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cefpython/src/include/views/cef_view.h at cefpython52 · pythonthings/cefpython · GitHub
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include
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views
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cef_view.h
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//
Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved.
//
//
Redistribution and use in source and binary forms, with or without
//
modification, are permitted provided that the following conditions are
//
met:
//
//
* Redistributions of source code must retain the above copyright
//
notice, this list of conditions and the following disclaimer.
//
* Redistributions in binary form must reproduce the above
//
copyright notice, this list of conditions and the following disclaimer
//
in the documentation and/or other materials provided with the
//
distribution.
//
* Neither the name of Google Inc. nor the name Chromium Embedded
//
Framework nor the names of its contributors may be used to endorse
//
or promote products derived from this software without specific prior
//
written permission.
//
//
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
//
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
//
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
//
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
//
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
//
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
//
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
//
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//
---------------------------------------------------------------------------
//
//
The contents of this file must follow a specific format in order to
//
support the CEF translator tool. See the translator.README.txt file in the
//
tools directory for more information.
//
#
ifndef
CEF_INCLUDE_VIEWS_CEF_VIEW_H_
#
define
CEF_INCLUDE_VIEWS_CEF_VIEW_H_
#
pragma
once
#
include
"
include/views/cef_view_delegate.h
"
class
CefBrowserView
;
class
CefButton
;
class
CefPanel
;
class
CefScrollView
;
class
CefTextfield
;
class
CefWindow
;
//
/
//
A View is a rectangle within the views View hierarchy. It is the base class
//
for all Views. All size and position values are in density independent pixels
//
(DIP) unless otherwise indicated. Methods must be called on the browser
//
process UI thread unless otherwise indicated.
//
/
/*
--cef(source=library)--
*/
class
CefView
:
public
CefBase
{
public:
//
/
//
Returns this View as a BrowserView or NULL if this is not a BrowserView.
//
/
/*
--cef()--
*/
virtual
CefRefPtr<CefBrowserView>
AsBrowserView
() =0;
//
/
//
Returns this View as a Button or NULL if this is not a Button.
//
/
/*
--cef()--
*/
virtual
CefRefPtr<CefButton>
AsButton
() =0;
//
/
//
Returns this View as a Panel or NULL if this is not a Panel.
//
/
/*
--cef()--
*/
virtual
CefRefPtr<CefPanel>
AsPanel
() =0;
//
/
//
Returns this View as a ScrollView or NULL if this is not a ScrollView.
//
/
/*
--cef()--
*/
virtual
CefRefPtr<CefScrollView>
AsScrollView
() =0;
//
/
//
Returns this View as a Textfield or NULL if this is not a Textfield.
//
/
/*
--cef()--
*/
virtual
CefRefPtr<CefTextfield>
AsTextfield
() =0;
//
/
//
Returns the type of this View as a string. Used primarily for testing
//
purposes.
//
/
/*
--cef()--
*/
virtual
CefString
GetTypeString
() =0;
//
/
//
Returns a string representation of this View which includes the type and
//
various type-specific identifying attributes. If |include_children| is true
//
any child Views will also be included. Used primarily for testing purposes.
//
/
/*
--cef()--
*/
virtual
CefString
ToString
(
bool
include_children) =0;
//
/
//
Returns true if this View is valid.
//
/
/*
--cef()--
*/
virtual
bool
IsValid
() =0;
//
/
//
Returns true if this View is currently attached to another View. A View can
//
only be attached to one View at a time.
//
/
/*
--cef()--
*/
virtual
bool
IsAttached
() =0;
//
/
//
Returns true if this View is the same as |that| View.
//
/
/*
--cef()--
*/
virtual
bool
IsSame
(CefRefPtr<CefView> that) =0;
//
/
//
Returns the delegate associated with this View, if any.
//
/
/*
--cef()--
*/
virtual
CefRefPtr<CefViewDelegate>
GetDelegate
() =0;
//
/
//
Returns the top-level Window hosting this View, if any.
//
/
/*
--cef()--
*/
virtual
CefRefPtr<CefWindow>
GetWindow
() =0;
//
/
//
Returns the ID for this View.
//
/
/*
--cef()--
*/
virtual
int
GetID
() =0;
//
/
//
Sets the ID for this View. ID should be unique within the subtree that you
//
intend to search for it. 0 is the default ID for views.
//
/
/*
--cef()--
*/
virtual
void
SetID
(
int
id) =0;
//
/
//
Returns the View that contains this View, if any.
//
/
/*
--cef()--
*/
virtual
CefRefPtr<CefView>
GetParentView
() =0;
//
/
//
Recursively descends the view tree starting at this View, and returns the
//
first child that it encounters with the given ID. Returns NULL if no
//
matching child view is found.
//
/
/*
--cef()--
*/
virtual
CefRefPtr<CefView>
GetViewForID
(
int
id) =0;
//
/
//
Sets the bounds (size and position) of this View. Position is in parent
//
coordinates.
//
/
/*
--cef()--
*/
virtual
void
SetBounds
(
const
CefRect& bounds) =0;
//
/
//
Returns the bounds (size and position) of this View. Position is in parent
//
coordinates.
//
/
/*
--cef()--
*/
virtual
CefRect
GetBounds
() =0;
//
/
//
Returns the bounds (size and position) of this View. Position is in screen
//
coordinates.
//
/
/*
--cef()--
*/
virtual
CefRect
GetBoundsInScreen
() =0;
//
/
//
Sets the size of this View without changing the position.
//
/
/*
--cef()--
*/
virtual
void
SetSize
(
const
CefSize& size) =0;
//
/
//
Returns the size of this View.
//
/
/*
--cef()--
*/
virtual
CefSize
GetSize
() =0;
//
/
//
Sets the position of this View without changing the size. |position| is in
//
parent coordinates.
//
/
/*
--cef()--
*/
virtual
void
SetPosition
(
const
CefPoint& position) =0;
//
/
//
Returns the position of this View. Position is in parent coordinates.
//
/
/*
--cef()--
*/
virtual
CefPoint
GetPosition
() =0;
//
/
//
Returns the size this View would like to be if enough space is available.
//
/
/*
--cef()--
*/
virtual
CefSize
GetPreferredSize
() =0;
//
/
//
Size this View to its preferred size.
//
/
/*
--cef()--
*/
virtual
void
SizeToPreferredSize
() =0;
//
/
//
Returns the minimum size for this View.
//
/
/*
--cef()--
*/
virtual
CefSize
GetMinimumSize
() =0;
//
/
//
Returns the maximum size for this View.
//
/
/*
--cef()--
*/
virtual
CefSize
GetMaximumSize
() =0;
//
/
//
Returns the height necessary to display this View with the provided width.
//
/
/*
--cef()--
*/
virtual
int
GetHeightForWidth
(
int
width) =0;
//
/
//
Indicate that this View and all parent Views require a re-layout. This
//
ensures the next call to Layout() will propagate to this View even if the
//
bounds of parent Views do not change.
//
/
/*
--cef()--
*/
virtual
void
InvalidateLayout
() =0;
//
/
//
Sets whether this View is visible. Windows are hidden by default and other
//
views are visible by default. This View and any parent views must be set as
//
visible for this View to be drawn in a Window. If this View is set as
//
hidden then it and any child views will not be drawn and, if any of those
//
views currently have focus, then focus will also be cleared. Painting is
//
scheduled as needed. If this View is a Window then calling this method is
//
equivalent to calling the Window Show() and Hide() methods.
//
/
/*
--cef()--
*/
virtual
void
SetVisible
(
bool
visible) =0;
//
/
//
Returns whether this View is visible. A view may be visible but still not
//
drawn in a Window if any parent views are hidden. If this View is a Window
//
then a return value of true indicates that this Window is currently visible
//
to the user on-screen. If this View is not a Window then call IsDrawn() to
//
determine whether this View and all parent views are visible and will be
//
drawn.
//
/
/*
--cef()--
*/
virtual
bool
IsVisible
() =0;
//
/
//
Returns whether this View is visible and drawn in a Window. A view is drawn
//
if it and all parent views are visible. If this View is a Window then
//
calling this method is equivalent to calling IsVisible(). Otherwise, to
//
determine if the containing Window is visible to the user on-screen call
//
IsVisible() on the Window.
//
/
/*
--cef()--
*/
virtual
bool
IsDrawn
() =0;
//
/
//
Set whether this View is enabled. A disabled View does not receive keyboard
//
or mouse inputs. If |enabled| differs from the current value the View will
//
be repainted. Also, clears focus if the focused View is disabled.
//
/
/*
--cef()--
*/
virtual
void
SetEnabled
(
bool
enabled) =0;
//
/
//
Returns whether this View is enabled.
//
/
/*
--cef()--
*/
virtual
bool
IsEnabled
() =0;
//
/
//
Sets whether this View is capable of taking focus. It will clear focus if
//
the focused View is set to be non-focusable. This is false by default so
//
that a View used as a container does not get the focus.
//
/
/*
--cef()--
*/
virtual
void
SetFocusable
(
bool
focusable) =0;
//
/
//
Returns true if this View is focusable, enabled and drawn.
//
/
/*
--cef()--
*/
virtual
bool
IsFocusable
() =0;
//
/
//
Return whether this View is focusable when the user requires full keyboard
//
access, even though it may not be normally focusable.
//
/
/*
--cef()--
*/
virtual
bool
IsAccessibilityFocusable
() =0;
//
/
//
Request keyboard focus. If this View is focusable it will become the
//
focused View.
//
/
/*
--cef()--
*/
virtual
void
RequestFocus
() =0;
//
/
//
Sets the background color for this View.
//
/
/*
--cef()--
*/
virtual
void
SetBackgroundColor
(
cef_color_t
color) =0;
//
/
//
Returns the background color for this View.
//
/
/*
--cef()--
*/
virtual
cef_color_t
GetBackgroundColor
() =0;
//
/
//
Convert |point| from this View's coordinate system to that of the screen.
//
This View must belong to a Window when calling this method. Returns true
//
if the conversion is successful or false otherwise. Use
//
CefDisplay::ConvertPointToPixels() after calling this method if further
//
conversion to display-specific pixel coordinates is desired.
//
/
/*
--cef()--
*/
virtual
bool
ConvertPointToScreen
(CefPoint& point) =0;
//
/
//
Convert |point| to this View's coordinate system from that of the screen.
//
This View must belong to a Window when calling this method. Returns true if
//
the conversion is successful or false otherwise. Use
//
CefDisplay::ConvertPointFromPixels() before calling this method if
//
conversion from display-specific pixel coordinates is necessary.
//
/
/*
--cef()--
*/
virtual
bool
ConvertPointFromScreen
(CefPoint& point) =0;
//
/
//
Convert |point| from this View's coordinate system to that of the Window.
//
This View must belong to a Window when calling this method. Returns true if
//
the conversion is successful or false otherwise.
//
/
/*
--cef()--
*/
virtual
bool
ConvertPointToWindow
(CefPoint& point) =0;
//
/
//
Convert |point| to this View's coordinate system from that of the Window.
//
This View must belong to a Window when calling this method. Returns true if
//
the conversion is successful or false otherwise.
//
/
/*
--cef()--
*/
virtual
bool
ConvertPointFromWindow
(CefPoint& point) =0;
//
/
//
Convert |point| from this View's coordinate system to that of |view|.
//
|view| needs to be in the same Window but not necessarily the same view
//
hierarchy. Returns true if the conversion is successful or false otherwise.
//
/
/*
--cef()--
*/
virtual
bool
ConvertPointToView
(CefRefPtr<CefView> view,
CefPoint& point) =0;
//
/
//
Convert |point| to this View's coordinate system from that |view|. |view|
//
needs to be in the same Window but not necessarily the same view hierarchy.
//
Returns true if the conversion is successful or false otherwise.
//
/
/*
--cef()--
*/
virtual
bool
ConvertPointFromView
(CefRefPtr<CefView> view,
CefPoint& point) =0;
};
#
endif
//
CEF_INCLUDE_VIEWS_CEF_VIEW_H_
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