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状态模式主要可以用于这种场景 1 一个对象的行为取决于它的状态 2 一个操作中含有庞大的条件分支语句
隆有走动,攻击,防御,跌倒,跳跃等等多种状态,而这些状态之间既有联系又互相约束。if ( state === 'jump' ){
if ( currState === 'attack' || currState === 'defense' ){
return false;
}
}else if ( state === 'wait' ){
if ( currState === 'attack' || currState === 'defense' ){
return true;
}
}为了消灭这些if else, 并且方便修改和维护, 我们引入一个状态类.
var StateManager = function(){
var currState = 'wait';
var states = {
jump: function( state ){
},
wait: function( state ){
},
attack: function( state ){
},
crouch: function( state ){
},
defense: function( state ){
if ( currState === 'jump' ){
return false; //不成功,跳跃的时候不能防御
}
//do something; //防御的真正逻辑代码, 为了防止状态类的代码过多, 应该把这些逻辑继续扔给真正的fight类来执行.
currState = 'defense'; // 切换状态
}
}
var changeState = function( state ){
states[ state ] && states[ state ]();
}
return {
changeState : changeState
}
}
var stateManager = StateManager();
stateManager.changeState( 'defense' );Edit By MaHua
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