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//
--------------------------------------------------------------------------------------
//
File: RenderTexture.cpp
//
//
Helper for managing offscreen render targets
//
//
Copyright (c) Microsoft Corporation.
//
Licensed under the MIT License.
//
-------------------------------------------------------------------------------------
#
include
"
pch.h
"
#
include
"
RenderTexture.h
"
#
include
"
directxtk/DirectXHelpers.h
"
#
include
<
algorithm
>
#
include
<
cstdio
>
#
include
<
stdexcept
>
using
namespace
DirectX
;
using
namespace
DX
;
using
Microsoft::
WRL
::ComPtr;
RenderTexture::RenderTexture
(
DXGI_FORMAT
format)
noexcept
:
m_format(format),
m_width(
0
),
m_height(
0
)
{
}
void
RenderTexture::SetDevice
(_In_ ID3D11Device* device)
{
if
(device == m_device.
Get
())
return
;
if
(m_device)
{
ReleaseDevice
();
}
{
UINT
formatSupport =
0
;
if
(
FAILED
(device->
CheckFormatSupport
(m_format, &formatSupport)))
{
throw
std::runtime_error
(
"
CheckFormatSupport
"
);
}
constexpr
UINT32
required =
D3D11_FORMAT_SUPPORT_TEXTURE2D
|
D3D11_FORMAT_SUPPORT_RENDER_TARGET
;
if
((formatSupport & required) != required)
{
#
ifdef
_DEBUG
char
buff[
128
] = {};
sprintf_s
(buff,
"
RenderTexture: Device does not support the requested format (%u)!
\n
"
, m_format);
OutputDebugStringA
(buff);
#
endif
throw
std::runtime_error
(
"
RenderTexture
"
);
}
}
m_device = device;
}
void
RenderTexture::SizeResources
(
size_t
width,
size_t
height)
{
if
(width == m_width && height == m_height)
return
;
if
(m_width >
UINT32_MAX
|| m_height >
UINT32_MAX
)
{
throw
std::out_of_range
(
"
Invalid width/height
"
);
}
if
(!m_device)
return
;
m_width = m_height =
0
;
//
Create a render target
CD3D11_TEXTURE2D_DESC
renderTargetDesc
(
m_format,
static_cast
<
UINT
>(width),
static_cast
<
UINT
>(height),
1
,
//
The render target view has only one texture.
1
,
//
Use a single mipmap level.
D3D11_BIND_RENDER_TARGET
|
D3D11_BIND_SHADER_RESOURCE
,
D3D11_USAGE_DEFAULT
,
0
,
1
);
ThrowIfFailed
(m_device->
CreateTexture2D
(
&renderTargetDesc,
nullptr
,
m_renderTarget.
ReleaseAndGetAddressOf
()
));
SetDebugObjectName
(m_renderTarget.
Get
(),
"
RenderTexture RT
"
);
//
Create RTV.
CD3D11_RENDER_TARGET_VIEW_DESC
renderTargetViewDesc
(
D3D11_RTV_DIMENSION_TEXTURE2D
, m_format);
ThrowIfFailed
(m_device->
CreateRenderTargetView
(
m_renderTarget.
Get
(),
&renderTargetViewDesc,
m_renderTargetView.
ReleaseAndGetAddressOf
()
));
SetDebugObjectName
(m_renderTargetView.
Get
(),
"
RenderTexture RTV
"
);
//
Create SRV.
CD3D11_SHADER_RESOURCE_VIEW_DESC
shaderResourceViewDesc
(
D3D11_SRV_DIMENSION_TEXTURE2D
, m_format);
ThrowIfFailed
(m_device->
CreateShaderResourceView
(
m_renderTarget.
Get
(),
&shaderResourceViewDesc,
m_shaderResourceView.
ReleaseAndGetAddressOf
()
));
SetDebugObjectName
(m_shaderResourceView.
Get
(),
"
RenderTexture SRV
"
);
m_width = width;
m_height = height;
}
void
RenderTexture::ReleaseDevice
()
noexcept
{
m_renderTargetView.
Reset
();
m_shaderResourceView.
Reset
();
m_renderTarget.
Reset
();
m_device.
Reset
();
m_width = m_height =
0
;
}
void
RenderTexture::SetWindow
(
const
RECT
& output)
{
//
Determine the render target size in pixels.
auto
const
width =
size_t
(std::max<
LONG
>(output.
right
- output.
left
,
1
));
auto
const
height =
size_t
(std::max<
LONG
>(output.
bottom
- output.
top
,
1
));
SizeResources
(width, height);
}
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