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AsyncDisplayKit/AsyncDisplayKit/ASRunLoopQueue.mm at master · rurza/AsyncDisplayKit · GitHub
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//
//
ASRunLoopQueue.mm
//
AsyncDisplayKit
//
//
Created by Rahul Malik on 3/7/16.
//
//
Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
//
This source code is licensed under the BSD-style license found in the
//
LICENSE file in the root directory of this source tree. An additional grant
//
of patent rights can be found in the PATENTS file in the same directory.
//
#
import
"
ASRunLoopQueue.h
"
#
import
"
ASThread.h
"
#
import
"
ASLog.h
"
#
import
<
cstdlib
>
#
import
<
deque
>
#
define
ASRunLoopQueueLoggingEnabled
0
static
void
runLoopSourceCallback
(
void
*info) {
//
No-op
#
if
ASRunLoopQueueLoggingEnabled
NSLog
(
@"
<
%@
> - Called runLoopSourceCallback
"
, info);
#
endif
}
#
pragma mark
- ASDeallocQueue
@implementation
ASDeallocQueue
{
NSThread
*_thread;
NSCondition
*_condition;
std::deque<
id
> _queue;
ASDN
::RecursiveMutex _queueLock;
}
+ (
instancetype
)
sharedDeallocationQueue
{
static
ASDeallocQueue *deallocQueue =
nil
;
static
dispatch_once_t
onceToken;
dispatch_once
(&onceToken, ^{
deallocQueue = [[ASDeallocQueue
alloc
]
init
];
});
return
deallocQueue;
}
- (
void
)
releaseObjectInBackground
:
(
id
)
object
{
_queueLock.
lock
();
_queue.
push_back
(object);
_queueLock.
unlock
();
}
- (
void
)
threadMain
{
@autoreleasepool {
__unsafe_unretained
__typeof__
(self) weakSelf = self;
//
100ms timer. No resources are wasted in between, as the thread sleeps, and each check is fast.
//
This time is fast enough for most use cases without excessive churn.
CFRunLoopTimerRef timer =
CFRunLoopTimerCreateWithHandler
(
NULL
, -
1
,
0.1
,
0
,
0
, ^(CFRunLoopTimerRef timer) {
#
if
ASRunLoopQueueLoggingEnabled
NSLog
(
@"
ASDeallocQueue Processing:
%d
objects destroyed
"
, weakSelf->_queue.size());
#
endif
weakSelf->
_queueLock
.
lock
();
std::deque<
id
> currentQueue = weakSelf->
_queue
;
if
(currentQueue.
size
() ==
0
) {
weakSelf->
_queueLock
.
unlock
();
return
;
}
//
Sometimes we release 10,000 objects at a time. Don't hold the lock while releasing.
weakSelf->
_queue
= std::deque<
id
>();
weakSelf->
_queueLock
.
unlock
();
currentQueue.
clear
();
});
CFRunLoopRef runloop =
CFRunLoopGetCurrent
();
CFRunLoopAddTimer
(runloop, timer,
kCFRunLoopCommonModes
);
[_condition
lock
];
[_condition
signal
];
//
At this moment, -init is signalled that the thread is guaranteed to be finished starting.
[_condition
unlock
];
//
Keep processing events until the runloop is stopped.
CFRunLoopRun
();
CFRunLoopTimerInvalidate
(timer);
CFRunLoopRemoveTimer
(runloop, timer,
kCFRunLoopCommonModes
);
CFRelease
(timer);
[_condition
lock
];
[_condition
signal
];
//
At this moment, -stop is signalled that the thread is guaranteed to be finished exiting.
[_condition
unlock
];
}
}
- (
instancetype
)
init
{
if
((self = [
super
init
])) {
_condition = [[
NSCondition
alloc
]
init
];
_thread = [[
NSThread
alloc
]
initWithTarget:
self
selector:
@selector
(
threadMain
)
object:
nil
];
_thread.
name
=
@"
ASDeallocQueue
"
;
//
Use condition to ensure NSThread has finished starting.
[_condition
lock
];
[_thread
start
];
[_condition
wait
];
[_condition
unlock
];
}
return
self;
}
- (
void
)
stop
{
if
(!_thread) {
return
;
}
[_condition
lock
];
[
self
performSelector:
@selector
(
_stop
)
onThread:
_thread
withObject:
nil
waitUntilDone:
NO
];
[_condition
wait
];
//
At this moment, the thread is guaranteed to be finished running.
[_condition
unlock
];
_thread =
nil
;
}
- (
void
)
_stop
{
CFRunLoopStop
(
CFRunLoopGetCurrent
());
}
- (
void
)
dealloc
{
[
self
stop
];
}
@end
#
pragma mark
- ASRunLoopQueue
@interface
ASRunLoopQueue
() {
CFRunLoopRef _runLoop;
CFRunLoopSourceRef _runLoopSource;
CFRunLoopObserverRef _runLoopObserver;
std::deque<
id
> _internalQueue;
ASDN
::RecursiveMutex _internalQueueLock;
#
if
ASRunLoopQueueLoggingEnabled
NSTimer
*_runloopQueueLoggingTimer;
#
endif
}
@property
(
nonatomic
,
copy
)
void
(^queueConsumer)(
id
dequeuedItem,
BOOL
isQueueDrained);
@end
@implementation
ASRunLoopQueue
- (
instancetype
)
initWithRunLoop
:
(CFRunLoopRef)
runloop
andHandler
:
(
void
(^)(
id
dequeuedItem,
BOOL
isQueueDrained))
handlerBlock
{
if
(self = [
super
init
]) {
_runLoop = runloop;
_internalQueue = std::deque<
id
>();
_queueConsumer = handlerBlock;
_batchSize =
1
;
_ensureExclusiveMembership =
YES
;
//
Self is guaranteed to outlive the observer. Without the high cost of a weak pointer,
//
__unsafe_unretained allows us to avoid flagging the memory cycle detector.
__unsafe_unretained
__typeof__
(self) weakSelf = self;
void
(^handlerBlock) (CFRunLoopObserverRef observer, CFRunLoopActivity activity) = ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
[weakSelf
processQueue
];
};
_runLoopObserver =
CFRunLoopObserverCreateWithHandler
(
NULL
,
kCFRunLoopBeforeWaiting
,
true
,
0
, handlerBlock);
CFRunLoopAddObserver
(_runLoop, _runLoopObserver,
kCFRunLoopCommonModes
);
//
It is not guaranteed that the runloop will turn if it has no scheduled work, and this causes processing of
//
the queue to stop. Attaching a custom loop source to the run loop and signal it if new work needs to be done
CFRunLoopSourceContext *runLoopSourceContext = (CFRunLoopSourceContext *)
calloc
(
1
,
sizeof
(CFRunLoopSourceContext));
if
(runLoopSourceContext) {
runLoopSourceContext->
perform
= runLoopSourceCallback;
#
if
ASRunLoopQueueLoggingEnabled
runLoopSourceContext->
info
= (__bridge
void
*)self;
#
endif
_runLoopSource =
CFRunLoopSourceCreate
(
NULL
,
0
, runLoopSourceContext);
CFRunLoopAddSource
(runloop, _runLoopSource,
kCFRunLoopCommonModes
);
free
(runLoopSourceContext);
}
#
if
ASRunLoopQueueLoggingEnabled
_runloopQueueLoggingTimer = [
NSTimer
timerWithTimeInterval:
1.0
target:
self
selector:
@selector
(
checkRunLoop
)
userInfo:
nil
repeats:
YES
];
[[
NSRunLoop
mainRunLoop
]
addTimer:
_runloopQueueLoggingTimer
forMode:
NSRunLoopCommonModes
];
#
endif
}
return
self;
}
- (
void
)
dealloc
{
if
(
CFRunLoopContainsSource
(_runLoop, _runLoopSource,
kCFRunLoopCommonModes
)) {
CFRunLoopRemoveSource
(_runLoop, _runLoopSource,
kCFRunLoopCommonModes
);
}
CFRelease
(_runLoopSource);
_runLoopSource =
nil
;
if
(
CFRunLoopObserverIsValid
(_runLoopObserver)) {
CFRunLoopObserverInvalidate
(_runLoopObserver);
}
CFRelease
(_runLoopObserver);
_runLoopObserver =
nil
;
}
#
if
ASRunLoopQueueLoggingEnabled
- (
void
)
checkRunLoop
{
NSLog
(
@"
<
%@
> - Jobs:
%ld
"
, self, _internalQueue.size());
}
#
endif
- (
void
)
processQueue
{
std::deque<
id
> itemsToProcess = std::deque<
id
>();
BOOL
isQueueDrained =
NO
;
{
ASDN
::MutexLocker
l
(_internalQueueLock);
//
Early-exit if the queue is empty.
if
(_internalQueue.
empty
()) {
return
;
}
ASProfilingSignpostStart
(
0
, self);
//
Snatch the next batch of items.
NSUInteger
totalNodeCount = _internalQueue.
size
();
for
(
int
i =
0
; i <
MIN
(self.
batchSize
, totalNodeCount); i++) {
id
node = _internalQueue[
0
];
itemsToProcess.
push_back
(node);
_internalQueue.
pop_front
();
}
if
(_internalQueue.
empty
()) {
isQueueDrained =
YES
;
}
}
unsigned
long
numberOfItems = itemsToProcess.
size
();
for
(
int
i =
0
; i < numberOfItems; i++) {
if
(isQueueDrained && i == numberOfItems -
1
) {
_queueConsumer
(itemsToProcess[i],
YES
);
}
else
{
_queueConsumer
(itemsToProcess[i], isQueueDrained);
}
}
//
If the queue is not fully drained yet force another run loop to process next batch of items
if
(!isQueueDrained) {
CFRunLoopSourceSignal
(_runLoopSource);
CFRunLoopWakeUp
(_runLoop);
}
ASProfilingSignpostEnd
(
0
, self);
}
- (
void
)
enqueue
:
(
id
)
object
{
if
(!object) {
return
;
}
ASDN
::MutexLocker
l
(_internalQueueLock);
//
Check if the object exists.
BOOL
foundObject =
NO
;
if
(_ensureExclusiveMembership) {
for
(
id
currentObject : _internalQueue) {
if
(currentObject == object) {
foundObject =
YES
;
break
;
}
}
}
if
(!foundObject) {
_internalQueue.
push_back
(object);
CFRunLoopSourceSignal
(_runLoopSource);
CFRunLoopWakeUp
(_runLoop);
}
}
@end
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