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TF2-Source-Code/tf2_src/tier2/keybindings.cpp at master · sr2echa/TF2-Source-Code · GitHub
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tier2
/
keybindings.cpp
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keybindings.cpp
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//
========= Copyright Valve Corporation, All rights reserved. ============//
//
//
Purpose:
//
//
$NoKeywords: $
//
//
===========================================================================//
#
include
"
tier2/keybindings.h
"
#
include
"
tier2/tier2.h
"
#
include
"
inputsystem/iinputsystem.h
"
#
include
"
tier1/utlbuffer.h
"
//
memdbgon must be the last include file in a .cpp file!!!
#
include
"
tier0/memdbgon.h
"
//
-----------------------------------------------------------------------------
//
Set a key binding
//
-----------------------------------------------------------------------------
void
CKeyBindings::SetBinding
( ButtonCode_t code,
const
char
*pBinding )
{
if
( code ==
BUTTON_CODE_INVALID
|| code ==
KEY_NONE
)
return
;
//
free old bindings
if
( !m_KeyInfo[code].
IsEmpty
() )
{
//
Exactly the same, don't re-bind and fragment memory
if
( !
Q_stricmp
( m_KeyInfo[code], pBinding ) )
return
;
}
//
allocate memory for new binding
m_KeyInfo[code] = pBinding;
}
void
CKeyBindings::SetBinding
(
const
char
*pButtonName,
const
char
*pBinding )
{
ButtonCode_t code = g_pInputSystem->
StringToButtonCode
( pButtonName );
SetBinding
( code, pBinding );
}
void
CKeyBindings::Unbind
( ButtonCode_t code )
{
if
( code !=
KEY_NONE
&& code !=
BUTTON_CODE_INVALID
)
{
m_KeyInfo[code] =
"
"
;
}
}
void
CKeyBindings::Unbind
(
const
char
*pButtonName )
{
ButtonCode_t code = g_pInputSystem->
StringToButtonCode
( pButtonName );
Unbind
( code );
}
void
CKeyBindings::UnbindAll
()
{
for
(
int
i =
0
; i <
BUTTON_CODE_LAST
; i++ )
{
m_KeyInfo[i] =
"
"
;
}
}
//
-----------------------------------------------------------------------------
//
Count number of lines of bindings we'll be writing
//
-----------------------------------------------------------------------------
int
CKeyBindings::GetBindingCount
( )
const
{
int
nCount =
0
;
for
(
int
i =
0
; i <
BUTTON_CODE_LAST
; i++ )
{
if
( !m_KeyInfo[i].
IsEmpty
() )
{
nCount++;
}
}
return
nCount;
}
//
-----------------------------------------------------------------------------
//
Writes lines containing "bind key value"
//
-----------------------------------------------------------------------------
void
CKeyBindings::WriteBindings
( CUtlBuffer &buf )
{
for
(
int
i =
0
; i <
BUTTON_CODE_LAST
; i++ )
{
if
( !m_KeyInfo[i].
IsEmpty
() )
{
const
char
*pButtonCode = g_pInputSystem->
ButtonCodeToString
( (ButtonCode_t)i );
buf.
Printf
(
"
bind
\"
%s
\"
\"
%s
\"\n
"
, pButtonCode, m_KeyInfo[i].
Get
() );
}
}
}
//
-----------------------------------------------------------------------------
//
Returns the keyname to which a binding string is bound. E.g., if
//
TAB is bound to +use then searching for +use will return "TAB"
//
-----------------------------------------------------------------------------
const
char
*
CKeyBindings::ButtonNameForBinding
(
const
char
*pBinding )
{
const
char
*pBind = pBinding;
if
( pBinding[
0
] ==
'
+
'
)
{
++pBind;
}
for
(
int
i =
0
; i <
BUTTON_CODE_LAST
; i++ )
{
if
( m_KeyInfo[i].
IsEmpty
() )
continue
;
if
( m_KeyInfo[i][
0
] ==
'
+
'
)
{
if
( !
Q_stricmp
( &m_KeyInfo[i].
Get
()[
1
], pBind ) )
return
g_pInputSystem->
ButtonCodeToString
( (ButtonCode_t)i );
}
else
{
if
( !
Q_stricmp
( m_KeyInfo[i], pBind ) )
return
g_pInputSystem->
ButtonCodeToString
( (ButtonCode_t)i );
}
}
return
NULL
;
}
const
char
*
CKeyBindings::GetBindingForButton
( ButtonCode_t code )
{
if
( m_KeyInfo[code].
IsEmpty
() )
return
NULL
;
return
m_KeyInfo[ code ];
}
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