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effectivepython/example_code/item_57.py at master · sharc007/effectivepython · GitHub
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#!/usr/bin/env PYTHONHASHSEED=1234 python3
# Copyright 2014-2019 Brett Slatkin, Pearson Education Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Reproduce book environment
import
random
random
.
seed
(
1234
)
import
logging
from
pprint
import
pprint
from
sys
import
stdout
as
STDOUT
# Write all output to a temporary directory
import
atexit
import
gc
import
io
import
os
import
tempfile
TEST_DIR
=
tempfile
.
TemporaryDirectory
()
atexit
.
register
(
TEST_DIR
.
cleanup
)
# Make sure Windows processes exit cleanly
OLD_CWD
=
os
.
getcwd
()
atexit
.
register
(
lambda
:
os
.
chdir
(
OLD_CWD
))
os
.
chdir
(
TEST_DIR
.
name
)
def
close_open_files
():
everything
=
gc
.
get_objects
()
for
obj
in
everything
:
if
isinstance
(
obj
,
io
.
IOBase
):
obj
.
close
()
atexit
.
register
(
close_open_files
)
# Example 1
from
threading
import
Lock
ALIVE
=
'*'
EMPTY
=
'-'
class
Grid
:
def
__init__
(
self
,
height
,
width
):
self
.
height
=
height
self
.
width
=
width
self
.
rows
=
[]
for
_
in
range
(
self
.
height
):
self
.
rows
.
append
([
EMPTY
]
*
self
.
width
)
def
get
(
self
,
y
,
x
):
return
self
.
rows
[
y
%
self
.
height
][
x
%
self
.
width
]
def
set
(
self
,
y
,
x
,
state
):
self
.
rows
[
y
%
self
.
height
][
x
%
self
.
width
]
=
state
def
__str__
(
self
):
output
=
''
for
row
in
self
.
rows
:
for
cell
in
row
:
output
+=
cell
output
+=
'
\n
'
return
output
class
LockingGrid
(
Grid
):
def
__init__
(
self
,
height
,
width
):
super
().
__init__
(
height
,
width
)
self
.
lock
=
Lock
()
def
__str__
(
self
):
with
self
.
lock
:
return
super
().
__str__
()
def
get
(
self
,
y
,
x
):
with
self
.
lock
:
return
super
().
get
(
y
,
x
)
def
set
(
self
,
y
,
x
,
state
):
with
self
.
lock
:
return
super
().
set
(
y
,
x
,
state
)
# Example 2
from
threading
import
Thread
def
count_neighbors
(
y
,
x
,
get
):
n_
=
get
(
y
-
1
,
x
+
0
)
# North
ne
=
get
(
y
-
1
,
x
+
1
)
# Northeast
e_
=
get
(
y
+
0
,
x
+
1
)
# East
se
=
get
(
y
+
1
,
x
+
1
)
# Southeast
s_
=
get
(
y
+
1
,
x
+
0
)
# South
sw
=
get
(
y
+
1
,
x
-
1
)
# Southwest
w_
=
get
(
y
+
0
,
x
-
1
)
# West
nw
=
get
(
y
-
1
,
x
-
1
)
# Northwest
neighbor_states
=
[
n_
,
ne
,
e_
,
se
,
s_
,
sw
,
w_
,
nw
]
count
=
0
for
state
in
neighbor_states
:
if
state
==
ALIVE
:
count
+=
1
return
count
def
game_logic
(
state
,
neighbors
):
# Do some blocking input/output in here:
data
=
my_socket
.
recv
(
100
)
def
game_logic
(
state
,
neighbors
):
if
state
==
ALIVE
:
if
neighbors
<
2
:
return
EMPTY
# Die: Too few
elif
neighbors
>
3
:
return
EMPTY
# Die: Too many
else
:
if
neighbors
==
3
:
return
ALIVE
# Regenerate
return
state
def
step_cell
(
y
,
x
,
get
,
set
):
state
=
get
(
y
,
x
)
neighbors
=
count_neighbors
(
y
,
x
,
get
)
next_state
=
game_logic
(
state
,
neighbors
)
set
(
y
,
x
,
next_state
)
def
simulate_threaded
(
grid
):
next_grid
=
LockingGrid
(
grid
.
height
,
grid
.
width
)
threads
=
[]
for
y
in
range
(
grid
.
height
):
for
x
in
range
(
grid
.
width
):
args
=
(
y
,
x
,
grid
.
get
,
next_grid
.
set
)
thread
=
Thread
(
target
=
step_cell
,
args
=
args
)
thread
.
start
()
# Fan out
threads
.
append
(
thread
)
for
thread
in
threads
:
thread
.
join
()
# Fan in
return
next_grid
# Example 3
class
ColumnPrinter
:
def
__init__
(
self
):
self
.
columns
=
[]
def
append
(
self
,
data
):
self
.
columns
.
append
(
data
)
def
__str__
(
self
):
row_count
=
1
for
data
in
self
.
columns
:
row_count
=
max
(
row_count
,
len
(
data
.
splitlines
())
+
1
)
rows
=
[
''
]
*
row_count
for
j
in
range
(
row_count
):
for
i
,
data
in
enumerate
(
self
.
columns
):
line
=
data
.
splitlines
()[
max
(
0
,
j
-
1
)]
if
j
==
0
:
padding
=
' '
*
(
len
(
line
)
//
2
)
rows
[
j
]
+=
padding
+
str
(
i
)
+
padding
else
:
rows
[
j
]
+=
line
if
(
i
+
1
)
<
len
(
self
.
columns
):
rows
[
j
]
+=
' | '
return
'
\n
'
.
join
(
rows
)
grid
=
LockingGrid
(
5
,
9
)
# Changed
grid
.
set
(
0
,
3
,
ALIVE
)
grid
.
set
(
1
,
4
,
ALIVE
)
grid
.
set
(
2
,
2
,
ALIVE
)
grid
.
set
(
2
,
3
,
ALIVE
)
grid
.
set
(
2
,
4
,
ALIVE
)
columns
=
ColumnPrinter
()
for
i
in
range
(
5
):
columns
.
append
(
str
(
grid
))
grid
=
simulate_threaded
(
grid
)
# Changed
print
(
columns
)
# Example 4
def
game_logic
(
state
,
neighbors
):
raise
OSError
(
'Problem with I/O'
)
# Example 5
import
contextlib
import
io
fake_stderr
=
io
.
StringIO
()
with
contextlib
.
redirect_stderr
(
fake_stderr
):
thread
=
Thread
(
target
=
game_logic
,
args
=
(
ALIVE
,
3
))
thread
.
start
()
thread
.
join
()
print
(
fake_stderr
.
getvalue
())
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