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#
include
<
v8.h
>
#
include
<
uv.h
>
#
include
<
node.h
>
//
Rules:
//
//
- Do not throw from handle methods. Set errno.
//
//
- MakeCallback may only be made directly off the event loop.
//
That is there can be no JavaScript stack frames underneith it.
//
(Is there anyway to assert that?)
//
//
- No use of v8::WeakReferenceCallback. The close callback signifies that
//
we're done with a handle - external resources can be freed.
//
//
- Reusable?
//
Target API:
//
//
var socket = new Timer2();
//
socket.init();
//
//
var req = new Req();
//
req.init(socket);
//
req.onclose = function(status) {
//
if (s) {
//
console.error("failed to connect: %s", errno);
//
} else {
//
console.error("connected!");
//
}
//
})
//
//
var r = socket.connect(req, "127.0.0.1", 8000);
//
//
if (r) {
//
console.error("got error: %s", errno);
//
}
#
define
UNWRAP
\
assert
(!args.Holder().IsEmpty()); \
assert
(args.Holder()->
InternalFieldCount
() > 0); \
TimerWrap* wrap = \
static_cast
<TimerWrap*>(args.Holder()->
GetPointerFromInternalField
(
0
)); \
if
(!wrap) { \
SetErrno
(
UV_EBADF
); \
return
scope.
Close
(
Integer::New
(-
1
)); \
}
namespace
node
{
using
v8::Object;
using
v8::Handle;
using
v8::Local;
using
v8::Persistent;
using
v8::Value;
using
v8::HandleScope;
using
v8::FunctionTemplate;
using
v8::String;
using
v8::Function;
using
v8::TryCatch;
using
v8::Context;
using
v8::Arguments;
using
v8::Integer;
//
MakeCallback may only be made directly off the event loop.
//
That is there can be no JavaScript stack frames underneath it.
//
(Is there any way to assert that?)
//
//
Maybe make this a method of a node::Handle super class
//
//
TODO: share me!
static
void
MakeCallback
(Handle<Object> object,
const
char
* method,
int
argc,
Handle<Value> argv[]) {
HandleScope scope;
Local<Value> callback_v = object->
Get
(
String::New
(method));
assert
(callback_v->
IsFunction
());
Local<Function> callback = Local<Function>::
Cast
(callback_v);
//
TODO Hook for long stack traces to be made here.
TryCatch try_catch;
callback->
Call
(object, argc, argv);
if
(try_catch.
HasCaught
()) {
FatalException
(try_catch);
}
}
//
TODO: share me!
static
void
SetErrno
(uv_err_code code) {
uv_err_t
err;
err.
code
= code;
Context::GetCurrent
()->
Global
()->
Set
(
String::NewSymbol
(
"
errno
"
),
String::NewSymbol
(
uv_err_name
(err)));
}
class
TimerWrap
{
public:
static
void
Initialize
(Handle<Object> target) {
HandleScope scope;
Local<FunctionTemplate> constructor =
FunctionTemplate::New
(New);
constructor->
InstanceTemplate
()->
SetInternalFieldCount
(
1
);
constructor->
SetClassName
(
String::NewSymbol
(
"
Timer
"
));
NODE_SET_PROTOTYPE_METHOD
(constructor,
"
start
"
, Start);
NODE_SET_PROTOTYPE_METHOD
(constructor,
"
stop
"
, Stop);
NODE_SET_PROTOTYPE_METHOD
(constructor,
"
setRepeat
"
, SetRepeat);
NODE_SET_PROTOTYPE_METHOD
(constructor,
"
getRepeat
"
, GetRepeat);
NODE_SET_PROTOTYPE_METHOD
(constructor,
"
again
"
, Again);
NODE_SET_PROTOTYPE_METHOD
(constructor,
"
close
"
, Close);
target->
Set
(
String::NewSymbol
(
"
Timer
"
), constructor->
GetFunction
());
}
private:
static
Handle<Value>
New
(
const
Arguments& args) {
//
This constructor should not be exposed to public javascript.
//
Therefore we assert that we are not trying to call this as a
//
normal function.
assert
(args.
IsConstructCall
());
HandleScope scope;
TimerWrap *wrap =
new
TimerWrap
(args.
This
());
assert
(wrap);
return
scope.
Close
(args.
This
());
}
TimerWrap
(Handle<Object> object) {
int
r =
uv_timer_init
(&handle_, OnClose,
this
);
assert
(r ==
0
);
//
How do we proxy this error up to javascript?
//
Suggestion: uv_timer_init() returns void.
assert
(object_.
IsEmpty
());
assert
(object->
InternalFieldCount
() >
0
);
object_ = v8::Persistent<v8::Object>::
New
(object);
object_->
SetPointerInInternalField
(
0
,
this
);
}
~TimerWrap
() {
assert
(!object_.
IsEmpty
());
object_->
SetPointerInInternalField
(
0
,
NULL
);
object_.
Dispose
();
}
static
Handle<Value>
Start
(
const
Arguments& args) {
HandleScope scope;
UNWRAP
int64_t
timeout = args[
0
]->
IntegerValue
();
int64_t
repeat = args[
1
]->
IntegerValue
();
int
r =
uv_timer_start
(&wrap->
handle_
, OnTimeout, timeout, repeat);
//
Can r ever be an error?
if
(r)
SetErrno
(
uv_last_error
().
code
);
return
scope.
Close
(
Integer::New
(r));
}
static
Handle<Value>
Stop
(
const
Arguments& args) {
HandleScope scope;
UNWRAP
int
r =
uv_timer_stop
(&wrap->
handle_
);
//
Can r ever be an error?
if
(r)
SetErrno
(
uv_last_error
().
code
);
return
scope.
Close
(
Integer::New
(r));
}
static
Handle<Value>
Again
(
const
Arguments& args) {
HandleScope scope;
UNWRAP
int
r =
uv_timer_again
(&wrap->
handle_
);
if
(r)
SetErrno
(
uv_last_error
().
code
);
return
scope.
Close
(
Integer::New
(r));
}
static
Handle<Value>
SetRepeat
(
const
Arguments& args) {
HandleScope scope;
UNWRAP
int64_t
repeat = args[
0
]->
IntegerValue
();
uv_timer_set_repeat
(&wrap->
handle_
, repeat);
return
scope.
Close
(
Integer::New
(
0
));
}
static
Handle<Value>
GetRepeat
(
const
Arguments& args) {
HandleScope scope;
UNWRAP
int64_t
repeat =
uv_timer_get_repeat
(&wrap->
handle_
);
if
(repeat <
0
)
SetErrno
(
uv_last_error
().
code
);
return
scope.
Close
(
Integer::New
(repeat));
}
//
TODO: share me?
static
Handle<Value>
Close
(
const
Arguments& args) {
HandleScope scope;
UNWRAP
int
r =
uv_close
(&wrap->
handle_
);
if
(r)
SetErrno
(
uv_last_error
().
code
);
return
scope.
Close
(
Integer::New
(r));
}
static
void
OnTimeout
(
uv_handle_t
* handle,
int
status) {
HandleScope scope;
TimerWrap* wrap =
static_cast
<TimerWrap*>(handle->
data
);
assert
(wrap);
Local<Value> argv[
1
] = {
Integer::New
(status) };
MakeCallback
(wrap->
object_
,
"
ontimeout
"
,
1
, argv);
}
static
void
OnClose
(
uv_handle_t
* handle,
int
status) {
HandleScope scope;
TimerWrap* wrap =
static_cast
<TimerWrap*>(handle->
data
);
Local<Value> argv[
1
] = {
Integer::New
(status) };
argv[
0
] =
Integer::New
(status);
MakeCallback
(wrap->
object_
,
"
onclose
"
,
1
, argv);
//
Close the scope before we destruct this object. Probably nothing is
//
wrong if the scope is destroyed after, I just don't want the
//
possibility of a bug.
scope.
Close
(
v8::Undefined
());
delete
wrap;
}
uv_handle_t
handle_;
Persistent<Object> object_;
};
}
//
namespace node
NODE_MODULE
(node_timer_wrap, node::TimerWrap::Initialize);
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