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Source.Python/src/core/modules/studio/studio_cache_wrap.cpp at master · srpg/Source.Python · GitHub
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core
/
modules
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/
studio_cache_wrap.cpp
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Source.Python
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src
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core
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modules
/
studio
/
studio_cache_wrap.cpp
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/*
*
* =============================================================================
* Source Python
* Copyright (C) 2012-2015 Source Python Development Team. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the Source Python Team gives you permission
* to link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the Source.Python
* Development Team grants this exception to all derivative works.
*/
//
-----------------------------------------------------------------------------
//
Includes.
//
-----------------------------------------------------------------------------
#
include
"
export_main.h
"
#
include
"
utilities/wrap_macros.h
"
#
include
"
studio.h
"
#
include
"
datacache/imdlcache.h
"
#
include
"
modules/memory/memory_tools.h
"
//
-----------------------------------------------------------------------------
//
External variables.
//
-----------------------------------------------------------------------------
extern
IMDLCache *modelcache;
//
-----------------------------------------------------------------------------
//
Forward declarations.
//
-----------------------------------------------------------------------------
void
export_model_cache_data_type
(scope);
void
export_model_cache_interface
(scope);
//
-----------------------------------------------------------------------------
//
Declare the _studio._cache module.
//
-----------------------------------------------------------------------------
DECLARE_SP_SUBMODULE
(_studio, _cache)
{
export_model_cache_interface
(_cache);
export_model_cache_data_type
(_cache);
}
//
-----------------------------------------------------------------------------
//
Exports IMDLCache.
//
-----------------------------------------------------------------------------
void
export_model_cache_interface
(scope _cache)
{
class_<IMDLCache, IMDLCache *, boost::noncopyable>
ModelCache
(
"
ModelCache
"
, no_init);
//
Methods...
ModelCache.
def
(
"
find_model
"
, &IMDLCache::FindMDL);
ModelCache.
def
(
"
add_reference
"
, &IMDLCache::AddRef);
ModelCache.
def
(
"
release
"
, &IMDLCache::Release);
ModelCache.
def
(
"
get_reference_count
"
, &IMDLCache::GetRef);
ModelCache.
def
(
"
get_model_name
"
, &IMDLCache::GetModelName);
ModelCache.
def
(
"
get_model_header
"
, &IMDLCache::GetStudioHdr,
reference_existing_object_policy
());
//
Add memory tools...
ModelCache
ADD_MEM_TOOLS
(IMDLCache);
//
Singleton...
_cache.
attr
(
"
model_cache
"
) =
object
(
ptr
(modelcache));
}
//
-----------------------------------------------------------------------------
//
Exports MDLCacheDataType_t.
//
-----------------------------------------------------------------------------
void
export_model_cache_data_type
(scope _cache)
{
enum_<MDLCacheDataType_t>
ModelCacheDataType
(
"
ModelCacheDataType
"
);
//
Values...
ModelCacheDataType.
value
(
"
STUDIOHDR
"
,
MDLCACHE_STUDIOHDR
);
ModelCacheDataType.
value
(
"
STUDIOHWDATA
"
,
MDLCACHE_STUDIOHWDATA
);
ModelCacheDataType.
value
(
"
VCOLLIDE
"
,
MDLCACHE_VCOLLIDE
);
ModelCacheDataType.
value
(
"
ANIMBLOCK
"
,
MDLCACHE_ANIMBLOCK
);
ModelCacheDataType.
value
(
"
VIRTUALMODEL
"
,
MDLCACHE_VIRTUALMODEL
);
ModelCacheDataType.
value
(
"
VERTEXES
"
,
MDLCACHE_VERTEXES
);
ModelCacheDataType.
value
(
"
DECODEDANIMBLOCK
"
,
MDLCACHE_DECODEDANIMBLOCK
);
}
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