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UnityLauncherPro/UnityLauncherPro/GetUnityUpdates.cs at master · robling/UnityLauncherPro · GitHub
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GetUnityUpdates.cs
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using
System
;
using
System
.
Collections
.
Generic
;
using
System
.
Configuration
;
using
System
.
IO
;
using
System
.
Linq
;
using
System
.
Net
.
Http
;
using
System
.
Threading
.
Tasks
;
namespace
UnityLauncherPro
{
public
static
class
GetUnityUpdates
{
private
const
string
BaseApiUrl
=
"https://services.api.unity.com/unity/editor/release/v1/releases"
;
private
const
int
BatchSize
=
25
;
private
const
int
RequestsPerBatch
=
10
;
private
const
int
DelayBetweenBatches
=
1000
;
// 1 second in milliseconds
private
const
string
CacheFileName
=
"UnityVersionCache.json"
;
private
static
readonly
HttpClient
Client
=
new
HttpClient
(
)
;
static
Dictionary
<
string
,
string
>
unofficialReleaseURLs
=
new
Dictionary
<
string
,
string
>
(
)
;
public
static
async
Task
<
List
<
UnityVersion
>
>
FetchAll
(
bool
useUnofficialList
=
false
)
{
var
cachedVersions
=
LoadCachedVersions
(
)
;
var
newVersions
=
await
FetchNewVersions
(
cachedVersions
)
;
var
allVersions
=
newVersions
.
Concat
(
cachedVersions
)
.
ToList
(
)
;
if
(
useUnofficialList
==
true
)
{
var
unofficialVersions
=
await
FetchUnofficialVersions
(
cachedVersions
)
;
unofficialReleaseURLs
.
Clear
(
)
;
// TODO modify FetchUnofficialVersions to put items in this dictionary directlys
foreach
(
var
version
in
unofficialVersions
)
{
//Console.WriteLine("unofficial: " + version.Version + " , " + version.directURL);
if
(
unofficialReleaseURLs
.
ContainsKey
(
version
.
Version
)
==
false
)
{
unofficialReleaseURLs
.
Add
(
version
.
Version
,
version
.
directURL
)
;
}
}
allVersions
=
unofficialVersions
.
Concat
(
allVersions
)
.
ToList
(
)
;
}
if
(
newVersions
.
Count
>
0
)
{
SaveCachedVersions
(
allVersions
)
;
}
return
allVersions
;
}
public
static
async
Task
<
List
<
UnityVersion
>
>
FetchUnofficialVersions
(
List
<
UnityVersion
>
cachedVersions
)
{
var
unofficialVersions
=
new
List
<
UnityVersion
>
(
)
;
var
existingVersions
=
new
HashSet
<
string
>
(
cachedVersions
.
Select
(
v
=>
v
.
Version
)
)
;
try
{
string
url
=
"https://raw.githubusercontent.com/unitycoder/UnofficialUnityReleasesWatcher/refs/heads/main/unity-releases.md"
;
var
content
=
await
Client
.
GetStringAsync
(
url
)
;
// Parse the Markdown content
var
lines
=
content
.
Split
(
new
[
]
{
'
\n
'
,
'
\r
'
}
,
StringSplitOptions
.
RemoveEmptyEntries
)
;
foreach
(
var
line
in
lines
)
{
if
(
line
.
StartsWith
(
"- "
)
)
// Identify Markdown list items
{
var
urlPart
=
line
.
Substring
(
2
)
.
Trim
(
)
;
var
version
=
ExtractVersionFromUrl
(
urlPart
)
;
if
(
!
string
.
IsNullOrEmpty
(
version
)
&&
!
existingVersions
.
Contains
(
version
)
)
{
var
stream
=
InferStreamFromVersion
(
version
)
;
unofficialVersions
.
Add
(
new
UnityVersion
{
Version
=
version
,
Stream
=
stream
,
ReleaseDate
=
DateTime
.
Now
,
// NOTE not correct, but we don't have known release date for unofficial versions (its only when they are found..)
//ReleaseDate = DateTime.MinValue // Release date is unavailable in the MD format, TODO add to md as #2021-01-01 ?
directURL
=
urlPart
,
// this is available only for unofficial releases
}
)
;
}
}
}
}
catch
(
Exception
ex
)
{
Console
.
WriteLine
(
$
"Error fetching unofficial versions:
{
ex
.
Message
}
"
)
;
}
return
unofficialVersions
;
}
// TODO fixme, f is not always LTS
private
static
UnityVersionStream
InferStreamFromVersion
(
string
version
)
{
if
(
Tools
.
IsAlpha
(
version
)
)
return
UnityVersionStream
.
Alpha
;
if
(
Tools
.
IsBeta
(
version
)
)
return
UnityVersionStream
.
Beta
;
if
(
Tools
.
IsLTS
(
version
)
)
return
UnityVersionStream
.
LTS
;
//if (version.Contains("a")) return UnityVersionStream.Alpha;
//if (version.Contains("b")) return UnityVersionStream.Beta;
//if (version.Contains("f")) return UnityVersionStream.LTS;
return
UnityVersionStream
.
Tech
;
// Default to Tech if no identifier is found
}
/// <summary>
/// Extracts the Unity version from the given URL.
/// </summary>
/// <param name="url">The URL to parse.</param>
/// <returns>The Unity version string.</returns>
private
static
string
ExtractVersionFromUrl
(
string
url
)
{
try
{
var
versionStart
=
url
.
LastIndexOf
(
'#'
)
+
1
;
return
versionStart
>
0
&&
versionStart
<
url
.
Length
?
url
.
Substring
(
versionStart
)
:
null
;
}
catch
{
return
null
;
}
}
public
static
async
Task
<
string
>
FetchDownloadUrl
(
string
unityVersion
)
{
if
(
string
.
IsNullOrEmpty
(
unityVersion
)
)
{
return
null
;
}
// unity release api
string
apiUrl
=
$
"
{
BaseApiUrl
}
?limit=1&version=
{
unityVersion
}
&architecture=X86_64&platform=WINDOWS"
;
try
{
string
responseString
=
await
Client
.
GetStringAsync
(
apiUrl
)
;
return
await
ExtractDownloadUrlAsync
(
responseString
,
unityVersion
)
;
}
catch
(
Exception
e
)
{
Console
.
WriteLine
(
$
"Error fetching download URL:
{
e
.
Message
}
"
)
;
return
null
;
}
}
static
string
ParseHashCodeFromURL
(
string
url
)
{
// https://beta.unity3d.com/download/330fbefc18b7/download.html#6000.1.0a8 > 330fbefc18b7
int
hashStart
=
url
.
IndexOf
(
"download/"
)
+
9
;
int
hashEnd
=
url
.
IndexOf
(
"/download.html"
,
hashStart
)
;
return
url
.
Substring
(
hashStart
,
hashEnd
-
hashStart
)
;
}
private
static
async
Task
<
string
>
ExtractDownloadUrlAsync
(
string
json
,
string
unityVersion
)
{
//Console.WriteLine("json: " + json + " vers: " + unityVersion);
if
(
json
.
Contains
(
"
\"
results
\"
:[]"
)
)
{
Console
.
WriteLine
(
"No results found from releases API, checking unofficial list (if enabled)"
)
;
if
(
unofficialReleaseURLs
.
ContainsKey
(
unityVersion
)
)
{
Console
.
WriteLine
(
"Unofficial release found in the list."
)
;
string
unityHash
=
ParseHashCodeFromURL
(
unofficialReleaseURLs
[
unityVersion
]
)
;
// Console.WriteLine(unityHash);
string
downloadURL
=
Tools
.
ParseDownloadURLFromWebpage
(
unityVersion
,
unityHash
,
false
,
true
)
;
// Console.WriteLine("direct download url: "+downloadURL);
return
downloadURL
;
}
return
null
;
}
int
resultsIndex
=
json
.
IndexOf
(
"
\"
results
\"
:"
)
;
if
(
resultsIndex
==
-
1
)
return
null
;
int
downloadsIndex
=
json
.
IndexOf
(
"
\"
downloads
\"
:"
,
resultsIndex
)
;
if
(
downloadsIndex
==
-
1
)
return
null
;
int
urlIndex
=
json
.
IndexOf
(
"
\"
url
\"
:"
,
downloadsIndex
)
;
if
(
urlIndex
==
-
1
)
return
null
;
int
urlStart
=
json
.
IndexOf
(
'"'
,
urlIndex
+
6
)
+
1
;
int
urlEnd
=
json
.
IndexOf
(
'"'
,
urlStart
)
;
string
downloadUrl
=
json
.
Substring
(
urlStart
,
urlEnd
-
urlStart
)
;
int
revisionIndex
=
json
.
IndexOf
(
"
\"
shortRevision
\"
:"
,
resultsIndex
)
;
string
shortRevision
=
null
;
if
(
revisionIndex
!=
-
1
)
{
int
revisionStart
=
json
.
IndexOf
(
'"'
,
revisionIndex
+
16
)
+
1
;
int
revisionEnd
=
json
.
IndexOf
(
'"'
,
revisionStart
)
;
shortRevision
=
json
.
Substring
(
revisionStart
,
revisionEnd
-
revisionStart
)
;
}
if
(
!
string
.
IsNullOrEmpty
(
downloadUrl
)
&&
!
string
.
IsNullOrEmpty
(
shortRevision
)
)
{
int
revisionPosition
=
downloadUrl
.
LastIndexOf
(
shortRevision
,
StringComparison
.
Ordinal
)
+
shortRevision
.
Length
+
1
;
string
assistantUrl
=
downloadUrl
.
Substring
(
0
,
revisionPosition
)
+
$
"UnityDownloadAssistant-
{
unityVersion
}
.exe"
;
if
(
await
CheckAssistantUrl
(
assistantUrl
)
)
{
//Console.WriteLine("ExtractDownloadUrlAsync: Assistant download URL found.");
return
assistantUrl
;
}
else
{
Console
.
WriteLine
(
"Assistant download URL not found, returning original download URL."
)
;
return
downloadUrl
;
}
}
Console
.
WriteLine
(
"Returning original download URL."
)
;
return
downloadUrl
;
}
private
static
async
Task
<
bool
>
CheckAssistantUrl
(
string
assistantUrl
)
{
try
{
using
(
HttpResponseMessage
response
=
await
Client
.
GetAsync
(
assistantUrl
)
)
{
return
response
.
IsSuccessStatusCode
;
}
}
catch
(
Exception
ex
)
{
Console
.
WriteLine
(
$
"Request failed:
{
ex
.
Message
}
"
)
;
return
false
;
}
}
private
static
async
Task
<
List
<
UnityVersion
>
>
FetchNewVersions
(
List
<
UnityVersion
>
cachedVersions
)
{
var
newVersions
=
new
List
<
UnityVersion
>
(
)
;
var
cachedVersionSet
=
new
HashSet
<
string
>
(
cachedVersions
.
Select
(
v
=>
v
.
Version
)
)
;
int
offset
=
0
;
int
total
=
int
.
MaxValue
;
bool
foundNewVersionInBatch
;
while
(
offset
<
total
)
{
var
batchUpdates
=
await
FetchBatch
(
offset
)
;
if
(
batchUpdates
==
null
||
batchUpdates
.
Count
==
0
)
break
;
foundNewVersionInBatch
=
false
;
foreach
(
var
version
in
batchUpdates
)
{
if
(
!
cachedVersionSet
.
Contains
(
version
.
Version
)
)
{
newVersions
.
Add
(
version
)
;
foundNewVersionInBatch
=
true
;
}
}
if
(
!
foundNewVersionInBatch
)
{
// Exit if no new versions are found in the current batch
break
;
}
offset
+=
batchUpdates
.
Count
;
// Apply delay if reaching batch limit
if
(
offset
%
(
BatchSize
*
RequestsPerBatch
)
==
0
)
{
await
Task
.
Delay
(
DelayBetweenBatches
)
;
}
}
return
newVersions
;
}
private
static
async
Task
<
List
<
UnityVersion
>
>
FetchBatch
(
int
offset
)
{
string
url
=
$
"
{
BaseApiUrl
}
?limit=
{
BatchSize
}
&offset=
{
offset
}
&architecture=X86_64&platform=WINDOWS"
;
try
{
string
response
=
await
Client
.
GetStringAsync
(
url
)
;
return
ParseUnityVersions
(
response
)
;
}
catch
(
Exception
e
)
{
Console
.
WriteLine
(
$
"Error fetching batch:
{
e
.
Message
}
"
)
;
return
null
;
}
}
private
static
List
<
UnityVersion
>
ParseUnityVersions
(
string
json
)
{
var
versions
=
new
List
<
UnityVersion
>
(
)
;
int
resultsIndex
=
json
.
IndexOf
(
"
\"
results
\"
:"
)
;
if
(
resultsIndex
==
-
1
)
return
versions
;
string
[
]
items
=
json
.
Substring
(
resultsIndex
)
.
Split
(
new
[
]
{
"{"
}
,
StringSplitOptions
.
RemoveEmptyEntries
)
;
foreach
(
string
item
in
items
)
{
if
(
item
.
Contains
(
"
\"
version
\"
"
)
)
{
var
version
=
new
UnityVersion
{
Version
=
GetStringValue
(
item
,
"version"
)
,
ReleaseDate
=
DateTime
.
TryParse
(
GetStringValue
(
item
,
"releaseDate"
)
,
out
var
date
)
?
date
:
default
,
Stream
=
Enum
.
TryParse
<
UnityVersionStream
>
(
GetStringValue
(
item
,
"stream"
)
,
true
,
out
var
stream
)
?
stream
:
UnityVersionStream
.
Tech
}
;
//Console.WriteLine(version.Version);
versions
.
Add
(
version
)
;
}
}
return
versions
;
}
private
static
List
<
UnityVersion
>
ParseCachedUnityVersions
(
string
json
)
{
var
versions
=
new
List
<
UnityVersion
>
(
)
;
// Remove square brackets at the beginning and end of the array
json
=
json
.
Trim
(
new
[
]
{
'['
,
']'
}
)
;
// Split each item based on the closing bracket and opening bracket of consecutive objects
string
[
]
items
=
json
.
Split
(
new
[
]
{
"},{"
}
,
StringSplitOptions
.
RemoveEmptyEntries
)
;
foreach
(
string
item
in
items
)
{
// Ensure each item is properly enclosed in braces to handle edge cases
string
cleanItem
=
"{"
+
item
.
Trim
(
new
[
]
{
'{'
,
'}'
}
)
+
"}"
;
// Parse each UnityVersion object
if
(
cleanItem
.
Contains
(
"
\"
version
\"
"
)
)
{
var
version
=
new
UnityVersion
{
Version
=
GetStringValue
(
cleanItem
,
"version"
)
,
ReleaseDate
=
DateTime
.
TryParse
(
GetStringValue
(
cleanItem
,
"releaseDate"
)
,
out
var
date
)
?
date
:
default
,
Stream
=
Enum
.
TryParse
<
UnityVersionStream
>
(
GetStringValue
(
cleanItem
,
"stream"
)
,
true
,
out
var
stream
)
?
stream
:
UnityVersionStream
.
Tech
}
;
versions
.
Add
(
version
)
;
}
}
return
versions
;
}
//private static string GetStringValue(string source, string propertyName)
//{
// int propertyIndex = source.IndexOf($"\"{propertyName}\":");
// if (propertyIndex == -1) return null;
// int valueStart = source.IndexOf('"', propertyIndex + propertyName.Length + 2) + 1;
// int valueEnd = source.IndexOf('"', valueStart);
// return source.Substring(valueStart, valueEnd - valueStart);
//}
private
static
string
GetStringValue
(
string
source
,
string
propertyName
)
{
int
propertyIndex
=
source
.
IndexOf
(
$
"
\"
{
propertyName
}
\"
:"
)
;
if
(
propertyIndex
==
-
1
)
return
null
;
int
valueStart
=
source
.
IndexOf
(
'"'
,
propertyIndex
+
propertyName
.
Length
+
2
)
+
1
;
int
valueEnd
=
source
.
IndexOf
(
'"'
,
valueStart
)
;
return
source
.
Substring
(
valueStart
,
valueEnd
-
valueStart
)
;
}
private
static
List
<
UnityVersion
>
LoadCachedVersions
(
)
{
string
configFilePath
=
ConfigurationManager
.
OpenExeConfiguration
(
ConfigurationUserLevel
.
PerUserRoamingAndLocal
)
.
FilePath
;
string
configDirectory
=
Path
.
GetDirectoryName
(
configFilePath
)
;
if
(
configDirectory
==
null
)
return
new
List
<
UnityVersion
>
(
)
;
string
cacheFilePath
=
Path
.
Combine
(
configDirectory
,
CacheFileName
)
;
if
(
!
File
.
Exists
(
cacheFilePath
)
)
return
new
List
<
UnityVersion
>
(
)
;
string
json
=
File
.
ReadAllText
(
cacheFilePath
)
;
return
ParseCachedUnityVersions
(
json
)
;
}
private
static
void
SaveCachedVersions
(
List
<
UnityVersion
>
versions
)
{
string
json
=
"["
;
foreach
(
var
version
in
versions
)
{
json
+=
$
"{{
\"
version
\"
:
\"
{
version
.
Version
}
\"
,
\"
releaseDate
\"
:
\"
{
version
.
ReleaseDate
:
O
}
\"
,
\"
stream
\"
:
\"
{
version
.
Stream
}
\"
}},"
;
}
json
=
json
.
TrimEnd
(
','
)
+
"]"
;
string
configFilePath
=
ConfigurationManager
.
OpenExeConfiguration
(
ConfigurationUserLevel
.
PerUserRoamingAndLocal
)
.
FilePath
;
string
configDirectory
=
Path
.
GetDirectoryName
(
configFilePath
)
;
if
(
configDirectory
==
null
)
return
;
string
cacheFilePath
=
Path
.
Combine
(
configDirectory
,
CacheFileName
)
;
//Console.WriteLine("Saving cachedrelease: " + cacheFilePath);
File
.
WriteAllText
(
cacheFilePath
,
json
)
;
}
}
}
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