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'
GUI RPSLS.bas 2015-08-09 for Rock Paper Scissors Lizard Spock
'
for SmallBASIC RT 11.8 version MGA/B+
'
some set up
dim
bt
(
0
to
9
)
for
i
=
0
to
9
read
beats$
bt
(
i
)=
beats
$
next
xc
=
xmax
/
2
yc
=
ymax
/
2
toff
=-
pi
/
2
side
=
ymax
/
2.5
color
15
,
0
:
cls
dim
px
(
5
),
py
(
5
)
for
i
=
0
to
4
t
=
cos
(
i
*
2
*
pi
/
5
+
toff
)
px
(
i
)=
xc
+
t
*side
t
=
sin
(
i
*
2
*
pi
/
5
+
toff
)
py
(
i
)=
yc
+
t
*side
next
mby1
=(
py
(
1
)-
py
(
0
))/
2
+
py
(
0
)
mby2
=(
py
(
2
)-
py
(
1
))/
2
+
py
(
1
)
pscore
=
0
:
cscore
=
0
:
refresh
=
1
'
-----------------------------------main game loop
pen on
repeat
if
refresh
then
drawScreen
refresh
=
0
x
=
pen
(
4
)
y
=
pen
(
5
)
if
pen
(
3
)
then
playRound x,
y
k
=
inkey
until
lower
(
k
)=
"
q
"
or
(
len
(
k
)=
1
and
asc
(
k
)=
27
)
pen
off
at
10
,
10
:?
"
Bye
"
'
---------------------------------------------------------
sub
cbox
(
x,y,c,txt
)
local s
s
=(
txtw
(
txt
)+
10
)/
2
rect
x
-
s
,
y
-
s
,
x
+
s
,
y
+
s
,
c
filled
at
x
-
txtw
(
txt
)/
2
,
y
-
txth
(
txt
)/
2
:
print
txt
end
sub
tline
(
x1,y1,x2,y2,txt,pm,os
)
local dx,
dy
,
i
dx
=(
x2
-
x1
)/
20
dy
=(
y2
-
y1
)/
20
for
i
=
os
to
os
+
len
(
txt
)
-1
at
x1
+
dx
*i,
y1
+
dy
*
i
+
pm
*
txth
(
txt
):
print mid
(
txt
,
i
-
os
+
1
,
1
)
next
end
sub
playRound
(
mx,my
)
local player,
computer
,
winner
,
total
,
bts
,
dr
'
which was clicked mz 0-4
if
my
<
mby1
then
player
=
0
elseif
my
<
mby2
if
mx
>
xc
then
player
=
1
else
player
=
4
else
if
mx
>
xc
then
player
=
2
else
player
=
3
endif
'
isolate players choice
cls
: drawBox player
showpage
delay
500
'
now what does computer choose
computer
=
int
(
rnd
*
5
)
'
who won, update score
if
player
=
computer
then
winner
=
"
T
"
'
we don't have to show more
elseif
((
player
+
1
)
mod
5
=
computer
)
or
((
player
+
2
)
mod
5
=
computer
)
winner
=
"
P
"
:
pscore
=
pscore
+
1
elseif
((
player
-1
+
5
)
mod
5
=
computer
)
or
((
player
-2
+
5
)
mod
5
=
computer
)
winner
=
"
C
"
:
cscore
=
cscore
+
1
endif
'
find rule 0-9 or tie, once we know that we have all info to display
if
winner
<>
"
T
"
then
total
=
player
+
computer
select
case
total
case
1
:
dr
=
0
case
2
:
dr
=
1
case
3
:
if
computer
=
1
or
player
=
1
then
dr
=
2
else
dr
=
7
case
4
:
if
computer
=
1
or
player
=
1
then
dr
=
3
else
dr
=
8
case
5
:
if
computer
=
2
or
player
=
2
then
dr
=
4
else
dr
=
9
case
6
:
dr
=
5
case
7
:
dr
=
6
end select
drawRule dr
drawBox player
drawbox computer
showpage
delay
1500
endif
if
winner
=
"
T
"
then
bts
=
"
Player Ties Computer
"
else
if
winner
=
"
P
"
then
bts
=
"
Player
"
+
bt
(
dr
)+
"
Computer
"
else
bts
=
"
Computer
"
+
bt
(
dr
)+
"
Player
"
endif
endif
cls
: at
xc
-
txtw
(
bts
)/
2
,
yc
-
txth
(
bts
)/
2
:
print
bts
showpage
delay
2200
cls
refresh
=
1
end
sub
drawRule
(
rnum
)
select
case
rnum
case
0
line
px
(
0
),
py
(
0
),
px
(
1
),
py
(
1
),
12
line
px
(
0
)
-1
,
py
(
0
),
px
(
1
)
-1
,
py
(
1
),
12
line
px
(
0
)
-2
,
py
(
0
),
px
(
1
)
-2
,
py
(
1
),
12
line
px
(
0
)
-3
,
py
(
0
),
px
(
1
)
-3
,
py
(
1
),
12
line
px
(
0
)
-4
,
py
(
0
),
px
(
1
)
-4
,
py
(
1
),
12
tline
px
(
0
),
py
(
0
),
px
(
1
),
py
(
1
),
bt
(
0
),
-1
,
5
case
1
line
px
(
0
),
py
(
0
),
px
(
2
),
py
(
2
),
12
line
px
(
0
)
-1
,
py
(
0
),
px
(
2
)
-1
,
py
(
2
),
12
line
px
(
0
)
-2
,
py
(
0
),
px
(
2
)
-2
,
py
(
2
),
12
tline
px
(
0
),
py
(
0
),
px
(
2
),
py
(
2
),
bt
(
1
),
-1
,
3
case
2
line
px
(
1
),
py
(
1
),
px
(
2
),
py
(
2
),
7
line
px
(
1
)
-1
,
py
(
1
),
px
(
2
)
-1
,
py
(
2
),
7
line
px
(
1
)
-2
,
py
(
1
),
px
(
2
)
-2
,
py
(
2
),
7
tline
px
(
1
),
py
(
1
),
px
(
2
),
py
(
2
),
bt
(
2
),
1
,
3
case
3
line
px
(
1
),
py
(
1
),
px
(
3
),
py
(
3
),
7
line
px
(
1
)
-1
,
py
(
1
),
px
(
3
)
-1
,
py
(
3
),
7
line
px
(
1
)+
1
,
py
(
1
),
px
(
3
)+
1
,
py
(
3
),
7
tline
px
(
3
),
py
(
3
),
px
(
1
),
py
(
1
),
bt
(
3
),.
5
,
13
case
4
line
px
(
2
),
py
(
2
),
px
(
3
),
py
(
3
),
10
line
px
(
2
),
py
(
2
)+
1
,
px
(
3
),
py
(
3
)+
1
,
10
tline
px
(
3
),
py
(
3
),
px
(
2
),
py
(
2
),
bt
(
4
),.
5
,
12
case
5
line
px
(
2
),
py
(
2
),
px
(
4
),
py
(
4
),
10
line
px
(
2
)+
1
,
py
(
2
),
px
(
4
)+
1
,
py
(
4
),
10
line
px
(
2
)+
2
,
py
(
2
),
px
(
4
)+
2
,
py
(
4
),
10
tline
px
(
4
),
py
(
4
),
px
(
2
),
py
(
2
),
bt
(
5
),.
5
,
11
case
6
line
px
(
3
),
py
(
3
),
px
(
4
),
py
(
4
),
15
line
px
(
3
)+
1
,
py
(
3
),
px
(
4
)+
1
,
py
(
4
),
15
tline
px
(
4
),
py
(
4
),
px
(
3
),
py
(
3
),
bt
(
6
),
1.5
,
6
case
7
line
px
(
3
),
py
(
3
),
px
(
0
),
py
(
0
),
15
line
px
(
3
)+
1
,
py
(
3
),
px
(
0
)+
1
,
py
(
0
),
15
tline
px
(
0
),
py
(
0
),
px
(
3
),
py
(
3
),
bt
(
7
),
-3
,
14
case
8
line
px
(
4
),
py
(
4
),
px
(
0
),
py
(
0
),
9
line
px
(
4
)+
1
,
py
(
4
),
px
(
0
)+
1
,
py
(
0
),
9
line
px
(
4
)+
2
,
py
(
4
),
px
(
0
)+
2
,
py
(
0
),
9
line
px
(
4
)+
3
,
py
(
4
),
px
(
0
)+
3
,
py
(
0
),
9
tline
px
(
4
),
py
(
4
),
px
(
0
),
py
(
0
),
bt
(
8
),
-1.5
,
5
case
9
line
px
(
4
),
py
(
4
),
px
(
1
),
py
(
1
),
9
line
px
(
4
),
py
(
4
)+
1
,
px
(
1
),
py
(
1
)+
1
,
9
tline
px
(
4
),
py
(
4
),
px
(
1
),
py
(
1
),
bt
(
9
),
-1
,
3
end select
end
sub
drawBox
(
bnum
)
select
case
bnum
case
0
:cbox
px
(
0
),
py
(
0
),
12
,
"
ROCK
"
case
1
:cbox
px
(
1
),
py
(
1
),
7
,
"
SCISSORS
"
case
2
:cbox
px
(
2
),
py
(
2
),
10
,
"
LIZARD
"
case
3
:cbox
px
(
3
),
py
(
3
),
15
,
"
PAPER
"
case
4
:cbox
px
(
4
),
py
(
4
),
9
,
"
SPOCK!
"
end select
end
sub
drawScreen
local i,
s
for
i
=
0
to
9
drawRule i
next
i
for
i
=
0
to
4
drawBox i
next
i
s
=
"
Player
"
+
right
(
spc
(
3
)+
str
$(
pscore
),
3
)
at
px
(
0
)-
txtw
(
s
)
-140
,
py
(
0
)-
txth
(
s
)/
2
:? s
s
=
"
Computer
"
+
right
(
spc
(
3
)+
str
$(
cscore
),
3
)
at
px
(
0
)+
140
,
py
(
0
)-
txth
(
s
)/
2
:? s
showpage
end
data
"
BLUNTS
"
,
"
CRUSHES
"
,
"
DECAPITATES
"
,
"
CUTS
"
,
"
EATS
"
,
"
POISONS
"
,
"
DISPROVES
"
,
"
COVERS
"
,
"
VAPORIZES
"
,
"
BREAKS
"
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