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/**
* Handle selector uniquing.
*
* When building, you may define TYPE_DEPENDENT_DISPATCH to enable message
* sends to depend on their types.
*/
#include
<string.h>
#include
<stdio.h>
#include
<assert.h>
#include
<ctype.h>
#include
"lock.h"
#include
"objc/runtime.h"
#include
"method.h"
#include
"class.h"
#include
"selector.h"
#include
"visibility.h"
#ifdef
TYPE_DEPENDENT_DISPATCH
# define
TDD
(
x
) x
#else
# define
TDD
(
x
)
#endif
// Define the pool allocator for selectors. This is a simple bump-the-pointer
// allocator for low-overhead allocation.
#define
POOL_NAME
selector
#define
POOL_TYPE
struct objc_selector
#include
"pool.h"
/**
* The number of selectors currently registered. When a selector is
* registered, its name field is replaced with its index in the selector_list
* array.
*/
static
uint32_t
selector_count
=
1
;
/**
* Size of the buffer.
*/
static
size_t
table_size
;
/**
* Mapping from selector numbers to selector names.
*/
PRIVATE
struct
sel_type_list
*
*
selector_list
=
NULL
;
#ifdef
DEBUG_SELECTOR_TABLE
#define
DEBUG_LOG
(...) fprintf(stderr, __VA_ARGS__)
#else
#define
DEBUG_LOG
(...)
#endif
// Get the functions for string hashing
#include
"string_hash.h"
/**
* Lock protecting the selector table.
*/
mutex_t
selector_table_lock
;
static
inline
struct
sel_type_list
*
selLookup_locked
(
uint32_t
idx
)
{
if
(
idx
>
selector_count
)
{
return
NULL
;
}
return
selector_list
[
idx
];
}
static
inline
struct
sel_type_list
*
selLookup
(
uint32_t
idx
)
{
LOCK_FOR_SCOPE
(
&
selector_table_lock
);
return
selLookup_locked
(
idx
);
}
PRIVATE
BOOL
isSelRegistered
(
SEL
sel
)
{
if
((
uintptr_t
)
sel
->
name
<
(
uintptr_t
)
selector_count
)
{
return
YES
;
}
return
NO
;
}
static
const
char
*
sel_getNameNonUnique
(
SEL
sel
)
{
const
char
*
name
=
sel
->
name
;
if
(
isSelRegistered
(
sel
))
{
struct
sel_type_list
*
list
=
selLookup_locked
(
sel
->
index
);
name
=
(
list
==
NULL
) ?
NULL
:
list
->
value
;
}
if
(
NULL
==
name
)
{
name
=
""
;
}
return
name
;
}
/**
* Skip anything in a type encoding that is irrelevant to the comparison
* between selectors, including type qualifiers and argframe info.
*/
static
const
char
*
skip_irrelevant_type_info
(
const
char
*
t
)
{
switch
(
*
t
)
{
default
:
return
t
;
case
'r'
:
case
'n'
:
case
'N'
:
case
'o'
:
case
'O'
:
case
'R'
:
case
'V'
:
case
'A'
:
case
'!'
:
case
'0'
...
'9'
:
return
skip_irrelevant_type_info
(
t
+
1
);
}
}
static
BOOL
selector_types_equal
(
const
char
*
t1
,
const
char
*
t2
)
{
if
(
t1
==
NULL
||
t2
==
NULL
) {
return
t1
==
t2
; }
while
((
'\0'
!=
*
t1
)
&&
(
'\0'
!=
*
t1
))
{
t1
=
skip_irrelevant_type_info
(
t1
);
t2
=
skip_irrelevant_type_info
(
t2
);
// This is a really ugly hack. For some stupid reason, the people
// designing Objective-C type encodings decided to allow * as a
// shorthand for char*, because strings are 'special'. Unfortunately,
// FSF GCC generates "*" for @encode(BOOL*), while Clang and Apple GCC
// generate "^c" or "^C" (depending on whether BOOL is declared
// unsigned).
//
// The correct fix is to remove * completely from type encodings, but
// unfortunately my time machine is broken so I can't travel to 1986
// and apply a cluebat to those responsible.
if
((
*
t1
==
'*'
)
&&
(
*
t2
!=
'*'
))
{
if
(
*
t2
==
'^'
&&
(((
*
(
t2
+
1
)
==
'C'
)
||
(
*
(
t2
+
2
)
==
'c'
))))
{
t2
++
;
}
else
{
return
NO
;
}
}
else
if
((
*
t2
==
'*'
)
&&
(
*
t1
!=
'*'
))
{
if
(
*
t1
==
'^'
&&
(((
*
(
t1
+
1
)
==
'C'
)
||
(
*
(
t1
+
1
)
==
'c'
))))
{
t1
++
;
}
else
{
return
NO
;
}
}
else
if
(
*
t1
!=
*
t2
)
{
return
NO
;
}
if
(
'\0'
!=
*
t1
) {
t1
++
; }
if
(
'\0'
!=
*
t2
) {
t2
++
; }
}
return
YES
;
}
#ifdef
TYPE_DEPENDENT_DISPATCH
static
BOOL
selector_types_equivalent
(
const
char
*
t1
,
const
char
*
t2
)
{
// We always treat untyped selectors as having the same type as typed
// selectors, for dispatch purposes.
if
(
t1
==
NULL
||
t2
==
NULL
) {
return
YES
; }
return
selector_types_equal
(
t1
,
t2
);
}
#endif
/**
* Compare whether two selectors are identical.
*/
static
int
selector_identical
(
const
void
*
k
,
const
SEL
value
)
{
SEL
key
=
(
SEL
)
k
;
DEBUG_LOG
(
"Comparing %s %s, %s %s\n"
,
sel_getNameNonUnique
(
key
),
sel_getNameNonUnique
(
value
),
sel_getType_np
(
key
),
sel_getType_np
(
value
));
return
string_compare
(
sel_getNameNonUnique
(
key
),
sel_getNameNonUnique
(
value
))
&&
selector_types_equal
(
sel_getType_np
(
key
),
sel_getType_np
(
value
));
}
/**
* Compare selectors based on whether they are treated as equivalent for the
* purpose of dispatch.
*/
static
int
selector_equal
(
const
void
*
k
,
const
SEL
value
)
{
#ifdef
TYPE_DEPENDENT_DISPATCH
return
selector_identical
(
k
,
value
);
#else
SEL
key
=
(
SEL
)
k
;
return
string_compare
(
sel_getNameNonUnique
(
key
),
sel_getNameNonUnique
(
value
));
#endif
}
/**
* Hash a selector.
*/
static
inline
uint32_t
hash_selector
(
const
void
*
s
)
{
SEL
sel
=
(
SEL
)
s
;
uint32_t
hash
=
5381
;
const
char
*
str
=
sel_getNameNonUnique
(
sel
);
uint32_t
c
;
while
((
c
=
(
uint32_t
)
*
str
++
))
{
hash
=
hash
*
33
+
c
;
}
#ifdef
TYPE_DEPENDENT_DISPATCH
// We can't use all of the values in the type encoding for the hash,
// because our equality test is a bit more complex than simple string
// encoding (for example, * and ^C have to be considered equivalent, since
// they are both used as encodings for C strings in different situations)
if
((
str
=
sel_getType_np
(
sel
)))
{
while
((
c
=
(
uint32_t
)
*
str
++
))
{
switch
(
c
)
{
case
'@'
:
case
'i'
:
case
'I'
:
case
'l'
:
case
'L'
:
case
'q'
:
case
'Q'
:
case
's'
:
case
'S'
:
hash
=
hash
*
33
+
c
;
}
}
}
#endif
return
hash
;
}
#define
MAP_TABLE_NAME
selector
#define
MAP_TABLE_SINGLE_THREAD
#define
MAP_TABLE_COMPARE_FUNCTION
selector_identical
#define
MAP_TABLE_HASH_KEY
hash_selector
#define
MAP_TABLE_HASH_VALUE
hash_selector
#include
"hash_table.h"
/**
* Table of registered selector. Maps from selector to selector.
*/
static
selector_table
*
sel_table
;
static
int
selector_name_copies
;
PRIVATE
void
log_selector_memory_usage
(
void
)
{
fprintf
(
stderr
,
"%lu bytes in selector name list.\n"
, (
unsigned long
)(
table_size
*
sizeof
(
void
*
)));
fprintf
(
stderr
,
"%d bytes in selector names.\n"
,
selector_name_copies
);
fprintf
(
stderr
,
"%d bytes (%d entries) in selector hash table.\n"
, (
int
)(
sel_table
->
table_size
*
sizeof
(
struct
selector_table_cell_struct
)),
sel_table
->
table_size
);
fprintf
(
stderr
,
"%d selectors registered.\n"
,
selector_count
);
fprintf
(
stderr
,
"%d hash table cells per selector (%.2f%% full)\n"
,
sel_table
->
table_size
/
selector_count
, ((
float
)
selector_count
) /
sel_table
->
table_size
*
100
);
}
/**
* Resizes the dtables to ensure that they can store as many selectors as
* exist.
*/
void
objc_resize_dtables
(
uint32_t
);
/**
* Create data structures to store selectors.
*/
PRIVATE
void
init_selector_tables
()
{
selector_list
=
calloc
(
sizeof
(
void
*
),
4096
);
table_size
=
4096
;
INIT_LOCK
(
selector_table_lock
);
selector_initialize
(
&
sel_table
,
4096
);
}
static
SEL
selector_lookup
(
const
char
*
name
,
const
char
*
types
)
{
struct
objc_selector
sel
=
{{
name
},
types
};
LOCK_FOR_SCOPE
(
&
selector_table_lock
);
return
selector_table_get
(
sel_table
,
&
sel
);
}
static
inline
void
add_selector_to_table
(
SEL
aSel
,
int32_t
uid
,
uint32_t
idx
)
{
DEBUG_LOG
(
"Sel %s uid: %d, idx: %d, hash: %d\n"
,
sel_getNameNonUnique
(
aSel
),
uid
,
idx
,
hash_selector
(
aSel
));
struct
sel_type_list
*
typeList
=
(
struct
sel_type_list
*
)
selector_pool_alloc
();
typeList
->
value
=
aSel
->
name
;
typeList
->
next
=
0
;
// Store the name.
if
(
idx
>=
table_size
)
{
table_size
*=
2
;
struct
sel_type_list
*
*
newList
=
calloc
(
sizeof
(
struct
sel_type_list
*
),
table_size
);
if
(
newList
==
NULL
)
{
abort
();
}
memcpy
(
newList
,
selector_list
,
sizeof
(
void
*
)
*
(
table_size
/
2
));
free
(
selector_list
);
selector_list
=
newList
;
}
selector_list
[
idx
]
=
typeList
;
// Store the selector.
selector_insert
(
sel_table
,
aSel
);
// Set the selector's name to the uid.
aSel
->
name
=
(
const
char
*
)(
uintptr_t
)
uid
;
}
/**
* Really registers a selector. Must be called with the selector table locked.
*/
static
inline
void
register_selector_locked
(
SEL
aSel
)
{
uintptr_t
idx
=
selector_count
++
;
if
(
NULL
==
aSel
->
types
)
{
DEBUG_LOG
(
"Registering selector %d %s\n"
, (
int
)
idx
,
sel_getNameNonUnique
(
aSel
));
add_selector_to_table
(
aSel
,
idx
,
idx
);
objc_resize_dtables
(
selector_count
);
return
;
}
SEL
untyped
=
selector_lookup
(
aSel
->
name
,
0
);
// If this has a type encoding, store the untyped version too.
if
(
untyped
==
NULL
)
{
untyped
=
selector_pool_alloc
();
untyped
->
name
=
aSel
->
name
;
untyped
->
types
=
0
;
DEBUG_LOG
(
"Registering selector %d %s\n"
, (
int
)
idx
,
sel_getNameNonUnique
(
aSel
));
add_selector_to_table
(
untyped
,
idx
,
idx
);
// If we are in type dependent dispatch mode, the uid for the typed
// and untyped versions will be different
idx
++
;
selector_count
++
;
}
else
{
// Make sure we only store one name
aSel
->
name
=
sel_getNameNonUnique
(
untyped
);
}
uintptr_t
uid
=
(
uintptr_t
)
untyped
->
name
;
TDD
(
uid
=
idx
);
DEBUG_LOG
(
"Registering typed selector %d %s %s\n"
, (
int
)
uid
,
sel_getNameNonUnique
(
aSel
),
sel_getType_np
(
aSel
));
add_selector_to_table
(
aSel
,
uid
,
idx
);
// Add this set of types to the list.
// This is quite horrible. Most selectors will only have one type
// encoding, so we're wasting a lot of memory like this.
struct
sel_type_list
*
typeListHead
=
selLookup_locked
(
untyped
->
index
);
struct
sel_type_list
*
typeList
=
(
struct
sel_type_list
*
)
selector_pool_alloc
();
typeList
->
value
=
aSel
->
types
;
typeList
->
next
=
typeListHead
->
next
;
typeListHead
->
next
=
typeList
;
objc_resize_dtables
(
selector_count
);
}
/**
* Registers a selector. This assumes that the argument is never deallocated.
*/
PRIVATE
SEL
objc_register_selector
(
SEL
aSel
)
{
if
(
isSelRegistered
(
aSel
))
{
return
aSel
;
}
// Check that this isn't already registered, before we try
SEL
registered
=
selector_lookup
(
aSel
->
name
,
aSel
->
types
);
if
(
NULL
!=
registered
&&
selector_equal
(
aSel
,
registered
))
{
aSel
->
name
=
registered
->
name
;
return
registered
;
}
assert
(!(
aSel
->
types
&&
(
strstr
(
aSel
->
types
,
"@\""
)
!=
NULL
)));
LOCK
(
&
selector_table_lock
);
register_selector_locked
(
aSel
);
UNLOCK
(
&
selector_table_lock
);
return
aSel
;
}
/**
* Registers a selector by copying the argument.
*/
static
SEL
objc_register_selector_copy
(
SEL
aSel
,
BOOL
copyArgs
)
{
// If an identical selector is already registered, return it.
SEL
copy
=
selector_lookup
(
aSel
->
name
,
aSel
->
types
);
DEBUG_LOG
(
"Checking if old selector is registered: %d (%d)\n"
,
NULL
!=
copy
?
selector_equal
(
aSel
,
copy
) :
0
, ((
NULL
!=
copy
)
&&
selector_equal
(
aSel
,
copy
)));
if
((
NULL
!=
copy
)
&&
selector_identical
(
aSel
,
copy
))
{
DEBUG_LOG
(
"Not adding new copy\n"
);
return
copy
;
}
LOCK_FOR_SCOPE
(
&
selector_table_lock
);
copy
=
selector_lookup
(
aSel
->
name
,
aSel
->
types
);
if
(
NULL
!=
copy
&&
selector_identical
(
aSel
,
copy
))
{
return
copy
;
}
assert
(!(
aSel
->
types
&&
(
strstr
(
aSel
->
types
,
"@\""
)
!=
NULL
)));
// Create a copy of this selector.
copy
=
selector_pool_alloc
();
copy
->
name
=
aSel
->
name
;
copy
->
types
=
(
NULL
==
aSel
->
types
) ?
NULL
:
aSel
->
types
;
if
(
copyArgs
)
{
SEL
untyped
=
selector_lookup
(
aSel
->
name
,
0
);
if
(
untyped
!=
NULL
)
{
copy
->
name
=
sel_getName
(
untyped
);
}
else
{
copy
->
name
=
strdup
(
aSel
->
name
);
selector_name_copies
+=
strlen
(
copy
->
name
);
}
if
(
copy
->
types
!=
NULL
)
{
copy
->
types
=
strdup
(
copy
->
types
);
selector_name_copies
+=
strlen
(
copy
->
types
);
}
}
// Try to register the copy as the authoritative version
register_selector_locked
(
copy
);
return
copy
;
}
PRIVATE
uint32_t
sel_nextTypeIndex
(
uint32_t
untypedIdx
,
uint32_t
idx
)
{
struct
sel_type_list
*
list
=
selLookup
(
untypedIdx
);
if
(
NULL
==
list
) {
return
0
; }
const
char
*
selName
=
list
->
value
;
list
=
list
->
next
;
BOOL
found
=
untypedIdx
==
idx
;
while
(
NULL
!=
list
)
{
SEL
sel
=
selector_lookup
(
selName
,
list
->
value
);
if
(
sel
->
index
==
untypedIdx
) {
return
0
; }
if
(
found
)
{
return
sel
->
index
;
}
found
=
(
sel
->
index
==
idx
);
}
return
0
;
}
/**
* Public API functions.
*/
const
char
*
sel_getName
(
SEL
sel
)
{
if
(
NULL
==
sel
) {
return
"<null selector>"
; }
const
char
*
name
=
sel
->
name
;
if
(
isSelRegistered
(
sel
))
{
struct
sel_type_list
*
list
=
selLookup
(
sel
->
index
);
name
=
(
list
==
NULL
) ?
NULL
:
list
->
value
;
}
else
{
SEL
old
=
selector_lookup
(
sel
->
name
,
sel
->
types
);
if
(
NULL
!=
old
)
{
return
sel_getName
(
old
);
}
}
if
(
NULL
==
name
)
{
name
=
""
;
}
return
name
;
}
SEL
sel_getUid
(
const
char
*
selName
)
{
return
sel_registerName
(
selName
);
}
BOOL
sel_isEqual
(
SEL
sel1
,
SEL
sel2
)
{
if
((
0
==
sel1
)
||
(
0
==
sel2
))
{
return
sel1
==
sel2
;
}
if
(
sel1
->
name
==
sel2
->
name
)
{
return
YES
;
}
// Otherwise, do a slow compare
return
string_compare
(
sel_getNameNonUnique
(
sel1
),
sel_getNameNonUnique
(
sel2
))
TDD
(
&
&
(
sel1
->
types
==
NULL
||
sel2
->
types
==
NULL
||
selector_types_equivalent
(
sel_getType_np
(
sel1
),
sel_getType_np
(
sel2
))));
}
SEL
sel_registerName
(
const
char
*
selName
)
{
if
(
NULL
==
selName
) {
return
NULL
; }
struct
objc_selector
sel
=
{{
selName
},
0
};
return
objc_register_selector_copy
(
&
sel
,
YES
);
}
SEL
sel_registerTypedName_np
(
const
char
*
selName
,
const
char
*
types
)
{
if
(
NULL
==
selName
) {
return
NULL
; }
struct
objc_selector
sel
=
{{
selName
},
types
};
return
objc_register_selector_copy
(
&
sel
,
YES
);
}
const
char
*
sel_getType_np
(
SEL
aSel
)
{
if
(
NULL
==
aSel
) {
return
NULL
; }
return
aSel
->
types
;
}
unsigned
sel_copyTypes_np
(
const
char
*
selName
,
const
char
*
*
types
,
unsigned
count
)
{
if
(
NULL
==
selName
) {
return
0
; }
SEL
untyped
=
selector_lookup
(
selName
,
0
);
if
(
untyped
==
NULL
) {
return
0
; }
struct
sel_type_list
*
l
=
selLookup
(
untyped
->
index
);
// Skip the head, which just contains the name, not the types.
l
=
l
->
next
;
if
(
count
==
0
)
{
while
(
NULL
!=
l
)
{
count
++
;
l
=
l
->
next
;
}
return
count
;
}
unsigned
found
=
0
;
while
(
NULL
!=
l
)
{
if
(
found
<
count
)
{
types
[
found
]
=
l
->
value
;
}
found
++
;
l
=
l
->
next
;
}
return
found
;
}
unsigned
sel_copyTypedSelectors_np
(
const
char
*
selName
,
SEL
*
const
sels
,
unsigned
count
)
{
if
(
NULL
==
selName
) {
return
0
; }
SEL
untyped
=
selector_lookup
(
selName
,
0
);
if
(
untyped
==
NULL
) {
return
0
; }
struct
sel_type_list
*
l
=
selLookup
(
untyped
->
index
);
// Skip the head, which just contains the name, not the types.
l
=
l
->
next
;
if
(
count
==
0
)
{
while
(
NULL
!=
l
)
{
count
++
;
l
=
l
->
next
;
}
return
count
;
}
unsigned
found
=
0
;
while
(
NULL
!=
l
&&
found
<
count
)
{
sels
[
found
++
]
=
selector_lookup
(
selName
,
l
->
value
);
l
=
l
->
next
;
}
return
found
;
}
PRIVATE
void
objc_register_selectors_from_list
(
struct
objc_method_list
*
l
)
{
for
(
int
i
=
0
;
i
<
l
->
count
;
i
++
)
{
Method
m
=
method_at_index
(
l
,
i
);
struct
objc_selector
sel
=
{ {(
const
char
*
)
m
->
selector
},
m
->
types
};
m
->
selector
=
objc_register_selector_copy
(
&
sel
,
NO
);
}
}
/**
* Register all of the (unregistered) selectors that are used in a class.
*/
PRIVATE
void
objc_register_selectors_from_class
(
Class
class
)
{
for
(
struct
objc_method_list
*
l
=
class
->
methods
;
NULL
!=
l
;
l
=
l
->
next
)
{
objc_register_selectors_from_list
(
l
);
}
}
PRIVATE
void
objc_register_selector_array
(
SEL
selectors
,
unsigned long
count
)
{
// GCC is broken and always sets the count to 0, so we ignore count until
// we can throw stupid and buggy compilers in the bin.
for
(
unsigned long
i
=
0
; (
NULL
!=
selectors
[
i
].
name
) ;
i
++
)
{
objc_register_selector
(
&
selectors
[
i
]);
}
}
/**
* Legacy GNU runtime compatibility.
*
* All of the functions in this section are deprecated and should not be used
* in new code.
*/
#ifndef
NO_LEGACY
SEL
sel_get_typed_uid
(
const
char
*
name
,
const
char
*
types
)
{
if
(
NULL
==
name
) {
return
NULL
; }
SEL
sel
=
selector_lookup
(
name
,
types
);
if
(
NULL
==
sel
) {
return
sel_registerTypedName_np
(
name
,
types
); }
struct
sel_type_list
*
l
=
selLookup
(
sel
->
index
);
// Skip the head, which just contains the name, not the types.
l
=
l
->
next
;
if
(
NULL
!=
l
)
{
sel
=
selector_lookup
(
name
,
l
->
value
);
}
return
sel
;
}
SEL
sel_get_any_typed_uid
(
const
char
*
name
)
{
if
(
NULL
==
name
) {
return
NULL
; }
SEL
sel
=
selector_lookup
(
name
,
0
);
if
(
NULL
==
sel
) {
return
sel_registerName
(
name
); }
struct
sel_type_list
*
l
=
selLookup
(
sel
->
index
);
// Skip the head, which just contains the name, not the types.
l
=
l
->
next
;
if
(
NULL
!=
l
)
{
sel
=
selector_lookup
(
name
,
l
->
value
);
}
return
sel
;
}
SEL
sel_get_any_uid
(
const
char
*
name
)
{
return
selector_lookup
(
name
,
0
);
}
SEL
sel_get_uid
(
const
char
*
name
)
{
return
selector_lookup
(
name
,
0
);
}
const
char
*
sel_get_name
(
SEL
selector
)
{
return
sel_getNameNonUnique
(
selector
);
}
BOOL
sel_is_mapped
(
SEL
selector
)
{
return
isSelRegistered
(
selector
);
}
const
char
*
sel_get_type
(
SEL
selector
)
{
return
sel_getType_np
(
selector
);
}
SEL
sel_register_name
(
const
char
*
name
)
{
return
sel_registerName
(
name
);
}
SEL
sel_register_typed_name
(
const
char
*
name
,
const
char
*
type
)
{
return
sel_registerTypedName_np
(
name
,
type
);
}
BOOL
sel_eq
(
SEL
s1
,
SEL
s2
)
{
return
sel_isEqual
(
s1
,
s2
);
}
#endif
// NO_LEGACY
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