonnative.gestures.Simultaneous], [Race][pythonnative.gestures.Race], and [Exclusive][pythonnative.gestures.Exclusive].
import pythonnative as pn
from pythonnative import gestures
@pn.component
def TapCard():
count, set_count = pn.use_state(0)
return pn.View(
pn.Text(f"Tapped {count} times"),
style={"padding": 24, "background_color": "#EEF2FF", "border_radius": 12},
gestures=[gestures.Tap(on_tap=lambda e: set_count(count + 1))],
)Every callback receives a [GestureEvent][pythonnative.gestures.GestureEvent] snapshot with position, translation, velocity, scale, and rotation populated as appropriate for the gesture kind.
Gesture descriptors are frozen dataclasses: numeric configuration plus your callbacks. The reconciler serializes the configuration into plain dicts for the native handler (prop diffing never compares closures) and routes the callbacks through the same tag-based event channel as on_press et al.
Recognition itself is native:
Gestures listed side by side in the gestures= list recognize simultaneously. Use the composition combinators below when you need them to compete instead.
Real interactions rarely involve one recognizer at a time. Three combinators, nestable to any depth, control how recognizers relate:
from pythonnative import gestures
pn.View(
photo,
gestures=[
gestures.Exclusive(
gestures.Tap(n_taps=2, on_tap=zoom_in),
gestures.Tap(on_tap=show_toolbar), # waits for the double tap to fail
),
gestures.Simultaneous(
gestures.Pinch(on_change=on_pinch),
gestures.Rotation(on_change=on_rotate),
),
],
)With Exclusive, a single tap reports only after the double-tap window closes, and a double tap suppresses the single-tap callback entirely; you get exactly one of the two. On iOS this maps to requireGestureRecognizerToFail; Android's Kotlin arbiter and the browser's Python arbiter implement the corresponding priority rules.
[Fling][pythonnative.gestures.Fling] recognizes a quick directional flick, optionally with multiple pointers, and reports the resolved direction on release:
gestures.Fling(direction="down", n_pointers=2, on_fling=dismiss)
gestures.Fling(on_fling=lambda e: print(e.direction, e.velocity_x))It differs from Swipe in intent: Swipe is a single-pointer directional gesture with a velocity threshold; Fling mirrors React Native Gesture Handler's fling semantics (including the multi-pointer requirement) and is what you want for "two-finger swipe down to close."
The classic pattern: pan moves the view, release springs it home.
import pythonnative as pn
from pythonnative import gestures
@pn.component
def Draggable():
tx = pn.use_animated_value(0.0)
ty = pn.use_animated_value(0.0)
def on_pan(event):
tx.set_value(event.translation_x)
ty.set_value(event.translation_y)
def on_end(event):
pn.Animated.spring(tx, to=0.0).start()
pn.Animated.spring(ty, to=0.0).start()
return pn.Animated.View(
pn.Text("Drag me"),
style={
"transform": [{"translate_x": tx}, {"translate_y": ty}],
"padding": 24,
"background_color": "#D1FAE5",
"border_radius": 12,
},
gestures=[gestures.Pan(on_change=on_pan, on_end=on_end)],
)Pan activates once the pointer travels min_distance points (10 by default), reports on_change with translation measured from the activation point, and on_end with release velocity, ready to feed into [Animated.decay][pythonnative.Animated] for a fling.
Continuous gestures (Pan, Pinch, Rotation) expose three slots:
| Slot | Fires |
|---|---|
| on_begin | Once, when the gesture activates. |
| on_change | Every movement while active. |
| on_end | On release (also on cancellation). |
Discrete gestures add a dedicated shortcut: Tap(on_tap=...), LongPress(on_long_press=...) (fires at activation time, like UILongPressGestureRecognizer), and Swipe(on_swipe=...) (fires on release with the resolved direction).
gestures.Tap(n_taps=2) # double-tap
gestures.LongPress(min_duration_ms=350) # quicker activation
gestures.Pan(min_distance=4, min_pointers=2)
gestures.Swipe(direction="left", min_velocity=200)GestureEvent.state is a [GestureState][pythonnative.gestures.GestureState] enum member (BEGAN, CHANGED, ENDED, CANCELLED), which matters mostly when you share one handler across slots:
from pythonnative.gestures import GestureState
def on_pan(event):
match event.state:
case GestureState.BEGAN:
grab()
case GestureState.CHANGED:
move(event.translation_x, event.translation_y)
case GestureState.ENDED | GestureState.CANCELLED:
release()It is a str enum, so event.state == "ended" also works.
[Pressable][pythonnative.Pressable] (and on_press) remains the right tool for plain buttons: it adds pressed-state feedback and accessibility semantics. Reach for gestures= when you need motion (drags, flicks, pinches) or multi-tap/long-press recognition on an arbitrary view.
The arbiter that powers Android and desktop recognition is pure Python, so gesture logic is unit-testable with scripted pointer streams; see tests/test_gestures.py for ready-made patterns.
| Back | FazBrowse Home | New Git URL |