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UnityLauncherPro/UnityLauncherPro/Data/UnityInstallation.cs at 210 · unitycoder/UnityLauncherPro · GitHub
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UnityLauncherPro
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UnityLauncherPro
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Data
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UnityInstallation.cs
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70 lines (61 loc) · 2.43 KB
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UnityLauncherPro
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UnityLauncherPro
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Data
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UnityInstallation.cs
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using
System
;
using
System
.
ComponentModel
;
using
System
.
Windows
.
Data
;
namespace
UnityLauncherPro
{
public
class
UnityInstallation
:
IValueConverter
,
INotifyPropertyChanged
{
public
string
Version
{
set
;
get
;
}
public
long
VersionCode
{
set
;
get
;
}
// version as number, cached for sorting
public
string
Path
{
set
;
get
;
}
// exe path
public
DateTime
?
Installed
{
set
;
get
;
}
public
string
PlatformsCombined
{
set
;
get
;
}
public
string
[
]
Platforms
{
set
;
get
;
}
public
int
ProjectCount
{
set
;
get
;
}
public
bool
IsPreferred
{
set
;
get
;
}
public
string
ReleaseType
{
set
;
get
;
}
// Alpha, Beta, LTS.. TODO could be enum
//public string InfoLabel { set; get; } // this is additional info from Releases API (like vulnerabilities..)
private
string
_infoLabel
;
public
string
InfoLabel
{
get
=>
_infoLabel
;
set
{
if
(
_infoLabel
==
value
)
return
;
_infoLabel
=
value
;
OnPropertyChanged
(
nameof
(
InfoLabel
)
)
;
}
}
// https://stackoverflow.com/a/5551986/5452781
public
object
Convert
(
object
value
,
Type
targetType
,
object
parameter
,
System
.
Globalization
.
CultureInfo
culture
)
{
string
version
=
value
as
string
;
if
(
string
.
IsNullOrEmpty
(
version
)
)
return
null
;
bool
checkInfoLabel
=
true
;
if
(
MainWindow
.
unityInstalledVersions
.
ContainsKey
(
version
)
)
{
//Console.WriteLine("checking version: "+version);
if
(
checkInfoLabel
&&
string
.
IsNullOrEmpty
(
InfoLabel
)
==
false
)
{
Console
.
WriteLine
(
"Contains warning: "
+
version
)
;
return
-
1
;
// has warning
}
else
{
return
1
;
// normal
}
}
else
{
return
0
;
// not installed
}
}
public
object
ConvertBack
(
object
value
,
Type
targetType
,
object
parameter
,
System
.
Globalization
.
CultureInfo
culture
)
{
throw
new
NotSupportedException
(
)
;
}
// status label results are ready
public
event
PropertyChangedEventHandler
PropertyChanged
;
protected
void
OnPropertyChanged
(
string
name
)
=>
PropertyChanged
?
.
Invoke
(
this
,
new
PropertyChangedEventArgs
(
name
)
)
;
}
}
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