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| Name | Name | Last commit date | ||
|---|---|---|---|---|
parent directory.. | ||||
| layout | pattern | |
|---|---|---|
| title | Command | |
| folder | command | |
| permalink | /patterns/command/ | |
| categories | Behavioral | |
| tags |
|
Action, Transaction
Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
Real world example
There is a wizard casting spells on a goblin. The spells are executed on the goblin one by one. The first spell shrinks the goblin and the second makes him invisible. Then the wizard reverses the spells one by one. Each spell here is a command object that can be undone.
In plain words
Storing requests as command objects allows performing an action or undoing it at a later time.
Wikipedia says
In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time.
Programmatic Example
Here's the sample code with wizard and goblin. Let's start from the Wizard class.
public class Wizard {
private static final Logger LOGGER = LoggerFactory.getLogger(Wizard.class);
private final Deque<Command> undoStack = new LinkedList<>();
private final Deque<Command> redoStack = new LinkedList<>();
public Wizard() {}
public void castSpell(Command command, Target target) {
LOGGER.info("{} casts {} at {}", this, command, target);
command.execute(target);
undoStack.offerLast(command);
}
public void undoLastSpell() {
if (!undoStack.isEmpty()) {
var previousSpell = undoStack.pollLast();
redoStack.offerLast(previousSpell);
LOGGER.info("{} undoes {}", this, previousSpell);
previousSpell.undo();
}
}
public void redoLastSpell() {
if (!redoStack.isEmpty()) {
var previousSpell = redoStack.pollLast();
undoStack.offerLast(previousSpell);
LOGGER.info("{} redoes {}", this, previousSpell);
previousSpell.redo();
}
}
@Override
public String toString() {
return "Wizard";
}
}Next we present the spell hierarchy.
public interface Command {
void execute(Target target);
void undo();
void redo();
String toString();
}
public class InvisibilitySpell implements Command {
private Target target;
@Override
public void execute(Target target) {
target.setVisibility(Visibility.INVISIBLE);
this.target = target;
}
@Override
public void undo() {
if (target != null) {
target.setVisibility(Visibility.VISIBLE);
}
}
@Override
public void redo() {
if (target != null) {
target.setVisibility(Visibility.INVISIBLE);
}
}
@Override
public String toString() {
return "Invisibility spell";
}
}
public class ShrinkSpell implements Command {
private Size oldSize;
private Target target;
@Override
public void execute(Target target) {
oldSize = target.getSize();
target.setSize(Size.SMALL);
this.target = target;
}
@Override
public void undo() {
if (oldSize != null && target != null) {
var temp = target.getSize();
target.setSize(oldSize);
oldSize = temp;
}
}
@Override
public void redo() {
undo();
}
@Override
public String toString() {
return "Shrink spell";
}
}Finally, we have the goblin who's the target of the spells.
public abstract class Target {
private static final Logger LOGGER = LoggerFactory.getLogger(Target.class);
private Size size;
private Visibility visibility;
public Size getSize() {
return size;
}
public void setSize(Size size) {
this.size = size;
}
public Visibility getVisibility() {
return visibility;
}
public void setVisibility(Visibility visibility) {
this.visibility = visibility;
}
@Override
public abstract String toString();
public void printStatus() {
LOGGER.info("{}, [size={}] [visibility={}]", this, getSize(), getVisibility());
}
}
public class Goblin extends Target {
public Goblin() {
setSize(Size.NORMAL);
setVisibility(Visibility.VISIBLE);
}
@Override
public String toString() {
return "Goblin";
}
}Here's the whole example in action.
var wizard = new Wizard();
var goblin = new Goblin();
goblin.printStatus();
wizard.castSpell(new ShrinkSpell(), goblin);
goblin.printStatus();
wizard.castSpell(new InvisibilitySpell(), goblin);
goblin.printStatus();
wizard.undoLastSpell();
goblin.printStatus();Here's the program output:
// Goblin, [size=normal] [visibility=visible]
// Wizard casts Shrink spell at Goblin
// Goblin, [size=small] [visibility=visible]
// Wizard casts Invisibility spell at Goblin
// Goblin, [size=small] [visibility=invisible]
// Wizard undoes Invisibility spell
// Goblin, [size=small] [visibility=visible]Use the Command pattern when you want to:
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