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cefpython/src/include/views/cef_window.h at cefpython57 · pythonthings/cefpython · GitHub
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//
Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved.
//
//
Redistribution and use in source and binary forms, with or without
//
modification, are permitted provided that the following conditions are
//
met:
//
//
* Redistributions of source code must retain the above copyright
//
notice, this list of conditions and the following disclaimer.
//
* Redistributions in binary form must reproduce the above
//
copyright notice, this list of conditions and the following disclaimer
//
in the documentation and/or other materials provided with the
//
distribution.
//
* Neither the name of Google Inc. nor the name Chromium Embedded
//
Framework nor the names of its contributors may be used to endorse
//
or promote products derived from this software without specific prior
//
written permission.
//
//
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
//
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
//
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
//
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
//
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
//
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
//
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
//
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//
---------------------------------------------------------------------------
//
//
The contents of this file must follow a specific format in order to
//
support the CEF translator tool. See the translator.README.txt file in the
//
tools directory for more information.
//
#
ifndef
CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
#
define
CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
#
pragma
once
#
include
"
include/cef_image.h
"
#
include
"
include/cef_menu_model.h
"
#
include
"
include/views/cef_display.h
"
#
include
"
include/views/cef_panel.h
"
#
include
"
include/views/cef_window_delegate.h
"
//
/
//
A Window is a top-level Window/widget in the Views hierarchy. By default it
//
will have a non-client area with title bar, icon and buttons that supports
//
moving and resizing. All size and position values are in density independent
//
pixels (DIP) unless otherwise indicated. Methods must be called on the
//
browser process UI thread unless otherwise indicated.
//
/
/*
--cef(source=library)--
*/
class
CefWindow
:
public
CefPanel
{
public:
//
/
//
Create a new Window.
//
/
/*
--cef(optional_param=delegate)--
*/
static
CefRefPtr<CefWindow>
CreateTopLevelWindow
(
CefRefPtr<CefWindowDelegate> delegate);
//
/
//
Show the Window.
//
/
/*
--cef()--
*/
virtual
void
Show
() =0;
//
/
//
Hide the Window.
//
/
/*
--cef()--
*/
virtual
void
Hide
() =0;
//
/
//
Sizes the Window to |size| and centers it in the current display.
//
/
/*
--cef()--
*/
virtual
void
CenterWindow
(
const
CefSize& size) =0;
//
/
//
Close the Window.
//
/
/*
--cef()--
*/
virtual
void
Close
() =0;
//
/
//
Returns true if the Window has been closed.
//
/
/*
--cef()--
*/
virtual
bool
IsClosed
() =0;
//
/
//
Activate the Window, assuming it already exists and is visible.
//
/
/*
--cef()--
*/
virtual
void
Activate
() =0;
//
/
//
Deactivate the Window, making the next Window in the Z order the active
//
Window.
//
/
/*
--cef()--
*/
virtual
void
Deactivate
() =0;
//
/
//
Returns whether the Window is the currently active Window.
//
/
/*
--cef()--
*/
virtual
bool
IsActive
() =0;
//
/
//
Bring this Window to the top of other Windows in the Windowing system.
//
/
/*
--cef()--
*/
virtual
void
BringToTop
() =0;
//
/
//
Set the Window to be on top of other Windows in the Windowing system.
//
/
/*
--cef()--
*/
virtual
void
SetAlwaysOnTop
(
bool
on_top) =0;
//
/
//
Returns whether the Window has been set to be on top of other Windows in
//
the Windowing system.
//
/
/*
--cef()--
*/
virtual
bool
IsAlwaysOnTop
() =0;
//
/
//
Maximize the Window.
//
/
/*
--cef()--
*/
virtual
void
Maximize
() =0;
//
/
//
Minimize the Window.
//
/
/*
--cef()--
*/
virtual
void
Minimize
() =0;
//
/
//
Restore the Window.
//
/
/*
--cef()--
*/
virtual
void
Restore
() =0;
//
/
//
Set fullscreen Window state.
//
/
/*
--cef()--
*/
virtual
void
SetFullscreen
(
bool
fullscreen) =0;
//
/
//
Returns true if the Window is maximized.
//
/
/*
--cef()--
*/
virtual
bool
IsMaximized
() =0;
//
/
//
Returns true if the Window is minimized.
//
/
/*
--cef()--
*/
virtual
bool
IsMinimized
() =0;
//
/
//
Returns true if the Window is fullscreen.
//
/
/*
--cef()--
*/
virtual
bool
IsFullscreen
() =0;
//
/
//
Set the Window title.
//
/
/*
--cef(optional_param=title)--
*/
virtual
void
SetTitle
(
const
CefString& title) =0;
//
/
//
Get the Window title.
//
/
/*
--cef()--
*/
virtual
CefString
GetTitle
() =0;
//
/
//
Set the Window icon. This should be a 16x16 icon suitable for use in the
//
Windows's title bar.
//
/
/*
--cef()--
*/
virtual
void
SetWindowIcon
(CefRefPtr<CefImage> image) =0;
//
/
//
Get the Window icon.
//
/
/*
--cef()--
*/
virtual
CefRefPtr<CefImage>
GetWindowIcon
() =0;
//
/
//
Set the Window App icon. This should be a larger icon for use in the host
//
environment app switching UI. On Windows, this is the ICON_BIG used in
//
Alt-Tab list and Windows taskbar. The Window icon will be used by default
//
if no Window App icon is specified.
//
/
/*
--cef()--
*/
virtual
void
SetWindowAppIcon
(CefRefPtr<CefImage> image) =0;
//
/
//
Get the Window App icon.
//
/
/*
--cef()--
*/
virtual
CefRefPtr<CefImage>
GetWindowAppIcon
() =0;
//
/
//
Show a menu with contents |menu_model|. |screen_point| specifies the menu
//
position in screen coordinates. |anchor_position| specifies how the menu
//
will be anchored relative to |screen_point|.
//
/
/*
--cef()--
*/
virtual
void
ShowMenu
(CefRefPtr<CefMenuModel> menu_model,
const
CefPoint& screen_point,
cef_menu_anchor_position_t
anchor_position) =0;
//
/
//
Cancel the menu that is currently showing, if any.
//
/
/*
--cef()--
*/
virtual
void
CancelMenu
() =0;
//
/
//
Returns the Display that most closely intersects the bounds of this Window.
//
May return NULL if this Window is not currently displayed.
//
/
/*
--cef()--
*/
virtual
CefRefPtr<CefDisplay>
GetDisplay
() =0;
//
/
//
Returns the bounds (size and position) of this Window's client area.
//
Position is in screen coordinates.
//
/
/*
--cef()--
*/
virtual
CefRect
GetClientAreaBoundsInScreen
() =0;
//
/
//
Set the regions where mouse events will be intercepted by this Window to
//
support drag operations. Call this method with an empty vector to clear the
//
draggable regions. The draggable region bounds should be in window
//
coordinates.
//
/
/*
--cef(optional_param=regions)--
*/
virtual
void
SetDraggableRegions
(
const
std::vector<CefDraggableRegion>& regions) =0;
//
/
//
Retrieve the platform window handle for this Window.
//
/
/*
--cef()--
*/
virtual
CefWindowHandle
GetWindowHandle
() =0;
//
/
//
Simulate a key press. |key_code| is the VKEY_* value from Chromium's
//
ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
//
|event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
//
EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This method is exposed
//
primarily for testing purposes.
//
/
/*
--cef()--
*/
virtual
void
SendKeyPress
(
int
key_code,
uint32 event_flags) =0;
//
/
//
Simulate a mouse move. The mouse cursor will be moved to the specified
//
(screen_x, screen_y) position. This method is exposed primarily for testing
//
purposes.
//
/
/*
--cef()--
*/
virtual
void
SendMouseMove
(
int
screen_x,
int
screen_y) =0;
//
/
//
Simulate mouse down and/or mouse up events. |button| is the mouse button
//
type. If |mouse_down| is true a mouse down event will be sent. If
//
|mouse_up| is true a mouse up event will be sent. If both are true a mouse
//
down event will be sent followed by a mouse up event (equivalent to
//
clicking the mouse button). The events will be sent using the current
//
cursor position so make sure to call SendMouseMove() first to position the
//
mouse. This method is exposed primarily for testing purposes.
//
/
/*
--cef()--
*/
virtual
void
SendMouseEvents
(
cef_mouse_button_type_t
button,
bool
mouse_down,
bool
mouse_up) =0;
//
/
//
Set the keyboard accelerator for the specified |command_id|. |key_code| can
//
be any virtual key or character value. CefWindowDelegate::OnAccelerator
//
will be called if the keyboard combination is triggered while this window
//
has focus.
//
/
/*
--cef()--
*/
virtual
void
SetAccelerator
(
int
command_id,
int
key_code,
bool
shift_pressed,
bool
ctrl_pressed,
bool
alt_pressed) =0;
//
/
//
Remove the keyboard accelerator for the specified |command_id|.
//
/
/*
--cef()--
*/
virtual
void
RemoveAccelerator
(
int
command_id) =0;
//
/
//
Remove all keyboard accelerators.
//
/
/*
--cef()--
*/
virtual
void
RemoveAllAccelerators
() =0;
};
#
endif
//
CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
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