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"""
Place a table below the x-axis at location loc.
The table consists of a grid of cells.
The grid need not be rectangular and can have holes.
Cells are added by specifying their row and column.
For the purposes of positioning the cell at (0, 0) is
assumed to be at the top left and the cell at (max_row, max_col)
is assumed to be at bottom right.
You can add additional cells outside this range to have convenient
ways of positioning more interesting grids.
Author : John Gill <jng@europe.renre.com>
Copyright : 2004 John Gill and John Hunter
License : matplotlib license
"""
from
__future__
import
division
,
print_function
import
warnings
import
artist
from
artist
import
Artist
,
allow_rasterization
from
patches
import
Rectangle
from
cbook
import
is_string_like
from
matplotlib
import
docstring
from
text
import
Text
from
transforms
import
Bbox
class
Cell
(
Rectangle
):
"""
A cell is a Rectangle with some associated text.
"""
PAD
=
0.1
# padding between text and rectangle
def
__init__
(
self
,
xy
,
width
,
height
,
edgecolor
=
'k'
,
facecolor
=
'w'
,
fill
=
True
,
text
=
''
,
loc
=
None
,
fontproperties
=
None
):
# Call base
Rectangle
.
__init__
(
self
,
xy
,
width
=
width
,
height
=
height
,
edgecolor
=
edgecolor
,
facecolor
=
facecolor
,
)
self
.
set_clip_on
(
False
)
# Create text object
if
loc
is
None
:
loc
=
'right'
self
.
_loc
=
loc
self
.
_text
=
Text
(
x
=
xy
[
0
],
y
=
xy
[
1
],
text
=
text
,
fontproperties
=
fontproperties
)
self
.
_text
.
set_clip_on
(
False
)
def
set_transform
(
self
,
trans
):
Rectangle
.
set_transform
(
self
,
trans
)
# the text does not get the transform!
def
set_figure
(
self
,
fig
):
Rectangle
.
set_figure
(
self
,
fig
)
self
.
_text
.
set_figure
(
fig
)
def
get_text
(
self
):
'Return the cell Text intance'
return
self
.
_text
def
set_fontsize
(
self
,
size
):
self
.
_text
.
set_fontsize
(
size
)
def
get_fontsize
(
self
):
'Return the cell fontsize'
return
self
.
_text
.
get_fontsize
()
def
auto_set_font_size
(
self
,
renderer
):
""" Shrink font size until text fits. """
fontsize
=
self
.
get_fontsize
()
required
=
self
.
get_required_width
(
renderer
)
while
fontsize
>
1
and
required
>
self
.
get_width
():
fontsize
-=
1
self
.
set_fontsize
(
fontsize
)
required
=
self
.
get_required_width
(
renderer
)
return
fontsize
@
allow_rasterization
def
draw
(
self
,
renderer
):
if
not
self
.
get_visible
():
return
# draw the rectangle
Rectangle
.
draw
(
self
,
renderer
)
# position the text
self
.
_set_text_position
(
renderer
)
self
.
_text
.
draw
(
renderer
)
def
_set_text_position
(
self
,
renderer
):
""" Set text up so it draws in the right place.
Currently support 'left', 'center' and 'right'
"""
bbox
=
self
.
get_window_extent
(
renderer
)
l
,
b
,
w
,
h
=
bbox
.
bounds
# draw in center vertically
self
.
_text
.
set_verticalalignment
(
'center'
)
y
=
b
+
(
h
/
2.0
)
# now position horizontally
if
self
.
_loc
==
'center'
:
self
.
_text
.
set_horizontalalignment
(
'center'
)
x
=
l
+
(
w
/
2.0
)
elif
self
.
_loc
==
'left'
:
self
.
_text
.
set_horizontalalignment
(
'left'
)
x
=
l
+
(
w
*
self
.
PAD
)
else
:
self
.
_text
.
set_horizontalalignment
(
'right'
)
x
=
l
+
(
w
*
(
1.0
-
self
.
PAD
))
self
.
_text
.
set_position
((
x
,
y
))
def
get_text_bounds
(
self
,
renderer
):
""" Get text bounds in axes co-ordinates. """
bbox
=
self
.
_text
.
get_window_extent
(
renderer
)
bboxa
=
bbox
.
inverse_transformed
(
self
.
get_data_transform
())
return
bboxa
.
bounds
def
get_required_width
(
self
,
renderer
):
""" Get width required for this cell. """
l
,
b
,
w
,
h
=
self
.
get_text_bounds
(
renderer
)
return
w
*
(
1.0
+
(
2.0
*
self
.
PAD
))
def
set_text_props
(
self
,
**
kwargs
):
'update the text properties with kwargs'
self
.
_text
.
update
(
kwargs
)
class
Table
(
Artist
):
"""
Create a table of cells.
Table can have (optional) row and column headers.
Each entry in the table can be either text or patches.
Column widths and row heights for the table can be specifified.
Return value is a sequence of text, line and patch instances that make
up the table
"""
codes
=
{
'best'
:
0
,
'upper right'
:
1
,
# default
'upper left'
:
2
,
'lower left'
:
3
,
'lower right'
:
4
,
'center left'
:
5
,
'center right'
:
6
,
'lower center'
:
7
,
'upper center'
:
8
,
'center'
:
9
,
'top right'
:
10
,
'top left'
:
11
,
'bottom left'
:
12
,
'bottom right'
:
13
,
'right'
:
14
,
'left'
:
15
,
'top'
:
16
,
'bottom'
:
17
,
}
FONTSIZE
=
10
AXESPAD
=
0.02
# the border between the axes and table edge
def
__init__
(
self
,
ax
,
loc
=
None
,
bbox
=
None
):
Artist
.
__init__
(
self
)
if
is_string_like
(
loc
)
and
loc
not
in
self
.
codes
:
warnings
.
warn
(
'Unrecognized location %s. Falling back on bottom; valid locations are
\n
%s
\t
'
%
(
loc
,
'
\n
\t
'
.
join
(
self
.
codes
.
iterkeys
())))
loc
=
'bottom'
if
is_string_like
(
loc
):
loc
=
self
.
codes
.
get
(
loc
,
1
)
self
.
set_figure
(
ax
.
figure
)
self
.
_axes
=
ax
self
.
_loc
=
loc
self
.
_bbox
=
bbox
# use axes coords
self
.
set_transform
(
ax
.
transAxes
)
self
.
_texts
=
[]
self
.
_cells
=
{}
self
.
_autoRows
=
[]
self
.
_autoColumns
=
[]
self
.
_autoFontsize
=
True
self
.
_cachedRenderer
=
None
def
add_cell
(
self
,
row
,
col
,
*
args
,
**
kwargs
):
""" Add a cell to the table. """
xy
=
(
0
,
0
)
cell
=
Cell
(
xy
,
*
args
,
**
kwargs
)
cell
.
set_figure
(
self
.
figure
)
cell
.
set_transform
(
self
.
get_transform
())
cell
.
set_clip_on
(
False
)
self
.
_cells
[(
row
,
col
)]
=
cell
def
_approx_text_height
(
self
):
return
self
.
FONTSIZE
/
72.0
*
self
.
figure
.
dpi
/
self
.
_axes
.
bbox
.
height
*
1.2
@
allow_rasterization
def
draw
(
self
,
renderer
):
# Need a renderer to do hit tests on mouseevent; assume the last one will do
if
renderer
is
None
:
renderer
=
self
.
_cachedRenderer
if
renderer
is
None
:
raise
RuntimeError
(
'No renderer defined'
)
self
.
_cachedRenderer
=
renderer
if
not
self
.
get_visible
():
return
renderer
.
open_group
(
'table'
)
self
.
_update_positions
(
renderer
)
keys
=
self
.
_cells
.
keys
()
keys
.
sort
()
for
key
in
keys
:
self
.
_cells
[
key
].
draw
(
renderer
)
#for c in self._cells.itervalues():
# c.draw(renderer)
renderer
.
close_group
(
'table'
)
def
_get_grid_bbox
(
self
,
renderer
):
"""Get a bbox, in axes co-ordinates for the cells.
Only include those in the range (0,0) to (maxRow, maxCol)"""
boxes
=
[
self
.
_cells
[
pos
].
get_window_extent
(
renderer
)
for
pos
in
self
.
_cells
.
iterkeys
()
if
pos
[
0
]
>=
0
and
pos
[
1
]
>=
0
]
bbox
=
Bbox
.
union
(
boxes
)
return
bbox
.
inverse_transformed
(
self
.
get_transform
())
def
contains
(
self
,
mouseevent
):
"""Test whether the mouse event occurred in the table.
Returns T/F, {}
"""
if
callable
(
self
.
_contains
):
return
self
.
_contains
(
self
,
mouseevent
)
# TODO: Return index of the cell containing the cursor so that the user
# doesn't have to bind to each one individually.
if
self
.
_cachedRenderer
is
not
None
:
boxes
=
[
self
.
_cells
[
pos
].
get_window_extent
(
self
.
_cachedRenderer
)
for
pos
in
self
.
_cells
.
iterkeys
()
if
pos
[
0
]
>=
0
and
pos
[
1
]
>=
0
]
bbox
=
bbox_all
(
boxes
)
return
bbox
.
contains
(
mouseevent
.
x
,
mouseevent
.
y
),{}
else
:
return
False
,{}
def
get_children
(
self
):
'Return the Artists contained by the table'
return
self
.
_cells
.
values
()
get_child_artists
=
get_children
# backward compatibility
def
get_window_extent
(
self
,
renderer
):
'Return the bounding box of the table in window coords'
boxes
=
[
c
.
get_window_extent
(
renderer
)
for
c
in
self
.
_cells
]
return
bbox_all
(
boxes
)
def
_do_cell_alignment
(
self
):
""" Calculate row heights and column widths.
Position cells accordingly.
"""
# Calculate row/column widths
widths
=
{}
heights
=
{}
for
(
row
,
col
),
cell
in
self
.
_cells
.
iteritems
():
height
=
heights
.
setdefault
(
row
,
0.0
)
heights
[
row
]
=
max
(
height
,
cell
.
get_height
())
width
=
widths
.
setdefault
(
col
,
0.0
)
widths
[
col
]
=
max
(
width
,
cell
.
get_width
())
# work out left position for each column
xpos
=
0
lefts
=
{}
cols
=
widths
.
keys
()
cols
.
sort
()
for
col
in
cols
:
lefts
[
col
]
=
xpos
xpos
+=
widths
[
col
]
ypos
=
0
bottoms
=
{}
rows
=
heights
.
keys
()
rows
.
sort
()
rows
.
reverse
()
for
row
in
rows
:
bottoms
[
row
]
=
ypos
ypos
+=
heights
[
row
]
# set cell positions
for
(
row
,
col
),
cell
in
self
.
_cells
.
iteritems
():
cell
.
set_x
(
lefts
[
col
])
cell
.
set_y
(
bottoms
[
row
])
def
auto_set_column_width
(
self
,
col
):
self
.
_autoColumns
.
append
(
col
)
def
_auto_set_column_width
(
self
,
col
,
renderer
):
""" Automagically set width for column.
"""
cells
=
[
key
for
key
in
self
.
_cells
if
key
[
1
]
==
col
]
# find max width
width
=
0
for
cell
in
cells
:
c
=
self
.
_cells
[
cell
]
width
=
max
(
c
.
get_required_width
(
renderer
),
width
)
# Now set the widths
for
cell
in
cells
:
self
.
_cells
[
cell
].
set_width
(
width
)
def
auto_set_font_size
(
self
,
value
=
True
):
""" Automatically set font size. """
self
.
_autoFontsize
=
value
def
_auto_set_font_size
(
self
,
renderer
):
if
len
(
self
.
_cells
)
==
0
:
return
fontsize
=
self
.
_cells
.
values
()[
0
].
get_fontsize
()
cells
=
[]
for
key
,
cell
in
self
.
_cells
.
iteritems
():
# ignore auto-sized columns
if
key
[
1
]
in
self
.
_autoColumns
:
continue
size
=
cell
.
auto_set_font_size
(
renderer
)
fontsize
=
min
(
fontsize
,
size
)
cells
.
append
(
cell
)
# now set all fontsizes equal
for
cell
in
self
.
_cells
.
itervalues
():
cell
.
set_fontsize
(
fontsize
)
def
scale
(
self
,
xscale
,
yscale
):
""" Scale column widths by xscale and row heights by yscale. """
for
c
in
self
.
_cells
.
itervalues
():
c
.
set_width
(
c
.
get_width
()
*
xscale
)
c
.
set_height
(
c
.
get_height
()
*
yscale
)
def
set_fontsize
(
self
,
size
):
"""
Set the fontsize of the cell text
ACCEPTS: a float in points
"""
for
cell
in
self
.
_cells
.
itervalues
():
cell
.
set_fontsize
(
size
)
def
_offset
(
self
,
ox
,
oy
):
'Move all the artists by ox,oy (axes coords)'
for
c
in
self
.
_cells
.
itervalues
():
x
,
y
=
c
.
get_x
(),
c
.
get_y
()
c
.
set_x
(
x
+
ox
)
c
.
set_y
(
y
+
oy
)
def
_update_positions
(
self
,
renderer
):
# called from renderer to allow more precise estimates of
# widths and heights with get_window_extent
# Do any auto width setting
for
col
in
self
.
_autoColumns
:
self
.
_auto_set_column_width
(
col
,
renderer
)
if
self
.
_autoFontsize
:
self
.
_auto_set_font_size
(
renderer
)
# Align all the cells
self
.
_do_cell_alignment
()
bbox
=
self
.
_get_grid_bbox
(
renderer
)
l
,
b
,
w
,
h
=
bbox
.
bounds
if
self
.
_bbox
is
not
None
:
# Position according to bbox
rl
,
rb
,
rw
,
rh
=
self
.
_bbox
self
.
scale
(
rw
/
w
,
rh
/
h
)
ox
=
rl
-
l
oy
=
rb
-
b
self
.
_do_cell_alignment
()
else
:
# Position using loc
(
BEST
,
UR
,
UL
,
LL
,
LR
,
CL
,
CR
,
LC
,
UC
,
C
,
TR
,
TL
,
BL
,
BR
,
R
,
L
,
T
,
B
)
=
range
(
len
(
self
.
codes
))
# defaults for center
ox
=
(
0.5
-
w
/
2
)
-
l
oy
=
(
0.5
-
h
/
2
)
-
b
if
self
.
_loc
in
(
UL
,
LL
,
CL
):
# left
ox
=
self
.
AXESPAD
-
l
if
self
.
_loc
in
(
BEST
,
UR
,
LR
,
R
,
CR
):
# right
ox
=
1
-
(
l
+
w
+
self
.
AXESPAD
)
if
self
.
_loc
in
(
BEST
,
UR
,
UL
,
UC
):
# upper
oy
=
1
-
(
b
+
h
+
self
.
AXESPAD
)
if
self
.
_loc
in
(
LL
,
LR
,
LC
):
# lower
oy
=
self
.
AXESPAD
-
b
if
self
.
_loc
in
(
LC
,
UC
,
C
):
# center x
ox
=
(
0.5
-
w
/
2
)
-
l
if
self
.
_loc
in
(
CL
,
CR
,
C
):
# center y
oy
=
(
0.5
-
h
/
2
)
-
b
if
self
.
_loc
in
(
TL
,
BL
,
L
):
# out left
ox
=
-
(
l
+
w
)
if
self
.
_loc
in
(
TR
,
BR
,
R
):
# out right
ox
=
1.0
-
l
if
self
.
_loc
in
(
TR
,
TL
,
T
):
# out top
oy
=
1.0
-
b
if
self
.
_loc
in
(
BL
,
BR
,
B
):
# out bottom
oy
=
-
(
b
+
h
)
self
.
_offset
(
ox
,
oy
)
def
get_celld
(
self
):
'return a dict of cells in the table'
return
self
.
_cells
def
table
(
ax
,
cellText
=
None
,
cellColours
=
None
,
cellLoc
=
'right'
,
colWidths
=
None
,
rowLabels
=
None
,
rowColours
=
None
,
rowLoc
=
'left'
,
colLabels
=
None
,
colColours
=
None
,
colLoc
=
'center'
,
loc
=
'bottom'
,
bbox
=
None
):
"""
TABLE(cellText=None, cellColours=None,
cellLoc='right', colWidths=None,
rowLabels=None, rowColours=None, rowLoc='left',
colLabels=None, colColours=None, colLoc='center',
loc='bottom', bbox=None)
Factory function to generate a Table instance.
Thanks to John Gill for providing the class and table.
"""
# Check we have some cellText
if
cellText
is
None
:
# assume just colours are needed
rows
=
len
(
cellColours
)
cols
=
len
(
cellColours
[
0
])
cellText
=
[[
''
]
*
rows
]
*
cols
rows
=
len
(
cellText
)
cols
=
len
(
cellText
[
0
])
for
row
in
cellText
:
assert
len
(
row
)
==
cols
if
cellColours
is
not
None
:
assert
len
(
cellColours
)
==
rows
for
row
in
cellColours
:
assert
len
(
row
)
==
cols
else
:
cellColours
=
[
'w'
*
cols
]
*
rows
# Set colwidths if not given
if
colWidths
is
None
:
colWidths
=
[
1.0
/
cols
]
*
cols
# Check row and column labels
rowLabelWidth
=
0
if
rowLabels
is
None
:
if
rowColours
is
not
None
:
rowLabels
=
[
''
]
*
cols
rowLabelWidth
=
colWidths
[
0
]
elif
rowColours
is
None
:
rowColours
=
'w'
*
rows
if
rowLabels
is
not
None
:
assert
len
(
rowLabels
)
==
rows
offset
=
0
if
colLabels
is
None
:
if
colColours
is
not
None
:
colLabels
=
[
''
]
*
rows
offset
=
1
elif
colColours
is
None
:
colColours
=
'w'
*
cols
offset
=
1
if
rowLabels
is
not
None
:
assert
len
(
rowLabels
)
==
rows
# Set up cell colours if not given
if
cellColours
is
None
:
cellColours
=
[
'w'
*
cols
]
*
rows
# Now create the table
table
=
Table
(
ax
,
loc
,
bbox
)
height
=
table
.
_approx_text_height
()
# Add the cells
for
row
in
xrange
(
rows
):
for
col
in
xrange
(
cols
):
table
.
add_cell
(
row
+
offset
,
col
,
width
=
colWidths
[
col
],
height
=
height
,
text
=
cellText
[
row
][
col
],
facecolor
=
cellColours
[
row
][
col
],
loc
=
cellLoc
)
# Do column labels
if
colLabels
is
not
None
:
for
col
in
xrange
(
cols
):
table
.
add_cell
(
0
,
col
,
width
=
colWidths
[
col
],
height
=
height
,
text
=
colLabels
[
col
],
facecolor
=
colColours
[
col
],
loc
=
colLoc
)
# Do row labels
if
rowLabels
is
not
None
:
for
row
in
xrange
(
rows
):
table
.
add_cell
(
row
+
offset
,
-
1
,
width
=
rowLabelWidth
or
1e-15
,
height
=
height
,
text
=
rowLabels
[
row
],
facecolor
=
rowColours
[
row
],
loc
=
rowLoc
)
if
rowLabelWidth
==
0
:
table
.
auto_set_column_width
(
-
1
)
ax
.
add_table
(
table
)
return
table
docstring
.
interpd
.
update
(
Table
=
artist
.
kwdoc
(
Table
))
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