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Commits · steinbitglis/InputSystem · GitHub
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Commits on Jun 2, 2021
Internal all the things
andrew-oc
committed
af568f5
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Commits on May 18, 2021
CHANGE: Register controls using static type references
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andrew-oc
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d7d4003
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Commits on May 12, 2021
Added InputSystem.runUpdatesInEditMode for XR support (#1319)
StayTalm
authored
680c98d
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Commits on May 10, 2021
FIX: Calling InputSystem.Update from inside action callback causes stack overflow (case 1316000) (#1327)
andrew-oc
authored
0174de4
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Commits on May 7, 2021
FIX: Misaligned binding paths when in text mode (case 1200107, #1328).
Rene Damm
authored
2722bdb
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Commits on May 6, 2021
FIX: InputUser.pairedDevices getting corrupted (case 1327628, #1326).
Rene Damm
authored
81d5cc3
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Commits on May 4, 2021
FIX: Tests failing from change to -pre.
Rene Damm
committed
03354dc
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FIX: Package validation failure.
Rene Damm
committed
cc0effb
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RELEASE: 1.1-pre.4.
Rene Damm
committed
66551c1
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Commits on May 3, 2021
DOCS: Update LICENSE and CONTRIBUTIONS.
Rene Damm
committed
8d2047a
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Commits on Apr 30, 2021
CHANGE: Add event processing limits (#1325)
andrew-oc
authored
e207a70
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Commits on Apr 29, 2021
FIX: clickCount not incremented correctly (case 1317239, #1315).
Rene Damm
authored
4453d38
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FIX: Fixing Keyboard.current becoming null after OnScreenButton is disabled/destroyed (#1310)
jimon
authored
3823168
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NEW: Adding UNITY_INCLUDE_TESTS define constraint to package test assemblies (#1294)
jimon
authored
707edc3
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FIX: Correctly selecting dropdown items when going up through hierarchy (#1309)
jimon
authored
8f25b7e
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CHANGE: InputSystemUIInputModule defaults are set via Reset instead of default script references (fixes 1323566) (#1317)
jimon
authored
bb4af33
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FIX: Events queued during OnUpdate being lost (case 1297339). (#1321)
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andrew-oc
and
Rene Damm
authored
9ed2027
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Commits on Apr 28, 2021
NEW: Device Simulator plugin for Input System (#1264)
RomanO-Unity
authored
1f4e182
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Pin windows CI image to an exact version for now (#1323)
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jimon
authored
83510e4
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Commits on Apr 27, 2021
Added input action asset validation message to PlayerInputManager and editor (#1297)
andrew-oc
authored
f030874
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FIX: Fixing compilation of tests on 2021.1 and short-term remediating docfx issues (#1322)
jimon
authored
045625b
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Commits on Apr 26, 2021
FIX: Action reference destroyed in player prefab (case 1319756, #1316).
Rene Damm
authored
bdab7d2
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Commits on Apr 14, 2021
Fixing control scheme creation issue (#1311)
jimon
authored
ab0c33f
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Fixing scheme name label being clipped (#1312)
jimon
authored
8eb78e7
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Commits on Apr 13, 2021
FIX: UI stops working when multiple scenes with event systems are additively loaded and unloaded (#1314)
andrew-oc
authored
3581d05
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Commits on Apr 12, 2021
NEW: API to parse control paths (#1298).
Rene Damm
authored
a8c94c5
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FIX: No OnPointerExit events without moving pointer (case 1232705, #1299).
Rene Damm
authored
c0b9307
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FIX: IndexOutOfRangeExceptions and null elements in InputUser.lostDevices (case 1275148, #1274).
Rene Damm
authored
d895b22
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FIX: Gamepad cursor sample broken in #1281 (#1300).
Rene Damm
authored
14e766e
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Commits on Apr 7, 2021
FIX: Input action property drawer exception (#1308)
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andrew-oc
authored
bcc89c2
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Commits on Apr 6, 2021
FIX: Making keyboard display names consistent (#1304)
jimon
authored
ab7c61b
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FIX: Making all icons to be of editor gui type instead of 2d.
jimon
authored
692740a
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NEW: Supporting kFormatSBit in float operations in InputStateBlock (#1305)
jimon
authored
c64348b
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FIX: Fixing UI glitches when creating a control scheme called "All Control Schemes" (#1307)
jimon
authored
9cc4fc8
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FIX: Always using standard button names on a generic gamepad (#1291)
jimon
authored
4169f38
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