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node/src/handle_wrap.h at debugProcess · wave2future/node · GitHub
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#
ifndef
HANDLE_WRAP_H_
#
define
HANDLE_WRAP_H_
namespace
node
{
//
Rules:
//
//
- Do not throw from handle methods. Set errno.
//
//
- MakeCallback may only be made directly off the event loop.
//
That is there can be no JavaScript stack frames underneith it.
//
(Is there anyway to assert that?)
//
//
- No use of v8::WeakReferenceCallback. The close callback signifies that
//
we're done with a handle - external resources can be freed.
//
//
- Reusable?
//
//
- The uv_close_cb is used to free the c++ object. The close callback
//
is not made into javascript land.
//
//
- uv_ref, uv_unref counts are managed at this layer to avoid needless
//
js/c++ boundary crossing. At the javascript layer that should all be
//
taken care of.
class
HandleWrap
{
public:
static
void
Initialize
(v8::Handle<v8::Object> target);
static
v8::Handle<v8::Value>
Close
(
const
v8::Arguments& args);
static
v8::Handle<v8::Value>
Unref
(
const
v8::Arguments& args);
protected:
HandleWrap
(v8::Handle<v8::Object> object,
uv_handle_t
* handle);
virtual
~HandleWrap
();
virtual
void
SetHandle
(
uv_handle_t
* h);
virtual
void
StateChange
() {}
v8::Persistent<v8::Object> object_;
private:
static
void
OnClose
(
uv_handle_t
* handle);
//
Using double underscore due to handle_ member in tcp_wrap. Probably
//
tcp_wrap should rename it's member to 'handle'.
uv_handle_t
* handle__;
bool
unref;
};
}
//
namespace node
#
endif
//
HANDLE_WRAP_H_
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