std::map<CNetAddr, int64_t>::iterator i = setBanned.find(ip);
if (i != setBanned.end())
{
int64_t t = (*i).second;
if (GetTime() < t)
fResult = true;
}
}
returnfResult;
}
boolCNode::Ban(const CNetAddr &addr) {
int64_t banTime = GetTime()+GetArg("-bantime", 60*60*24); // Default 24-hour ban
{
LOCK(cs_setBanned);
if (setBanned[addr] < banTime)
setBanned[addr] = banTime;
}
returntrue;
}
#undef X
#defineX(name) stats.name = name
voidCNode::copyStats(CNodeStats &stats)
{
stats.nodeid = this->GetId();
X(nServices);
X(nLastSend);
X(nLastRecv);
X(nTimeConnected);
X(addrName);
X(nVersion);
X(cleanSubVer);
X(fInbound);
X(nStartingHeight);
X(nSendBytes);
X(nRecvBytes);
stats.fSyncNode = (this == pnodeSync);
// It is common for nodes with good ping times to suddenly become lagged,
// due to a new block arriving or other large transfer.
// Merely reporting pingtime might fool the caller into thinking the node was still responsive,
// since pingtime does not update until the ping is complete, which might take a while.
// So, if a ping is taking an unusually long time in flight,
// the caller can immediately detect that this is happening.
int64_t nPingUsecWait = 0;
if ((0 != nPingNonceSent) && (0 != nPingUsecStart)) {
nPingUsecWait = GetTimeMicros() - nPingUsecStart;
}
// Raw ping time is in microseconds, but show it to user as whole seconds (Sidecoin users should be well used to small numbers with many decimal places by now :)