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Source.Python/src/core/modules/effects/effects_wrap.cpp at Data-Update · srpg/Source.Python · GitHub
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core
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effects
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effects_wrap.cpp
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Source.Python
/
src
/
core
/
modules
/
effects
/
effects_wrap.cpp
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/*
*
* =============================================================================
* Source Python
* Copyright (C) 2012-2015 Source Python Development Team. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the Source Python Team gives you permission
* to link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the Source.Python
* Development Team grants this exception to all derivative works.
*/
//
-----------------------------------------------------------------------------
//
Includes.
//
-----------------------------------------------------------------------------
//
Source.Python
#
include
"
export_main.h
"
//
SDK
#
include
"
public/shattersurfacetypes.h
"
#
include
"
mathlib/vector.h
"
#
include
"
tier1/utlvector.h
"
#
include
"
string_t.h
"
#
include
"
dt_send.h
"
#
include
"
game/shared/ehandle.h
"
#
include
"
isaverestore.h
"
#
include
"
datamap.h
"
#
include
"
game/shared/takedamageinfo.h
"
#
include
"
game/shared/shareddefs.h
"
//
-----------------------------------------------------------------------------
//
Forward declarations.
//
-----------------------------------------------------------------------------
void
export_shatter_surface
(scope);
void
export_blood_color
(scope);
//
-----------------------------------------------------------------------------
//
Declare the _effects module.
//
-----------------------------------------------------------------------------
DECLARE_SP_MODULE
(_effects)
{
export_shatter_surface
(_effects);
export_blood_color
(_effects);
}
//
-----------------------------------------------------------------------------
//
Exports ShatterSurface_t.
//
-----------------------------------------------------------------------------
void
export_shatter_surface
(scope _effects)
{
enum_<ShatterSurface_t>(
"
ShatterSurface
"
)
.
value
(
"
GLASS
"
,
SHATTERSURFACE_GLASS
)
.
value
(
"
TILE
"
,
SHATTERSURFACE_TILE
)
;
}
//
-----------------------------------------------------------------------------
//
Exports blood color constants.
//
-----------------------------------------------------------------------------
void
export_blood_color
(scope _constants)
{
enum
BloodColor {};
enum_<BloodColor>
_BloodColor
(
"
BloodColor
"
);
_BloodColor.
value
(
"
DONT_BLEED
"
, (BloodColor)
DONT_BLEED
);
_BloodColor.
value
(
"
RED
"
, (BloodColor)
BLOOD_COLOR_RED
);
_BloodColor.
value
(
"
YELLOW
"
, (BloodColor)
BLOOD_COLOR_YELLOW
);
_BloodColor.
value
(
"
GREEN
"
, (BloodColor)
BLOOD_COLOR_GREEN
);
_BloodColor.
value
(
"
MECH
"
, (BloodColor)
BLOOD_COLOR_MECH
);
}
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