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pythonnet/src/runtime/platform/NativeCodePage.cs at master · sdpython/pythonnet · GitHub
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NativeCodePage.cs
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NativeCodePage.cs
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using
System
;
using
System
.
Collections
.
Generic
;
using
System
.
Runtime
.
InteropServices
;
namespace
Python
.
Runtime
.
Platform
{
class
NativeCodePageHelper
{
/// <summary>
/// Initialized by InitializeNativeCodePage.
///
/// This points to a page of memory allocated using mmap or VirtualAlloc
/// (depending on the system), and marked read and execute (not write).
/// Very much on purpose, the page is *not* released on a shutdown and
/// is instead leaked. See the TestDomainReload test case.
///
/// The contents of the page are two native functions: one that returns 0,
/// one that returns 1.
///
/// If python didn't keep its gc list through a Py_Finalize we could remove
/// this entire section.
/// </summary>
internal
static
IntPtr
NativeCodePage
=
IntPtr
.
Zero
;
/// <summary>
/// Structure to describe native code.
///
/// Use NativeCode.Active to get the native code for the current platform.
///
/// Generate the code by creating the following C code:
/// <code>
/// int Return0() { return 0; }
/// int Return1() { return 1; }
/// </code>
/// Then compiling on the target platform, e.g. with gcc or clang:
/// <code>cc -c -fomit-frame-pointer -O2 foo.c</code>
/// And then analyzing the resulting functions with a hex editor, e.g.:
/// <code>objdump -disassemble foo.o</code>
/// </summary>
internal
class
NativeCode
{
/// <summary>
/// The code, as a string of bytes.
/// </summary>
public
byte
[
]
Code
{
get
;
private
set
;
}
/// <summary>
/// Where does the "return 0" function start?
/// </summary>
public
int
Return0
{
get
;
private
set
;
}
/// <summary>
/// Where does the "return 1" function start?
/// </summary>
public
int
Return1
{
get
;
private
set
;
}
public
static
NativeCode
Active
{
get
{
switch
(
RuntimeInformation
.
ProcessArchitecture
)
{
case
Architecture
.
X86
:
return
I386
;
case
Architecture
.
X64
:
return
X86_64
;
default
:
return
null
;
}
}
}
/// <summary>
/// Code for x86_64. See the class comment for how it was generated.
/// </summary>
public
static
readonly
NativeCode
X86_64
=
new
NativeCode
(
)
{
Return0
=
0x10
,
Return1
=
0
,
Code
=
new
byte
[
]
{
// First Return1:
0xb8
,
0x01
,
0x00
,
0x00
,
0x00
,
// movl $1, %eax
0xc3
,
// ret
// Now some padding so that Return0 can be 16-byte-aligned.
// I put Return1 first so there's not as much padding to type in.
0x66
,
0x2e
,
0x0f
,
0x1f
,
0x84
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
// nop
// Now Return0.
0x31
,
0xc0
,
// xorl %eax, %eax
0xc3
,
// ret
}
}
;
/// <summary>
/// Code for X86.
///
/// It's bitwise identical to X86_64, so we just point to it.
/// <see cref="NativeCode.X86_64"/>
/// </summary>
public
static
readonly
NativeCode
I386
=
X86_64
;
}
/// <summary>
/// Platform-dependent mmap and mprotect.
/// </summary>
internal
interface
IMemoryMapper
{
/// <summary>
/// Map at least numBytes of memory. Mark the page read-write (but not exec).
/// </summary>
IntPtr
MapWriteable
(
int
numBytes
)
;
/// <summary>
/// Sets the mapped memory to be read-exec (but not write).
/// </summary>
void
SetReadExec
(
IntPtr
mappedMemory
,
int
numBytes
)
;
}
class
WindowsMemoryMapper
:
IMemoryMapper
{
const
UInt32
MEM_COMMIT
=
0x1000
;
const
UInt32
MEM_RESERVE
=
0x2000
;
const
UInt32
PAGE_READWRITE
=
0x04
;
const
UInt32
PAGE_EXECUTE_READ
=
0x20
;
[
DllImport
(
"kernel32.dll"
)
]
static
extern
IntPtr
VirtualAlloc
(
IntPtr
lpAddress
,
IntPtr
dwSize
,
UInt32
flAllocationType
,
UInt32
flProtect
)
;
[
DllImport
(
"kernel32.dll"
)
]
static
extern
bool
VirtualProtect
(
IntPtr
lpAddress
,
IntPtr
dwSize
,
UInt32
flNewProtect
,
out
UInt32
lpflOldProtect
)
;
public
IntPtr
MapWriteable
(
int
numBytes
)
{
return
VirtualAlloc
(
IntPtr
.
Zero
,
new
IntPtr
(
numBytes
)
,
MEM_RESERVE
|
MEM_COMMIT
,
PAGE_READWRITE
)
;
}
public
void
SetReadExec
(
IntPtr
mappedMemory
,
int
numBytes
)
{
UInt32
_
;
VirtualProtect
(
mappedMemory
,
new
IntPtr
(
numBytes
)
,
PAGE_EXECUTE_READ
,
out
_
)
;
}
}
class
UnixMemoryMapper
:
IMemoryMapper
{
const
int
PROT_READ
=
0x1
;
const
int
PROT_WRITE
=
0x2
;
const
int
PROT_EXEC
=
0x4
;
const
int
MAP_PRIVATE
=
0x2
;
int
MAP_ANONYMOUS
{
get
{
if
(
RuntimeInformation
.
IsOSPlatform
(
OSPlatform
.
Linux
)
)
{
return
0x20
;
}
else
{
// OSX, FreeBSD
return
0x1000
;
}
}
}
[
DllImport
(
"libc"
)
]
static
extern
IntPtr
mmap
(
IntPtr
addr
,
IntPtr
len
,
int
prot
,
int
flags
,
int
fd
,
IntPtr
offset
)
;
[
DllImport
(
"libc"
)
]
static
extern
int
mprotect
(
IntPtr
addr
,
IntPtr
len
,
int
prot
)
;
public
IntPtr
MapWriteable
(
int
numBytes
)
{
// MAP_PRIVATE must be set on linux, even though MAP_ANON implies it.
// It doesn't hurt on darwin, so just do it.
return
mmap
(
IntPtr
.
Zero
,
new
IntPtr
(
numBytes
)
,
PROT_READ
|
PROT_WRITE
,
MAP_PRIVATE
|
MAP_ANONYMOUS
,
-
1
,
IntPtr
.
Zero
)
;
}
public
void
SetReadExec
(
IntPtr
mappedMemory
,
int
numBytes
)
{
mprotect
(
mappedMemory
,
new
IntPtr
(
numBytes
)
,
PROT_READ
|
PROT_EXEC
)
;
}
}
internal
static
IMemoryMapper
CreateMemoryMapper
(
)
{
if
(
RuntimeInformation
.
IsOSPlatform
(
OSPlatform
.
Windows
)
)
{
return
new
WindowsMemoryMapper
(
)
;
}
else
{
// Linux, OSX, FreeBSD
return
new
UnixMemoryMapper
(
)
;
}
}
/// <summary>
/// Initializes the native code page.
///
/// Safe to call if we already initialized (this function is idempotent).
/// <see cref="NativeCodePage"/>
/// </summary>
internal
static
void
InitializeNativeCodePage
(
)
{
// Do nothing if we already initialized.
if
(
NativeCodePage
!=
IntPtr
.
Zero
)
{
return
;
}
// Allocate the page, write the native code into it, then set it
// to be executable.
IMemoryMapper
mapper
=
CreateMemoryMapper
(
)
;
int
codeLength
=
NativeCode
.
Active
.
Code
.
Length
;
NativeCodePage
=
mapper
.
MapWriteable
(
codeLength
)
;
Marshal
.
Copy
(
NativeCode
.
Active
.
Code
,
0
,
NativeCodePage
,
codeLength
)
;
mapper
.
SetReadExec
(
NativeCodePage
,
codeLength
)
;
}
}
}
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