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//
========= Copyright Valve Corporation, All rights reserved. ============//
//
//
Purpose:
//
//
$Revision: $
//
$NoKeywords: $
//
//
The BSP tree leaf data system
//
//
=============================================================================//
#
include
"
basetypes.h
"
#
include
"
bsptreedata.h
"
#
include
"
utllinkedlist.h
"
#
include
"
utlvector.h
"
#
include
"
tier0/dbg.h
"
#
include
"
tier0/memdbgon.h
"
//
-----------------------------------------------------------------------------
//
The BSP tree leaf data system
//
-----------------------------------------------------------------------------
class
CBSPTreeData
:
public
IBSPTreeData
,
public
ISpatialLeafEnumerator
{
public:
//
constructor, destructor
CBSPTreeData
();
virtual
~CBSPTreeData
();
//
Methods of IBSPTreeData
void
Init
( ISpatialQuery* pBSPTree );
void
Shutdown
();
BSPTreeDataHandle_t
Insert
(
int
userId, Vector
const
& mins, Vector
const
& maxs );
void
Remove
( BSPTreeDataHandle_t handle );
void
ElementMoved
( BSPTreeDataHandle_t handle, Vector
const
& mins, Vector
const
& maxs );
//
Enumerate elements in a particular leaf
bool
EnumerateElementsInLeaf
(
int
leaf, IBSPTreeDataEnumerator* pEnum,
int
context );
//
For convenience, enumerates the leaves along a ray, box, etc.
bool
EnumerateLeavesAtPoint
( Vector
const
& pt, ISpatialLeafEnumerator* pEnum,
int
context );
bool
EnumerateLeavesInBox
( Vector
const
& mins, Vector
const
& maxs, ISpatialLeafEnumerator* pEnum,
int
context );
bool
EnumerateLeavesInSphere
( Vector
const
& center,
float
radius, ISpatialLeafEnumerator* pEnum,
int
context );
bool
EnumerateLeavesAlongRay
( Ray_t
const
& ray, ISpatialLeafEnumerator* pEnum,
int
context );
//
methods of IBSPLeafEnumerator
bool
EnumerateLeaf
(
int
leaf,
int
context );
//
Is the element in any leaves at all?
bool
IsElementInTree
( BSPTreeDataHandle_t handle )
const
;
private:
//
Creates a new handle
BSPTreeDataHandle_t
NewHandle
(
int
userId );
//
Adds a handle to the list of handles
void
AddHandleToLeaf
(
int
leaf, BSPTreeDataHandle_t handle );
//
insert, remove handles from leaves
void
InsertIntoTree
( BSPTreeDataHandle_t handle, Vector
const
& mins, Vector
const
& maxs );
void
RemoveFromTree
( BSPTreeDataHandle_t handle );
//
Returns the number of elements in a leaf
int
CountElementsInLeaf
(
int
leaf );
private:
//
All the information associated with a particular handle
struct
HandleInfo_t
{
int
m_UserId;
//
Client-defined id
unsigned
short
m_LeafList;
//
What leafs is it in?
};
//
The leaf contains an index into a list of elements
struct
Leaf_t
{
unsigned
short
m_FirstElement;
};
//
The handle knows about the leaves it lies in
struct
HandleInLeaf_t
{
int
m_Leaf;
//
what leaf is the handle in?
unsigned
short
m_LeafElementIndex;
//
what's the m_LeafElements index of the entry?
};
//
Stores data associated with each leaf.
CUtlVector< Leaf_t > m_Leaf;
//
Stores all unique handles
CUtlLinkedList< HandleInfo_t,
unsigned
short
> m_Handles;
//
Maintains the list of all handles in a particular leaf
CUtlLinkedList< BSPTreeDataHandle_t,
unsigned
short
,
true
> m_LeafElements;
//
Maintains the list of all leaves a particular handle spans
CUtlLinkedList< HandleInLeaf_t,
unsigned
short
,
true
> m_HandleLeafList;
//
Interface to BSP tree
ISpatialQuery* m_pBSPTree;
};
//
-----------------------------------------------------------------------------
//
Class factory
//
-----------------------------------------------------------------------------
IBSPTreeData*
CreateBSPTreeData
()
{
return
new
CBSPTreeData;
}
void
DestroyBSPTreeData
( IBSPTreeData* pTreeData )
{
if
(pTreeData)
delete
pTreeData;
}
//
-----------------------------------------------------------------------------
//
constructor, destructor
//
-----------------------------------------------------------------------------
CBSPTreeData::CBSPTreeData
()
{
}
CBSPTreeData::~CBSPTreeData
()
{
}
//
-----------------------------------------------------------------------------
//
Level init, shutdown
//
-----------------------------------------------------------------------------
void
CBSPTreeData::Init
( ISpatialQuery* pBSPTree )
{
Assert
( pBSPTree );
m_pBSPTree = pBSPTree;
m_Handles.
EnsureCapacity
(
1024
);
m_LeafElements.
EnsureCapacity
(
1024
);
m_HandleLeafList.
EnsureCapacity
(
1024
);
//
Add all the leaves we'll need
int
leafCount = m_pBSPTree->
LeafCount
();
m_Leaf.
EnsureCapacity
( leafCount );
Leaf_t newLeaf;
newLeaf.
m_FirstElement
= m_LeafElements.
InvalidIndex
();
while
( --leafCount >=
0
)
{
m_Leaf.
AddToTail
( newLeaf );
}
}
void
CBSPTreeData::Shutdown
()
{
m_Handles.
Purge
();
m_LeafElements.
Purge
();
m_HandleLeafList.
Purge
();
m_Leaf.
Purge
();
}
//
-----------------------------------------------------------------------------
//
Creates a new handle
//
-----------------------------------------------------------------------------
BSPTreeDataHandle_t
CBSPTreeData::NewHandle
(
int
userId )
{
BSPTreeDataHandle_t handle = m_Handles.
AddToTail
();
m_Handles[handle].
m_UserId
= userId;
m_Handles[handle].
m_LeafList
= m_HandleLeafList.
InvalidIndex
();
return
handle;
}
//
-----------------------------------------------------------------------------
//
Add/remove handle
//
-----------------------------------------------------------------------------
BSPTreeDataHandle_t
CBSPTreeData::Insert
(
int
userId, Vector
const
& mins, Vector
const
& maxs )
{
BSPTreeDataHandle_t handle =
NewHandle
( userId );
InsertIntoTree
( handle, mins, maxs );
return
handle;
}
void
CBSPTreeData::Remove
( BSPTreeDataHandle_t handle )
{
if
(!m_Handles.
IsValidIndex
(handle))
return
;
RemoveFromTree
( handle );
m_Handles.
Free
( handle );
}
//
-----------------------------------------------------------------------------
//
Adds a handle to a leaf
//
-----------------------------------------------------------------------------
void
CBSPTreeData::AddHandleToLeaf
(
int
leaf, BSPTreeDataHandle_t handle )
{
//
Got to a leaf baby! Add the handle to the leaf's list of elements
unsigned
short
leafElement = m_LeafElements.
Alloc
(
true
);
if
(m_Leaf[leaf].
m_FirstElement
!= m_LeafElements.
InvalidIndex
() )
m_LeafElements.
LinkBefore
( m_Leaf[leaf].
m_FirstElement
, leafElement );
m_Leaf[leaf].
m_FirstElement
= leafElement;
m_LeafElements[leafElement] = handle;
//
Insert the leaf into the handles's list of leaves
unsigned
short
handleElement = m_HandleLeafList.
Alloc
(
true
);
if
(m_Handles[handle].
m_LeafList
!= m_HandleLeafList.
InvalidIndex
() )
m_HandleLeafList.
LinkBefore
( m_Handles[handle].
m_LeafList
, handleElement );
m_Handles[handle].
m_LeafList
= handleElement;
m_HandleLeafList[handleElement].
m_Leaf
= leaf;
m_HandleLeafList[handleElement].
m_LeafElementIndex
= leafElement;
}
//
-----------------------------------------------------------------------------
//
Inserts an element into the tree
//
-----------------------------------------------------------------------------
bool
CBSPTreeData::EnumerateLeaf
(
int
leaf,
int
context )
{
BSPTreeDataHandle_t handle = (BSPTreeDataHandle_t)context;
AddHandleToLeaf
( leaf, handle );
return
true
;
}
void
CBSPTreeData::InsertIntoTree
( BSPTreeDataHandle_t handle, Vector
const
& mins, Vector
const
& maxs )
{
m_pBSPTree->
EnumerateLeavesInBox
( mins, maxs,
this
, handle );
}
//
-----------------------------------------------------------------------------
//
Removes an element from the tree
//
-----------------------------------------------------------------------------
void
CBSPTreeData::RemoveFromTree
( BSPTreeDataHandle_t handle )
{
//
Iterate over the list of all leaves the handle is in
unsigned
short
i = m_Handles[handle].
m_LeafList
;
while
(i != m_HandleLeafList.
InvalidIndex
())
{
int
leaf = m_HandleLeafList[i].
m_Leaf
;
unsigned
short
leafElement = m_HandleLeafList[i].
m_LeafElementIndex
;
//
Unhook the handle from the leaf handle list
if
(leafElement == m_Leaf[leaf].
m_FirstElement
)
m_Leaf[leaf].
m_FirstElement
= m_LeafElements.
Next
(leafElement);
m_LeafElements.
Free
(leafElement);
unsigned
short
prevNode = i;
i = m_HandleLeafList.
Next
(i);
m_HandleLeafList.
Free
(prevNode);
}
m_Handles[handle].
m_LeafList
= m_HandleLeafList.
InvalidIndex
();
}
//
-----------------------------------------------------------------------------
//
Call this when the element moves
//
-----------------------------------------------------------------------------
void
CBSPTreeData::ElementMoved
( BSPTreeDataHandle_t handle, Vector
const
& mins, Vector
const
& maxs )
{
if
(handle !=
TREEDATA_INVALID_HANDLE
)
{
RemoveFromTree
( handle );
InsertIntoTree
( handle, mins, maxs );
}
}
//
-----------------------------------------------------------------------------
//
Is the element in any leaves at all?
//
-----------------------------------------------------------------------------
bool
CBSPTreeData::IsElementInTree
( BSPTreeDataHandle_t handle )
const
{
return
m_Handles[handle].
m_LeafList
!= m_HandleLeafList.
InvalidIndex
();
}
//
-----------------------------------------------------------------------------
//
Enumerate elements in a particular leaf
//
-----------------------------------------------------------------------------
int
CBSPTreeData::CountElementsInLeaf
(
int
leaf )
{
int
i;
int
nCount =
0
;
for
( i = m_Leaf[leaf].
m_FirstElement
; i != m_LeafElements.
InvalidIndex
(); i = m_LeafElements.
Next
(i) )
{
++nCount;
}
return
nCount;
}
//
-----------------------------------------------------------------------------
//
Enumerate elements in a particular leaf
//
-----------------------------------------------------------------------------
bool
CBSPTreeData::EnumerateElementsInLeaf
(
int
leaf, IBSPTreeDataEnumerator* pEnum,
int
context )
{
#
ifdef
DBGFLAG_ASSERT
//
The enumeration method better damn well not change this list...
int
nCount =
CountElementsInLeaf
(leaf);
#
endif
unsigned
short
idx = m_Leaf[leaf].
m_FirstElement
;
while
(idx != m_LeafElements.
InvalidIndex
())
{
BSPTreeDataHandle_t handle = m_LeafElements[idx];
if
(!pEnum->
EnumerateElement
( m_Handles[handle].
m_UserId
, context ))
{
Assert
(
CountElementsInLeaf
(leaf) == nCount );
return
false
;
}
idx = m_LeafElements.
Next
(idx);
}
Assert
(
CountElementsInLeaf
(leaf) == nCount );
return
true
;
}
//
-----------------------------------------------------------------------------
//
For convenience, enumerates the leaves along a ray, box, etc.
//
-----------------------------------------------------------------------------
bool
CBSPTreeData::EnumerateLeavesAtPoint
( Vector
const
& pt, ISpatialLeafEnumerator* pEnum,
int
context )
{
return
m_pBSPTree->
EnumerateLeavesAtPoint
( pt, pEnum, context );
}
bool
CBSPTreeData::EnumerateLeavesInBox
( Vector
const
& mins, Vector
const
& maxs, ISpatialLeafEnumerator* pEnum,
int
context )
{
return
m_pBSPTree->
EnumerateLeavesInBox
( mins, maxs, pEnum, context );
}
bool
CBSPTreeData::EnumerateLeavesInSphere
( Vector
const
& center,
float
radius, ISpatialLeafEnumerator* pEnum,
int
context )
{
return
m_pBSPTree->
EnumerateLeavesInSphere
( center, radius, pEnum, context );
}
bool
CBSPTreeData::EnumerateLeavesAlongRay
( Ray_t
const
& ray, ISpatialLeafEnumerator* pEnum,
int
context )
{
return
m_pBSPTree->
EnumerateLeavesAlongRay
( ray, pEnum, context );
}
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