FazBrowse GitHub Viewer
|
Trending
|
URL:
|
Home
Tools:
[Download Repo ZIP]
[View Raw Code]
[Original HTTPS Page]
node/src/node_child_process_win32.cc at reload · wave2future/node · GitHub
wave2future
node
Repository navigation
Code
Pull requests
Actions
Projects
Wiki
Security and quality
Insights
Expand file tree
Breadcrumbs
node
/
src
/
node_child_process_win32.cc
Copy path
More file actions
More file actions
Latest commit
History
History
History
876 lines (694 loc) · 24.3 KB
Breadcrumbs
node
/
src
/
node_child_process_win32.cc
Copy path
File metadata and controls
876 lines (694 loc) · 24.3 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
#
include
<
node.h
>
#
include
<
node_child_process.h
>
#
include
<
v8.h
>
#
include
<
ev.h
>
#
include
<
eio.h
>
#
include
<
assert.h
>
#
include
<
string.h
>
#
include
<
stdlib.h
>
#
include
<
errno.h
>
#
include
<
unistd.h
>
#
include
<
sys/types.h
>
#
include
<
platform_win32.h
>
#
include
<
platform_win32_winsock.h
>
namespace
node
{
using
namespace
v8
;
static
const
WCHAR
DEFAULT_PATH
[
1
] =
L"
"
;
static
const
WCHAR
DEFAULT_PATH_EXT
[
20
] =
L"
.COM;.EXE;.BAT;.CMD
"
;
static
Persistent<String> pid_symbol;
static
Persistent<String> onexit_symbol;
static
struct
watcher_status_struct
{
ev_async async_watcher;
ChildProcess *child;
HANDLE
lock;
int
num_active;
} watcher_status;
/*
* Path search functions
*/
/*
* Helper function for search_path
*/
static
inline
WCHAR
*
search_path_join_test
(
const
WCHAR
* dir,
int
dir_len,
const
WCHAR
* name,
int
name_len,
const
WCHAR
* ext,
int
ext_len,
const
WCHAR
* cwd,
int
cwd_len) {
WCHAR
*result, *result_pos;
if
(dir_len >=
1
&& (dir[
0
] == L
'
/
'
|| dir[
0
] == L
'
\\
'
)) {
//
It's a full path without drive letter, use cwd's drive letter only
cwd_len =
2
;
}
else
if
(dir_len >=
2
&& dir[
1
] == L
'
:
'
&&
(dir_len <
3
|| (dir[
2
] != L
'
/
'
&& dir[
2
] != L
'
\\
'
))) {
//
It's a relative path with drive letter (ext.g. D:../some/file)
//
Replace drive letter in dir by full cwd if it points to the same drive,
//
otherwise use the dir only.
if
(cwd_len <
2
||
_wcsnicmp
(cwd, dir,
2
) !=
0
) {
cwd_len =
0
;
}
else
{
dir +=
2
;
dir_len -=
2
;
}
}
else
if
(dir_len >
2
&& dir[
1
] == L
'
:
'
) {
//
It's an absolute path with drive letter
//
Don't use the cwd at all
cwd_len =
0
;
}
//
Allocate buffer for output
result = result_pos =
new
WCHAR
[cwd_len +
1
+ dir_len +
1
+ name_len +
1
+ ext_len +
1
];
//
Copy cwd
wcsncpy
(result_pos, cwd, cwd_len);
result_pos += cwd_len;
//
Add a path separator if cwd didn't end with one
if
(cwd_len &&
wcsrchr
(
L"
\\
/:
"
, result_pos[-
1
]) ==
NULL
) {
result_pos[
0
] = L
'
\\
'
;
result_pos++;
}
//
Copy dir
wcsncpy
(result_pos, dir, dir_len);
result_pos += dir_len;
//
Add a separator if the dir didn't end with one
if
(dir_len &&
wcsrchr
(
L"
\\
/:
"
, result_pos[-
1
]) ==
NULL
) {
result_pos[
0
] = L
'
\\
'
;
result_pos++;
}
//
Copy filename
wcsncpy
(result_pos, name, name_len);
result_pos += name_len;
//
Copy extension
if
(ext_len) {
result_pos[
0
] = L
'
.
'
;
result_pos++;
wcsncpy
(result_pos, ext, ext_len);
result_pos += ext_len;
}
//
Null terminator
result_pos[
0
] = L
'
\0
'
;
DWORD
attrs =
GetFileAttributesW
(result);
if
(attrs !=
INVALID_FILE_ATTRIBUTES
&&
!(attrs & (
FILE_ATTRIBUTE_DIRECTORY
|
FILE_ATTRIBUTE_REPARSE_POINT
))) {
return
result;
}
delete[]
result;
return
NULL
;
}
/*
* Helper function for search_path
*/
static
inline
WCHAR
*
path_search_walk_ext
(
const
WCHAR
*dir,
int
dir_len,
const
WCHAR
*name,
int
name_len,
WCHAR
*cwd,
int
cwd_len,
const
WCHAR
*path_ext,
bool
name_has_ext) {
WCHAR
* result =
NULL
;
const
WCHAR
*ext_start,
*ext_end = path_ext;
//
If the name itself has a nonemtpy extension, try this extension first
if
(name_has_ext) {
result =
search_path_join_test
(dir, dir_len,
name, name_len,
L"
"
,
0
,
cwd, cwd_len);
}
//
Add path_ext extensions and try to find a name that matches
while
(result ==
NULL
) {
if
(*ext_end == L
'
\0
'
) {
break
;
}
//
Skip the separator that ext_end now points to
if
(ext_end != path_ext) {
ext_end++;
}
//
Find the next dot in path_ext
ext_start =
wcschr
(ext_end, L
'
.
'
);
if
(ext_start ==
NULL
) {
break
;
}
//
Skip the dot
ext_start++;
//
Slice until we found a ; or alternatively a \0
ext_end =
wcschr
(ext_start, L
'
;
'
);
if
(ext_end ==
NULL
) {
ext_end =
wcschr
(ext_start,
'
\0
'
);
}
result =
search_path_join_test
(dir, dir_len,
name, name_len,
ext_start, (ext_end - ext_start),
cwd, cwd_len);
}
return
result;
}
/*
* search_path searches the system path for an executable filename -
* the windows API doesn't provide this as a standalone function nor as an
* option to CreateProcess.
*
* It tries to return an absolute filename.
*
* Furthermore, it tries to follow the semantics that cmd.exe uses as closely
* as possible:
*
* - Do not search the path if the filename already contains a path (either
* relative or absolute).
* (but do use path_ext)
*
* - If there's really only a filename, check the current directory for file,
* then search all path directories.
*
* - If filename specifies has *any* extension, search for the file with the
* specified extension first.
* (not necessary an executable one or one that appears in path_ext;
* *but* no extension or just a dot is *not* allowed)
*
* - If the literal filename is not found in a directory, try *appending*
* (not replacing) extensions from path_ext in the specified order.
* (an extension consisting of just a dot *may* appear in path_ext;
* unlike what happens if the specified filename ends with a dot,
* if path_ext specifies a single dot cmd.exe *does* look for an
* extension-less file)
*
* - The path variable may contain relative paths; relative paths are relative
* to the cwd.
*
* - Directories in path may or may not end with a trailing backslash.
*
* - Extensions path_ext portions must always start with a dot.
*
* - CMD does not trim leading/trailing whitespace from path/pathex entries
* nor from the environment variables as a whole.
*
* - When cmd.exe cannot read a directory, it wil just skip it and go on
* searching. However, unlike posix-y systems, it will happily try to run a
* file that is not readable/executable; if the spawn fails it will not
* continue searching.
*
* TODO: correctly interpret UNC paths
* TODO: check with cmd what should happen when a pathext entry does not start
* with a dot
*/
static
inline
WCHAR
*
search_path
(
const
WCHAR
*file,
WCHAR
*cwd,
const
WCHAR
*path,
const
WCHAR
*path_ext) {
WCHAR
* result =
NULL
;
int
file_len =
wcslen
(file);
int
cwd_len =
wcslen
(cwd);
//
If the caller supplies an empty filename,
//
we're not gonna return c:\windows\.exe -- GFY!
if
(file_len ==
0
|| (file_len ==
1
&& file[
0
] == L
'
.
'
)) {
return
NULL
;
}
//
Find the start of the filename so we can split the directory from the name
WCHAR
*file_name_start;
for
(file_name_start = (
WCHAR
*)file + file_len;
file_name_start > file
&& file_name_start[-
1
] != L
'
\\
'
&& file_name_start[-
1
] != L
'
/
'
&& file_name_start[-
1
] != L
'
:
'
;
file_name_start--);
bool
file_has_dir = file_name_start != file;
//
Check if the filename includes an extension
WCHAR
*dot =
wcschr
(file_name_start, L
'
.
'
);
bool
name_has_ext = (dot !=
NULL
&& dot[
1
] != L
'
\0
'
);
if
(file_has_dir) {
//
The file has a path inside, don't use path (but do use path_ex)
result =
path_search_walk_ext
(
file, file_name_start - file,
file_name_start, file_len - (file_name_start - file),
cwd, cwd_len,
path_ext, name_has_ext);
}
else
{
const
WCHAR
*dir_start,
*dir_end = path;
//
The file is really only a name; look in cwd first, then scan path
result =
path_search_walk_ext
(
L"
"
,
0
,
file, file_len,
cwd, cwd_len,
path_ext, name_has_ext);
while
(result ==
NULL
) {
if
(*dir_end == L
'
\0
'
) {
break
;
}
//
Skip the separator that dir_end now points to
if
(dir_end != path) {
dir_end++;
}
//
Next slice starts just after where the previous one ended
dir_start = dir_end;
//
Slice until the next ; or \0 is found
dir_end =
wcschr
(dir_start, L
'
;
'
);
if
(dir_end ==
NULL
) {
dir_end =
wcschr
(dir_start, L
'
\0
'
);
}
//
If the slice is zero-length, don't bother
if
(dir_end - dir_start ==
0
) {
continue
;
}
result =
path_search_walk_ext
(dir_start, dir_end - dir_start,
file, file_len,
cwd, cwd_len,
path_ext, name_has_ext);
}
}
return
result;
}
/*
* Process exit "watcher" functions. It's not like a real libev watcher,
* it's more like a wrapper around ev_async, and RegisterWaitForSingleObject.
* And its not generalized, it only works with child processes.
* BTW there is only one exit watcher that watches all childs!
*/
//
Called from either a eio, a wait thread or a callback thread created by a
//
wait thread
void
ChildProcess::close_stdio_handles
(ChildProcess *child) {
//
Before we proceed to synchronize with the main thread, first close
//
the stdio sockets that the child process has used, because it may
//
take some time and would deadlock if done in the main thread.
for
(
int
i =
0
; i <
3
; i++) {
if
(!child->
got_custom_fds_
[i]) {
wsa_disconnect_ex
((
SOCKET
)child->
stdio_handles_
[i],
NULL
,
0
,
0
);
closesocket
((
SOCKET
)child->
stdio_handles_
[i]);
}
}
}
//
Called from the main thread
void
ChildProcess::notify_exit
(
EV_P_
ev_async *ev,
int
revent) {
//
Get the child process, then release the lock
ChildProcess *child = watcher_status.
child
;
//
Stop the watcher if appropriate
if
(!--watcher_status.
num_active
) {
ev_async_stop
(
EV_DEFAULT_UC_
&watcher_status.
async_watcher
);
}
ReleaseSemaphore
(watcher_status.
lock
,
1
,
NULL
);
DWORD
exit_code = -
127
;
EnterCriticalSection
(&child->
info_lock_
);
//
Did the process even start anyway?
if
(child->
did_start_
) {
//
Process launched, then exited
//
Drop the wait handle
UnregisterWait
(child->
wait_handle_
);
//
Fetch the process exit code
if
(
GetExitCodeProcess
(child->
process_handle_
, &exit_code) ==
0
) {
winapi_perror
(
"
GetExitCodeProcess
"
);
}
//
Close and unset the process handle
CloseHandle
(child->
process_handle_
);
child->
process_handle_
=
NULL
;
child->
pid_
=
0
;
}
LeaveCriticalSection
(&child->
info_lock_
);
child->
OnExit
(exit_code);
}
//
Called from the eio thread
void
ChildProcess::notify_spawn_failure
(ChildProcess *child) {
close_stdio_handles
(child);
DWORD
result =
WaitForSingleObject
(watcher_status.
lock
,
INFINITE
);
assert
(result ==
WAIT_OBJECT_0
);
watcher_status.
child
= child;
ev_async_send
(
EV_DEFAULT_UC_
&watcher_status.
async_watcher
);
}
//
Called from the windows-managed wait thread
void
CALLBACK
ChildProcess::watch_wait_callback
(
void
*data,
BOOLEAN
didTimeout) {
assert
(didTimeout ==
FALSE
);
ChildProcess *child = (ChildProcess*)data;
close_stdio_handles
(child);
//
If the main thread is blocked, and more than one child process returns,
//
the wait thread will block as well here. It doesn't matter because the
//
main thread can only do one thing at a time anyway.
DWORD
result =
WaitForSingleObject
(watcher_status.
lock
,
INFINITE
);
assert
(result ==
WAIT_OBJECT_0
);
watcher_status.
child
= child;
ev_async_send
(
EV_DEFAULT_UC_
&watcher_status.
async_watcher
);
}
//
Called from the eio thread
inline
void
ChildProcess::watch
(ChildProcess *child) {
DWORD
result =
WaitForSingleObject
(watcher_status.
lock
,
INFINITE
);
assert
(result ==
WAIT_OBJECT_0
);
//
We must retain the lock here because we don't want the RegisterWait
//
to complete before the wait handle is set to the child process.
RegisterWaitForSingleObject
(&child->
wait_handle_
, child->
process_handle_
,
watch_wait_callback, (
void
*)child,
INFINITE
,
WT_EXECUTEINWAITTHREAD
|
WT_EXECUTEONLYONCE
);
ReleaseSemaphore
(watcher_status.
lock
,
1
,
NULL
);
}
/*
* Spawn helper functions
*/
/*
* Quotes command line arguments
* Returns a pointer to the end (next char to be written) of the buffer
*/
static
inline
WCHAR
*
quote_cmd_arg
(
WCHAR
*source,
WCHAR
*target,
WCHAR
terminator) {
int
len =
wcslen
(source),
i;
//
Check if the string must be quoted;
//
if unnecessary, don't do it, it may only confuse older programs.
if
(len ==
0
) {
goto
quote;
}
for
(i =
0
; i < len; i++) {
if
(source[i] == L
'
'
|| source[i] == L
'
"
'
) {
goto
quote;
}
}
//
No quotation needed
wcsncpy
(target, source, len);
target += len;
*(target++) = terminator;
return
target;
quote:
//
Quote
*(target++) = L
'
"
'
;
for
(i =
0
; i < len; i++) {
if
(source[i] == L
'
"
'
|| source[i] == L
'
\\
'
) {
*(target++) =
'
\\
'
;
}
*(target++) = source[i];
}
*(target++) = L
'
"
'
;
*(target++) = terminator;
return
target;
}
/*
* Spawns a child process from a libeio thread
*/
int
ChildProcess::do_spawn
(eio_req *req) {
ChildProcess* child = (ChildProcess*)req->
data
;
WCHAR
* application_path =
search_path
(child->
application_
, child->
cwd_
,
child->
path_
, child->
path_ext_
);
if
(application_path) {
STARTUPINFOW
startup;
PROCESS_INFORMATION
info;
startup.
cb
=
sizeof
(startup);
startup.
lpReserved
=
NULL
;
startup.
lpDesktop
=
NULL
;
startup.
lpTitle
=
NULL
;
startup.
dwFlags
=
STARTF_USESTDHANDLES
;
startup.
cbReserved2
=
0
;
startup.
lpReserved2
=
NULL
;
startup.
hStdInput
= child->
stdio_handles_
[
0
];
startup.
hStdOutput
= child->
stdio_handles_
[
1
];
startup.
hStdError
= child->
stdio_handles_
[
2
];
EnterCriticalSection
(&child->
info_lock_
);
if
(!child->
kill_me_
) {
//
Try start the process
BOOL
success =
CreateProcessW
(
application_path,
child->
arguments_
,
NULL
,
NULL
,
1
,
CREATE_UNICODE_ENVIRONMENT
,
child->
env_win_
,
child->
cwd_
,
&startup,
&info
);
if
(success) {
child->
process_handle_
= info.
hProcess
;
child->
pid_
=
GetProcessId
(info.
hProcess
);
child->
did_start_
=
true
;
watch
(child);
//
Not interesting
CloseHandle
(info.
hThread
);
LeaveCriticalSection
(&child->
info_lock_
);
return
0
;
}
}
LeaveCriticalSection
(&child->
info_lock_
);
}
//
not found, kill_me set or process failed to start
notify_spawn_failure
(child);
return
0
;
}
//
Called from the main thread after spawn has finished,
//
there's no need to lock the child because did_start is reliable
int
ChildProcess::after_spawn
(eio_req *req) {
ChildProcess* child = (ChildProcess*)req->
data
;
if
(child->
did_start_
) {
child->
handle_
->
Set
(pid_symbol,
Integer::New
(child->
pid_
));
}
else
{
child->
handle_
->
Set
(pid_symbol, Local<Value>::
New
(
Null
()));
}
//
Cleanup data structures needed only for spawn() here
delete []
child->
application_
;
delete []
child->
arguments_
;
delete []
child->
env_win_
;
delete []
child->
cwd_
;
return
0
;
}
/*
* Kill helper functions
*/
//
Called from the main thread while eio/wait threads may still be busy with
//
the process
int
ChildProcess::do_kill
(ChildProcess *child,
int
sig) {
int
rv =
0
;
EnterCriticalSection
(&child->
info_lock_
);
child->
exit_signal_
= sig;
if
(child->
did_start_
) {
//
On windows killed processes normally return 1
if
(!
TerminateProcess
(child->
process_handle_
,
1
))
rv = -
1
;
}
else
{
child->
kill_me_
=
true
;
}
LeaveCriticalSection
(&child->
info_lock_
);
return
rv;
}
/*
* ChildProcess non-static Methods
*/
Handle<Value>
ChildProcess::New
(
const
Arguments& args) {
HandleScope scope;
ChildProcess *p =
new
ChildProcess
();
p->
Wrap
(args.
Holder
());
return
args.
This
();
}
//
This is an internal function. The third argument should be an array
//
of key value pairs seperated with '='.
Handle<Value>
ChildProcess::Spawn
(
const
Arguments& args) {
HandleScope scope;
if
(args.
Length
() <
3
||
!args[
0
]->
IsString
() ||
!args[
1
]->
IsArray
() ||
!args[
2
]->
IsString
() ||
!args[
3
]->
IsArray
()) {
return
ThrowException
(
Exception::Error
(
String::New
(
"
Bad argument.
"
)));
}
//
Get ChildProcess object
ChildProcess *child = ObjectWrap::Unwrap<ChildProcess>(args.
Holder
());
//
Copy appplication name
Handle<String> app_handle = args[
0
]->
ToString
();
int
app_len = app_handle->
Length
();
String::Value
app
(app_handle);
child->
application_
=
new
WCHAR
[app_len +
1
];
wcsncpy
(child->
application_
, (
WCHAR
*)*app, app_len +
1
);
/*
* Copy second argument args[1] into a c-string called argv.
* On windows command line arguments are all quoted and concatenated to
* one string. The executable name must be prepended. This is not really
* required by windows but if you don't do this programs that rely on
* argv[0] being the executable misbehave.
* Assuming that executable plus all arguments must be wrapped in quotes,
* every character needs to be quoted with a backslash,
* and every argument is followed by either a space or a nul char,
* the maximum required buffer size is Σ[exe and args](2 * length + 3).
*/
Local<Array> cmd_args_handle = Local<Array>::
Cast
(args[
1
]);
int
cmd_argc = cmd_args_handle->
Length
();
//
Compute required buffer
int
max_buf = (
1
+ cmd_argc) *
3
+ app_len *
2
,
i;
for
(i =
0
; i < cmd_argc; i++) {
Local<String> arg_handle =
cmd_args_handle->
Get
(
Integer::New
(i))->
ToString
();
max_buf += arg_handle->
Length
() *
2
;
}
child->
arguments_
=
new
WCHAR
[max_buf];
WCHAR
*pos = child->
arguments_
;
pos =
quote_cmd_arg
((
WCHAR
*)*app, pos, cmd_argc ? L
'
'
: L
'
\0
'
);
for
(i =
0
; i < cmd_argc; i++) {
String::Value
arg
(cmd_args_handle->
Get
(
Integer::New
(i))->
ToString
());
pos =
quote_cmd_arg
((
WCHAR
*)*arg, pos, (i < cmd_argc -
1
) ? L
'
'
: L
'
\0
'
);
}
//
Current working directory
Local<String>cwd_handle = Local<String>::
Cast
(args[
2
]);
int
cwd_len = cwd_handle->
Length
();
if
(cwd_len >
0
) {
//
Cwd was specified
String::Value
cwd
(cwd_handle);
child->
cwd_
=
new
WCHAR
[cwd_len +
1
];
wcsncpy
(child->
cwd_
, (
WCHAR
*)*cwd, cwd_len +
1
);
}
else
{
//
Cwd not specified
int
chars =
GetCurrentDirectoryW
(
0
,
NULL
);
if
(!chars) {
winapi_perror
(
"
GetCurrentDirectoryW
"
);
child->
cwd_
=
new
WCHAR
[
0
];
child->
cwd_
[
0
] =
'
\0
'
;
}
else
{
child->
cwd_
=
new
WCHAR
[chars];
GetCurrentDirectoryW
(chars, child->
cwd_
);
}
}
/*
* args[3] holds the environment as a js array containing key=value pairs.
* The way windows takes environment variables is different than what C does;
* Windows wants a contiguous block of null-terminated strings, terminated
* with an additional null.
* Get a pointer to the pathext and path environment variables as well,
* because do_spawn needs it. These are just pointers into env_win.
*/
Local<Array> env_list_handle = Local<Array>::
Cast
(args[
3
]);
int
envc = env_list_handle->
Length
();
Local<String> env_val_handle[envc];
int
env_win_len = envc +
1
;
//
room for \0 terminators plus closing null
for
(
int
i =
0
; i < envc; i++) {
env_val_handle[i] = env_list_handle->
Get
(
Integer::New
(i))->
ToString
();
env_win_len += env_val_handle[i]->
Length
();
}
WCHAR
*env_win =
new
WCHAR
[env_win_len],
*env_win_pos = env_win;
WCHAR
*path =
NULL
, *path_ext =
NULL
;
for
(
int
i =
0
; i < envc; i++) {
int
len = env_val_handle[i]->
Length
() +
1
;
//
including \0
String::Value
pair
(env_val_handle[i]);
wcsncpy
(env_win_pos, (
WCHAR
*)*pair, (
size_t
)len);
//
Try to get a pointer to PATH and PATHEXT
if
(
_wcsnicmp
(
L"
PATH=
"
, env_win_pos,
5
) ==
0
) {
path = env_win_pos +
5
;
}
if
(
_wcsnicmp
(
L"
PATHEXT=
"
, env_win_pos,
8
) ==
0
) {
path_ext = env_win_pos +
8
;
}
env_win_pos += len;
}
*env_win_pos = L
'
\0
'
;
child->
env_win_
= env_win;
if
(path !=
NULL
) {
child->
path_
= path;
}
else
{
child->
path_
=
DEFAULT_PATH
;
}
if
(path_ext !=
NULL
) {
child->
path_ext_
= path_ext;
}
else
{
child->
path_ext_
=
DEFAULT_PATH_EXT
;
}
//
Open pipes or re-use custom_fds to talk to child
Local<Array> custom_fds_handle = Local<Array>::
Cast
(args[
4
]);
int
custom_fds_len = custom_fds_handle->
Length
();
HANDLE
*child_handles = (
HANDLE
*)&child->
stdio_handles_
;
bool
*has_custom_fds = (
bool
*)&child->
got_custom_fds_
;
int
parent_fds[
3
];
for
(
int
i =
0
; i <
3
; i++) {
int
custom_fd = -
1
;
if
(i < custom_fds_len && !custom_fds_handle->
Get
(i)->
IsUndefined
())
custom_fd = custom_fds_handle->
Get
(i)->
ToInteger
()->
Value
();
if
(custom_fd == -
1
) {
//
Create a new pipe
HANDLE
parent_handle, child_handle;
if
(
wsa_sync_async_socketpair
(
AF_INET
,
SOCK_STREAM
,
IPPROTO_IP
,
(
SOCKET
*)&child_handle, (
SOCKET
*)&parent_handle) ==
SOCKET_ERROR
)
wsa_perror
(
"
wsa_sync_async_socketpair
"
);
//
Make parent handle nonblocking
unsigned
long
ioctl_value =
1
;
if
(
ioctlsocket
((
SOCKET
)parent_handle,
FIONBIO
, &ioctl_value) ==
SOCKET_ERROR
)
wsa_perror
(
"
ioctlsocket
"
);
//
Make child handle inheritable
if
(!
SetHandleInformation
(child_handle,
HANDLE_FLAG_INHERIT
,
HANDLE_FLAG_INHERIT
))
winapi_perror
(
"
SetHandleInformation
"
);
//
Enable linger on socket so all written data gets through
BOOL
opt_value =
0
;
if
(
setsockopt
((
SOCKET
)child_handle,
SOL_SOCKET
,
SO_DONTLINGER
,
(
char
*)&opt_value,
sizeof
(opt_value)) ==
SOCKET_ERROR
)
wsa_perror
(
"
setsockopt
"
);
has_custom_fds[i] =
false
;
child_handles[i] = child_handle;
parent_fds[i] = (
int
)
_open_osfhandle
((
intptr_t
)parent_handle,
0
);
}
else
{
//
Use this custom fd
HANDLE
custom_handle = (
HANDLE
)
_get_osfhandle
(custom_fd);
//
Make handle inheritable, don't care it it fails
//
It may fail for certain types of handles - but always try to
//
spawn; it'll still work for e.g. console handles
SetHandleInformation
(custom_handle,
HANDLE_FLAG_INHERIT
,
HANDLE_FLAG_INHERIT
);
has_custom_fds[i] =
true
;
child_handles[i] = custom_handle;
parent_fds[i] = custom_fd;
}
}
//
Return the opened fds
Local<Array> result =
Array::New
(
3
);
assert
(parent_fds[
0
] >=
0
);
result->
Set
(
0
,
Integer::New
(parent_fds[
0
]));
assert
(parent_fds[
1
] >=
0
);
result->
Set
(
1
,
Integer::New
(parent_fds[
1
]));
assert
(parent_fds[
2
] >=
0
);
result->
Set
(
2
,
Integer::New
(parent_fds[
2
]));
//
Grab a reference so it doesn't get GC'ed
child->
Ref
();
//
Start the async watcher
if
(!watcher_status.
num_active
++) {
ev_async_start
(
EV_DEFAULT_UC_
&watcher_status.
async_watcher
);
}
eio_custom
(do_spawn,
EIO_PRI_DEFAULT
, after_spawn, (
void
*)child);
return
scope.
Close
(result);
}
Handle<Value>
ChildProcess::Kill
(
const
Arguments& args) {
HandleScope scope;
ChildProcess *child = ObjectWrap::Unwrap<ChildProcess>(args.
Holder
());
assert
(child);
int
sig =
SIGTERM
;
if
(args.
Length
() >
0
) {
if
(args[
0
]->
IsNumber
()) {
sig = args[
0
]->
Int32Value
();
}
else
{
return
ThrowException
(
Exception::TypeError
(
String::New
(
"
Bad argument.
"
)));
}
}
if
(
do_kill
(child, sig) !=
0
) {
return
ThrowException
(
ErrnoException
(
GetLastError
()));
}
return
True
();
}
//
Called from the main thread _after_ all eio/wait threads are done with the
//
process, so there's no need to lock here.
void
ChildProcess::OnExit
(
int
status) {
HandleScope scope;
//
Unref() the child, as it's no longer used by threads
Unref
();
handle_->
Set
(pid_symbol,
Null
());
Local<Value> onexit_v = handle_->
Get
(onexit_symbol);
assert
(onexit_v->
IsFunction
());
Local<Function> onexit = Local<Function>::
Cast
(onexit_v);
TryCatch try_catch;
Local<Value> argv[
2
];
argv[
0
] =
Integer::New
(status);
if
(exit_signal_ !=
0
) {
argv[
1
] =
Integer::New
(exit_signal_);
}
else
{
argv[
1
] = Local<Value>::
New
(
Null
());
}
onexit->
Call
(handle_,
2
, argv);
if
(try_catch.
HasCaught
()) {
FatalException
(try_catch);
}
}
void
ChildProcess::Initialize
(Handle<Object> target) {
HandleScope scope;
Local<FunctionTemplate> t =
FunctionTemplate::New
(ChildProcess::New);
t->
InstanceTemplate
()->
SetInternalFieldCount
(
1
);
t->
SetClassName
(
String::NewSymbol
(
"
ChildProcess
"
));
pid_symbol =
NODE_PSYMBOL
(
"
pid
"
);
onexit_symbol =
NODE_PSYMBOL
(
"
onexit
"
);
NODE_SET_PROTOTYPE_METHOD
(t,
"
spawn
"
, ChildProcess::Spawn);
NODE_SET_PROTOTYPE_METHOD
(t,
"
kill
"
, ChildProcess::Kill);
target->
Set
(
String::NewSymbol
(
"
ChildProcess
"
), t->
GetFunction
());
ev_async_init
(
EV_DEFAULT_UC_
&watcher_status.
async_watcher
, notify_exit);
watcher_status.
lock
=
CreateSemaphore
(
NULL
,
1
,
1
,
NULL
);
}
}
//
namespace node
NODE_MODULE
(node_child_process, node::ChildProcess::Initialize);
Back
|
FazBrowse Home
|
New Git URL