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'
***** 3D Tic-Tac-Toe *****
'
***** 4 x 4 x 4 *****
'
SmallBasic program 02.Sept.2004
'
by Keijo Koskinen
'
'
The idea of this game is very old
'
and propably it has already been rewritten
'
thousands of times by others.
'
I tried to find out a code for it,
'
but I couldn't so I made it for my sons
'
mainly because I wanted to prove my kids,
'
that a game can be interesting without
'
any fancy "movie" like graphics.
'
Therefore this project with its code, data and algorithms
'
are assuredly my own creation for this old game.
'
And it has no warranty against bugs and crashes.
'
'
SmallBasic program 02.Sept.2004
WINDOW
1
,
320
,
320
,
1
label alku0
Cls
Dim
pv
(
76
,
4
)
Dim
pp
(
64
)
Dim
pa
(
64
)
Dim
pb
(
64
)
Dim
ps
(
64
)
Dim
pz
(
64
)
'
If you want easier level put tic=0
tic
=
1
vv
=
1
'
rows
restore datat
gosub
arvot0
For
i
=
1
To
76
:
Read
a:
pv
(
i
,
1
) =
a
:
Read
a:
pv
(
i
,
2
) =
a
:
Read
a:
pv
(
i
,
3
) =
a
:
Read
a:
pv
(
i
,
4
) =
a
:
Next
'
Read values
For
i
=
1
To
64
:
Read
a:
pp
(
i
) =
a
:
ps
(
i
) =
a
:
Next
'
Draw levels
Line
129
,
1
,
280
,
1
Line
117
,
20
,
270
,
20
Line
105
,
39
,
260
,
39
Line
93
,
58
,
250
,
58
Line
81
,
77
,
240
,
77
Line
129
,
1
,
81
,
77
Line
167
,
1
,
120
,
77
Line
206
,
1
,
160
,
77
Line
245
,
1
,
200
,
77
Line
280
,
1
,
240
,
77
Line
129
,
81
,
280
,
81
Line
117
,
100
,
270
,
100
Line
105
,
119
,
260
,
119
Line
93
,
138
,
250
,
138
Line
81
,
157
,
240
,
157
Line
129
,
81
,
81
,
157
Line
167
,
81
,
120
,
157
Line
206
,
81
,
160
,
157
Line
245
,
81
,
200
,
157
Line
280
,
81
,
240
,
157
Line
129
,
161
,
280
,
161
Line
117
,
180
,
270
,
180
Line
105
,
199
,
260
,
199
Line
93
,
218
,
250
,
218
Line
81
,
237
,
240
,
237
Line
129
,
161
,
81
,
237
Line
167
,
161
,
120
,
237
Line
206
,
161
,
160
,
237
Line
245
,
161
,
200
,
237
Line
280
,
161
,
240
,
237
Line
129
,
241
,
280
,
241
Line
117
,
260
,
270
,
260
Line
105
,
279
,
260
,
279
Line
93
,
298
,
250
,
298
Line
81
,
317
,
240
,
317
Line
129
,
241
,
81
,
317
Line
167
,
241
,
120
,
317
Line
206
,
241
,
160
,
317
Line
245
,
241
,
200
,
317
Line
280
,
241
,
240
,
317
locate
1
,
1
:?
"
3 D
"
locate
2
,
1
:?
"
TIC
"
locate
3
,
1
:?
"
TAC
"
locate
4
,
1
:?
"
TOE
"
rect
1
,
1
,
319
,
319
,
1
pen
off
delay
1000
label main
'
c=Column
'
r= Row
'
l=level
label Mouse
PEN ON
label alku
if
pen
(
0
)
then
x
=
PEN
(
4
)
y
=
PEN
(
5
)
goto
jatko
endif
goto
mouse
label jatko
r
=
Int
((
y
-1
)/
20
)+
1
'
r=Int((y-35)/20)+1
xr
=
r
l
=
1
If
xr
>
4
Then
xr
=
xr
-4
:
l
=
2
If
xr
>
4
Then
xr
=
xr
-4
:
l
=
3
If
xr
>
4
Then
xr
=
xr
-4
:
l
=
4
poisto
=(
4
-
xr
)*
12
+
80
uusx
=
x
-
poisto
If
uusx
>
1
And
uusx
<
40
Then
c
=
1
If
uusx
>
40
And
uusx
<
80
Then
c
=
2
If
uusx
>
80
And
uusx
<
120
Then
c
=
3
If
uusx
>
120
And
uusx
<
160
Then
c
=
4
m
=
c
+ ((
xr
-
1
) *
4
) + ((
l
-
1
) *
16
)
apux
=
300
apuy
=
200
If
pz
(
m
) >
0
Then
locate
8
,
2
:
print
"
UPS!
"
locate
9
,
2
:
print
"
Spot
"
locate
10
,
2
:
print
"
used
"
Goto
main
FI
locate
8
,
2
:
print
"
"
locate
9
,
2
:
print
"
"
locate
10
,
2
:
print
"
"
pa
(
m
) =
1
pz
(
m
) =
1
'
Drawing o o ***********
y
=
r
*
20-10
x
=
poisto
-11
+(
c
*
38
)
circle x,
y
,
6
,.
7
,
2
'
draw a circle
locate
9
,
2
:
print
"
hmm...
"
For
i
=
1
To
64
If
pa
(
i
) >
0
Then
pa
(
i
) =
1
If
pz
(
i
) <
1
Then
pa
(
i
) =
0
Next
'
Human win ?
For
i
=
1
To
76
bb
=
pa
(
pv
(
i
,
1
)) +
pa
(
pv
(
i
,
2
)) +
pa
(
pv
(
i
,
3
)) +
pa
(
pv
(
i
,
4
))
If
bb
=
4
Then
locate
8
,
2
:
print
"
YOU
"
locate
9
,
2
:
print
"
WIN!
"
for
iii
=
1
to
4
nnn
=
pv
(
i
,
iii
)
r
=
Int
((
nnn
-
1
) /
4
) +
1
c
=
nnn
- ((
r
-
1
) *
4
)
y
=
r
*
20-12
'
y= (r + 1)*20+4
x
= (
10
-
r
+ (
Int
((
nnn
-1
) /
16
) *
4
) + (
4
*
c
))*
10
+
4
rect
x
-6
,
y
-6
,
x
+
6
,
y
+
6
,
12
next
delay
2000
locate
11
,
2
:
print
"
PLAY
"
locate
12
,
2
:
print
"
AGAIN
"
locate
13
,
2
:
input
"
Yes/No
"
,
tt
if
tt
=
"
y
"
or
tt
=
"
Y
"
then
locate
11
,
2
:
print
"
"
locate
12
,
2
:
print
"
"
locate
13
,
2
:
print
"
"
restore datat
gosub
arvot0
Goto
alku0
fi
End
FI
Next
'
Even ?
loppu
=
0
For
i
=
1
To
64
loppu
=
loppu
+
pz
(
i
)
Next
If
loppu
=
64
Then
locate
8
,
2
:
print
"
BOTH
"
locate
9
,
2
:
print
"
WIN!
"
delay
2000
locate
11
,
2
:
print
"
PLAY
"
locate
12
,
2
:
print
"
AGAIN
"
locate
13
,
2
:
input
"
Yes/No
"
,
tt
if
tt
=
"
y
"
or
tt
=
"
Y
"
then
locate
11
,
2
:
print
"
"
locate
12
,
2
:
print
"
"
locate
13
,
2
:
print
"
"
restore datat
gosub
arvot0
Goto
alku0
fi
End
fi
For
i
=
1
To
64
:
ps
(
i
) =
pp
(
i
):
Next
vert
=
0
aaa
=
Rnd
(
1
)*
2
If
aaa
=
0
Then
vv
=
vv
*(
-1
)
If
vv
=
1
Then
sss1
=
1
:
sss2
=
76
:
vv
=
vv
*(
-1
)
If
vv
=
-1
Then
sss1
=
76
:
sss2
=
1
:
vv
=
vv
*(
-1
)
If
sss1
=
1
Then
Goto
eka
If
sss1
=
76
Then
Goto
toka
label eka
For
i
=
sss1
To
sss2
nn
=
0
bv
=
pa
(
pv
(
i
,
1
)) +
pa
(
pv
(
i
,
2
)) +
pa
(
pv
(
i
,
3
)) +
pa
(
pv
(
i
,
4
)) -
pb
(
pv
(
i
,
1
)) -
pb
(
pv
(
i
,
2
)) -
pb
(
pv
(
i
,
3
)) -
pb
(
pv
(
i
,
4
))
If
bv
>
1
Then
nn
=
i
If
nn
=
i
And
pz
(
pv
(
i
,
1
)) =
0
Then
ps
(
pv
(
i
,
1
)) = (
ps
(
pv
(
i
,
1
)) *
tic
) +
pp
(
pv
(
i
,
1
))
'
ELSE pa(pv(i, 1)) = 1
If
nn
=
i
And
pz
(
pv
(
i
,
2
)) =
0
Then
ps
(
pv
(
i
,
2
)) = (
ps
(
pv
(
i
,
2
)) *
tic
) +
pp
(
pv
(
i
,
2
))
'
ELSE pa(pv(i, 2)) = 1
If
nn
=
i
And
pz
(
pv
(
i
,
3
)) =
0
Then
ps
(
pv
(
i
,
3
)) = (
ps
(
pv
(
i
,
3
)) *
tic
) +
pp
(
pv
(
i
,
3
))
'
ELSE pa(pv(i, 3)) = 1
If
nn
=
i
And
pz
(
pv
(
i
,
4
)) =
0
Then
ps
(
pv
(
i
,
4
)) = (
ps
(
pv
(
i
,
4
)) *
tic
) +
pp
(
pv
(
i
,
4
))
'
ELSE pa(pv(i, 4)) = 1
Next
Goto
noniin
label toka
For
i
=
sss1
To
sss2
Step
-1
:
nn
=
0
bv
=
pa
(
pv
(
i
,
1
)) +
pa
(
pv
(
i
,
2
)) +
pa
(
pv
(
i
,
3
)) +
pa
(
pv
(
i
,
4
)) -
pb
(
pv
(
i
,
1
)) -
pb
(
pv
(
i
,
2
)) -
pb
(
pv
(
i
,
3
)) -
pb
(
pv
(
i
,
4
))
If
bv
>
1
Then
nn
=
i
If
nn
=
i
And
pz
(
pv
(
i
,
1
)) =
0
Then
ps
(
pv
(
i
,
1
)) = (
ps
(
pv
(
i
,
1
)) *
tic
) +
pp
(
pv
(
i
,
1
)):
'
ELSE pa(pv(i, 1)) = 1
If
nn
=
i
And
pz
(
pv
(
i
,
2
)) =
0
Then
ps
(
pv
(
i
,
2
)) = (
ps
(
pv
(
i
,
2
)) *
tic
) +
pp
(
pv
(
i
,
2
)):
'
ELSE pa(pv(i, 2)) = 1
If
nn
=
i
And
pz
(
pv
(
i
,
3
)) =
0
Then
ps
(
pv
(
i
,
3
)) = (
ps
(
pv
(
i
,
3
)) *
tic
) +
pp
(
pv
(
i
,
3
)):
'
ELSE pa(pv(i, 3)) = 1
If
nn
=
i
And
pz
(
pv
(
i
,
4
)) =
0
Then
ps
(
pv
(
i
,
4
)) = (
ps
(
pv
(
i
,
4
)) *
tic
) +
pp
(
pv
(
i
,
4
)):
'
ELSE pa(pv(i, 4)) = 1
Next
label noniin
winvert
=
0
For
i
=
1
To
64
If
ps
(
i
) >
winvert
And
pz
(
i
) =
0
Then
nnn
=
i
:
winvert
=
ps
(
i
)
Next
'
Is there 3 in row *************************
verk
=
2
ne
=
0
For
iu
=
1
To
76
pab
=
pa
(
pv
(
iu
,
1
)) +
pa
(
pv
(
iu
,
2
)) +
pa
(
pv
(
iu
,
3
)) +
pa
(
pv
(
iu
,
4
)) -
pb
(
pv
(
iu
,
1
)) -
pb
(
pv
(
iu
,
2
)) -
pb
(
pv
(
iu
,
3
)) -
pb
(
pv
(
iu
,
4
))
If
pab
>
2
Then
ne
=
iu
Next
If
ne
>
0
And
pz
(
pv
(
ne
,
1
)) =
0
Then
nnn
=
pv
(
ne
,
1
)
If
ne
>
0
And
pz
(
pv
(
ne
,
2
)) =
0
Then
nnn
=
pv
(
ne
,
2
)
If
ne
>
0
And
pz
(
pv
(
ne
,
3
)) =
0
Then
nnn
=
pv
(
ne
,
3
)
If
ne
>
0
And
pz
(
pv
(
ne
,
4
)) =
0
Then
nnn
=
pv
(
ne
,
4
)
verk
=
2
ne
=
0
For
iu
=
1
To
76
pbb
=
pb
(
pv
(
iu
,
1
)) +
pb
(
pv
(
iu
,
2
)) +
pb
(
pv
(
iu
,
3
)) +
pb
(
pv
(
iu
,
4
)) -
pa
(
pv
(
iu
,
1
)) -
pa
(
pv
(
iu
,
2
)) -
pa
(
pv
(
iu
,
3
)) -
pa
(
pv
(
iu
,
4
))
If
pbb
>
2
Then
ne
=
iu
Next
If
ne
>
0
And
pz
(
pv
(
ne
,
1
)) =
0
Then
nnn
=
pv
(
ne
,
1
)
If
ne
>
0
And
pz
(
pv
(
ne
,
2
)) =
0
Then
nnn
=
pv
(
ne
,
2
)
If
ne
>
0
And
pz
(
pv
(
ne
,
3
)) =
0
Then
nnn
=
pv
(
ne
,
3
)
If
ne
>
0
And
pz
(
pv
(
ne
,
4
)) =
0
Then
nnn
=
pv
(
ne
,
4
)
pb
(
nnn
) =
1
:
pz
(
nnn
) =
1
l
=
nnn
c
=
nnn
r
=
Int
((
nnn
-
1
) /
4
) +
1
c
=
nnn
- ((
r
-
1
) *
4
)
'
Drawing x *******************************************
y
=
r
*
20-10
x
= (
10
-
r
+ (
Int
((
nnn
-1
) /
16
) *
4
) + (
4
*
c
))*
10
+
4
delay
300
locate
9
,
2
:
print
"
"
line
x
-4
,
y
-4
,
x
+
5
,
y
+
5
,
5
:line
x
-4
,
y
+
4
,
x
+
5
,
y
-5
,
5
'
Machine ... *****
For
i
=
1
To
64
If
pb
(
i
) >
0
Then
pb
(
i
) =
1
:
pa
(
i
) =
0
Next
'
Did machine win ?
For
i
=
1
To
76
bv
=
pb
(
pv
(
i
,
1
)) +
pb
(
pv
(
i
,
2
)) +
pb
(
pv
(
i
,
3
)) +
pb
(
pv
(
i
,
4
))
If
bv
=
4
Then
locate
8
,
2
:
print
"
MACHINE
"
locate
9
,
2
:
print
"
WIN!
"
for
iii
=
1
to
4
nnn
=
pv
(
i
,
iii
)
r
=
Int
((
nnn
-
1
) /
4
) +
1
c
=
nnn
- ((
r
-
1
) *
4
)
y
=
r
*
20-12
'
y= (r + 1)*20+4
x
= (
10
-
r
+ (
Int
((
nnn
-1
) /
16
) *
4
) + (
4
*
c
))*
10
+
4
rect
x
-6
,
y
-6
,
x
+
6
,
y
+
6
,
12
next
delay
2000
locate
11
,
2
:
print
"
PLAY
"
locate
12
,
2
:
print
"
AGAIN
"
locate
13
,
2
:
input
"
Yes/No
"
,
tt
if
tt
=
"
y
"
or
tt
=
"
Y
"
then
locate
11
,
2
:
print
"
"
locate
12
,
2
:
print
"
"
locate
13
,
2
:
print
"
"
restore datat
gosub
arvot0
Goto
alku0
fi
end
FI
Next
Goto
main
label arvot0
for
ii
=
0
To
76
for
i
=
0
to
4
pv
(
ii
,
i
)=
0
next
next
for
ii
=
0
to
64
pp
(
ii
)=
0
pa
(
ii
)=
0
pb
(
ii
)=
0
ps
(
ii
)=
0
pz
(
ii
)=
0
vv
=
1
Next
Return
label datat
'
Winning rows 6+5+5+6+5+5+6+6+4+4+4+4+4+4+4+4=76
Data
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
,
9
,
10
,
11
,
12
,
13
,
14
,
15
,
16
,
17
,
18
,
19
,
20
,
21
,
22
,
23
,
24
Data
25
,
26
,
27
,
28
,
29
,
30
,
31
,
32
,
33
,
34
,
35
,
36
,
37
,
38
,
39
,
40
,
41
,
42
,
43
,
44
Data
45
,
46
,
47
,
48
,
49
,
50
,
51
,
52
,
53
,
54
,
55
,
56
,
57
,
58
,
59
,
60
,
61
,
62
,
63
,
64
Data
1
,
5
,
9
,
13
,
2
,
6
,
10
,
14
,
3
,
7
,
11
,
15
,
4
,
8
,
12
,
16
,
17
,
21
,
25
,
29
,
18
,
22
,
26
,
30
Data
19
,
23
,
27
,
31
,
20
,
24
,
28
,
32
,
33
,
37
,
41
,
45
,
34
,
38
,
42
,
46
,
35
,
39
,
43
,
47
Data
36
,
40
,
44
,
48
,
49
,
53
,
57
,
61
,
50
,
54
,
58
,
62
,
51
,
55
,
59
,
63
,
52
,
56
,
60
,
64
Data
1
,
17
,
33
,
49
,
2
,
18
,
34
,
50
,
3
,
19
,
35
,
51
,
4
,
20
,
36
,
52
,
5
,
21
,
37
,
53
,
6
,
22
,
38
,
54
Data
7
,
23
,
39
,
55
,
8
,
24
,
40
,
56
,
9
,
25
,
41
,
57
,
10
,
26
,
42
,
58
,
11
,
27
,
43
,
59
,
12
,
28
,
44
,
60
Data
13
,
29
,
45
,
61
,
14
,
30
,
46
,
62
,
15
,
31
,
47
,
63
,
16
,
32
,
48
,
64
Data
1
,
21
,
41
,
61
,
2
,
22
,
42
,
62
,
3
,
23
,
43
,
63
,
4
,
24
,
44
,
64
Data
13
,
25
,
37
,
49
,
14
,
26
,
38
,
50
,
15
,
27
,
39
,
51
,
16
,
28
,
40
,
52
Data
1
,
18
,
35
,
52
,
5
,
22
,
39
,
56
,
9
,
26
,
43
,
60
,
13
,
30
,
47
,
64
Data
4
,
19
,
34
,
49
,
8
,
23
,
38
,
53
,
12
,
27
,
42
,
57
,
16
,
31
,
46
,
61
Data
1
,
6
,
11
,
16
,
17
,
22
,
27
,
32
,
33
,
38
,
43
,
48
,
49
,
54
,
59
,
64
Data
4
,
7
,
10
,
13
,
20
,
23
,
26
,
29
,
36
,
39
,
42
,
45
,
52
,
55
,
58
,
61
Data
1
,
22
,
43
,
64
,
4
,
23
,
42
,
61
,
16
,
27
,
38
,
49
,
13
,
26
,
39
,
52
'
Starting values of the spots
Data
8
,
5
,
5
,
8
,
5
,
5
,
5
,
5
,
5
,
5
,
5
,
5
,
8
,
5
,
5
,
8
Data
5
,
7
,
7
,
5
,
7
,
9
,
9
,
7
,
7
,
9
,
9
,
7
,
5
,
7
,
7
,
5
Data
5
,
7
,
7
,
5
,
7
,
9
,
9
,
7
,
7
,
9
,
9
,
7
,
5
,
7
,
7
,
5
Data
8
,
5
,
5
,
8
,
5
,
5
,
5
,
5
,
5
,
5
,
5
,
5
,
8
,
5
,
5
,
8
'
15/09/2004 11:11:20 AM
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