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AR-Examples/keyboard-mesh-move.html at master · stemkoski/AR-Examples · GitHub
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<!DOCTYPE html
>
<
head
>
<
meta
name
="
viewport
"
content
="
width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0
"
>
<
title
>
Hello, world!
</
title
>
<
script
src
='
js/keyboard.js
'
>
</
script
>
<!-- include three.js library -->
<
script
src
='
js/three.js
'
>
</
script
>
</
head
>
<
body
style
='
margin : 0px; overflow: hidden; font-family: Monospace;
'
>
<!--
Example created by Lee Stemkoski: https://github.com/stemkoski
-->
<
script
>
var
scene
,
camera
,
renderer
,
clock
,
deltaTime
,
totalTime
,
keyboard
;
var
mover
;
initialize
(
)
;
animate
(
)
;
function
initialize
(
)
{
scene
=
new
THREE
.
Scene
(
)
;
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
1000
)
;
camera
.
position
.
set
(
0
,
2
,
4
)
;
camera
.
lookAt
(
scene
.
position
)
;
scene
.
add
(
camera
)
;
let
ambientLight
=
new
THREE
.
AmbientLight
(
0xcccccc
,
1.00
)
;
scene
.
add
(
ambientLight
)
;
// let pointLight = new THREE.PointLight();
// camera.add( pointLight );
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
,
alpha
:
false
}
)
;
renderer
.
setClearColor
(
new
THREE
.
Color
(
'lightgrey'
)
,
0
)
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
)
;
renderer
.
domElement
.
style
.
position
=
'absolute'
renderer
.
domElement
.
style
.
top
=
'0px'
renderer
.
domElement
.
style
.
left
=
'0px'
document
.
body
.
appendChild
(
renderer
.
domElement
)
;
window
.
addEventListener
(
'resize'
,
onWindowResize
,
false
)
;
clock
=
new
THREE
.
Clock
(
)
;
deltaTime
=
0
;
totalTime
=
0
;
keyboard
=
new
Keyboard
(
)
;
let
loader
=
new
THREE
.
TextureLoader
(
)
;
// floor
let
floorGeometry
=
new
THREE
.
PlaneGeometry
(
10
,
10
)
;
let
floorMaterial
=
new
THREE
.
MeshBasicMaterial
(
{
map
:
loader
.
load
(
'images/color-grid.png'
)
}
)
;
let
floorMesh
=
new
THREE
.
Mesh
(
floorGeometry
,
floorMaterial
)
;
floorMesh
.
rotation
.
x
=
-
Math
.
PI
/
2
;
scene
.
add
(
floorMesh
)
;
let
cubeGeometry
=
new
THREE
.
BoxGeometry
(
1
,
1
,
1
)
;
let
materialArray
=
[
new
THREE
.
MeshBasicMaterial
(
{
map
:
loader
.
load
(
"images/xpos.png"
)
}
)
,
new
THREE
.
MeshBasicMaterial
(
{
map
:
loader
.
load
(
"images/xneg.png"
)
}
)
,
new
THREE
.
MeshBasicMaterial
(
{
map
:
loader
.
load
(
"images/ypos.png"
)
}
)
,
new
THREE
.
MeshBasicMaterial
(
{
map
:
loader
.
load
(
"images/yneg.png"
)
}
)
,
new
THREE
.
MeshBasicMaterial
(
{
map
:
loader
.
load
(
"images/zpos.png"
)
}
)
,
new
THREE
.
MeshBasicMaterial
(
{
map
:
loader
.
load
(
"images/zneg.png"
)
}
)
,
]
;
let
cubeMesh
=
new
THREE
.
Mesh
(
cubeGeometry
,
materialArray
)
;
mover
=
new
THREE
.
Group
(
)
;
mover
.
add
(
cubeMesh
)
;
mover
.
position
.
y
=
0.5
;
scene
.
add
(
mover
)
;
}
function
update
(
)
{
keyboard
.
update
(
)
;
let
translateSpeed
=
0.5
;
// units per second
let
distance
=
translateSpeed
*
deltaTime
;
let
rotateSpeed
=
Math
.
PI
/
3
;
// radians per second
let
angle
=
rotateSpeed
*
deltaTime
;
if
(
keyboard
.
isKeyPressed
(
"W"
)
)
mover
.
translateZ
(
-
distance
)
;
if
(
keyboard
.
isKeyPressed
(
"S"
)
)
mover
.
translateZ
(
distance
)
;
if
(
keyboard
.
isKeyPressed
(
"A"
)
)
mover
.
translateX
(
-
distance
)
;
if
(
keyboard
.
isKeyPressed
(
"D"
)
)
mover
.
translateX
(
distance
)
;
if
(
keyboard
.
isKeyPressed
(
"R"
)
)
mover
.
translateY
(
distance
)
;
if
(
keyboard
.
isKeyPressed
(
"F"
)
)
mover
.
translateY
(
-
distance
)
;
if
(
keyboard
.
isKeyPressed
(
"Q"
)
)
mover
.
rotateY
(
angle
)
;
if
(
keyboard
.
isKeyPressed
(
"E"
)
)
mover
.
rotateY
(
-
angle
)
;
if
(
keyboard
.
isKeyPressed
(
"T"
)
)
mover
.
children
[
0
]
.
rotateX
(
angle
)
;
if
(
keyboard
.
isKeyPressed
(
"G"
)
)
mover
.
children
[
0
]
.
rotateX
(
-
angle
)
;
//mesh.rotation.y += 0.01;
}
function
render
(
)
{
renderer
.
render
(
scene
,
camera
)
;
}
function
animate
(
)
{
requestAnimationFrame
(
animate
)
;
deltaTime
=
clock
.
getDelta
(
)
;
totalTime
+=
deltaTime
;
update
(
)
;
render
(
)
;
}
function
onWindowResize
(
)
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
(
)
;
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
)
;
}
</
script
>
</
body
>
</
html
>
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