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/
vdebug
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"
Vdebug:
Powerful, fast, multi-language debugger client for Vim.
"
"
Script Info {{{
"
=============================================================================
"
Copyright:
Copyright (C) 2012 Jon Cairns
"
Licence:
The MIT Licence (see LICENCE file)
"
Name Of File:
vdebug.vim
"
Description:
Multi-language debugger client for Vim (PHP, Ruby, Python,
"
Perl, NodeJS)
"
Maintainer:
Jon Cairns <jon at joncairns.com>
"
Version:
2.0.0
"
Inspired by the Xdebug plugin, which was originally written by
"
Seung Woo Shin <segv <at> sayclub.com> and extended by many
"
others.
"
Usage:
Use :help Vdebug for information on how to configure and use
"
this script, or visit the Github page
"
https://github.com/vim-vdebug/vdebug.
"
"
=============================================================================
"
}}}
"
avoid double loading of vdebug
if
exists
(
'
g:is_vdebug_loaded
'
)
finish
endif
"
Set a special flag used only by this plugin for preventing doubly
"
loading the script.
let
g:
is_vdebug_loaded
=
1
"
Do not source this script when python is not compiled in.
if
!
has
(
'
python3
'
)
echomsg
'
:python3 is not available, vdebug will not be loaded.
'
finish
endif
if
!
exists
(
'
g:vdebug_force_ascii
'
)
"
Nice characters get screwed up on windows
if
has
(
'
win32
'
)
||
has
(
'
win64
'
)
let
g:
vdebug_force_ascii
=
1
elseif
has
(
'
multi_byte
'
)
==
0
let
g:
vdebug_force_ascii
=
1
else
let
g:
vdebug_force_ascii
=
0
end
endif
if
!
exists
(
'
g:vdebug_options
'
)
let
g:
vdebug_options
=
{}
endif
if
!
exists
(
'
g:vdebug_keymap
'
)
let
g:
vdebug_keymap
=
{}
endif
if
!
exists
(
'
g:vdebug_features
'
)
let
g:
vdebug_features
=
{}
endif
if
!
exists
(
'
g:vdebug_leader_key
'
)
let
g:
vdebug_leader_key
=
'
'
endif
let
g:
vdebug_keymap_defaults
=
{
\
'
run
'
:
'
<F5>
'
,
\
'
run_to_cursor
'
:
'
<F9>
'
,
\
'
step_over
'
:
'
<F2>
'
,
\
'
step_into
'
:
'
<F3>
'
,
\
'
step_out
'
:
'
<F4>
'
,
\
'
close
'
:
'
<F6>
'
,
\
'
detach
'
:
'
<F7>
'
,
\
'
set_breakpoint
'
:
'
<F10>
'
,
\
'
get_context
'
:
'
<F11>
'
,
\
'
eval_under_cursor
'
:
'
<F12>
'
,
\
'
eval_visual
'
:
'
<Leader>e
'
\}
let
g:
vdebug_options_defaults
=
{
\
'
port
'
:
9000
,
\
'
timeout
'
:
20
,
\
'
server
'
:
'
'
,
\
"
proxy_host
"
:
'
'
,
\
"
proxy_port
"
:
9001
,
\
'
on_close
'
:
'
stop
'
,
\
'
break_on_open
'
:
1
,
\
'
ide_key
'
:
'
'
,
\
'
debug_window_level
'
:
0
,
\
'
debug_file_level
'
:
0
,
\
'
debug_file
'
:
'
'
,
\
'
path_maps
'
: {},
\
'
watch_window_style
'
:
'
expanded
'
,
\
'
marker_default
'
:
'
⬦
'
,
\
'
marker_closed_tree
'
:
'
▸
'
,
\
'
marker_open_tree
'
:
'
▾
'
,
\
'
sign_breakpoint
'
:
'
▷
'
,
\
'
sign_current
'
:
'
▶
'
,
\
'
sign_current_stack_position
'
:
'
▶
'
,
\
'
sign_disabled
'
:
'
▌▌
'
,
\
'
continuous_mode
'
:
1
,
\
'
background_listener
'
:
1
,
\
'
auto_start
'
:
1
,
\
'
simplified_status
'
:
1
,
\
'
layout
'
:
'
vertical
'
,
\}
"
Different symbols for non unicode Vims
if
g:
vdebug_force_ascii
==
1
let
g:
vdebug_options_defaults
[
'
marker_default
'
]
=
'
*
'
let
g:
vdebug_options_defaults
[
'
marker_closed_tree
'
]
=
'
+
'
let
g:
vdebug_options_defaults
[
'
marker_open_tree
'
]
=
'
-
'
let
g:
vdebug_options_defaults
[
'
sign_breakpoint
'
]
=
'
B>
'
let
g:
vdebug_options_defaults
[
'
sign_current
'
]
=
'
->
'
let
g:
vdebug_options_defaults
[
'
sign_current_stack_position
'
]
=
'
->
'
let
g:
vdebug_options_defaults
[
'
sign_disabled
'
]
=
'
B|
'
endif
"
Create the top dog
python3
import
vdebug.debugger_interface
python3
debugger
=
vdebug.debugger_interface.
DebuggerInterface
()
"
Commands
command
!
-
nargs
=? VdebugChangeStack
python3
debugger.
change_stack
(
<q-args>
)
command
!
-
nargs
=? -
complete
=
customlist
,
s:
BreakpointTypes
Breakpoint
python3
debugger.
cycle_breakpoint
(
<q-args>
)
command
!
-
nargs
=? -
complete
=
customlist
,
s:
BreakpointTypes
SetBreakpoint
python3
debugger.
set_breakpoint
(
<q-args>
)
command
!
VdebugStart
python3
debugger.
run
()
command
!
-
nargs
=? BreakpointRemove
python3
debugger.
remove_breakpoint
(
<q-args>
)
command
!
-
nargs
=? BreakpointToggle
python3
debugger.
toggle_breakpoint
(
<q-args>
)
command
!
BreakpointWindow
python3
debugger.
toggle_breakpoint_window
()
command
!
-
nargs
=?
-
bang
VdebugEval
python3
debugger.
handle_eval
(
'
<bang>
'
,
<q-args>
)
command
!
-
nargs
=
+
-
complete
=
customlist
,
s:
OptionNames
VdebugOpt :
call
Vdebug_set_option
(
<f-args>
)
command
!
-
nargs
=
+
VdebugPathMap :
call
Vdebug_path_map
(
<f-args>
)
command
!
-
nargs
=
+
VdebugAddPathMap :
call
Vdebug_add_path_map
(
<f-args>
)
command
!
-
nargs
=? VdebugTrace
python3
debugger.
handle_trace
(
<q-args>
)
command
!
-
nargs
=? BreakpointStatus
python3
debugger.
breakpoint_status
(
<q-args>
)
if
hlexists
(
'
DbgCurrentLine
'
)
==
0
hi
default DbgCurrentLine
term
=
reverse
ctermfg
=
White ctermbg
=
Red guifg
=
#ffffff guibg
=
#ff0000
end
if
hlexists
(
'
DbgCurrentSign
'
)
==
0
hi
default DbgCurrentSign
term
=
reverse
ctermfg
=
White ctermbg
=
Red guifg
=
#ffffff guibg
=
#ff0000
end
if
hlexists
(
'
DbgBreakptLine
'
)
==
0
hi
default DbgBreakptLine
term
=
reverse
ctermfg
=
White ctermbg
=
Green guifg
=
#ffffff guibg
=
#
00
ff00
end
if
hlexists
(
'
DbgBreakptSign
'
)
==
0
hi
default DbgBreakptSign
term
=
reverse
ctermfg
=
White ctermbg
=
Green guifg
=
#ffffff guibg
=
#
00
ff00
end
if
hlexists
(
'
DbgDisabledLine
'
)
==
0
highlight
DbgDisabledLine
term
=
reverse
ctermbg
=
White ctermfg
=
Cyan guibg
=
#b4ee9a guifg
=
#
888888
endif
if
hlexists
(
'
DbgDisabledSign
'
)
==
0
highlight
DbgDisabledSign
term
=
reverse
ctermbg
=
White ctermfg
=
Cyan guibg
=
#b4ee9a guifg
=
#
888888
endif
if
hlexists
(
'
DbgCurrentStackPositionSign
'
)
==
0
highlight
DbgCurrentStackPositionSign
term
=
reverse
ctermbg
=
White ctermfg
=
Cyan guibg
=
#e17e67 guifg
=
#
888888
endif
if
hlexists
(
'
DbgCurrentStackPositionLine
'
)
==
0
highlight
DbgCurrentStackPositionLine
term
=
reverse
ctermbg
=
White ctermfg
=
Cyan guibg
=
#e17e67 guifg
=
#
888888
endif
"
Signs and highlighted lines for breakpoints, etc.
function
!
s:
DefineSigns
()
exe
'
sign define breakpt text=
'
.
g:
vdebug_options
[
'
sign_breakpoint
'
] .
'
texthl=DbgBreakptSign linehl=DbgBreakptLine
'
exe
'
sign define current text=
'
.
g:
vdebug_options
[
'
sign_current
'
] .
'
texthl=DbgCurrentSign linehl=DbgCurrentLine
'
exe
'
sign define breakpt_dis text=
'
.
g:
vdebug_options
[
'
sign_disabled
'
] .
'
texthl=DbgDisabledSign linehl=DbgDisabledLine
'
exe
'
sign define current_stack_position text=
'
.
g:
vdebug_options
[
'
sign_current_stack_position
'
] .
'
texthl=DbgCurrentStackPositionSign linehl=DbgCurrentStackPositionLine
'
endfunction
function
!
s:
BreakpointTypes
(A,L,
P
)
let
arg_to_cursor
=
strpart
(
a:
L
,
11
,
a:
P
)
let
space_idx
=
stridx
(arg_to_cursor,
'
'
)
if
space_idx
==
-1
return
filter
([
'
conditional
'
,
'
exception
'
,
'
return
'
,
'
call
'
,
'
watch
'
],
'
v:val =~ "^".a:A.".*"
'
)
else
return
[]
endif
endfunction
function
!
s:
HandleEval
(
bang
,code)
let
code
=
escape
(
a:
code
,
'
"
'
)
if
strlen
(
a:
bang
)
execute
'
python3 debugger.save_eval("
'
.code.
'
")
'
endif
if
strlen
(
a:
code
)
execute
'
python3 debugger.handle_eval("
'
.code.
'
")
'
endif
endfunction
"
Reload options dictionary, by merging with default options.
"
"
This should be called if you want to update the options after vdebug has
"
been loaded.
function
!
Vdebug_load_options
(
options
)
"
Merge options with defaults
let
g:
vdebug_options
=
extend
(
g:
vdebug_options_defaults
,
a:
options
)
"
Override with single defined params ie. g:vdebug_options_port
let
single_defined_params
=
s:
Vdebug_get_options
()
let
g:
vdebug_options
=
extend
(
g:
vdebug_options
, single_defined_params)
call
s:
DefineSigns
()
python3
debugger.
reload_options
()
endfunction
"
Get options defined outside of the vdebug_options dictionary
"
"
This helps for when users might want to define a single option by itself
"
without needing the dictionary ie. vdebug_options_port = 9000
function
!
s:
Vdebug_get_options
()
let
param_namespace
=
'
g:vdebug_options_
'
let
param_namespace_len
=
strlen
(param_namespace)
"
Get the paramter names and concat the g:vdebug_options namespace
let
parameters
=
map
(
keys
(
g:
vdebug_options_defaults
),
'
param_namespace.v:val
'
)
"
Only use the defined parameters
let
existing_params
=
filter
(parameters,
'
exists(v:val)
'
)
"
put into a dictionary for use with extend()
let
params
=
{}
for
name
in
existing_params
let
val
=
eval
(name)
"
Remove g:vdebug_options namespace from param
let
name
=
strpart
(name, param_namespace_len)
let
params[name]
=
val
endfor
if
!
empty
(params)
echoerr
'
Deprication Warning: The options g:vdebug_options_* are depricated. Please use the g:vdebug_options dictionary.
'
endif
return
params
endfunction
"
Assign keymappings, and merge with defaults.
"
"
This should be called if you want to update the keymappings after vdebug has
"
been loaded.
function
!
Vdebug_load_keymaps
(keymaps)
"
Unmap existing keys, if needed
"
the keys should in theory exist because they are part of the defaults
if
has_key
(
g:
vdebug_keymap
,
'
run
'
)
exe
'
silent! nunmap
'
.
g:
vdebug_keymap
[
'
run
'
]
endif
if
has_key
(
g:
vdebug_keymap
,
'
close
'
)
exe
'
silent! nunmap
'
.
g:
vdebug_keymap
[
'
close
'
]
endif
if
has_key
(
g:
vdebug_keymap
,
'
set_breakpoint
'
)
exe
'
silent! nunmap
'
.
g:
vdebug_keymap
[
'
set_breakpoint
'
]
endif
if
has_key
(
g:
vdebug_keymap
,
'
eval_visual
'
)
exe
'
silent! vunmap
'
.
g:
vdebug_keymap
[
'
eval_visual
'
]
endif
"
Merge keymaps with defaults
let
g:
vdebug_keymap
=
extend
(
g:
vdebug_keymap_defaults
,
a:
keymaps
)
"
Mappings allowed in non-debug mode
"
XXX:
don't use keymaps not found in g:vdebug_keymap_defaults
exe
'
noremap
'
.
g:
vdebug_keymap
[
'
run
'
].
'
:python3 debugger.run()<cr>
'
exe
'
noremap
'
.
g:
vdebug_keymap
[
'
close
'
].
'
:python3 debugger.close()<cr>
'
exe
'
noremap
'
.
g:
vdebug_keymap
[
'
set_breakpoint
'
].
'
:python3 debugger.set_breakpoint()<cr>
'
"
Exceptional case for visual evaluation
exe
'
vnoremap
'
.
g:
vdebug_keymap
[
'
eval_visual
'
].
'
:python3 debugger.handle_visual_eval()<cr>
'
python3
debugger.
reload_keymappings
()
endfunction
function
!
s:
OptionNames
(A,L,
P
)
let
arg_to_cursor
=
strpart
(
a:
L
,
10
,
a:
P
)
let
space_idx
=
stridx
(arg_to_cursor,
'
'
)
if
space_idx
==
-1
return
filter
(
keys
(
g:
vdebug_options_defaults
),
'
v:val =~ a:A
'
)
else
let
opt_name
=
strpart
(arg_to_cursor,
0
,space_idx)
if
has_key
(
g:
vdebug_options
,opt_name)
return
[
g:
vdebug_options
[opt_name]]
else
return
[]
endif
endif
endfunction
function
!
Vdebug_set_option
(
option
,
...
)
if
!
a:
0
let
g:
vdebug_options
[
a:
option
]
return
endif
if
a:
option
==
'
path_maps
'
echomsg
'
use :VdebugAddPathMap to add extra or :VdebugPathMap to set new
'
return
elseif
a:
option
==
'
window_commands
'
echomsg
'
update window_commands in your vimrc please
'
return
elseif
a:
option
==
'
window_arrangement
'
echomsg
'
update window_arrangement in your vimrc please
'
return
endif
echomsg
'
Setting vdebug option "
'
.
a:
option
.
'
" to:
'
.
a:
1
let
g:
vdebug_options
[
a:
option
]
=
a:
1
call
s:
DefineSigns
()
python3
debugger.
reload_options
()
endfunction
function
!
Vdebug_add_path_map
(from,
to
)
echomsg
'
Adding vdebug path map "{
'
.
a:
from
.
'
:
'
.
a:
to
.
'
}"
'
let
g:
vdebug_options
[
'
path_maps
'
]
=
extend
(
g:
vdebug_options
[
'
path_maps
'
], {
a:
from
:
a:
to
})
python3
debugger.
reload_options
()
endfunction
function
!
Vdebug_path_map
(from,
to
)
echomsg
'
Setting vdebug path maps to "{
'
.
a:
from
.
'
:
'
.
a:
to
.
'
}"
'
let
g:
vdebug_options
[
'
path_maps
'
]
=
{
a:
from
:
a:
to
}
python3
debugger.
reload_options
()
endfunction
function
!
Vdebug_get_visual_selection
()
let
[lnum1, col1]
=
getpos
(
"
'<
"
)[
1
:
2
]
let
[lnum2, col2]
=
getpos
(
"
'>
"
)[
1
:
2
]
let
lines
=
getline
(lnum1, lnum2)
let
lines
[
-1
]
=
lines
[
-1
][: col2
-
1
]
let
lines
[
0
]
=
lines
[
0
][col1
-
1
:]
return
join
(
lines
,
"
\n
"
)
endfunction
function
!
Vdebug_edit
(filename)
try
execute
'
buffer
'
fnameescape
(
a:
filename
)
catch
/^Vim\%((\a\+)\)\=:E94/
execute
'
silent view
'
fnameescape
(
a:
filename
)
endtry
endfunction
function
!
Vdebug_statusline
()
return
pyeval
(
'
debugger.status_for_statusline()
'
)
endfunction
augroup
Vdebug
augroup
END
augroup
VdebugOut
autocmd
VimLeavePre
*
python3
debugger.
quit
()
augroup
END
call
Vdebug_load_options
(
g:
vdebug_options
)
call
Vdebug_load_keymaps
(
g:
vdebug_keymap
)
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