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Source.Python/src/loader/loader_main.cpp at master · srpg/Source.Python · GitHub
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/*
*
* =============================================================================
* Source Python
* Copyright (C) 2012-2015 Source Python Development Team. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the Source Python Team gives you permission
* to link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the Source.Python
* Development Team grants this exception to all derivative works.
*/
//
---------------------------------------------------------------------------------
//
Source includes
//
---------------------------------------------------------------------------------
#
include
"
loader_main.h
"
#
include
"
updater.h
"
#
include
"
interface.h
"
#
include
"
eiface.h
"
#
include
"
strtools.h
"
#
ifdef
_WIN32
#
include
<
windows.h
>
#
endif
#
include
"
../core/utilities/shared_utils.h
"
#
include
<
exception
>
//
---------------------------------------------------------------------------------
//
Disable warnings.
//
---------------------------------------------------------------------------------
#
if
defined(_WIN32)
#
pragma
warning( disable : 4005 )
#
endif
//
memdbgon must be the last include file in a .cpp file!!!
#
include
"
tier0/memdbgon.h
"
//
---------------------------------------------------------------------------------
//
Interfaces.
//
---------------------------------------------------------------------------------
ICvar* g_pCVar =
NULL
;
//
This is required for linux linking..
IVEngineServer* engine =
NULL
;
//
//
The plugin is a static singleton that is exported as an interface
//
CSourcePython g_EmtpyServerPlugin;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR
(CSourcePython, IServerPluginCallbacks,
INTERFACEVERSION_ISERVERPLUGINCALLBACKS
, g_EmtpyServerPlugin );
//
---------------------------------------------------------------------------------
//
Purpose: constructor/destructor
//
---------------------------------------------------------------------------------
CSourcePython::CSourcePython
()
{
m_iClientCommandIndex =
0
;
m_pCore =
NULL
;
m_pCorePlugin =
NULL
;
}
CSourcePython::~CSourcePython
()
{
}
//
---------------------------------------------------------------------------------
//
This function will load libraries and return true if they load successfully.
//
//
---------------------------------------------------------------------------------
void
*
SPLoadLibrary
( IVEngineServer* engine,
const
char
* libraryPath )
{
DevMsg
(
1
,
MSG_PREFIX
"
Loading library: %s
\n
"
, libraryPath);
char
szFullPath[
MAX_PATH_LENGTH
];
char
szGamePath[
MAX_PATH_LENGTH
];
char
szError[
MAX_PATH_LENGTH
];
V_strncpy
(szError,
"
[SP-LOADER] - No error found
\n
"
,
MAX_PATH_LENGTH
);
engine->
GetGameDir
(szGamePath,
MAX_PATH_LENGTH
);
GenerateSymlink
(szGamePath);
V_snprintf
(szFullPath,
sizeof
(szFullPath),
"
%s/addons/source-python/%s
"
,
szGamePath, libraryPath);
//
Fix up the slahes.
V_FixSlashes
(szFullPath);
#
if
defined(_WIN32)
void
* hModule = (
void
*)
LoadLibrary
(szFullPath);
if
(!hModule)
{
//
I hate windows programming...
DWORD
nErrorCode =
GetLastError
();
LPVOID
lpMsgBuf;
DWORD
nBufferLength =
FormatMessage
(
FORMAT_MESSAGE_ALLOCATE_BUFFER
|
FORMAT_MESSAGE_FROM_SYSTEM
|
FORMAT_MESSAGE_IGNORE_INSERTS
,
NULL
,
nErrorCode,
MAKELANGID
(
LANG_NEUTRAL
,
SUBLANG_DEFAULT
),
(
LPTSTR
) &lpMsgBuf,
0
,
NULL
);
if
(nBufferLength ==
0
)
{
V_snprintf
(szError,
sizeof
(szError),
"
[SP-LOADER] Could not obtain a valid translation for error. (Code: %d)
\n
"
,
nErrorCode);
}
else
{
char
szResult[
MAX_ERROR_LENGTH
];
memset
(szResult,
'
\0
'
,
MAX_ERROR_LENGTH
);
//
Too lazy to bring across any windows functions, cast myself from wide to narrow
for
(
unsigned
int
i=
0
; i < nBufferLength; ++i)
{
szResult[i] =
static_cast
<
char
>(
static_cast
<
LPCSTR
>(lpMsgBuf)[i]);
}
V_snprintf
(szError,
sizeof
(szError),
"
[SP-LOADER] (Code: %d) %s
"
,
nErrorCode,
szResult
/*
.c_str()
*/
);
LocalFree
(lpMsgBuf);
}
}
#
else
void
* hModule = (
void
*)
dlopen
(szFullPath,
RTLD_NOW
|
RTLD_GLOBAL
);
if
(!hModule)
{
V_snprintf
(szError,
sizeof
(szError),
"
[SP-LOADER] Error Reported: %s
\n
"
,
dlerror
());
}
#
endif
if
( !hModule ) {
Warning
(
"
=========================================================================
\n
"
);
Warning
(
"
[SP-LOADER] Could not load library: %s
\n
"
, libraryPath);
Warning
(szError);
Warning
(
"
=========================================================================
\n
"
);
return
hModule;
}
return
hModule;
}
//
---------------------------------------------------------------------------------
//
Purpose: called when the plugin is loaded, load the interface we need from the engine
//
---------------------------------------------------------------------------------
bool
CSourcePython::Load
( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory )
{
Msg
(
MSG_PREFIX
"
Loading...
\n
"
);
engine = (IVEngineServer*)
interfaceFactory
(
INTERFACEVERSION_VENGINESERVER
,
NULL
);
//
Was the IVEngineServer interface retrieved properly?
if
(!engine)
{
Msg
(
MSG_PREFIX
"
Unable to retrieve IVEngineServer interface.
\n
"
);
return
false
;
}
//
------------------------------------------------------------------
//
Build path to python engines directory.
//
------------------------------------------------------------------
char
szGameDir[
MAX_PATH_LENGTH
];
//
------------------------------------------------------------------
//
Get the game directory.
//
------------------------------------------------------------------
DevMsg
(
1
,
MSG_PREFIX
"
Retrieving game directory...
\n
"
);
engine->
GetGameDir
(szGameDir,
MAX_PATH_LENGTH
);
DevMsg
(
1
,
MSG_PREFIX
"
Game directory: %s
\n
"
, szGameDir);
GenerateSymlink
(szGameDir);
if
(
UpdateAvailable
())
{
try
{
ApplyUpdateStage2
();
}
catch
(
const
std::exception& e)
{
Msg
(
MSG_PREFIX
"
An error occured during update stage 2:
\n
%s
\n
"
, e.
what
());
return
false
;
}
}
//
------------------------------------------------------------------
//
Load windows dependencies.
//
------------------------------------------------------------------
#
if
defined(_WIN32)
if
(
SPLoadLibrary
(engine,
VCRUNTIME_LIB
) ==
NULL
) {
return
false
;
}
//
------------------------------------------------------------------
//
Load linux dependencies.
//
------------------------------------------------------------------
#
elif
__linux__
//
See issue #466.
SPLoadLibrary
(engine,
ZLIB_LIB
);
#
endif
//
------------------------------------------------------------------
//
Load python.
//
------------------------------------------------------------------
if
(
SPLoadLibrary
(engine,
PYLIB_NAME
) ==
NULL
) {
return
false
;
}
//
------------------------------------------------------------------
//
Load the Source.Python core.
//
------------------------------------------------------------------
m_pCore =
SPLoadLibrary
(engine,
CORE_NAME
);
if
(!m_pCore) {
return
false
;
}
//
Sys_LoadModule and CDllDemandLoader seem to be broken in CS:GO
#
ifdef
_WIN32
CreateInterfaceFn pFunc = (CreateInterfaceFn)
GetProcAddress
((
HMODULE
) m_pCore,
CREATEINTERFACE_PROCNAME
);
#
elif
__linux__
CreateInterfaceFn pFunc = (CreateInterfaceFn)
dlsym
(m_pCore,
CREATEINTERFACE_PROCNAME
);
#
else
#
error
Unsupported platform.
#
endif
if
(!pFunc) {
Msg
(
MSG_PREFIX
"
Failed to retrieve %s.
\n
"
,
CREATEINTERFACE_PROCNAME
);
return
false
;
}
m_pCorePlugin =
static_cast
<IServerPluginCallbacks*>(
pFunc
(
INTERFACEVERSION_ISERVERPLUGINCALLBACKS
,
NULL
));
if
( !m_pCorePlugin ) {
Warning
(
"
=========================================================================
\n
"
);
Warning
(
"
[SP-LOADER] Could not retrieve the server plugin interface from the core!
\n
"
);
Warning
(
"
=========================================================================
\n
"
);
return
false
;
}
//
Pass it on.
return
m_pCorePlugin->
Load
(interfaceFactory, gameServerFactory);
}
//
---------------------------------------------------------------------------------
//
Purpose: called when the plugin is unloaded (turned off)
//
---------------------------------------------------------------------------------
void
CSourcePython::Unload
(
void
)
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
Unload
();
}
}
//
---------------------------------------------------------------------------------
//
Purpose: called when the plugin is paused (i.e should stop running but isn't unloaded)
//
---------------------------------------------------------------------------------
void
CSourcePython::Pause
(
void
)
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
Pause
();
}
}
//
---------------------------------------------------------------------------------
//
Purpose: called when the plugin is unpaused (i.e should start executing again)
//
---------------------------------------------------------------------------------
void
CSourcePython::UnPause
(
void
)
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
UnPause
();
}
}
//
---------------------------------------------------------------------------------
//
Purpose: the name of this plugin, returned in "plugin_print" command
//
---------------------------------------------------------------------------------
const
char
*
CSourcePython::GetPluginDescription
(
void
)
{
if
(m_pCorePlugin !=
NULL
)
{
return
m_pCorePlugin->
GetPluginDescription
();
}
return
"
Error loading core plugin.
"
;
}
//
---------------------------------------------------------------------------------
//
Purpose: called on level start
//
---------------------------------------------------------------------------------
void
CSourcePython::LevelInit
(
char
const
*pMapName )
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
LevelInit
(pMapName);
}
}
//
---------------------------------------------------------------------------------
//
Purpose: called on level start, when the server is ready to accept client connections
//
edictCount is the number of entities in the level, clientMax is the max client count
//
---------------------------------------------------------------------------------
void
CSourcePython::ServerActivate
(
edict_t
*pEdictList,
int
edictCount,
int
clientMax )
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
ServerActivate
(pEdictList, edictCount, clientMax);
}
}
//
---------------------------------------------------------------------------------
//
Purpose: called once per server frame, do recurring work here (like checking for timeouts)
//
---------------------------------------------------------------------------------
void
CSourcePython::GameFrame
(
bool
simulating )
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
GameFrame
(simulating);
}
}
//
---------------------------------------------------------------------------------
//
Purpose: called on level end (as the server is shutting down or going to a new map)
//
---------------------------------------------------------------------------------
void
CSourcePython::LevelShutdown
(
void
)
//
!!!!this can get called multiple times per map change
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
LevelShutdown
();
}
}
//
---------------------------------------------------------------------------------
//
Purpose: called when a client spawns into a server (i.e as they begin to play)
//
---------------------------------------------------------------------------------
void
CSourcePython::ClientActive
(
edict_t
*pEntity )
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
ClientActive
(pEntity);
}
}
//
---------------------------------------------------------------------------------
//
Purpose: called when a client leaves a server (or is timed out)
//
---------------------------------------------------------------------------------
void
CSourcePython::ClientDisconnect
(
edict_t
*pEntity )
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
ClientDisconnect
(pEntity);
}
}
//
---------------------------------------------------------------------------------
//
Purpose: called on
//
---------------------------------------------------------------------------------
void
CSourcePython::ClientPutInServer
(
edict_t
*pEntity,
char
const
*playername )
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
ClientPutInServer
(pEntity, playername);
}
}
//
---------------------------------------------------------------------------------
//
Purpose: called on level start
//
---------------------------------------------------------------------------------
void
CSourcePython::SetCommandClient
(
int
index )
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
SetCommandClient
(index);
}
}
//
---------------------------------------------------------------------------------
//
Purpose: called on level start
//
---------------------------------------------------------------------------------
void
CSourcePython::ClientSettingsChanged
(
edict_t
*pEdict )
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
ClientSettingsChanged
(pEdict);
}
}
//
---------------------------------------------------------------------------------
//
Purpose: called when a client joins a server
//
---------------------------------------------------------------------------------
PLUGIN_RESULT
CSourcePython::ClientConnect
(
bool
*bAllowConnect,
edict_t
*pEntity,
const
char
*pszName,
const
char
*pszAddress,
char
*reject,
int
maxrejectlen )
{
if
(m_pCorePlugin !=
NULL
)
{
return
m_pCorePlugin->
ClientConnect
(bAllowConnect, pEntity, pszName, pszAddress, reject, maxrejectlen);
}
return
PLUGIN_STOP
;
}
//
---------------------------------------------------------------------------------
//
Purpose: called when a client is authenticated
//
---------------------------------------------------------------------------------
PLUGIN_RESULT
CSourcePython::NetworkIDValidated
(
const
char
*pszUserName,
const
char
*pszNetworkID )
{
if
(m_pCorePlugin !=
NULL
)
{
return
m_pCorePlugin->
NetworkIDValidated
(pszUserName, pszNetworkID);
}
return
PLUGIN_STOP
;
}
//
---------------------------------------------------------------------------------
//
Purpose: called when a cvar value query is finished
//
---------------------------------------------------------------------------------
void
CSourcePython::OnQueryCvarValueFinished
( QueryCvarCookie_t iCookie,
edict_t
*pPlayerEntity,
EQueryCvarValueStatus eStatus,
const
char
*pCvarName,
const
char
*pCvarValue )
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
OnQueryCvarValueFinished
(iCookie, pPlayerEntity, eStatus, pCvarName, pCvarValue);
}
}
//
---------------------------------------------------------------------------------
//
Orangebox.
//
---------------------------------------------------------------------------------
PLUGIN_RESULT
CSourcePython::ClientCommand
(
edict_t
*pEntity,
const
CCommand &args )
{
if
(m_pCorePlugin !=
NULL
)
{
return
m_pCorePlugin->
ClientCommand
(pEntity, args);
}
return
PLUGIN_STOP
;
}
//
---------------------------------------------------------------------------------
//
Alien Swarm.
//
---------------------------------------------------------------------------------
#
if
defined(ENGINE_CSGO) || defined(ENGINE_BLADE)
void
CSourcePython::ClientFullyConnect
(
edict_t
*pEntity )
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
ClientFullyConnect
(pEntity);
}
}
#
endif
#
if
defined(ENGINE_CSGO) || defined(ENGINE_BMS) || defined(ENGINE_BLADE)
void
CSourcePython::OnEdictAllocated
(
edict_t
*edict )
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
OnEdictAllocated
(edict);
}
}
void
CSourcePython::OnEdictFreed
(
const
edict_t
*edict )
{
if
(m_pCorePlugin !=
NULL
)
{
m_pCorePlugin->
OnEdictFreed
(edict);
}
}
#
endif
#
if
defined(ENGINE_CSGO) || defined(ENGINE_BLADE)
bool
CSourcePython::BNetworkCryptKeyCheckRequired
( uint32 unFromIP, uint16 usFromPort,
uint32 unAccountIdProvidedByClient,
bool
bClientWantsToUseCryptKey )
{
if
(m_pCorePlugin !=
NULL
)
{
return
m_pCorePlugin->
BNetworkCryptKeyCheckRequired
(unFromIP, usFromPort, unAccountIdProvidedByClient, bClientWantsToUseCryptKey);
}
return
false
;
}
bool
CSourcePython::BNetworkCryptKeyValidate
( uint32 unFromIP, uint16 usFromPort, uint32 unAccountIdProvidedByClient,
int
nEncryptionKeyIndexFromClient,
int
numEncryptedBytesFromClient, byte *pbEncryptedBufferFromClient,
byte *pbPlainTextKeyForNetchan )
{
if
(m_pCorePlugin !=
NULL
)
{
return
m_pCorePlugin->
BNetworkCryptKeyValidate
( unFromIP, usFromPort, unAccountIdProvidedByClient,
nEncryptionKeyIndexFromClient, numEncryptedBytesFromClient, pbEncryptedBufferFromClient,
pbPlainTextKeyForNetchan );
}
return
false
;
}
#
endif
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