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pythonnet/src/runtime/Util/PythonEnvironment.cs at v3.1.0-rc0 · pythonnet/pythonnet · GitHub
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Util
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PythonEnvironment.cs
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PythonEnvironment.cs
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using
System
;
using
System
.
IO
;
using
System
.
Collections
.
Generic
;
using
System
.
Linq
;
using
System
.
Runtime
.
InteropServices
;
using
static
System
.
FormattableString
;
namespace
Python
.
Runtime
;
internal
class
PythonEnvironment
{
readonly
static
string
PYDLL_ENV_VAR
=
"PYTHONNET_PYDLL"
;
readonly
static
string
PYEXE_ENV_VAR
=
"PYTHONNET_PYEXE"
;
readonly
static
string
PYNET_VENV_ENV_VAR
=
"PYTHONNET_VENV"
;
readonly
static
string
VENV_ENV_VAR
=
"VIRTUAL_ENV"
;
public
string
?
VenvPath
{
get
;
private
set
;
}
public
string
?
Home
{
get
;
private
set
;
}
public
Version
?
Version
{
get
;
private
set
;
}
public
string
?
ProgramName
{
get
;
set
;
}
public
string
?
LibPython
{
get
;
set
;
}
public
bool
IsValid
=>
!
string
.
IsNullOrEmpty
(
ProgramName
)
&&
!
string
.
IsNullOrEmpty
(
LibPython
)
;
// TODO: Move the lib-guessing step to separate function, use together with
// PYTHONNET_PYEXE or a path lookup as last resort
// Initialize PythonEnvironment instance from environment variables.
//
// If PYTHONNET_PYEXE and PYTHONNET_PYDLL are set, these always have precedence.
// If PYTHONNET_VENV or VIRTUAL_ENV is set, we interpret the environment as a venv
// and set the ProgramName/LibPython accordingly. PYTHONNET_VENV takes precedence.
public
static
PythonEnvironment
FromEnv
(
)
{
var
pydll
=
Environment
.
GetEnvironmentVariable
(
PYDLL_ENV_VAR
)
;
var
pydllSet
=
!
string
.
IsNullOrEmpty
(
pydll
)
;
var
pyexe
=
Environment
.
GetEnvironmentVariable
(
PYEXE_ENV_VAR
)
;
var
pyexeSet
=
!
string
.
IsNullOrEmpty
(
pyexe
)
;
var
pynetVenv
=
Environment
.
GetEnvironmentVariable
(
PYNET_VENV_ENV_VAR
)
;
var
pynetVenvSet
=
!
string
.
IsNullOrEmpty
(
pynetVenv
)
;
var
venv
=
Environment
.
GetEnvironmentVariable
(
VENV_ENV_VAR
)
;
var
venvSet
=
!
string
.
IsNullOrEmpty
(
venv
)
;
PythonEnvironment
?
res
=
new
(
)
;
if
(
pynetVenvSet
)
res
=
FromVenv
(
pynetVenv
)
??
res
;
else
if
(
venvSet
)
res
=
FromVenv
(
venv
)
??
res
;
if
(
pyexeSet
)
res
.
ProgramName
=
pyexe
;
if
(
pydllSet
)
res
.
LibPython
=
pydll
;
return
res
;
}
public
static
PythonEnvironment
?
FromVenv
(
string
path
)
{
var
env
=
new
PythonEnvironment
{
VenvPath
=
path
}
;
string
venvCfg
=
Path
.
Combine
(
path
,
"pyvenv.cfg"
)
;
if
(
!
File
.
Exists
(
venvCfg
)
)
return
null
;
var
settings
=
TryParse
(
venvCfg
)
;
if
(
!
settings
.
ContainsKey
(
"home"
)
)
return
null
;
env
.
Home
=
settings
[
"home"
]
;
var
pname
=
ProgramNameFromPath
(
path
)
;
if
(
File
.
Exists
(
pname
)
)
env
.
ProgramName
=
pname
;
if
(
settings
.
TryGetValue
(
"version"
,
out
string
versionStr
)
)
{
_
=
Version
.
TryParse
(
versionStr
,
out
Version
versionObj
)
;
env
.
Version
=
versionObj
;
}
else
if
(
settings
.
TryGetValue
(
"version_info"
,
out
versionStr
)
)
{
_
=
Version
.
TryParse
(
versionStr
,
out
Version
versionObj
)
;
env
.
Version
=
versionObj
;
}
env
.
LibPython
=
FindLibPython
(
env
.
Home
,
env
.
Version
)
;
return
env
;
}
private
static
Dictionary
<
string
,
string
>
TryParse
(
string
venvCfg
)
{
var
settings
=
new
Dictionary
<
string
,
string
>
(
)
;
string
[
]
lines
=
File
.
ReadAllLines
(
venvCfg
)
;
// The actually used format is really primitive: "<key> = <value>"
foreach
(
string
line
in
lines
)
{
var
split
=
line
.
Split
(
new
[
]
{
'='
}
,
2
)
;
if
(
split
.
Length
!=
2
)
continue
;
settings
[
split
[
0
]
.
Trim
(
)
]
=
split
[
1
]
.
Trim
(
)
;
}
return
settings
;
}
private
static
string
?
FindLibPython
(
string
home
,
Version
?
maybeVersion
)
{
// TODO: Check whether there is a .dll/.so/.dylib next to the executable
if
(
maybeVersion
is
Version
version
)
{
return
FindLibPythonInHome
(
home
,
version
)
;
}
return
null
;
}
private
static
string
?
FindLibPythonInHome
(
string
home
,
Version
version
)
{
var
libPythonName
=
GetDefaultDllName
(
version
)
;
List
<
string
>
pathsToCheck
=
new
(
)
;
if
(
RuntimeInformation
.
IsOSPlatform
(
OSPlatform
.
Linux
)
)
{
var
arch
=
RuntimeInformation
.
ProcessArchitecture
;
if
(
arch
==
Architecture
.
X64
||
arch
==
Architecture
.
Arm64
)
{
// multilib systems
pathsToCheck
.
Add
(
"../lib64"
)
;
}
pathsToCheck
.
Add
(
"../lib"
)
;
}
else
if
(
RuntimeInformation
.
IsOSPlatform
(
OSPlatform
.
Windows
)
)
{
pathsToCheck
.
Add
(
"."
)
;
}
else
{
pathsToCheck
.
Add
(
"../lib"
)
;
}
return
pathsToCheck
.
Select
(
path
=>
Path
.
Combine
(
home
,
path
,
libPythonName
)
)
.
FirstOrDefault
(
File
.
Exists
)
;
}
private
static
string
ProgramNameFromPath
(
string
path
)
{
if
(
RuntimeInformation
.
IsOSPlatform
(
OSPlatform
.
Windows
)
)
{
return
Path
.
Combine
(
path
,
"Scripts"
,
"python.exe"
)
;
}
else
{
return
Path
.
Combine
(
path
,
"bin"
,
"python"
)
;
}
}
internal
static
string
GetDefaultDllName
(
Version
version
)
{
string
prefix
=
RuntimeInformation
.
IsOSPlatform
(
OSPlatform
.
Windows
)
?
""
:
"lib"
;
string
suffix
=
RuntimeInformation
.
IsOSPlatform
(
OSPlatform
.
Windows
)
?
Invariant
(
$
"
{
version
.
Major
}
{
version
.
Minor
}
"
)
:
Invariant
(
$
"
{
version
.
Major
}
.
{
version
.
Minor
}
"
)
;
string
ext
=
RuntimeInformation
.
IsOSPlatform
(
OSPlatform
.
Windows
)
?
".dll"
:
RuntimeInformation
.
IsOSPlatform
(
OSPlatform
.
OSX
)
?
".dylib"
:
".so"
;
return
prefix
+
"python"
+
suffix
+
ext
;
}
}
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